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134 lines
5.1 KiB
134 lines
5.1 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.net.client.handlers; |
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import engine.exception.MsgSendException; |
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import engine.gameManager.*; |
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import engine.mbEnums; |
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import engine.mbEnums.GameObjectType; |
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import engine.mbEnums.GuildState; |
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import engine.net.Dispatch; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.net.client.msg.ErrorPopupMsg; |
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import engine.net.client.msg.guild.SendGuildEntryMsg; |
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import engine.net.client.msg.guild.SwearInGuildMsg; |
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import engine.objects.City; |
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import engine.objects.Guild; |
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import engine.objects.GuildStatusController; |
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import engine.objects.PlayerCharacter; |
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import org.pmw.tinylog.Logger; |
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import java.util.ArrayList; |
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public class SwearInGuildHandler extends AbstractClientMsgHandler { |
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public SwearInGuildHandler() { |
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super(); |
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} |
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@Override |
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { |
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PlayerCharacter player; |
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SwearInGuildMsg swearInMsg; |
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Guild targetGuild; |
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Guild nation; |
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Dispatch dispatch; |
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swearInMsg = (SwearInGuildMsg) baseMsg; |
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player = SessionManager.getPlayerCharacter(origin); |
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if (player == null) |
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return true; |
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targetGuild = (Guild) DbManager.getObject(GameObjectType.Guild, swearInMsg.getGuildUUID()); |
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if (targetGuild == null) { |
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ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occured. Please post details for to ensure transaction integrity"); |
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return true; |
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} |
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nation = player.getGuild(); |
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if (nation == null) { |
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ErrorPopupMsg.sendErrorMsg(player, "You do not belong to a guild!"); |
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return true; |
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} |
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try { |
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if (!nation.isNation()) { |
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ErrorPopupMsg.sendErrorMsg(player, "Your guild is not a nation!"); |
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return true; |
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} |
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if (!nation.getSubGuildList().contains(targetGuild)) { |
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ErrorPopupMsg.sendErrorMsg(player, "Your do not have such authority!"); |
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return true; |
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} |
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if (!Guild.canSwearIn(targetGuild)) { |
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ErrorPopupMsg.sendErrorMsg(player, targetGuild.getGuildState().name() + "cannot be sworn in"); |
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return true; |
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} |
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if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false) { |
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ErrorPopupMsg.sendErrorMsg(player, "Your do not have such authority!"); |
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return true; |
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} |
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if (!DbManager.GuildQueries.UPDATE_PARENT(targetGuild.getObjectUUID(), nation.getObjectUUID())) { |
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ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occured. Please post details for to ensure transaction integrity"); |
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return true; |
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} |
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switch (targetGuild.getGuildState()) { |
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case Petitioner: |
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GuildManager.updateAllGuildBinds(targetGuild, nation.getOwnedCity()); |
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break; |
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case Protectorate: |
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break; |
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default: |
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//shouldn't get here. |
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break; |
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} |
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//update Guild state. |
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targetGuild.setNation(nation); |
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GuildManager.updateAllGuildTags(targetGuild); |
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targetGuild.upgradeGuildState(false); |
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if (nation.getGuildState() == GuildState.Sovereign) |
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nation.upgradeGuildState(true); |
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SendGuildEntryMsg msg = new SendGuildEntryMsg(player); |
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dispatch = Dispatch.borrow(player, msg); |
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DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY); |
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City.lastCityUpdate = System.currentTimeMillis(); |
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ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(nation.getObjectUUID()); |
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for (PlayerCharacter member : guildMembers) { |
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ChatManager.chatGuildInfo(member, "Your Guild is now a Nation!"); |
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} |
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ArrayList<PlayerCharacter> swornMembers = SessionManager.getActivePCsInGuildID(targetGuild.getObjectUUID()); |
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for (PlayerCharacter member : swornMembers) { |
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ChatManager.chatGuildInfo(member, "Your Guild has sword fealty to " + nation.getName() + '.'); |
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} |
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} catch (Exception e) { |
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Logger.error(e.getMessage()); |
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return true; |
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} |
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return true; |
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} |
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}
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