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155 lines
5.4 KiB
155 lines
5.4 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.workthreads; |
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/* |
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* This thread is spawned to process destruction |
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* of a player owned city, including subguild |
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* and database cleanup. |
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* |
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* The 'destroyed' city zone persists until the |
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* next reboot. |
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*/ |
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import engine.Enum; |
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import engine.gameManager.DbManager; |
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import engine.gameManager.GuildManager; |
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import engine.gameManager.ZoneManager; |
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import engine.math.Vector3fImmutable; |
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import engine.objects.Building; |
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import engine.objects.City; |
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import engine.objects.Guild; |
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import engine.objects.Zone; |
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import org.pmw.tinylog.Logger; |
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import java.util.ArrayList; |
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public class DestroyCityThread implements Runnable { |
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City city; |
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public DestroyCityThread(City city) { |
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this.city = city; |
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} |
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public void run() { |
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// Member variable declaration |
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Zone cityZone; |
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Zone newParent; |
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Guild formerGuild; |
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Vector3fImmutable localCoords; |
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ArrayList<Guild> subGuildList; |
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// Member variable assignment |
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cityZone = city.getParent(); |
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newParent = cityZone.getParent(); |
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formerGuild = city.getTOL().getGuild(); |
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// Former guild loses it's tree! |
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if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) { |
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//Successful Update of guild |
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formerGuild.setGuildState(engine.Enum.GuildState.Errant); |
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formerGuild.setNation(null); |
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formerGuild.setCityUUID(0); |
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GuildManager.updateAllGuildTags(formerGuild); |
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GuildManager.updateAllGuildBinds(formerGuild, null); |
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} |
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// By losing the tree, the former owners lose all of their subguilds. |
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if (formerGuild.getSubGuildList().isEmpty() == false) { |
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subGuildList = new ArrayList<>(); |
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for (Guild subGuild : formerGuild.getSubGuildList()) { |
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subGuildList.add(subGuild); |
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} |
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for (Guild subGuild : subGuildList) { |
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formerGuild.removeSubGuild(subGuild); |
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} |
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} |
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// Build list of buildings within this parent zone |
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for (Building cityBuilding : cityZone.zoneBuildingSet) { |
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// Sanity Check in case player deletes the building |
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// before this thread can get to it |
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if (cityBuilding == null) |
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continue; |
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// Do nothing with the banestone. It will be removed elsewhere |
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if (cityBuilding.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.BANESTONE)) |
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continue; |
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// All buildings are moved to a location relative |
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// to their new parent zone |
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localCoords = ZoneManager.worldToLocal(cityBuilding.getLoc(), newParent); |
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DbManager.BuildingQueries.MOVE_BUILDING(cityBuilding.getObjectUUID(), newParent.getObjectUUID(), localCoords.x, localCoords.y, localCoords.z); |
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// All buildings are re-parented to a zone one node |
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// higher in the tree (continent) as we will be |
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// deleting the city zone very shortly. |
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if (cityBuilding.getParentZoneID() != newParent.getParentZoneID()) |
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cityBuilding.setParentZone(newParent); |
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// No longer a tree, no longer any protection contract! |
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cityBuilding.setProtectionState(Enum.ProtectionState.NONE); |
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// Destroy all remaining city assets |
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if ((cityBuilding.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.BARRACK) |
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|| (cityBuilding.getBlueprint().isWallPiece()) |
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|| (cityBuilding.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.SHRINE) |
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|| (cityBuilding.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.TOL) |
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|| (cityBuilding.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.SPIRE) |
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|| (cityBuilding.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.WAREHOUSE)) { |
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if (cityBuilding.getRank() != -1) |
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cityBuilding.setRank(-1); |
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} |
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} |
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if (city.getRealm() != null) |
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city.getRealm().removeCity(city.getObjectUUID()); |
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// It's now safe to delete the city zone from the database |
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// which will cause a cascade delete of everything else |
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if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) { |
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Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID()); |
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return; |
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} |
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// Refresh the city for map requests |
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City.lastCityUpdate = System.currentTimeMillis(); |
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// Zone and city should vanish upon next reboot |
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// if the codebase reaches here. |
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Logger.info(city.getParent().getName() + " uuid:" + city.getObjectUUID() + "has been destroyed!"); |
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} |
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}
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