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639 lines
29 KiB
639 lines
29 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.ai; |
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import engine.Enum; |
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import engine.Enum.DispatchChannel; |
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import engine.InterestManagement.WorldGrid; |
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import engine.ai.utilities.CombatUtilities; |
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import engine.ai.utilities.MovementUtilities; |
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import engine.gameManager.*; |
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import engine.math.Vector3f; |
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import engine.math.Vector3fImmutable; |
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import engine.net.DispatchMessage; |
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import engine.net.client.msg.PerformActionMsg; |
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import engine.net.client.msg.PowerProjectileMsg; |
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import engine.net.client.msg.UpdateStateMsg; |
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import engine.objects.*; |
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import engine.powers.ActionsBase; |
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import engine.powers.PowersBase; |
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import engine.server.MBServerStatics; |
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import java.util.ArrayList; |
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import java.util.HashSet; |
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import java.util.Map.Entry; |
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import java.util.concurrent.ConcurrentHashMap; |
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import java.util.concurrent.ThreadLocalRandom; |
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import static engine.math.FastMath.sqr; |
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public class MobileFSM { |
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private static void AttackTarget(Mob mob, AbstractWorldObject target) { |
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if (mob == null) |
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return; |
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if (target == null || !target.isAlive()) { |
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mob.setCombatTarget(null); |
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return; |
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} |
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if (!CombatUtilities.inRangeToAttack(mob, target)) |
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return; |
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switch (target.getObjectType()) { |
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case PlayerCharacter: |
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PlayerCharacter targetPlayer = (PlayerCharacter) target; |
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if (canCast(mob)) { |
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if (!MobCast(mob)) |
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AttackPlayer(mob, targetPlayer); |
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} else { |
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AttackPlayer(mob, targetPlayer); |
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} |
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break; |
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case Building: |
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Building targetBuilding = (Building) target; |
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AttackBuilding(mob, targetBuilding); |
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break; |
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case Mob: |
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Mob targetMob = (Mob) target; |
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AttackMob(mob, targetMob); |
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break; |
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} |
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} |
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public static void AttackPlayer(Mob mob, PlayerCharacter target) { |
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if (mob.getMobBase().getSeeInvis() < target.getHidden() || !target.isAlive()) { |
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mob.setCombatTarget(null); |
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return; |
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} |
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if (mob.BehaviourType.callsForHelp) |
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MobCallForHelp(mob); |
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if (!MovementUtilities.inRangeDropAggro(mob, target)) { |
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mob.setCombatTarget(null); |
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return; |
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} |
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if (CombatUtilities.inRange2D(mob, target, mob.getRange())) { |
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//no weapons, default mob attack speed 3 seconds. |
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if (System.currentTimeMillis() < mob.getLastAttackTime()) |
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return; |
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// ranged mobs cant attack while running. skip until they finally stop. |
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if (mob.isMoving()) |
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return; |
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// add timer for last attack. |
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ItemBase mainHand = mob.getWeaponItemBase(true); |
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ItemBase offHand = mob.getWeaponItemBase(false); |
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if (mainHand == null && offHand == null) { |
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CombatUtilities.combatCycle(mob, target, true, null); |
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int delay = 3000; |
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if (mob.isSiege()) |
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delay = 11000; |
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mob.setLastAttackTime(System.currentTimeMillis() + delay); |
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} else if (mob.getWeaponItemBase(true) != null) { |
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int delay = 3000; |
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if (mob.isSiege()) |
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delay = 11000; |
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); |
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mob.setLastAttackTime(System.currentTimeMillis() + delay); |
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} else if (mob.getWeaponItemBase(false) != null) { |
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int attackDelay = 3000; |
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if (mob.isSiege()) |
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attackDelay = 11000; |
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); |
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); |
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} |
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} |
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} |
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public static void AttackBuilding(Mob mob, Building target) { |
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if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) { |
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mob.setCombatTarget(null); |
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return; |
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} |
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City playercity = ZoneManager.getCityAtLocation(mob.getLoc()); |
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if (playercity != null) |
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for (Mob guard : playercity.getParent().zoneMobSet) |
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if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) |
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if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild())) |
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guard.setCombatTarget(mob); |
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if (mob.isSiege()) |
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MovementManager.sendRWSSMsg(mob); |
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ItemBase mainHand = mob.getWeaponItemBase(true); |
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ItemBase offHand = mob.getWeaponItemBase(false); |
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if (mainHand == null && offHand == null) { |
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CombatUtilities.combatCycle(mob, target, true, null); |
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int delay = 3000; |
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if (mob.isSiege()) |
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delay = 15000; |
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mob.setLastAttackTime(System.currentTimeMillis() + delay); |
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} else if (mob.getWeaponItemBase(true) != null) { |
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int attackDelay = 3000; |
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if (mob.isSiege()) |
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attackDelay = 15000; |
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); |
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); |
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} else if (mob.getWeaponItemBase(false) != null) { |
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int attackDelay = 3000; |
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if (mob.isSiege()) |
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attackDelay = 15000; |
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); |
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); |
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} |
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if (mob.isSiege()) { |
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PowerProjectileMsg ppm = new PowerProjectileMsg(mob, target); |
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ppm.setRange(50); |
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DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); |
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} |
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} |
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public static void AttackMob(Mob mob, Mob target) { |
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if (mob.getRange() >= 30 && mob.isMoving()) |
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return; |
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//no weapons, default mob attack speed 3 seconds. |
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ItemBase mainHand = mob.getWeaponItemBase(true); |
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ItemBase offHand = mob.getWeaponItemBase(false); |
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if (mainHand == null && offHand == null) { |
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CombatUtilities.combatCycle(mob, target, true, null); |
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int delay = 3000; |
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if (mob.isSiege()) |
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delay = 11000; |
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mob.setLastAttackTime(System.currentTimeMillis() + delay); |
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} else if (mob.getWeaponItemBase(true) != null) { |
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int attackDelay = 3000; |
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if (mob.isSiege()) |
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attackDelay = 11000; |
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); |
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); |
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} else if (mob.getWeaponItemBase(false) != null) { |
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int attackDelay = 3000; |
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if (mob.isSiege()) |
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attackDelay = 11000; |
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); |
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); |
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} |
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} |
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private static void Patrol(Mob mob) { |
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//make sure mob is out of combat stance |
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if (mob.isCombat() && mob.getCombatTarget() == null) { |
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mob.setCombat(false); |
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UpdateStateMsg rwss = new UpdateStateMsg(); |
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rwss.setPlayer(mob); |
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DispatchMessage.sendToAllInRange(mob, rwss); |
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} |
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if (mob.isMoving()) { |
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//early exit for a mob who is already moving to a patrol point |
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//while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin |
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mob.stopPatrolTime = System.currentTimeMillis(); |
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return; |
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} |
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//wait between 10 and 15 seconds after reaching patrol point before moving |
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int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000; |
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if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis()) |
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//early exit while waiting to patrol again |
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return; |
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//guard captains inherit barracks patrol points dynamically |
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if (mob.contract != null && NPC.ISGuardCaptain(mob.contract.getContractID())) { |
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Building barracks = mob.building; |
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if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) { |
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mob.patrolPoints = barracks.patrolPoints; |
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if(mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) { |
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mob.lastPatrolPointIndex = 0; |
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mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex); |
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mob.lastPatrolPointIndex += 1; |
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} |
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} else{ |
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mob.destination = randomGuardPatrolPoint(mob); |
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} |
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} |
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if (MovementUtilities.canMove(mob)) { |
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//get the next index of the patrol point from the patrolPoints list |
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MovementUtilities.aiMove(mob, mob.destination, true); |
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { |
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for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { |
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//make sure mob is out of combat stance |
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if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) { |
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minion.getKey().setCombat(false); |
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UpdateStateMsg rwss = new UpdateStateMsg(); |
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rwss.setPlayer(minion.getKey()); |
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DispatchMessage.sendToAllInRange(minion.getKey(), rwss); |
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} |
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if (MovementUtilities.canMove(minion.getKey())) { |
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Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3); |
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minion.getKey().updateLocation(); |
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Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z); |
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MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true); |
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} |
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} |
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} |
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} |
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} |
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public static boolean canCast(Mob mob) { |
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// Performs validation to determine if a |
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// mobile in the proper state to cast. |
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if (mob == null) |
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return false; |
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if (mob.mobPowers.isEmpty()) |
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return false; |
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if (mob.nextCastTime == 0) |
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mob.nextCastTime = System.currentTimeMillis(); |
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return mob.nextCastTime <= System.currentTimeMillis(); |
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} |
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public static boolean MobCast(Mob mob) { |
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// Method picks a random spell from a mobile's list of powers |
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// and casts it on the current target (or itself). Validation |
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// (including empty lists) is done previously within canCast(); |
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ArrayList<Integer> powerTokens; |
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ArrayList<Integer> purgeTokens; |
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PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget(); |
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if (mob.BehaviourType.callsForHelp) |
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MobCallForHelp(mob); |
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// Generate a list of tokens from the mob powers for this mobile. |
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powerTokens = new ArrayList<>(mob.mobPowers.keySet()); |
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purgeTokens = new ArrayList<>(); |
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// If player has this effect on them currently then remove |
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// this token from our list. |
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for (int powerToken : powerTokens) { |
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PowersBase powerBase = PowersManager.getPowerByToken(powerToken); |
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for (ActionsBase actionBase : powerBase.getActions()) { |
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String stackType = actionBase.stackType; |
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if (target.getEffects() != null && target.getEffects().containsKey(stackType)) |
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purgeTokens.add(powerToken); |
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} |
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} |
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powerTokens.removeAll(purgeTokens); |
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// Sanity check |
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if (powerTokens.isEmpty()) |
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return false; |
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// Pick random spell from our list of powers |
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int powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size())); |
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int powerRank = mob.mobPowers.get(powerToken); |
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PowersBase mobPower = PowersManager.getPowerByToken(powerToken); |
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// Cast the spell |
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if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) { |
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PowersManager.useMobPower(mob, (AbstractCharacter) mob.getCombatTarget(), mobPower, powerRank); |
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PerformActionMsg msg; |
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if (!mobPower.isHarmful() || mobPower.targetSelf) |
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msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob); |
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else |
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msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target); |
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msg.setUnknown04(2); |
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PowersManager.finishUseMobPower(msg, mob, 0, 0); |
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// Default minimum seconds between cast = 10 |
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long coolDown = mobPower.getCooldown(); |
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if (coolDown < 10000) |
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mob.nextCastTime = System.currentTimeMillis() + 10000 + coolDown; |
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else |
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mob.nextCastTime = System.currentTimeMillis() + coolDown; |
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return true; |
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} |
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return false; |
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} |
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public static void MobCallForHelp(Mob mob) { |
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boolean callGotResponse = false; |
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if (mob.nextCallForHelp == 0) { |
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mob.nextCallForHelp = System.currentTimeMillis(); |
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} |
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if (mob.nextCallForHelp < System.currentTimeMillis()) |
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return; |
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//mob sends call for help message |
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ChatManager.chatSayInfo(null, mob.getName() + " calls for help!"); |
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Zone mobCamp = mob.getParentZone(); |
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for (Mob helper : mobCamp.zoneMobSet) { |
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if (helper.BehaviourType.respondsToCallForHelp && helper.BehaviourType.BehaviourHelperType.equals(mob.BehaviourType)) { |
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helper.setCombatTarget(mob.getCombatTarget()); |
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callGotResponse = true; |
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} |
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} |
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if (callGotResponse) |
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//wait 60 seconds to call for help again |
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mob.nextCallForHelp = System.currentTimeMillis() + 60000; |
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} |
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public static void DetermineAction(Mob mob) { |
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if (mob == null) |
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return; |
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if (mob.despawned && mob.getMobBase().getLoadID() == 13171) { |
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//trebuchet spawn handler |
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CheckForRespawn(mob); |
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return; |
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} |
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if (mob.despawned && mob.isPlayerGuard) { |
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//override for guards |
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CheckForRespawn(mob); |
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//check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting |
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CheckToSendMobHome(mob); |
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return; |
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} |
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if (!mob.isAlive()) { |
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//no need to continue if mob is dead, check for respawn and move on |
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CheckForRespawn(mob); |
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return; |
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} |
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if (mob.playerAgroMap.isEmpty()) |
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//no players loaded, no need to proceed |
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return; |
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if (mob.isCombat() && mob.getCombatTarget() == null) { |
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mob.setCombat(false); |
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UpdateStateMsg rwss = new UpdateStateMsg(); |
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rwss.setPlayer(mob); |
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DispatchMessage.sendToAllInRange(mob, rwss); |
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} |
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CheckToSendMobHome(mob); |
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mob.updateLocation(); |
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switch (mob.BehaviourType) { |
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case GuardCaptain: |
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GuardCaptainLogic(mob); |
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break; |
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case GuardMinion: |
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GuardMinionLogic(mob); |
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break; |
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case GuardWallArcher: |
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GuardWallArcherLogic(mob); |
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break; |
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case Pet1: |
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PetLogic(mob); |
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break; |
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case HamletGuard: |
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HamletGuardLogic(mob); |
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break; |
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default: |
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DefaultLogic(mob); |
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break; |
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} |
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} |
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private static void CheckForAggro(Mob aiAgent) { |
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//looks for and sets mobs combatTarget |
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if (!aiAgent.isAlive()) |
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return; |
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ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.playerAgroMap; |
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for (Entry playerEntry : loadedPlayers.entrySet()) { |
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int playerID = (int) playerEntry.getKey(); |
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PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID); |
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//Player is null, let's remove them from the list. |
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if (loadedPlayer == null) { |
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loadedPlayers.remove(playerID); |
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continue; |
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} |
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//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map. |
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if (!loadedPlayer.isAlive()) { |
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loadedPlayers.remove(playerID); |
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continue; |
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} |
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//Can't see target, skip aggro. |
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if (!aiAgent.canSee(loadedPlayer)) |
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continue; |
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// No aggro for this race type |
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if (aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType())) |
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continue; |
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if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) { |
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aiAgent.setCombatTarget(loadedPlayer); |
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return; |
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} |
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} |
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} |
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private static void CheckMobMovement(Mob mob) { |
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if (!MovementUtilities.canMove(mob)) |
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return; |
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mob.updateLocation(); |
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if (mob.BehaviourType != Enum.MobBehaviourType.Pet1) { |
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if (mob.getCombatTarget() == null) { |
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) { |
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if (mob.npcOwner.isAlive() == true) { |
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return; |
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} |
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} |
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Patrol(mob); |
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}else { |
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chaseTarget(mob); |
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} |
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} else { |
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//pet logic |
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if (!mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID())) { |
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//mob no longer has its owner loaded, translocate pet to owner |
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MovementManager.translocate(mob, mob.getOwner().getLoc(), null); |
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return; |
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} |
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if (mob.getCombatTarget() == null) { |
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//move back to owner |
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if (CombatUtilities.inRange2D(mob, mob.getOwner(), 6)) |
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return; |
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mob.destination = mob.getOwner().getLoc(); |
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MovementUtilities.moveToLocation(mob, mob.destination, 5); |
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} else |
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chaseTarget(mob); |
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} |
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} |
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private static void CheckForRespawn(Mob aiAgent) { |
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if (aiAgent.deathTime == 0) { |
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aiAgent.setDeathTime(System.currentTimeMillis()); |
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return; |
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} |
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//handles checking for respawn of dead mobs even when no players have mob loaded |
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//Despawn Timer with Loot currently in inventory. |
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if (!aiAgent.despawned) { |
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if (aiAgent.getCharItemManager().getInventoryCount() > 0) { |
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if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) { |
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aiAgent.despawn(); |
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aiAgent.deathTime = System.currentTimeMillis(); |
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} |
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//No items in inventory. |
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} else { |
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//Mob's Loot has been looted. |
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if (aiAgent.isHasLoot()) { |
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if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) { |
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aiAgent.despawn(); |
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aiAgent.deathTime = System.currentTimeMillis(); |
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} |
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//Mob never had Loot. |
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} else { |
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if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) { |
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aiAgent.despawn(); |
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aiAgent.deathTime = System.currentTimeMillis(); |
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} |
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} |
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} |
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} else if (System.currentTimeMillis() > aiAgent.deathTime + (aiAgent.spawnTime * 1000)) { |
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aiAgent.respawn(); |
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} |
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} |
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public static void CheckForAttack(Mob mob) { |
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//checks if mob can attack based on attack timer and range |
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if (mob.isAlive() == false) |
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return; |
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if (MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false) { |
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mob.setCombatTarget(null); |
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if (mob.isCombat()) { |
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mob.setCombat(false); |
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UpdateStateMsg rwss = new UpdateStateMsg(); |
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rwss.setPlayer(mob); |
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DispatchMessage.sendToAllInRange(mob, rwss); |
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} |
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return; |
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} |
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if (!mob.isCombat()) { |
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mob.setCombat(true); |
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UpdateStateMsg rwss = new UpdateStateMsg(); |
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rwss.setPlayer(mob); |
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DispatchMessage.sendToAllInRange(mob, rwss); |
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} |
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if (System.currentTimeMillis() > mob.getLastAttackTime()) |
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AttackTarget(mob, mob.getCombatTarget()); |
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} |
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private static void CheckToSendMobHome(Mob mob) { |
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if (mob.isPlayerGuard()) { |
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City current = ZoneManager.getCityAtLocation(mob.getLoc()); |
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if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false || mob.playerAgroMap.isEmpty()) { |
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PowersBase recall = PowersManager.getPowerByToken(-1994153779); |
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PowersManager.useMobPower(mob, mob, recall, 40); |
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mob.setCombatTarget(null); |
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if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()){ |
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//guard captain pulls his minions home with him |
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for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { |
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PowersManager.useMobPower(minion.getKey(), minion.getKey(), recall, 40); |
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minion.getKey().setCombatTarget(null); |
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} |
|
} |
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} |
|
} |
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if(MovementUtilities.inRangeOfBindLocation(mob) == false) { |
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PowersBase recall = PowersManager.getPowerByToken(-1994153779); |
|
PowersManager.useMobPower(mob, mob, recall, 40); |
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mob.setCombatTarget(null); |
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} |
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} |
|
private static void chaseTarget(Mob mob) { |
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mob.updateMovementState(); |
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if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) { |
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if (mob.getRange() > 15) { |
|
mob.destination = mob.getCombatTarget().getLoc(); |
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MovementUtilities.moveToLocation(mob, mob.destination, 0); |
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} else { |
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mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget()); |
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MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange()); |
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} |
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} |
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} |
|
private static void SafeGuardAggro(Mob mob) { |
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HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, 100, MBServerStatics.MASK_MOB); |
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for (AbstractWorldObject awoMob : awoList) { |
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//dont scan self. |
|
if (mob.equals(awoMob)) |
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continue; |
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Mob aggroMob = (Mob) awoMob; |
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//dont attack other guards |
|
if (aggroMob.isGuard()) |
|
continue; |
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if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50)) |
|
continue; |
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mob.setCombatTarget(aggroMob); |
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} |
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} |
|
public static void GuardCaptainLogic(Mob mob) { |
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if (mob.getCombatTarget() == null) |
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CheckForPlayerGuardAggro(mob); |
|
CheckMobMovement(mob); |
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if (mob.getCombatTarget() != null) |
|
CheckForAttack(mob); |
|
} |
|
public static void GuardMinionLogic(Mob mob) { |
|
if (!mob.npcOwner.isAlive() && mob.getCombatTarget() == null) { |
|
CheckForPlayerGuardAggro(mob); |
|
return; |
|
} |
|
CheckMobMovement(mob); |
|
if (mob.getCombatTarget() != null) |
|
CheckForAttack(mob); |
|
} |
|
public static void GuardWallArcherLogic(Mob mob) { |
|
if (mob.getCombatTarget() == null) |
|
CheckForPlayerGuardAggro(mob); |
|
else |
|
CheckForAttack(mob); |
|
} |
|
private static void PetLogic(Mob mob) { |
|
if (mob.getCombatTarget() != null && !mob.getCombatTarget().isAlive()) |
|
mob.setCombatTarget(null); |
|
if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam) |
|
CheckMobMovement(mob); |
|
if (mob.getCombatTarget() != null) |
|
CheckForAttack(mob); |
|
} |
|
private static void HamletGuardLogic(Mob mob) { |
|
if (mob.getCombatTarget() == null) { |
|
//safehold guard |
|
SafeGuardAggro(mob); |
|
if (mob.getCombatTarget() != null) |
|
CheckForAttack(mob); |
|
} |
|
} |
|
private static void DefaultLogic(Mob mob) { |
|
//check for players that can be aggroed if mob is agressive and has no target |
|
if (mob.BehaviourType.isAgressive && mob.getCombatTarget() == null) { |
|
if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard) |
|
//safehold guard |
|
SafeGuardAggro(mob); |
|
else |
|
//normal aggro |
|
CheckForAggro(mob); |
|
} |
|
//check if mob can move for patrol or moving to target |
|
if (mob.BehaviourType.canRoam) |
|
CheckMobMovement(mob); |
|
//check if mob can attack if it isn't wimpy |
|
if (!mob.BehaviourType.isWimpy && !mob.isMoving() && mob.combatTarget != null) |
|
CheckForAttack(mob); |
|
} |
|
public static void CheckForPlayerGuardAggro(Mob mob) { |
|
//looks for and sets mobs combatTarget |
|
if (!mob.isAlive()) |
|
return; |
|
ConcurrentHashMap<Integer, Boolean> loadedPlayers = mob.playerAgroMap; |
|
for (Entry playerEntry : loadedPlayers.entrySet()) { |
|
int playerID = (int) playerEntry.getKey(); |
|
PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID); |
|
//Player is null, let's remove them from the list. |
|
if (loadedPlayer == null) { |
|
loadedPlayers.remove(playerID); |
|
continue; |
|
} |
|
//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map. |
|
if (!loadedPlayer.isAlive()) { |
|
loadedPlayers.remove(playerID); |
|
continue; |
|
} |
|
//Can't see target, skip aggro. |
|
if (!mob.canSee(loadedPlayer)) |
|
continue; |
|
// No aggro for this player |
|
if (GuardCanAggro(mob, loadedPlayer) == false) |
|
continue; |
|
if (MovementUtilities.inRangeToAggro(mob, loadedPlayer)) { |
|
mob.setCombatTarget(loadedPlayer); |
|
if (mob.contract != null) |
|
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) |
|
minion.getKey().setCombatTarget(loadedPlayer); |
|
return; |
|
} |
|
} |
|
} |
|
private static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) { |
|
//first check condemn list for aggro allowed |
|
if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().enforceKOS) { |
|
for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { |
|
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) |
|
//target is listed individually |
|
return true; |
|
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild()) |
|
//target's guild is listed |
|
return true; |
|
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation()) |
|
//target's nation is listed |
|
return true; |
|
} |
|
} |
|
//next check not in same nation or allied guild/nation |
|
if (!mob.getGuild().getNation().equals(target.getGuild().getNation())) |
|
return !mob.getGuild().getAllyList().contains(target.getGuild()) || !mob.getGuild().getAllyList().contains(target.getGuild().getNation()); |
|
return false; |
|
} |
|
public static Vector3fImmutable randomGuardPatrolPoint(Mob mob){ |
|
float xPoint = ThreadLocalRandom.current().nextInt(400) - 200; |
|
float zPoint = ThreadLocalRandom.current().nextInt(400) - 200; |
|
Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc(); |
|
return new Vector3fImmutable(TreePos.x + xPoint,TreePos.y,TreePos.z + zPoint); |
|
} |
|
} |