Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.gameManager;
import engine.Enum;
import engine.Enum.BuildingGroup;
import engine.Enum.GuildHistoryType;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.guild.AcceptInviteToGuildMsg;
import engine.net.client.msg.guild.GuildInfoMsg;
import engine.objects.*;
import org.joda.time.DateTime;
public enum GuildManager {
GUILDMANAGER;
//Guild Error Message
public static final int FAILURE_TO_SWEAR_GUILD = 45; //45: Failure to swear guild
public static final int MUST_LEAVE_GUILD = 75;//75: You must leave your current guild before you can repledge
public static final int NO_CHARTER_FOUND = 148; //148: Unable to find a matching petition to complete guild creation
public static final int PROFANE_NAME = 149; //149: Guild name fails profanity check
public static final int PROFANE_MOTTO = 150; //150: Guild motto fails profanity check
public static final int UNIQUE_NAME = 151;//151: Guild name is not unique
public static final int UNIQUE_CREST = 152;//152: Guild crest is not unique
public static final int CREST_RESERVED = 153; //153: Guild crest is reserved
public static final int CREST_COLOR_ERROR = 154; //154: All three crest colors cannot be the same
public static boolean joinGuild(PlayerCharacter pc, Guild guild, GuildHistoryType historyType) {
return joinGuild(pc, guild, 0, historyType);
}
//Used when repledging
public static boolean joinGuild(PlayerCharacter pc, Guild guild, int cityID, GuildHistoryType historyType) {
return joinGuild(pc, guild, cityID, true,historyType);
}
public static boolean joinGuild(PlayerCharacter playerCharacter, Guild guild, int cityID, boolean fromTeleportScreen, GuildHistoryType historyType) {
// Member variable delcaration
ClientConnection origin;
AcceptInviteToGuildMsg msg;
Dispatch dispatch;
if (playerCharacter == null || guild == null)
return false;
// Member variable assignment
origin = SessionManager.getClientConnection(playerCharacter);
if (origin == null)
return false;
if (playerCharacter.getGuild().isEmptyGuild() == false && GuildStatusController.isGuildLeader(playerCharacter.getGuildStatus()))
return false;
if (playerCharacter.getGuild() != null && playerCharacter.getGuild().isGuildLeader(playerCharacter.getObjectUUID()))
return false;
if (playerCharacter.getGuild() != null && !playerCharacter.getGuild().isEmptyGuild()){
if (DbManager.GuildQueries.ADD_TO_GUILDHISTORY(playerCharacter.getGuildUUID(), playerCharacter, DateTime.now(), GuildHistoryType.LEAVE)){
GuildHistory guildHistory = new GuildHistory(playerCharacter.getGuildUUID(),playerCharacter.getGuild().getName(),DateTime.now(), GuildHistoryType.LEAVE) ;
playerCharacter.getGuildHistory().add(guildHistory);
}
}
playerCharacter.setInnerCouncil(false);
playerCharacter.setGuildLeader(false);
playerCharacter.setGuild(guild);
// Cleanup guild stuff
playerCharacter.resetGuildStatuses();
// send success message to client
if (fromTeleportScreen && guild.isNPCGuild())
playerCharacter.setFullMember(true);
msg = new AcceptInviteToGuildMsg(guild.getObjectUUID(), 1, 0);
if (fromTeleportScreen) {
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
}
if (DbManager.GuildQueries.ADD_TO_GUILDHISTORY(guild.getObjectUUID(), playerCharacter, DateTime.now(), historyType)){
GuildHistory guildHistory = new GuildHistory(guild.getObjectUUID(),guild.getName(),DateTime.now(), historyType) ;
playerCharacter.getGuildHistory().add(guildHistory);
}
DispatchMessage.sendToAllInRange(playerCharacter, new GuildInfoMsg(playerCharacter, guild, 2));
// Send guild join message
ChatManager.chatGuildInfo(playerCharacter,
playerCharacter.getFirstName() + " has joined the guild");
playerCharacter.incVer();
return true;
// TODO update player to world
}
public static void enterWorldMOTD(PlayerCharacter pc) {
Guild guild;
Guild nation;
if (pc == null) {
return;
}
guild = pc.getGuild();
if (guild == null || guild.getObjectUUID() == 0) // Don't send to errant
return;
// Send Guild MOTD
String motd = guild.getMOTD();
if (motd.length() > 0) {
ChatManager.chatGuildMOTD(pc, motd);
}
// Send Nation MOTD
nation = guild.getNation();
if (nation != null) {
if (nation.getObjectUUID() != 0) { // Don't send to errant nation
motd = nation.getMOTD();
if (motd.length() > 0) {
ChatManager.chatNationMOTD(pc, motd);
}
}
}
// Send IC MOTD if player is IC
if (GuildStatusController.isInnerCouncil(pc.getGuildStatus())) {
motd = guild.getICMOTD();
if (motd.length() > 0) {
ChatManager.chatICMOTD(pc, motd);
}
}
}
//Updates the bind point for everyone in guild
public static void updateAllGuildBinds(Guild guild, City city) {
if (guild == null)
return;
int cityID = (city != null) ? city.getObjectUUID() : 0;
//update binds ingame
for (PlayerCharacter playerCharacter : Guild.GuildRoster(guild)) {
boolean updateBindBuilding = false;
Building oldBoundBuilding = BuildingManager.getBuildingFromCache(playerCharacter.getBindBuildingID());
if (oldBoundBuilding == null || oldBoundBuilding.getBlueprint() == null || oldBoundBuilding.getBlueprint().getBuildingGroup().equals(BuildingGroup.TOL))
updateBindBuilding = true;
if (updateBindBuilding){
Building bindBuilding = null;
if (city != null)
if (city.getTOL() != null)
bindBuilding = city.getTOL();
if (bindBuilding == null)
bindBuilding = PlayerCharacter.getBindBuildingForGuild(playerCharacter);
playerCharacter.setBindBuildingID(bindBuilding != null ? bindBuilding.getObjectUUID() : 0);
}
}
}
//This updates tags for all online players in a guild.
public static void updateAllGuildTags(Guild guild) {
if (guild == null)
return;
for (PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()) {
if (player.getGuild().equals(guild))
DispatchMessage.sendToAllInRange(player, new GuildInfoMsg(player , guild, 2));
}
}
}