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76 lines
2.3 KiB
76 lines
2.3 KiB
/* |
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HashSet<Integer> playerFriendSet = PlayerFriendsMap.get(playerUID); |
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playerFriendSet.add(friendUID); * Copyright 2013 MagicBane Emulator Project |
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* All Rights Reserved |
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*/ |
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package engine.net.client.msg; |
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import engine.Enum.GameObjectType; |
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import engine.gameManager.SessionManager; |
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import engine.net.AbstractConnection; |
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import engine.net.ByteBufferReader; |
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import engine.net.ByteBufferWriter; |
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import engine.net.client.Protocol; |
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import engine.objects.PlayerCharacter; |
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public class UpdateFriendStatusMessage extends ClientNetMsg { |
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public int statusType; |
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public PlayerCharacter player; |
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public boolean online = true; |
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/** |
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* This is the general purpose constructor. |
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*/ |
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public UpdateFriendStatusMessage(PlayerCharacter player) { |
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super(Protocol.UPDATEFRIENDSTATUS); |
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this.player = player; |
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this.online = SessionManager.getPlayerCharacterByID(player.getObjectUUID()) != null ? true : false; |
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} |
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/** |
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* This constructor is used by NetMsgFactory. It attempts to deserialize the |
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading |
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* past the limit) then this constructor Throws that Exception to the |
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* caller. |
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*/ |
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public UpdateFriendStatusMessage(AbstractConnection origin, ByteBufferReader reader) { |
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super(Protocol.UPDATEFRIENDSTATUS, origin, reader); |
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} |
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/** |
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* Copy constructor |
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*/ |
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public UpdateFriendStatusMessage(UpdateFriendStatusMessage msg) { |
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super(Protocol.UPDATEFRIENDSTATUS); |
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} |
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/** |
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* Deserializes the subclass specific items from the supplied ByteBufferReader. |
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*/ |
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//message is serialize only, no need for deserialize. |
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@Override |
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protected void _deserialize(ByteBufferReader reader) { |
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reader.getInt(); |
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reader.getInt(); |
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reader.getInt(); |
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reader.getInt(); |
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this.statusType = reader.getInt(); |
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} |
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/** |
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* Serializes the subclass specific items to the supplied ByteBufferWriter. |
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*/ |
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@Override |
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protected void _serialize(ByteBufferWriter writer) { |
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writer.putInt(GameObjectType.PlayerCharacter.ordinal()); |
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writer.putInt(player.getObjectUUID()); |
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writer.putString(player.getCombinedName()); |
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writer.putInt(online ? 0 : 1); |
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writer.putInt(player.friendStatus.ordinal()); |
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} |
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}
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