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193 lines
5.0 KiB
193 lines
5.0 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.net.client.msg; |
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import engine.exception.SerializationException; |
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import engine.net.AbstractConnection; |
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import engine.net.ByteBufferReader; |
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import engine.net.ByteBufferWriter; |
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import engine.net.client.Protocol; |
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import engine.objects.AbstractCharacter; |
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public class UpdateCharOrMobMessage extends ClientNetMsg { |
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private int type; |
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private int npcType; |
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private int npcID; |
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private int playerType; |
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private int playerID; |
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private int size; |
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private int subRace; |
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private int pad = 0; |
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private int objectType; |
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private int objectUUID; |
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/** |
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* This constructor is used by NetMsgFactory. It attempts to deserialize the |
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading |
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* past the limit) then this constructor Throws that Exception to the |
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* caller. |
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*/ |
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public UpdateCharOrMobMessage(AbstractConnection origin, ByteBufferReader reader) { |
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super(Protocol.UPDATECHARORMOB, origin, reader); |
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} |
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public UpdateCharOrMobMessage(AbstractCharacter tar, int type, int subRaceID) { |
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super(Protocol.UPDATECHARORMOB); |
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this.playerType = tar.getObjectType().ordinal(); |
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this.playerID = tar.getObjectUUID(); |
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this.type = type; |
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this.subRace = subRaceID; |
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} |
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/** |
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* Deserializes the subclass specific items from the supplied NetMsgReader. |
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*/ |
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@Override |
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protected void _deserialize(ByteBufferReader reader) { |
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} |
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/** |
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* Serializes the subclass specific items to the supplied NetMsgWriter. |
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*/ |
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@Override |
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protected void _serialize(ByteBufferWriter writer) throws SerializationException { |
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writer.putInt(this.type); |
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if (this.type == 2) { |
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writer.putInt(this.playerType); |
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writer.putInt(this.playerID); |
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writer.putInt(this.subRace); |
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writer.putInt(-600065291); |
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return; |
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} |
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writer.putInt(this.playerType); |
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writer.putInt(this.playerID); |
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writer.put((byte) 1); |
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writer.putInt(0); |
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writer.putInt(this.subRace); |
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writer.putInt(this.playerType); |
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writer.putInt(this.playerID); |
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writer.putInt(0); |
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writer.putInt(0); |
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writer.putInt(0); |
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writer.putFloat(1); |
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writer.putFloat(1); |
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writer.putFloat(1); |
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writer.putFloat(1); |
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writer.putInt(0); |
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writer.putInt(0); |
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writer.putInt(0); |
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writer.putInt(0); |
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writer.putInt(0); |
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writer.putLong(-1); |
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writer.putInt(0); |
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writer.put((byte) 1); |
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writer.putInt(0); |
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writer.put((byte) 1); |
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writer.putInt(0); |
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writer.putInt(0); |
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writer.put((byte) 1); |
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writer.putInt(0); |
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writer.putInt(0); |
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writer.putInt(0); |
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writer.putInt(0); |
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writer.putInt(0); |
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writer.putInt(0); |
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writer.putInt(4); |
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writer.putInt(0); |
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writer.putInt(0); |
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writer.putInt(1); |
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writer.putShort((short) 0); |
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writer.put((byte) 0); |
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} |
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public int getObjectType() { |
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return objectType; |
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} |
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public void setObjectType(int value) { |
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this.objectType = value; |
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} |
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public int getUUID() { |
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return objectUUID; |
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} |
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public int getPad() { |
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return pad; |
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} |
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public void setPad(int value) { |
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this.pad = value; |
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} |
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public int getType() { |
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return type; |
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} |
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public void setType(int type) { |
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this.type = type; |
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} |
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public int getSize() { |
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return size; |
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} |
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public void setSize(int size) { |
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this.size = size; |
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} |
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public int getSubRace() { |
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return subRace; |
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} |
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public void setSubRace(int subRace) { |
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this.subRace = subRace; |
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} |
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public int getNpcType() { |
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return npcType; |
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} |
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public void setNpcType(int npcType) { |
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this.npcType = npcType; |
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} |
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public int getNpcID() { |
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return npcID; |
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} |
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public void setNpcID(int npcID) { |
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this.npcID = npcID; |
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} |
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public int getPlayerType() { |
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return playerType; |
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} |
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public void setPlayerType(int playerType) { |
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this.playerType = playerType; |
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} |
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public int getPlayerID() { |
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return playerID; |
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} |
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public void setPlayerID(int playerID) { |
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this.playerID = playerID; |
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} |
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}
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