Public Repository for the Magicbane Shadowbane Emulator

85 lines
2.7 KiB

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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.msg;
import engine.net.AbstractConnection;
import engine.net.ByteBufferReader;
import engine.net.ByteBufferWriter;
import engine.net.client.Protocol;
public class ToggleCombatMsg extends ClientNetMsg {
private int sourceType;
private int sourceID;
private boolean toggleCombat;
/**
* This is the general purpose constructor.
*/
public ToggleCombatMsg() {
super(Protocol.COMBATMODE);
}
/**
* This constructor is used by NetMsgFactory. It attempts to deserialize the
* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
* past the limit) then this constructor Throws that Exception to the
* caller.
*/
public ToggleCombatMsg(AbstractConnection origin, ByteBufferReader reader) {
super(Protocol.COMBATMODE, origin, reader);
}
/**
* Serializes the subclass specific items to the supplied NetMsgWriter.
*/
@Override
protected void _serialize(ByteBufferWriter writer) {
writer.putInt(this.sourceType);
writer.putInt(this.sourceID);
writer.put(this.toggleCombat ? (byte) 0x01 : (byte) 0x00);
}
/**
* Deserializes the subclass specific items from the supplied NetMsgReader.
*/
@Override
protected void _deserialize(ByteBufferReader reader) {
this.sourceType = reader.getInt();
this.sourceID = reader.getInt();
this.toggleCombat = (reader.get() == (byte) 0x01) ? true : false;
}
public int getSourceType() {
return this.sourceType;
}
public void setSourceType(int value) {
this.sourceType = value;
}
public int getSourceID() {
return this.sourceID;
}
public void setSourceID(int value) {
this.sourceID = value;
}
public boolean toggleCombat() {
return this.toggleCombat;
}
public void setToggleCombat(boolean value) {
this.toggleCombat = value;
}
}