Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.Enum;
import engine.Enum.DamageType;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.gameManager.ChatManager;
import engine.math.Vector3fImmutable;
import engine.net.AbstractNetMsg;
import engine.net.DispatchMessage;
import engine.net.client.msg.ModifyHealthKillMsg;
import engine.net.client.msg.ModifyHealthMsg;
import engine.objects.*;
import engine.powers.ActionsBase;
import engine.powers.EffectsBase;
import engine.powers.PowersBase;
import engine.powers.effectmodifiers.HealthEffectModifier;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.HashMap;
import java.util.concurrent.ThreadLocalRandom;
public class TransferStatPowerAction extends AbstractPowerAction {
protected String effectID;
protected boolean transferFromHealth = false;
protected boolean transferFromMana = false;
protected boolean transferFromStamina = false;
protected boolean transferToHealth = false;
protected boolean transferToMana = false;
protected boolean transferToStamina = false;
protected float transferAmount;
protected float transferRamp;
protected boolean transferRampAdd;
protected float transferEfficiency;
protected float transferEfficiencyRamp;
protected boolean transferEfficiencyRampAdd;
protected boolean targetToCaster;
protected DamageType damageType;
protected EffectsBase effect;
public TransferStatPowerAction(ResultSet rs, HashMap<String, EffectsBase> effects) throws SQLException {
super(rs);
this.effectID = rs.getString("effectID");
String st = rs.getString("transferFromType");
if (st.equals("HEALTH"))
this.transferFromHealth = true;
else if (st.equals("MANA"))
this.transferFromMana = true;
else
this.transferFromStamina = true;
st = rs.getString("transferToType");
if (st.equals("HEALTH"))
this.transferToHealth = true;
else if (st.equals("MANA"))
this.transferToMana = true;
else
this.transferToStamina = true;
this.transferAmount = rs.getFloat("transferAmount");
this.transferRamp = rs.getFloat("transferRamp");
this.transferEfficiency = rs.getFloat("transferEfficiency");
this.transferEfficiencyRamp = rs.getFloat("transferEfficiencyRamp");
int flags = rs.getInt("flags");
this.transferRampAdd = ((flags & 4096) != 0) ? true : false;
this.transferEfficiencyRampAdd = ((flags & 8192) != 0) ? true : false;
this.targetToCaster = ((flags & 16384) != 0) ? true : false;
this.effect = effects.get(this.effectID);
try {
String damageString = rs.getString("damageType");
// Damage type can sometimes be null in the DB.
if (damageString.isEmpty() == false)
this.damageType = DamageType.valueOf(damageString);
} catch (Exception e) {
this.damageType = null;
}
}
public String getEffectID() {
return this.effectID;
}
public boolean transferFromHealth() {
return this.transferFromHealth;
}
public boolean transferFromMana() {
return this.transferFromMana;
}
public boolean transferFromStamina() {
return this.transferFromStamina;
}
public boolean transferToHealth() {
return this.transferToHealth;
}
public boolean transferToMana() {
return this.transferToMana;
}
public boolean transferToStamina() {
return this.transferToStamina;
}
public EffectsBase getEffect() {
return this.effect;
}
public float getTransferAmount(float trains) {
// if (this.transferRampAdd)
return this.transferAmount + (this.transferRamp * trains);
// else
// return this.transferAmount * (1 + (this.transferRamp * trains));
}
public float getTransferEfficiency(float trains) {
return this.transferEfficiency + (this.transferEfficiencyRamp * trains);
}
public boolean targetToCaster() {
return this.targetToCaster;
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
this.__startAction(source, awo, trains, ab, pb);
}
//Added for dependancy check on TransferStatOTPowerAction
protected void __startAction(AbstractCharacter source, AbstractWorldObject awo, int trains, ActionsBase ab, PowersBase pb) {
this.runAction(source, awo, trains, ab, pb);
}
public void runAction(AbstractCharacter source, AbstractWorldObject awo, int trains, ActionsBase ab, PowersBase pb) {
if (source == null || awo == null || ab == null || pb == null)
return;
if (!source.isAlive() || !awo.isAlive())
return;
AbstractWorldObject fromAwo;
AbstractWorldObject toAwo;
if (this.targetToCaster) {
fromAwo = awo;
toAwo = source;
} else {
fromAwo = source;
toAwo = awo;
}
if (AbstractWorldObject.IsAbstractCharacter(fromAwo) && AbstractWorldObject.IsAbstractCharacter(toAwo)) {
AbstractCharacter from = (AbstractCharacter) fromAwo;
AbstractCharacter to = (AbstractCharacter) toAwo;
//get amount to drain
float fromAmount = getTransferAmount(trains);
//modify for resists if needed
if (this.damageType != null) {
Resists resists = from.getResists();
if (resists != null)
fromAmount = resists.getResistedDamage(to, from, this.damageType, fromAmount * -1, trains) * -1;
}
float min = fromAmount;// * (getTransferEfficiency(trains) / 100);
float max = min;
float damage = 0f;
if (source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
PlayerCharacter pc = (PlayerCharacter) source;
float focus;
CharacterSkill skill = pc.getSkills().get(pb.getSkillName());
if (skill == null)
focus = CharacterSkill.getQuickMastery(pc, pb.getSkillName());
else
focus = skill.getModifiedAmount();
//TODO fix this formula later
float intt = (pc.getStatIntCurrent() >= 1) ? (float)pc.getStatIntCurrent() : 1f;
float spi = (pc.getStatSpiCurrent() >= 1) ? (float)pc.getStatSpiCurrent() : 1f;
// min *= (intt * 0.0045 + 0.055 * (float)Math.sqrt(intt - 0.5) + spi * 0.006 + 0.07 * (float)Math.sqrt(spi - 0.5) + 0.02 * (int)focus);
// max *= (intt * 0.0117 + 0.13 * (float)Math.sqrt(intt - 0.5) + spi * 0.0024 + (float)Math.sqrt(spi - 0.5) * 0.021 + 0.015 * (int)focus);
// min *= (0.62 + 0.0192 * pc.getStatSpiCurrent() + 0.00415 * pc.getStatIntCurrent() + 0.015 * focus) / 2;
// max *= (0.62 + 0.0192 * pc.getStatIntCurrent() + 0.00415 * pc.getStatSpiCurrent() + 0.015 * focus) / 2;
min = HealthEffectModifier.getMinDamage(min, intt, spi, focus);
max = HealthEffectModifier.getMaxDamage(max, intt, spi, focus);
// get range between min and max
float range = max - min;
//debug for spell damage and atr
if (pc.getDebug(16)) {
String smsg = "Damage: " + (int)Math.abs(min) + " - " + (int)Math.abs(max);
ChatManager.chatSystemInfo(pc, smsg);
}
// Damage is calculated twice to average a more central point
damage = ThreadLocalRandom.current().nextFloat() * range;
damage = (damage + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
// put it back between min and max
damage += min;
}
// Apply any power effect modifiers (such as stances)
PlayerBonuses bonus = source.getBonuses();
if (bonus != null)
damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
//get amount to transfer
fromAmount = damage;
float toAmount = fromAmount * (getTransferEfficiency(trains) / 100);
//get max amount to transfer, don't give more then the target has
float maxDrain;
if (this.transferFromHealth)
maxDrain = from.getCurrentHitpoints();
else if (this.transferFromMana)
maxDrain = from.getMana();
else
maxDrain = from.getStamina();
if (toAmount > maxDrain)
toAmount = maxDrain;
//prep messages for transfer
int powerID = pb.getToken();
int effectID = 496519310;
String powerName = pb.getName();
ModifyHealthMsg mhmTo;
// ModifyHealthMsg mhmFrom;
AbstractNetMsg mhmFrom = null;
//stop if target is immune to drains
if ( from.getBonuses().getBool(ModType.ImmuneTo, SourceType.Drain)) {
ModifyHealthMsg mhm = new ModifyHealthMsg(source, to, 0f, 0f, 0f, powerID, powerName, trains, effectID);
mhm.setUnknown03(5); //set target is immune
DispatchMessage.sendToAllInRange(from, mhm);
return;
}
//apply transfer bonus
if (this.transferToHealth) {
to.modifyHealth(toAmount, source, false);
mhmTo = new ModifyHealthMsg(source, to, toAmount, 0f, 0f, powerID, powerName, trains, effectID);
} else if (this.transferToMana) {
to.modifyMana(toAmount, source);
mhmTo = new ModifyHealthMsg(source, to, 0f, toAmount, 0f, powerID, powerName, trains, effectID);
} else {
to.modifyStamina(toAmount, source);
mhmTo = new ModifyHealthMsg(source, to, 0f, 0f, toAmount, powerID, powerName, trains, effectID);
}
//subtract transfer amount
if (this.transferFromHealth) {
float modFrom = from.modifyHealth(-fromAmount, source, false);
float cur = from.getHealth();
if (cur < 0 && modFrom != 0)
mhmFrom = new ModifyHealthKillMsg(source, from, -fromAmount, 0f, 0f, powerID, powerName, trains, effectID);
else
mhmFrom = new ModifyHealthMsg(source, from, -fromAmount, 0f, 0f, powerID, powerName, trains, effectID);
} else if (this.transferFromMana) {
from.modifyMana(-fromAmount, source);
mhmFrom = new ModifyHealthMsg(source, from, 0f, -fromAmount, 0f, powerID, powerName, trains, effectID);
} else {
from.modifyStamina(-fromAmount, source);
mhmFrom = new ModifyHealthMsg(source, from, 0f, 0f, -fromAmount, powerID, powerName, trains, effectID);
}
DispatchMessage.sendToAllInRange(to, mhmTo);
DispatchMessage.sendToAllInRange(from, mhmFrom);
}
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}