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106 lines
4.0 KiB
106 lines
4.0 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.devcmd.cmds; |
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import engine.Enum.GameObjectType; |
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import engine.InterestManagement.WorldGrid; |
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import engine.devcmd.AbstractDevCmd; |
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import engine.gameManager.BuildingManager; |
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import engine.gameManager.DbManager; |
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import engine.math.Vector3fImmutable; |
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import engine.objects.AbstractGameObject; |
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import engine.objects.Building; |
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import engine.objects.PlayerCharacter; |
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public class SetBuildingAltitudeCmd extends AbstractDevCmd { |
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public SetBuildingAltitudeCmd() { |
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super("setbuildingaltitude"); |
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this.addCmdString("buildingaltitude"); |
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} |
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private static boolean UpdateBuildingAltitude(Building building, float altitude) { |
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if (!DbManager.BuildingQueries.UPDATE_BUILDING_ALTITUDE(building.getObjectUUID(), altitude)) |
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return false; |
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building.statAlt = altitude; |
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if (building.parentZone != null) { |
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if (building.parentBuildingID != 0) { |
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Building parentBuilding = BuildingManager.getBuilding(building.parentBuildingID); |
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if (parentBuilding != null) { |
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building.setLoc(new Vector3fImmutable(building.statLat + building.parentZone.absX + parentBuilding.statLat, building.statAlt + building.parentZone.absY + parentBuilding.statAlt, building.statLon + building.parentZone.absZ + parentBuilding.statLon)); |
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} else { |
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building.setLoc(new Vector3fImmutable(building.statLat + building.parentZone.absX, building.statAlt + building.parentZone.absY, building.statLon + building.parentZone.absZ)); |
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} |
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} else |
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building.setLoc(new Vector3fImmutable(building.statLat + building.parentZone.absX, building.statAlt + building.parentZone.absY, building.statLon + building.parentZone.absZ)); |
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} |
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return true; |
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} |
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@Override |
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protected void _doCmd(PlayerCharacter pc, String[] words, |
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AbstractGameObject target) { |
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// Arg Count Check |
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if (words.length != 1) { |
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this.sendUsage(pc); |
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return; |
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} |
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if (target.getObjectType() != GameObjectType.Building) { |
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this.sendUsage(pc); |
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return; |
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} |
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Building targetBuilding = (Building) target; |
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float altitude = 0; |
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try { |
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altitude = Float.parseFloat(words[0]); |
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if (!UpdateBuildingAltitude(targetBuilding, targetBuilding.getStatAlt() + altitude)) { |
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this.throwbackError(pc, "Failed to update building altitude"); |
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return; |
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} |
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WorldGrid.updateObject(targetBuilding); |
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this.setTarget(pc); //for logging |
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// Update all surrounding clients. |
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} catch (NumberFormatException e) { |
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this.throwbackError(pc, "Supplied data: " + words[0] |
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+ " failed to parse to an Integer."); |
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} catch (Exception e) { |
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this.throwbackError(pc, |
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"An unknown exception occurred while attempting to setSlot to " |
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+ words[0]); |
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} |
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} |
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@Override |
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protected String _getHelpString() { |
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return "Sets slot position for an NPC to 'slot'"; |
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} |
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@Override |
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protected String _getUsageString() { |
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return "' /changeslot slot'"; |
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} |
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}
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