Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.handlers;
import engine.Enum;
import engine.Enum.GameObjectType;
import engine.exception.MsgSendException;
import engine.gameManager.ConfigManager;
import engine.gameManager.GroupManager;
import engine.gameManager.GuildManager;
import engine.gameManager.SessionManager;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.group.GroupInviteMsg;
import engine.net.client.msg.group.GroupUpdateMsg;
import engine.objects.Group;
import engine.objects.Guild;
import engine.objects.PlayerCharacter;
public class GroupInviteHandler extends AbstractClientMsgHandler {
public GroupInviteHandler() {
super(GroupInviteMsg.class);
}
private static Group createGroup(PlayerCharacter pc, ClientConnection origin) {
if (pc == null)
return null;
Group group = new Group(pc, GroupManager.incrGroupCount());
group.addGroupMember(pc);
GroupManager.addNewGroup(group);
pc.setFollow(false);
// Send add self to group message
GroupUpdateMsg msg = new GroupUpdateMsg();
msg.setGroup(group);
msg.setPlayer(pc);
msg.setMessageType(1);
Dispatch dispatch = Dispatch.borrow(pc, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
group.addUpdateGroupJob();
return group;
}
// this can only be called if you already know you are not in a group
// and have issued an invite
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg,
ClientConnection origin) throws MsgSendException {
GroupInviteMsg msg = (GroupInviteMsg) baseMsg;
PlayerCharacter source = SessionManager.getPlayerCharacter(origin);
if (source == null)
return false;
Group group = GroupManager.getGroup(source);
// Group is new, create it.
if (group == null)
group = GroupInviteHandler.createGroup(source, origin);
if (group == null)
return false;
if (!group.isGroupLead(source)) // person doing invite must be group lead
return true;
PlayerCharacter target = null;
if (msg.getInvited() == 1) { // Use name for invite
target = SessionManager.getPlayerCharacterByLowerCaseName(msg.getName().toLowerCase());
} else { // Use ID for invite
target = SessionManager.getPlayerCharacterByID(msg.getTargetID());
}
if (target == null)
return false;
// Client must be online
if (SessionManager.getClientConnection(target) == null)
return false;
if (source == target) // Inviting self, so we're done
return false;
//Skip invite if target is ignoring source
if (target.isIgnoringPlayer(source))
return false;
if(ConfigManager.MB_RULESET.getValue() == "LORE") {
if(source.guild.equals(Guild.getErrantGuild()))
return false;
if (source.guild.getGuildType() != null) {
if (source.guild.getGuildType().equals(target.guild.getGuildType()) == false)
return false;
}
}
// dont block invites to people already in a group and
// dont check for pending invites, the client does it
// Send invite message to target
msg.setSourceType(GameObjectType.PlayerCharacter.ordinal());
msg.setSourceID(source.getObjectUUID());
msg.setTargetType(0);
msg.setTargetID(0);
msg.setGroupType(GameObjectType.Group.ordinal());
msg.setGroupID(group.getObjectUUID());
msg.setInvited(1);
msg.setName(source.getFirstName());
Dispatch dispatch = Dispatch.borrow(target, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
return true;
}
}