Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.objects;
import engine.gameManager.GroupManager;
import engine.job.JobScheduler;
import engine.jobs.UpdateGroupJob;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.msg.group.GroupUpdateMsg;
import engine.server.MBServerStatics;
import java.util.Collections;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
public class Group extends AbstractWorldObject {
private PlayerCharacter groupLead;
public final Set<PlayerCharacter> members;
private boolean splitGold = true;
private int formation = 2;
private UpdateGroupJob updateGroupJob = null;
/**
* No Id Constructor
*/
public Group( PlayerCharacter pc) {
super();
this.groupLead = pc;
this.members = Collections.newSetFromMap(new ConcurrentHashMap<>());
}
/**
* Normal Constructor
*/
public Group( PlayerCharacter pc, int newUUID) {
super(newUUID);
this.groupLead = pc;
this.members = Collections.newSetFromMap(new ConcurrentHashMap<>());
}
/*
* Getters
*/
public PlayerCharacter getGroupLead() {
return this.groupLead;
}
public Set<PlayerCharacter> getMembers() {
return this.members;
}
public boolean getSplitGold() {
return this.splitGold;
}
public int getFormation() {
return this.formation;
}
public String getFormationName() {
return MBServerStatics.FORMATION_NAMES[this.formation];
}
/*
* Setters
*/
public void setFormation(int value) {
if (value < 0 || value > 8)
value = 2; // Default Box
this.formation = value;
}
public boolean setGroupLead(int ID) {
for (PlayerCharacter pc : this.members) {
if (pc.getObjectUUID() == ID) {
this.groupLead = pc;
return true;
}
}
return false;
}
public void setSplitGold(boolean value) {
this.splitGold = value;
}
/*
* Utils
*/
public boolean isGroupLead(int ID) {
return (this.groupLead.getObjectUUID() == ID);
}
public boolean isGroupLead(PlayerCharacter pc) {
if (pc == null || this.groupLead == null)
return false;
return (this.groupLead.getObjectUUID() == pc.getObjectUUID());
}
public boolean toggleSplitGold() {
this.splitGold = this.splitGold == false;
return this.splitGold;
}
public void sendUpdate(GroupUpdateMsg msg) {
for (PlayerCharacter pc : this.members) {
Dispatch dispatch = Dispatch.borrow(pc, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
}
}
public boolean addGroupMember(PlayerCharacter pc) {
if (this.members.size() > 9) // group full
return false;
if (this.members.contains(pc)) // Can't add player twice
return false;
this.members.add(pc);
return true;
}
public int removeGroupMember(PlayerCharacter pc) {
this.members.remove(pc); // remove player
return this.members.size();
}
public void clearMembers() {
this.members.clear();
}
public static boolean sameGroup(PlayerCharacter a, PlayerCharacter b) {
if (a == null || b == null)
return false;
Group aG = GroupManager.getGroup(a);
Group bG = GroupManager.getGroup(b);
if (aG == null || bG == null)
return false;
return aG.getObjectUUID() == bG.getObjectUUID();
}
public void addUpdateGroupJob() {
this.updateGroupJob = new UpdateGroupJob(this);
JobScheduler.getInstance().scheduleJob(this.updateGroupJob, MBServerStatics.UPDATE_GROUP_RATE);
}
public void removeUpdateGroupJob() {
this.updateGroupJob.cancelJob();
this.updateGroupJob = null;
}
/*
* Database
*/
@Override
public void updateDatabase() {
// TODO Create update logic.
}
@Override
public void runAfterLoad() {}
}