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89 lines
2.8 KiB
89 lines
2.8 KiB
package engine.net.client.handlers; |
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import engine.exception.MsgSendException; |
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import engine.gameManager.BuildingManager; |
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import engine.gameManager.DispatchManager; |
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import engine.gameManager.SessionManager; |
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import engine.mbEnums; |
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import engine.net.Dispatch; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.net.client.msg.LockUnlockDoorMsg; |
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import engine.objects.Blueprint; |
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import engine.objects.Building; |
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import engine.objects.PlayerCharacter; |
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import engine.server.MBServerStatics; |
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import org.pmw.tinylog.Logger; |
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/* |
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* @Author: |
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* @Summary: Processes application protocol message which handle |
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* lock and unlock door requests to and from the client. |
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* |
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*/ |
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public class LockUnlockDoorMsgHandler extends AbstractClientMsgHandler { |
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public LockUnlockDoorMsgHandler() { |
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super(); |
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} |
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@Override |
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { |
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// Member variable declarations |
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PlayerCharacter player; |
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Building targetBuilding; |
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int doorNum; |
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LockUnlockDoorMsg msg; |
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// Member variable assignment |
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msg = (LockUnlockDoorMsg) baseMsg; |
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player = SessionManager.getPlayerCharacter(origin); |
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targetBuilding = BuildingManager.getBuilding((int) msg.getTargetID()); |
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if (player == null || targetBuilding == null) { |
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Logger.warn("Player or Building returned NULL in LockUnlock msg handling."); |
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return true; |
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} |
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if (player.getLoc().distanceSquared2D(targetBuilding.getLoc()) > MBServerStatics.OPENCLOSEDOORDISTANCE * MBServerStatics.OPENCLOSEDOORDISTANCE) { |
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return true; |
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} |
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if (!BuildingManager.playerCanManage(player, targetBuilding)) { |
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return true; |
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} |
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doorNum = Blueprint.getDoorNumberbyMesh(msg.getDoorID()); |
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// Debugging code |
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// Logger.debug("DoorLockUnlock", "Door mesh: " + msg.getDoorID() + " Door number: " + doorNum); |
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boolean stateChanged; |
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if (targetBuilding.isDoorLocked(doorNum)) { |
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stateChanged = targetBuilding.setDoorState(doorNum, mbEnums.DoorState.UNLOCKED); |
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} else { |
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stateChanged = targetBuilding.setDoorState(doorNum, mbEnums.DoorState.LOCKED); |
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} |
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if (stateChanged == false) { |
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Logger.error("WorldServerMsgHandler.LockUnlockDoor", "Failed to update db for building: " + targetBuilding.getObjectUUID() + ", door: " + msg.getDoorID()); |
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} |
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if (targetBuilding.isDoorLocked(doorNum)) { |
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msg.setUnk1(1); // Which is this, locked or unlocaked? |
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} else { |
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msg.setUnk1(0); |
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} |
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Dispatch dispatch = Dispatch.borrow(player, msg); |
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DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY); |
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return true; |
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} |
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}
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