Public Repository for the Magicbane Shadowbane Emulator
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

89 lines
2.8 KiB

package engine.net.client.handlers;
import engine.exception.MsgSendException;
import engine.gameManager.BuildingManager;
import engine.gameManager.DispatchManager;
import engine.gameManager.SessionManager;
import engine.mbEnums;
import engine.net.Dispatch;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.LockUnlockDoorMsg;
import engine.objects.Blueprint;
import engine.objects.Building;
import engine.objects.PlayerCharacter;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
/*
* @Author:
* @Summary: Processes application protocol message which handle
* lock and unlock door requests to and from the client.
*
*/
public class LockUnlockDoorMsgHandler extends AbstractClientMsgHandler {
public LockUnlockDoorMsgHandler() {
super();
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
// Member variable declarations
PlayerCharacter player;
Building targetBuilding;
int doorNum;
LockUnlockDoorMsg msg;
// Member variable assignment
msg = (LockUnlockDoorMsg) baseMsg;
player = SessionManager.getPlayerCharacter(origin);
targetBuilding = BuildingManager.getBuilding((int) msg.getTargetID());
if (player == null || targetBuilding == null) {
Logger.warn("Player or Building returned NULL in LockUnlock msg handling.");
return true;
}
if (player.getLoc().distanceSquared2D(targetBuilding.getLoc()) > MBServerStatics.OPENCLOSEDOORDISTANCE * MBServerStatics.OPENCLOSEDOORDISTANCE) {
return true;
}
if (!BuildingManager.playerCanManage(player, targetBuilding)) {
return true;
}
doorNum = Blueprint.getDoorNumberbyMesh(msg.getDoorID());
// Debugging code
// Logger.debug("DoorLockUnlock", "Door mesh: " + msg.getDoorID() + " Door number: " + doorNum);
boolean stateChanged;
if (targetBuilding.isDoorLocked(doorNum)) {
stateChanged = targetBuilding.setDoorState(doorNum, mbEnums.DoorState.UNLOCKED);
} else {
stateChanged = targetBuilding.setDoorState(doorNum, mbEnums.DoorState.LOCKED);
}
if (stateChanged == false) {
Logger.error("WorldServerMsgHandler.LockUnlockDoor", "Failed to update db for building: " + targetBuilding.getObjectUUID() + ", door: " + msg.getDoorID());
}
if (targetBuilding.isDoorLocked(doorNum)) {
msg.setUnk1(1); // Which is this, locked or unlocaked?
} else {
msg.setUnk1(0);
}
Dispatch dispatch = Dispatch.borrow(player, msg);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
return true;
}
}