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319 lines
9.9 KiB
319 lines
9.9 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.objects; |
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import engine.Enum; |
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import engine.InterestManagement.HeightMap; |
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import engine.db.archive.DataWarehouse; |
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import engine.gameManager.DbManager; |
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import engine.gameManager.ZoneManager; |
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import engine.math.Bounds; |
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import engine.math.Vector2f; |
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import engine.math.Vector3fImmutable; |
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import engine.net.ByteBufferWriter; |
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import engine.server.MBServerStatics; |
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import org.pmw.tinylog.Logger; |
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import java.sql.ResultSet; |
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import java.sql.SQLException; |
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import java.util.ArrayList; |
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import java.util.Collections; |
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import java.util.Set; |
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import java.util.concurrent.ConcurrentHashMap; |
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public class Zone extends AbstractGameObject { |
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public final Set<Building> zoneBuildingSet = Collections.newSetFromMap(new ConcurrentHashMap<>()); |
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public final Set<NPC> zoneNPCSet = Collections.newSetFromMap(new ConcurrentHashMap<>()); |
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public final Set<Mob> zoneMobSet = Collections.newSetFromMap(new ConcurrentHashMap<>()); |
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public final int playerCityUUID; |
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public final String zoneName; |
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public final float xOffset; |
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public final float zOffset; |
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public final float yOffset; |
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public final int zoneTemplate; |
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public final byte peace_zone; |
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public final String Icon1; |
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public final String Icon2; |
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public final String Icon3; |
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public float absX = 0.0f; |
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public float absY = 0.0f; |
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public float absZ = 0.0f; |
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public int minLvl; |
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public int maxLvl; |
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public boolean hasBeenHotzone = false; |
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public ArrayList<Zone> nodes = null; |
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public int parentZoneID; |
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public Zone parent = null; |
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public Bounds bounds; |
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public boolean isNPCCity = false; |
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public boolean guild_zone; |
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public String hash; |
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public float worldAltitude = 0; |
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public float seaLevel = 0f; |
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public static final Set<Mob> respawnQue = Collections.newSetFromMap(new ConcurrentHashMap<>()); |
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public static long lastRespawn = 0; |
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public Bounds blendBounds; |
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/** |
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* ResultSet Constructor |
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*/ |
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public Zone(ResultSet rs) throws SQLException { |
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super(rs); |
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this.parentZoneID = rs.getInt("parent"); |
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this.playerCityUUID = rs.getInt("playerCityUUID"); |
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this.guild_zone = this.playerCityUUID != 0; |
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this.zoneName = rs.getString("zoneName"); |
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this.xOffset = rs.getFloat("xOffset"); |
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this.zOffset = rs.getFloat("zOffset"); |
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this.yOffset = rs.getFloat("yOffset"); |
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this.zoneTemplate = rs.getInt("template"); |
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this.peace_zone = rs.getByte("peace_zone"); |
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this.Icon1 = rs.getString("icon1"); |
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this.Icon2 = rs.getString("icon2"); |
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this.Icon3 = rs.getString("icon3"); |
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this.minLvl = rs.getInt("min_level"); |
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this.maxLvl = rs.getInt("max_level"); |
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this.hash = rs.getString("hash"); |
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//this needs to be here specifically for new zones created after server boot (e.g. player city zones) |
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Zone parentZone = ZoneManager.getZoneByUUID(parentZoneID); |
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this.setParent(parentZone); |
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if (this.minLvl == 0 && parentZone != null) { |
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this.minLvl = parentZone.minLvl; |
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this.maxLvl = parentZone.maxLvl; |
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} |
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if (parentZone != null) |
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parentZone.addNode(this); |
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// If zone doesn't yet hava a hash then write it back to the zone table |
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if (hash == null) |
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setHash(); |
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} |
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public static void serializeForClientMsg(Zone zone, ByteBufferWriter writer) { |
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if (zone.zoneTemplate == 0 && zone.playerCityUUID == 0) |
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Logger.warn("Warning! WorldServerMap with ID " + zone.getObjectUUID() + " has a loadnum of 0 (player city) and no city linked. This will probably crash the client!"); |
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// Player City Terraform values serialized here. |
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if (zone.playerCityUUID > 0) { |
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writer.put((byte) 1); // Player City - True |
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writer.putFloat(Enum.CityBoundsType.ZONE.halfExtents); |
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writer.putFloat(Enum.CityBoundsType.ZONE.halfExtents); |
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} else |
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writer.put((byte) 0); // Player City - False |
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writer.putFloat(zone.xOffset); |
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writer.putFloat(zone.zOffset); |
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writer.putFloat(zone.yOffset); |
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writer.putInt(0); |
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writer.putInt(0); |
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writer.putInt(zone.zoneTemplate); |
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if (zone.playerCityUUID > 0) { |
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City k = City.getCity(zone.playerCityUUID); |
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if (k != null) { |
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writer.putInt(k.getObjectType().ordinal()); |
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writer.putInt(k.getObjectUUID()); |
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} else |
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writer.putLong(0x0); |
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} else { |
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writer.putInt(zone.getObjectType().ordinal()); |
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writer.putInt(zone.getObjectUUID()); |
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} |
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writer.putInt(zone.nodes.size()); |
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City city = City.getCity(zone.playerCityUUID); |
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if (city != null) |
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writer.putString(city.getCityName()); |
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else |
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writer.putString(zone.zoneName); |
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writer.put(zone.peace_zone); |
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writer.putString(zone.Icon1); |
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writer.putString(zone.Icon2); |
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writer.putString(zone.Icon3); |
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writer.put((byte) 0); // Pad |
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for (Zone child : zone.nodes) { |
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Zone.serializeForClientMsg(child, writer); |
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} |
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} |
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/* Method sets a default value for player cities |
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* otherwise using values derived from the loadnum |
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* field in the obj_zone database table. |
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*/ |
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public void setBounds() { |
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// Set initial bounds object |
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this.bounds = Bounds.borrow(); |
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Vector2f zoneSize = ZoneManager._zone_size_data.get(this.zoneTemplate); |
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// Default to player zone size on error? Maybe log this |
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if (zoneSize != null) |
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this.bounds.setBounds(new Vector2f(this.absX, this.absZ), zoneSize, 0.0f); |
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else |
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bounds.setBounds(new Vector2f(this.absX, this.absZ), new Vector2f(Enum.CityBoundsType.ZONE.halfExtents, Enum.CityBoundsType.ZONE.halfExtents), 0.0f); |
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HeightMap heightMap = this.getHeightMap(); |
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// Set heightmap blending bounds |
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if (heightMap == null) { |
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this.blendBounds = bounds; |
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} else { |
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this.blendBounds = Bounds.borrow(); |
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this.blendBounds.setBounds(new Vector2f(this.absX, this.absZ), bounds.getHalfExtents().subtract(heightMap.zone_minBlend, heightMap.zone_minBlend), 0.0f); |
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} |
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} |
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public void setParent(final Zone value) { |
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this.parent = value; |
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this.parentZoneID = (this.parent != null) ? this.parent.getObjectUUID() : 0; |
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// Seafloor |
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if (this.parent == null) { |
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this.absX = this.xOffset; |
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this.absY = MBServerStatics.SEA_FLOOR_ALTITUDE; |
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this.absZ = this.zOffset; |
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this.seaLevel = 0; |
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this.setBounds(); |
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return; |
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} |
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this.absX = this.xOffset + parent.absX; |
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this.absY = this.yOffset + parent.absY; |
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this.absZ = this.zOffset + parent.absZ; |
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if (this.minLvl == 0 || this.maxLvl == 0) { |
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this.minLvl = this.parent.minLvl; |
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this.maxLvl = this.parent.maxLvl; |
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} |
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this.setBounds(); |
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this.worldAltitude = ZoneManager.caclulateWorldAltitude(this); |
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if (this.parent == null) { |
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this.seaLevel = MBServerStatics.SEA_FLOOR_ALTITUDE; |
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return; |
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} |
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if (this.getHeightMap() == null) { |
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this.seaLevel = this.parent.seaLevel; |
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return; |
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} |
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if (this.getHeightMap().seaLevel != 0) |
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this.seaLevel = this.worldAltitude + this.getHeightMap().seaLevel; |
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else |
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this.seaLevel = this.parent.seaLevel; |
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} |
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public boolean isMacroZone() { |
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// Macro zones have icons. |
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if (this.guild_zone == true) |
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return false; |
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if (this.parent == null) |
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return false; |
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return !Icon1.equals(""); |
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} |
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public Vector3fImmutable getLoc() { |
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return new Vector3fImmutable(this.absX, this.absY, this.absZ); |
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} |
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public int getParentZoneID() { |
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return this.parentZoneID; |
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} |
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public ArrayList<Zone> getNodes() { |
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if (this.nodes == null) { |
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this.nodes = DbManager.ZoneQueries.GET_MAP_NODES(super.getObjectUUID()); |
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//Add reverse lookup for child->parent |
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if (this.nodes != null) |
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for (Zone zone : this.nodes) { |
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zone.setParent(this); |
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} |
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} |
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return nodes; |
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} |
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/* |
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* Serializing |
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*/ |
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public void addNode(Zone child) { |
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this.nodes.add(child); |
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} |
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@Override |
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public void updateDatabase() { |
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// TODO Auto-generated method stub |
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} |
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public boolean isContinent() { |
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if (this.equals(ZoneManager.getSeaFloor())) |
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return false; |
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if (this.getNodes().isEmpty()) |
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return false; |
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if (this.getNodes().get(0).isMacroZone()) |
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return true; |
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return this.parent.equals(ZoneManager.getSeaFloor()); |
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} |
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public void setHash() { |
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this.hash = DataWarehouse.hasher.encrypt(this.getObjectUUID()); |
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// Write hash to player character table |
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DataWarehouse.writeHash(Enum.DataRecordType.ZONE, this.getObjectUUID()); |
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} |
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// Return heightmap for this Zone. |
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public HeightMap getHeightMap() { |
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if (this.guild_zone) |
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return HeightMap.PlayerCityHeightMap; |
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return HeightMap.heightmapByLoadNum.get(this.zoneTemplate); |
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} |
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}
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