427 lines
12 KiB
Java
427 lines
12 KiB
Java
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.objects;
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import engine.Enum;
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import engine.InterestManagement.HeightMap;
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import engine.db.archive.DataWarehouse;
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import engine.gameManager.DbManager;
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import engine.gameManager.ZoneManager;
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import engine.math.Bounds;
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import engine.math.Vector2f;
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import engine.math.Vector3fImmutable;
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import engine.net.ByteBufferWriter;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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public class Zone extends AbstractGameObject {
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public final Set<Building> zoneBuildingSet = Collections.newSetFromMap(new ConcurrentHashMap<>());
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public final Set<NPC> zoneNPCSet = Collections.newSetFromMap(new ConcurrentHashMap<>());
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public final Set<Mob> zoneMobSet = Collections.newSetFromMap(new ConcurrentHashMap<>());
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private final int playerCityID;
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private final String zoneName;
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private final float xCoord;
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private final float zCoord;
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private final float yCoord;
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private final int loadNum;
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private final byte safeZone;
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private final String Icon1;
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private final String Icon2;
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private final String Icon3;
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public float absX = 0.0f;
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public float absY = 0.0f;
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public float absZ = 0.0f;
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public int minLvl;
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public int maxLvl;
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public boolean hasBeenHotzone = false;
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private ArrayList<Zone> nodes = null;
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private int parentZoneID;
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private Zone parent = null;
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private Bounds bounds;
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private boolean isNPCCity = false;
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private boolean isPlayerCity = false;
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private String hash;
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private float worldAltitude = 0;
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private float seaLevel = 0;
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//public static ArrayList<Mob> respawnQue = new ArrayList<>();
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public static final Set<Mob> respawnQue = Collections.newSetFromMap(new ConcurrentHashMap<>());
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public static long lastRespawn = 0;
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/**
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* ResultSet Constructor
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*/
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public Zone(ResultSet rs) throws SQLException {
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super(rs);
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this.parentZoneID = rs.getInt("parent");
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this.playerCityID = rs.getInt("isPlayerCity");
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this.isPlayerCity = this.playerCityID != 0;
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this.zoneName = rs.getString("Name");
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this.xCoord = rs.getFloat("XCoord");
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this.zCoord = rs.getFloat("ZCoord");
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this.yCoord = rs.getFloat("YOffset");
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this.loadNum = rs.getInt("LoadNum");
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this.safeZone = rs.getByte("SafeZone");
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this.Icon1 = rs.getString("Icon1");
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this.Icon2 = rs.getString("Icon2");
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this.Icon3 = rs.getString("Icon3");
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this.hash = rs.getString("hash");
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this.minLvl = rs.getInt("minLvl");
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this.maxLvl = rs.getInt("maxLvl");
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//this needs to be here specifically for new zones created after server boot (e.g. player city zones)
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Zone parentZone = ZoneManager.getZoneByUUID(parentZoneID);
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this.setParent(parentZone);
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if (this.minLvl == 0 && parentZone != null) {
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this.minLvl = parentZone.minLvl;
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this.maxLvl = parentZone.maxLvl;
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}
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if (parentZone != null)
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parentZone.addNode(this);
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// If zone doesn't yet hava a hash then write it back to the zone table
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if (hash == null)
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setHash();
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}
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public static void serializeForClientMsg(Zone zone, ByteBufferWriter writer) {
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if (zone.loadNum == 0 && zone.playerCityID == 0)
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Logger.warn("Warning! WorldServerMap with ID " + zone.getObjectUUID() + " has a loadnum of 0 (player city) and no city linked. This will probably crash the client!");
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// Player City Terraform values serialized here.
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if (zone.playerCityID > 0) {
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writer.put((byte) 1); // Player City - True
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writer.putFloat(Enum.CityBoundsType.GRID.extents);
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writer.putFloat(Enum.CityBoundsType.GRID.extents);
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} else
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writer.put((byte) 0); // Player City - False
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writer.putFloat(zone.xCoord);
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writer.putFloat(zone.zCoord);
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writer.putFloat(zone.yCoord);
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writer.putInt(0);
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writer.putInt(0);
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writer.putInt(zone.loadNum);
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if (zone.playerCityID > 0) {
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City k = City.getCity(zone.playerCityID);
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if (k != null) {
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writer.putInt(k.getObjectType().ordinal());
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writer.putInt(k.getObjectUUID());
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} else
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writer.putLong(0x0);
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} else {
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writer.putInt(zone.getObjectType().ordinal());
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writer.putInt(zone.getObjectUUID());
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}
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writer.putInt(zone.nodes.size());
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City city = City.getCity(zone.playerCityID);
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if (city != null)
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writer.putString(city.getCityName());
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else
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writer.putString(zone.zoneName);
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writer.put(zone.safeZone);
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writer.putString(zone.Icon1);
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writer.putString(zone.Icon2);
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writer.putString(zone.Icon3);
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writer.put((byte) 0); // Pad
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for (Zone child : zone.nodes) {
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Zone.serializeForClientMsg(child, writer);
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}
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}
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/* Method sets a default value for player cities
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* otherwise using values derived from the loadnum
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* field in the obj_zone database table.
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*/
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public void setBounds() {
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float halfExtentX;
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float halfExtentY;
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// Set initial bounds object
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this.bounds = Bounds.borrow();
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// Player cities are assigned default value
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if (this.loadNum == 0) {
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bounds.setBounds(new Vector2f(this.absX, this.absZ), new Vector2f(Enum.CityBoundsType.ZONE.extents, Enum.CityBoundsType.ZONE.extents), 0.0f);
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return;
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}
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Vector2f zoneSize = ZoneManager._zone_size_data.get(this.loadNum);
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// Default to player zone size on error? Maybe log this
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if (zoneSize != null)
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this.bounds.setBounds(new Vector2f(this.absX, this.absZ), zoneSize, 0.0f);
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else
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bounds.setBounds(new Vector2f(this.absX, this.absZ), new Vector2f(Enum.CityBoundsType.ZONE.extents, Enum.CityBoundsType.ZONE.extents), 0.0f);
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}
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public int getPlayerCityUUID() {
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return this.playerCityID;
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}
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public String getName() {
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return zoneName;
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}
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public float getXCoord() {
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return xCoord;
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}
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public float getYCoord() {
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return yCoord;
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}
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public float getZCoord() {
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return zCoord;
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}
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public int getLoadNum() {
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return loadNum;
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}
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public byte getSafeZone() {
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return safeZone;
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}
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public String getIcon1() {
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return Icon1;
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}
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public void generateWorldAltitude() {
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if (ZoneManager.getSeaFloor().getObjectUUID() == this.getObjectUUID()) {
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this.worldAltitude = MBServerStatics.SEA_FLOOR_ALTITUDE;
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return;
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}
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Zone parentZone = this.parent;
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Zone currentZone = this;
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float altitude = this.absY;
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//seafloor only zone with null parent;
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while (parentZone != ZoneManager.getSeaFloor()) {
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if (parentZone.getHeightMap() != null) {
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Vector2f zoneLoc = ZoneManager.worldToZoneSpace(currentZone.getLoc(), parentZone);
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altitude += parentZone.getHeightMap().getInterpolatedTerrainHeight(zoneLoc);
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}
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currentZone = parentZone;
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parentZone = parentZone.parent;
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}
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this.worldAltitude = altitude;
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if (ZoneManager.getSeaFloor().equals(this))
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this.seaLevel = 0;
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else if
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(this.getHeightMap() != null && this.getHeightMap().getSeaLevel() == 0) {
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this.seaLevel = this.parent.seaLevel;
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} else if (this.getHeightMap() != null) {
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this.seaLevel = this.worldAltitude + this.getHeightMap().getSeaLevel();
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} else {
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this.seaLevel = this.parent.seaLevel;
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}
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}
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public Zone getParent() {
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return this.parent;
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}
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public void setParent(final Zone value) {
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this.parent = value;
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this.parentZoneID = (this.parent != null) ? this.parent.getObjectUUID() : 0;
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if (this.parent != null) {
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this.absX = this.xCoord + parent.absX;
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this.absY = this.yCoord + parent.absY;
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this.absZ = this.zCoord + parent.absZ;
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if (this.minLvl == 0 || this.maxLvl == 0) {
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this.minLvl = this.parent.minLvl;
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this.maxLvl = this.parent.maxLvl;
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}
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} else { //only the Sea Floor zone does not have a parent
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this.absX = this.xCoord;
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this.absY = MBServerStatics.SEA_FLOOR_ALTITUDE;
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this.absZ = this.zCoord;
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}
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// Zone AABB is set here as it's coordinate space is world requiring a parent.
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this.setBounds();
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if (this.getHeightMap() != null && this.getHeightMap().getSeaLevel() != 0)
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this.seaLevel = this.getHeightMap().getSeaLevel();
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}
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public float getAbsX() {
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return this.absX;
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}
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public float getAbsY() {
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return this.absY;
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}
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public float getAbsZ() {
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return this.absZ;
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}
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public boolean isMacroZone() {
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// Macro zones have icons.
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if (this.isPlayerCity == true)
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return false;
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if (this.parent == null)
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return false;
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return !this.getIcon1().equals("");
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}
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public boolean isNPCCity() {
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return this.isNPCCity;
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}
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public void setNPCCity(boolean value) {
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this.isNPCCity = value;
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}
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public boolean isPlayerCity() {
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return this.isPlayerCity;
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}
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public void setPlayerCity(boolean value) {
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this.isPlayerCity = value;
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}
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public Vector3fImmutable getLoc() {
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return new Vector3fImmutable(this.absX, this.absY, this.absZ);
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}
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public int getParentZoneID() {
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return this.parentZoneID;
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}
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public ArrayList<Zone> getNodes() {
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if (this.nodes == null) {
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this.nodes = DbManager.ZoneQueries.GET_MAP_NODES(super.getObjectUUID());
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//Add reverse lookup for child->parent
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if (this.nodes != null)
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for (Zone zone : this.nodes) {
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zone.setParent(this);
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}
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}
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return nodes;
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}
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/*
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* Serializing
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*/
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public void addNode(Zone child) {
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this.nodes.add(child);
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}
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@Override
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public void updateDatabase() {
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// TODO Auto-generated method stub
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}
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public boolean isContinent() {
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if (this.equals(ZoneManager.getSeaFloor()))
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return false;
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if (this.getNodes().isEmpty())
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return false;
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if (this.getNodes().get(0).isMacroZone())
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return true;
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return this.getParent().equals(ZoneManager.getSeaFloor());
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}
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/**
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* @return the bounds
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*/
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public Bounds getBounds() {
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return bounds;
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}
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public String getHash() {
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return hash;
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}
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public void setHash() {
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this.hash = DataWarehouse.hasher.encrypt(this.getObjectUUID());
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// Write hash to player character table
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DataWarehouse.writeHash(Enum.DataRecordType.ZONE, this.getObjectUUID());
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}
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// Return heightmap for this Zone.
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public HeightMap getHeightMap() {
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if (this.isPlayerCity)
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return HeightMap.PlayerCityHeightMap;
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return HeightMap.heightmapByLoadNum.get(this.loadNum);
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}
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public float getSeaLevel() {
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return seaLevel;
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}
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public float getWorldAltitude() {
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return worldAltitude;
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}
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}
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