Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.math;
import java.io.IOException;
import java.io.ObjectInput;
import java.io.ObjectOutput;
import java.util.concurrent.ThreadLocalRandom;
import static engine.math.FastMath.sqr;
public class Vector3fImmutable {
public static final Vector3fImmutable ZERO = new Vector3fImmutable(0, 0, 0);
public final float x, y, z;
public Vector3fImmutable() {
x = y = z = 0.0f;
}
public Vector3fImmutable(float x, float y, float z) {
this.x = x;
this.y = y;
this.z = z;
}
public Vector3fImmutable(Vector3f original) {
this.x = original.x;
this.y = original.y;
this.z = original.z;
}
public Vector3fImmutable(Vector3fImmutable original) {
this.x = original.x;
this.y = original.y;
this.z = original.z;
}
public static Vector3fImmutable scaleAdd(float scalar, Vector3fImmutable mult,
Vector3fImmutable add) {
return new Vector3fImmutable(mult.x * scalar + add.x, mult.y * scalar
+ add.y, mult.z * scalar + add.z);
}
public static boolean isValidVector(Vector3fImmutable vector) {
if (vector == null)
return false;
if (Float.isNaN(vector.x) || Float.isNaN(vector.y)
|| Float.isNaN(vector.z))
return false;
return !Float.isInfinite(vector.x) && !Float.isInfinite(vector.y)
&& !Float.isInfinite(vector.z);
}
public static Vector3fImmutable readExternal(ObjectInput in)
throws IOException, ClassNotFoundException {
return new Vector3fImmutable(in.readFloat(), in.readFloat(), in
.readFloat());
}
public static String toString(Vector3fImmutable vector) {
return vector.toString();
}
public static Vector3fImmutable ClosestPointOnLine(Vector3fImmutable lineStart, Vector3fImmutable lineEnd, Vector3fImmutable sourcePoint) {
Vector3fImmutable closestPoint;
Vector3fImmutable lineStartToTarget;
Vector3fImmutable lineDirection;
float lineLength;
float dotProduct;
lineStartToTarget = sourcePoint.subtract(lineStart);
lineDirection = lineEnd.subtract(lineStart).normalize();
lineLength = lineStart.distance2D(lineEnd);
dotProduct = lineDirection.dot(lineStartToTarget);
if (dotProduct <= 0)
return lineStart;
if (dotProduct >= lineLength)
return lineEnd;
// Project the point by advancing it along the line from
// the starting point.
closestPoint = lineDirection.mult(dotProduct);
closestPoint = lineStart.add(closestPoint);
return closestPoint;
}
public static Vector3fImmutable rotateAroundPoint(Vector3fImmutable origin, Vector3fImmutable point, int angle) {
float angleRadians;
int modifiedAngle;
// Convert angle to radians
modifiedAngle = angle;
if (angle < 0)
modifiedAngle = 360 + modifiedAngle;
angleRadians = (float) Math.toRadians(modifiedAngle);
return rotateAroundPoint(origin, point, angleRadians);
}
public static Vector3fImmutable rotateAroundPoint(Vector3fImmutable origin, Vector3fImmutable point, float radians) {
Vector3fImmutable outVector;
Vector3f directionVector;
Quaternion angleRotation;
// Build direction vector relative to origin
directionVector = new Vector3f(point.subtract(origin));
// Build quaternion rotation
angleRotation = new Quaternion().fromAngleAxis(radians, new Vector3f(0, 1, 0));
// Apply rotation to direction vector
directionVector = angleRotation.mult(directionVector);
// Translate from origin back to new rotated point
outVector = origin.add(directionVector);
return outVector;
}
public static Vector3fImmutable rotateAroundPoint(Vector3fImmutable origin, Vector3fImmutable point, Quaternion angleRotation) {
Vector3fImmutable outVector;
Vector3f directionVector;
// Build direction vector relative to origin
directionVector = new Vector3f(point.subtract(origin));
// Build quaternion rotation
// Apply rotation to direction vector
directionVector = angleRotation.mult(directionVector);
// Translate from origin back to new rotated point
outVector = origin.add(directionVector);
return outVector;
}
public static Vector3fImmutable rotateAroundPoint(Vector3fImmutable origin, Vector3fImmutable point, float w, Vector3f axis) {
Vector3fImmutable outVector;
Vector3f directionVector;
Quaternion angleRotation;
// Build direction vector relative to origin
directionVector = new Vector3f(point.subtract(origin));
// Build quaternion rotation
angleRotation = new Quaternion().fromAngleAxis(w, axis);
// Apply rotation to direction vector
directionVector = angleRotation.mult(directionVector);
// Translate from origin back to new rotated point
outVector = origin.add(directionVector);
return outVector;
}
public static Vector3fImmutable getRandomPointInCircle(Vector3fImmutable origin, float radius) {
// Member variables
float targetAngle;
float targetRadius;
Vector3fImmutable targetPosition;
targetAngle = (float) (ThreadLocalRandom.current().nextFloat() * Math.PI * 2);
targetRadius = (float) (Math.sqrt(ThreadLocalRandom.current().nextFloat()) * radius);
targetPosition = new Vector3fImmutable((float) (origin.x + targetRadius * Math.cos(targetAngle)), origin.y, (float) (origin.z + targetRadius * Math.sin(targetAngle)));
return targetPosition;
}
public static Vector3fImmutable getLocBetween(Vector3fImmutable start, Vector3fImmutable end) {
// Member variables
Vector3fImmutable faceDirection = end.subtract(start).normalize();
float distance = end.distance(start) * .5f;
return faceDirection.scaleAdd(distance, start);
}
public static Vector3fImmutable getRandomPointOnCircle(Vector3fImmutable origin, float radius) {
// Member variables
int randomAngle;
Vector3fImmutable targetPosition;
randomAngle = ThreadLocalRandom.current().nextInt(360);
targetPosition = new Vector3fImmutable((float) (origin.x + radius * Math.cos(randomAngle)), origin.y, (float) (origin.z + radius * Math.sin(randomAngle)));
return targetPosition;
}
public static Vector3fImmutable transform(Vector3fImmutable origin, Vector3fImmutable point, float angle) {
//TRANSLATE TO ORIGIN
float x1 = point.x - origin.x;
float y1 = point.z - origin.z;
//APPLY ROTATION
float temp_x1 = (float) (x1 * Math.cos(angle) - y1 * Math.sin(angle));
float temp_z1 = (float) (x1 * Math.sin(angle) + y1 * Math.cos(angle));
temp_x1 += origin.x;
temp_z1 += origin.z;
return new Vector3fImmutable(temp_x1, point.y, temp_z1);
}
public boolean isInsideCircle(Vector3fImmutable circleCenter, float radius) {
return (circleCenter.distanceSquared2D(this) < sqr(radius));
}
public Vector3fImmutable add(Vector3f vec) {
if (null == vec)
return null;
return new Vector3fImmutable(x + vec.x, y + vec.y, z + vec.z);
}
public Vector3fImmutable add(Vector3fImmutable vec) {
if (null == vec)
return null;
return new Vector3fImmutable(x + vec.x, y + vec.y, z + vec.z);
}
public Vector3fImmutable add(float x, float y, float z) {
return new Vector3fImmutable(this.x + x, this.y + y, this.z + z);
}
public Vector3fImmutable scaleAdd(float scalar, Vector3fImmutable add) {
return new Vector3fImmutable(x * scalar + add.x, y * scalar + add.y, z
* scalar + add.z);
}
public float dot(Vector3fImmutable vec) {
if (null == vec) {
return 0.0f;
}
return x * vec.x + y * vec.y + z * vec.z;
}
public float dot2D(Vector3fImmutable vec) {
if (null == vec) {
return 0.0f;
}
return x * vec.x + z * vec.z;
}
public Vector3fImmutable cross(Vector3fImmutable v) {
return cross(v.x, v.y, v.z);
}
public Vector3fImmutable cross(float x, float y, float z) {
return new Vector3fImmutable(this.y * z - this.z * y, this.z * x
- this.x * z, this.x * y - this.y * x);
}
public float length() {
return FastMath.sqrt(lengthSquared());
}
public float lengthSquared() {
return x * x + y * y + z * z;
}
public float distanceSquared(Vector3fImmutable v) {
double dx = x - v.x;
double dy = y - v.y;
double dz = z - v.z;
return (float) (dx * dx + dy * dy + dz * dz);
}
public float magnitude() {
return FastMath.sqrt(sqrMagnitude());
}
public float sqrMagnitude() {
return x * x + y * y + z * z;
}
public Vector3fImmutable moveTowards(Vector3fImmutable target, float maxDistanceDelta) {
Vector3fImmutable outVector;
Vector3fImmutable direction = target.subtract2D(this);
float magnitude = direction.magnitude();
if (magnitude <= maxDistanceDelta || magnitude == 0f) {
return target;
}
outVector = direction.divide(magnitude).mult(maxDistanceDelta);
outVector = this.add(outVector);
return outVector;
}
public float distanceSquared2D(Vector3fImmutable v) {
double dx = x - v.x;
double dz = z - v.z;
return (float) (dx * dx + dz * dz);
}
public float distance(Vector3fImmutable v) {
return FastMath.sqrt(distanceSquared(v));
}
public float distance2D(Vector3fImmutable v) {
return FastMath.sqrt(distanceSquared2D(v));
}
public Vector3fImmutable mult(float scalar) {
return new Vector3fImmutable(x * scalar, y * scalar, z * scalar);
}
public Vector3fImmutable mult(Vector3fImmutable vec) {
if (null == vec) {
return null;
}
return new Vector3fImmutable(x * vec.x, y * vec.y, z * vec.z);
}
public Vector3fImmutable divide(float scalar) {
scalar = 1f / scalar;
return new Vector3fImmutable(x * scalar, y * scalar, z * scalar);
}
public Vector3fImmutable divide(Vector3fImmutable scalar) {
return new Vector3fImmutable(x / scalar.x, y / scalar.y, z / scalar.z);
}
public Vector3fImmutable negate() {
return new Vector3fImmutable(-x, -y, -z);
}
public Vector3fImmutable subtract(Vector3fImmutable vec) {
return new Vector3fImmutable(x - vec.x, y - vec.y, z - vec.z);
}
public Vector3fImmutable subtract2D(Vector3fImmutable vec) {
return new Vector3fImmutable(x - vec.x, 0, z - vec.z);
}
public Vector3fImmutable subtract(float x, float y, float z) {
return new Vector3fImmutable(this.x - x, this.y - y, this.z - z);
}
public Vector3fImmutable normalize() {
float length = length();
if (length != 0) {
return divide(length);
}
return divide(1);
}
public float angleBetween(Vector3fImmutable otherVector) {
float dotProduct = dot(otherVector);
return FastMath.acos(dotProduct);
}
public float angleBetween2D(Vector3fImmutable otherVector) {
float dotProduct = dot(otherVector);
return FastMath.acos(dotProduct);
}
public Vector3fImmutable interpolate(Vector3f finalVec, float changeAmnt) {
return new Vector3fImmutable((1 - changeAmnt) * this.x + changeAmnt
* finalVec.x, (1 - changeAmnt) * this.y + changeAmnt
* finalVec.y, (1 - changeAmnt) * this.z + changeAmnt
* finalVec.z);
}
public Vector3fImmutable interpolate(Vector3fImmutable finalVec, float changeAmnt) {
return new Vector3fImmutable((1 - changeAmnt) * this.x + changeAmnt
* finalVec.x, (1 - changeAmnt) * this.y + changeAmnt
* finalVec.y, (1 - changeAmnt) * this.z + changeAmnt
* finalVec.z);
}
@Override
public Vector3fImmutable clone() throws CloneNotSupportedException {
return (Vector3fImmutable) super.clone();
}
public float[] toArray(float[] floats) {
if (floats == null) {
floats = new float[3];
}
floats[0] = x;
floats[1] = y;
floats[2] = z;
return floats;
}
@Override
public boolean equals(Object o) {
if (!(o instanceof Vector3fImmutable)) {
return false;
}
if (this == o) {
return true;
}
Vector3fImmutable comp = (Vector3fImmutable) o;
if (Float.compare(x, comp.x) != 0)
return false;
if (Float.compare(y, comp.y) != 0)
return false;
return Float.compare(z, comp.z) == 0;
}
@Override
public int hashCode() {
int hash = 37;
hash += 37 * hash + Float.floatToIntBits(x);
hash += 37 * hash + Float.floatToIntBits(y);
hash += 37 * hash + Float.floatToIntBits(z);
return hash;
}
public void writeExternal(ObjectOutput out) throws IOException {
out.writeFloat(x);
out.writeFloat(y);
out.writeFloat(z);
}
public Vector3fImmutable getOffset(float rotation, float xOffset, float yOffset, float zOffset, boolean invertZ) {
float sin = FastMath.sin(rotation);
float cos = FastMath.cos(rotation);
Vector3f faceDir = new Vector3f(sin, 0f, cos);
Vector3f crossDir = new Vector3f(cos, 0f, sin);
faceDir.multLocal(zOffset);
crossDir.multLocal(xOffset);
if (invertZ) {
faceDir.z = -faceDir.z;
crossDir.z = -crossDir.z;
}
Vector3f loc = new Vector3f(this);
loc.addLocal(faceDir);
loc.addLocal(crossDir);
loc.y += yOffset;
return new Vector3fImmutable(loc);
}
public float getX() {
return x;
}
public Vector3fImmutable setX(float x) {
return new Vector3fImmutable(x, y, z);
}
public float getY() {
return y;
}
public Vector3fImmutable setY(float y) {
return new Vector3fImmutable(x, y, z);
}
public float getZ() {
return z;
}
public Vector3fImmutable setZ(float z) {
return new Vector3fImmutable(x, y, z);
}
public float get(int index) {
switch (index) {
case 0:
return x;
case 1:
return y;
case 2:
return z;
}
throw new IllegalArgumentException("index must be either 0, 1 or 2");
}
public Vector2f getLatLong() {
return new Vector2f(this.x, this.z);
}
public synchronized float getLat() {
return x;
}
public synchronized float getLong() {
return z;
}
public synchronized float getAlt() {
return y;
}
public float getRotation() {
return 3.14f + FastMath.atan2(-x, -z);
}
public boolean inRange2D(Vector3fImmutable otherVec, float range) {
float distance = this.distanceSquared2D(otherVec);
return !(distance > range * range);
}
@Override
public String toString() {
String outString;
outString = "(" + this.x + '/' + this.y + '/' + this.z;
return outString;
}
public String toString2D() {
String outString;
outString = "( " + (int) this.x + " , " + (int) (this.z * -1) + " )";
return outString;
}
public Vector3fImmutable ClosestPointOnLine(Vector3fImmutable lineStart, Vector3fImmutable lineEnd) {
Vector3fImmutable closestPoint;
Vector3fImmutable lineStartToTarget;
Vector3fImmutable lineDirection;
float lineLength;
float dotProduct;
lineStartToTarget = this.subtract(lineStart);
lineDirection = lineEnd.subtract(lineStart).normalize();
lineLength = lineStart.distance2D(lineEnd);
dotProduct = lineDirection.dot(lineStartToTarget);
if (dotProduct <= 0)
return lineStart;
if (dotProduct >= lineLength)
return lineEnd;
// Project the point by advancing it along the line from
// the starting point.
closestPoint = lineDirection.mult(dotProduct);
closestPoint = lineStart.add(closestPoint);
return closestPoint;
}
public float Lerp(Vector3fImmutable dest, float lerpFactor) {
return dest.subtract(this).mult(lerpFactor).add(this).y;
}
}