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79 lines
2.6 KiB
79 lines
2.6 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.net.client.msg; |
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import engine.exception.SerializationException; |
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import engine.net.AbstractConnection; |
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import engine.net.ByteBufferReader; |
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import engine.net.ByteBufferWriter; |
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import engine.net.client.Protocol; |
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public class DeleteItemMsg extends ClientNetMsg { |
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private int type; |
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private int objectUUID; |
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private int unknown1, unknown2; |
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public DeleteItemMsg(int type, int objectUUID) { |
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super(Protocol.DELETEOBJECT); |
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this.type = type; |
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this.objectUUID = objectUUID; |
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this.unknown1 = 0; |
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this.unknown2 = 0; |
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} |
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/** |
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* This constructor is used by NetMsgFactory. It attempts to deserialize the |
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading |
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* past the limit) then this constructor Throws that Exception to the |
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* caller. |
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*/ |
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public DeleteItemMsg(AbstractConnection origin, ByteBufferReader reader) { |
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super(Protocol.DELETEOBJECT, origin, reader); |
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} |
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/** |
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* Deserializes the subclass specific items from the supplied NetMsgReader. |
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*/ |
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@Override |
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protected void _deserialize(ByteBufferReader reader) { |
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this.type = reader.getInt(); |
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this.objectUUID = reader.getInt(); |
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this.unknown1 = reader.getInt(); |
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this.unknown2 = reader.getInt(); |
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} |
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/** |
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* Serializes the subclass specific items to the supplied NetMsgWriter. |
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*/ |
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@Override |
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protected void _serialize(ByteBufferWriter writer) throws SerializationException { |
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writer.putInt(this.type); |
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writer.putInt(this.objectUUID); |
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writer.putInt(this.unknown1); |
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writer.putInt(this.unknown2); |
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} |
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/** |
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* @return the type |
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*/ |
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public int getType() { |
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return type; |
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} |
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/** |
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* @return the objectUUID |
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*/ |
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public int getUUID() { |
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return objectUUID; |
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} |
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}
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