| .. | 
		
		
			
			
			
			
				| AbstractCharacter.java | Cleanup in mob class. | 3 years ago | 
		
			
			
			
			
				| AbstractGameObject.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| AbstractIntelligenceAgent.java | replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes | 3 years ago | 
		
			
			
			
			
				| AbstractWorldObject.java | Mobs have runes loaded at bootstrap and effects applied.  Moved logic to NPCManager. | 3 years ago | 
		
			
			
			
			
				| Account.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| Bane.java | rename method to isEmptyGuild() so as not to confuse with GuildState. | 3 years ago | 
		
			
			
			
			
				| BaseClass.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| Blueprint.java | Blueprint support for OuterWallWithTower | 3 years ago | 
		
			
			
			
			
				| Boon.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| BootySetEntry.java | BootySets expanded to handle rune booty. | 3 years ago | 
		
			
			
			
			
				| Building.java | added barracks list to city object | 3 years ago | 
		
			
			
			
			
				| BuildingFriends.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| BuildingLocation.java | Begin refactor location collections. | 3 years ago | 
		
			
			
			
			
				| BuildingModelBase.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| BuildingRegions.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| CharacterItemManager.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| CharacterPower.java | check for powers needing skill | 3 years ago | 
		
			
			
			
			
				| CharacterRune.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| CharacterSkill.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| CharacterTitle.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| City.java | added barracks list to city object | 3 years ago | 
		
			
			
			
			
				| Colliders.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| Condemned.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| Contract.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| Corpse.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| Effect.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| EffectsResourceCosts.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| EnchantmentBase.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| Experience.java | Optimized imports (getting close to release) | 3 years ago | 
		
			
			
			
			
				| Formation.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| Group.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| Guild.java | rename method to isEmptyGuild() so as not to confuse with GuildState. | 3 years ago | 
		
			
			
			
			
				| GuildAlliances.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| GuildCondemn.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| GuildHistory.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| GuildStatusController.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| GuildTag.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| Heraldry.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| Item.java | Durability cleanup | 3 years ago | 
		
			
			
			
			
				| ItemBase.java | discipline and godly drop messages added | 3 years ago | 
		
			
			
			
			
				| ItemContainer.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| ItemFactory.java | ProductionRate added to ConfigManager. | 3 years ago | 
		
			
			
			
			
				| Kit.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| LevelDefault.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| LootRow.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| LootTable.java | variable naming convention | 3 years ago | 
		
			
			
			
			
				| MaxSkills.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| MenuOption.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| MeshBounds.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| Mine.java | bugfix-merge issue in constructor. | 3 years ago | 
		
			
			
			
			
				| MineProduction.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| Mob.java | Slot added to stored procedures. | 3 years ago | 
		
			
			
			
			
				| MobBase.java | Removed leftover junk from mobbase. | 3 years ago | 
		
			
			
			
			
				| MobBaseEffects.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| MobBaseStats.java | Mobbases don't need skills. | 3 years ago | 
		
			
			
			
			
				| MobEquipment.java | Bonus code removal. | 3 years ago | 
		
			
			
			
			
				| MobLoot.java | prefix/suffix usage for mob loot | 3 years ago | 
		
			
			
			
			
				| MobLootBase.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| NPC.java | Default value for npc slot. | 3 years ago | 
		
			
			
			
			
				| NPCProfits.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| NPCRune.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| Nation.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| PlayerBonuses.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| PlayerCharacter.java | replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes | 3 years ago | 
		
			
			
			
			
				| PlayerFriends.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| Portal.java | Runegates and portals now loaded from database. | 3 years ago | 
		
			
			
			
			
				| PowerGrant.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| PowerReq.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| PowersBaseAttribute.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| PreparedStatementShared.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| ProducedItem.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| PromotionClass.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| Race.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| Realm.java | Single map color stored as hex string. | 3 years ago | 
		
			
			
			
			
				| Regions.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| Resists.java | Optimized imports (getting close to release) | 3 years ago | 
		
			
			
			
			
				| Resource.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| RuneBase.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| RuneBaseAttribute.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| RuneBaseEffect.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| Runegate.java | Optimized imports (getting close to release) | 3 years ago | 
		
			
			
			
			
				| Shrine.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| SkillReq.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| SkillsBase.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| SkillsBaseAttribute.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| StaticColliders.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| Transaction.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| VendorDialog.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| Warehouse.java | Initial Repository Push | 4 years ago | 
		
			
			
			
			
				| Zone.java | Two layered continent support. | 3 years ago |