Public Repository for the Magicbane Shadowbane Emulator
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.Enum.GameObjectType;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.ai.MobileFSM;
import engine.gameManager.ChatManager;
import engine.jobs.ChantJob;
import engine.jobs.DeferredPowerJob;
import engine.jobs.FinishEffectTimeJob;
import engine.math.Vector3fImmutable;
import engine.net.DispatchMessage;
import engine.net.client.msg.chat.ChatSystemMsg;
import engine.objects.*;
import engine.powers.ActionsBase;
import engine.powers.EffectsBase;
import engine.powers.PowersBase;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.HashMap;
public class ApplyEffectPowerAction extends AbstractPowerAction {
private String effectID;
private EffectsBase effect;
private String effectParentID;
private EffectsBase effectParent;
public ApplyEffectPowerAction(ResultSet rs, HashMap<String, EffectsBase> effects) throws SQLException {
super(rs);
this.effectParentID = rs.getString("IDString");
this.effectParent = effects.get(this.effectParentID);
this.effectID = rs.getString("effectID");
this.effect = effects.get(this.effectID);
}
public ApplyEffectPowerAction(ResultSet rs, EffectsBase effect) throws SQLException {
super(rs);
this.effectID = rs.getString("effectID");
this.effect = effect;
}
public String getEffectID() {
return this.effectID;
}
public EffectsBase getEffect() {
return this.effect;
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (this.effect == null || pb == null || ab == null) {
//TODO log error here
return;
}
//add schedule job to end it if needed and add effect to pc
int duration = 0;
// if (pb.isChant())
// duration = (int)pb.getChantDuration() * 1000;
// else
duration = ab.getDuration(trains);
String stackType = ab.getStackType();
if (stackType.equals("WeaponMove")) {
DeferredPowerJob eff = new DeferredPowerJob(source, awo, stackType, trains, ab, pb, this.effect, this);
if (stackType.equals("IgnoreStack"))
awo.addEffect(Integer.toString(ab.getUUID()), 10000, eff, this.effect, trains);
else
awo.addEffect(stackType, 10000, eff, this.effect, trains);
if (awo.getObjectType().equals(GameObjectType.PlayerCharacter))
((PlayerCharacter)awo).setWeaponPower(eff);
this.effect.startEffect(source, awo, trains, eff);
} else {
FinishEffectTimeJob eff = new FinishEffectTimeJob(source, awo, stackType, trains, ab, pb, effect);
if (blockInvul(pb, source, awo)) {
this.effect.endEffect(source, awo, trains, pb, eff);
return;
}
// Effect lastEff = awo.getEffects().get(eff.getStackType());
//
// if (lastEff != null && lastEff.getPowerToken() == eff.getPowerToken())
// lastEff.cancelJob(true);
if (duration > 0) {
if (stackType.equals("IgnoreStack"))
awo.addEffect(Integer.toString(ab.getUUID()), duration, eff, effect, trains);
else
awo.addEffect(stackType, duration, eff, effect, trains);
} else
awo.applyAllBonuses();
// //TODO if chant, start cycle
// if (pb.isChant() && source.equals(awo)) {
// ChantJob cj = new ChantJob(source, awo, stackType, trains, ab, pb, effect, eff);
// source.setLastChant((int)(pb.getChantDuration()-2) * 1000, cj);
// eff.setChant(true);
// }
if (this.effectID.equals("TAUNT")){
if (awo != null && awo.getObjectType() == GameObjectType.Mob){
MobileFSM.setAggro((Mob)awo,source.getObjectUUID());
ChatSystemMsg msg = ChatManager.CombatInfo(source, awo);
DispatchMessage.sendToAllInRange(source, msg);
}
}
this.effect.startEffect(source, awo, trains, eff);
}
}
protected void _applyEffectForItem(Item item, int trains) {
if (item == null || this.effect == null)
return;
item.addEffectNoTimer(Integer.toString(this.effect.getUUID()), this.effect, trains,false);
item.addEffectNoTimer(Integer.toString(this.effectParent.getUUID()), this.effectParent, trains,false);
}
protected void _applyBakedInStatsForItem(Item item, int trains) {
if (item == null)
return;
if (this.effect == null){
Logger.error( "Unknown Token: EffectBase ID " + this.effectID + '.');
return;
}
if (this.effectParent == null){
Logger.error("Unknown Token: EffectBase ID " + this.effectParentID + '.');
return;
}
Effect eff = item.addEffectNoTimer(Integer.toString(this.effect.getUUID()), this.effect, trains,false);
Effect eff3 = item.addEffectNoTimer(Integer.toString(this.effectParent.getUUID()), this.effectParent, trains,false);
if (eff != null && eff3 != null){
eff3.setBakedInStat(true);
item.getEffectNames().add(this.effect.getIDString());
item.getEffectNames().add(this.effectParent.getIDString());
}
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (source != null) {
PlayerBonuses bonuses = source.getBonuses();
if (bonuses == null)
return;
boolean noSilence = bonuses.getBool(ModType.Silenced, SourceType.None);
if (noSilence)
return;
}
String stackType = ab.stackType;
stackType = stackType.equals("IgnoreStack") ? Integer.toString(ab.getUUID()) : stackType;
FinishEffectTimeJob eff = new FinishEffectTimeJob(source, target, stackType, trains, ab, pb, effect);
ChantJob cj = new ChantJob(source, target, stackType, trains, ab, pb, effect, eff);
//handle invul
if(pb.getUUID() != 334)
source.setLastChant((int)(pb.getChantDuration()) * 1000, cj);
else
source.setLastChant((int)(pb.getChantDuration()) * 1000, cj);
eff.setChant(true);
}
private static boolean blockInvul(PowersBase pb, AbstractCharacter source, AbstractWorldObject awo) {
if (awo == null || pb == null || source == null)
return false;
if (source.getObjectUUID() == awo.getObjectUUID())
return false;
if (!AbstractWorldObject.IsAbstractCharacter(awo))
return false;
AbstractCharacter ac = (AbstractCharacter) awo;
return false;
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int trains, ActionsBase ab, PowersBase pb, int duration) {
if (this.effect == null || pb == null || ab == null) {
//TODO log error here
return;
}
//add schedule job to end it if needed and add effect to pc
// if (pb.isChant())
// duration = (int)pb.getChantDuration() * 1000;
// else
String stackType = ab.getStackType();
if (stackType.equals("WeaponMove")) {
DeferredPowerJob eff = new DeferredPowerJob(source, awo, stackType, trains, ab, pb, this.effect, this);
if (stackType.equals("IgnoreStack"))
awo.addEffect(Integer.toString(ab.getUUID()), 10000, eff, this.effect, trains);
else
awo.addEffect(stackType, 10000, eff, this.effect, trains);
if (awo.getObjectType().equals(GameObjectType.PlayerCharacter))
((PlayerCharacter)awo).setWeaponPower(eff);
this.effect.startEffect(source, awo, trains, eff);
} else {
FinishEffectTimeJob eff = new FinishEffectTimeJob(source, awo, stackType, trains, ab, pb, effect);
if (blockInvul(pb, source, awo)) {
this.effect.endEffect(source, awo, trains, pb, eff);
return;
}
if (duration > 0) {
if (stackType.equals("IgnoreStack"))
awo.addEffect(Integer.toString(ab.getUUID()), duration, eff, effect, trains);
else
awo.addEffect(stackType, duration, eff, effect, trains);
} else
awo.applyAllBonuses();
// //TODO if chant, start cycle
// if (pb.isChant() && source.equals(awo)) {
// ChantJob cj = new ChantJob(source, awo, stackType, trains, ab, pb, effect, eff);
// source.setLastChant((int)(pb.getChantDuration()-2) * 1000, cj);
// eff.setChant(true);
// }
if (this.effectID.equals("TAUNT")){
if (awo != null && awo.getObjectType() == GameObjectType.Mob){
MobileFSM.setAggro((Mob)awo,source.getObjectUUID());
ChatSystemMsg msg = ChatManager.CombatInfo(source, awo);
DispatchMessage.sendToAllInRange(source, msg);
}
}
this.effect.startEffect(source, awo, trains, eff);
}
}
}