Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.handlers;
import engine.Enum;
import engine.exception.MsgSendException;
import engine.gameManager.PlayerManager;
import engine.gameManager.SessionManager;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.ErrorPopupMsg;
import engine.net.client.msg.guild.GuildControlMsg;
import engine.net.client.msg.guild.GuildListMsg;
import engine.objects.GuildStatusController;
import engine.objects.PlayerCharacter;
public class GuildControlHandler extends AbstractClientMsgHandler {
public GuildControlHandler() {
super(GuildControlMsg.class);
}
// TODO Don't think this protocolMsg (0x3235E5EA) is actually player history. so
// take further look at it.
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
GuildControlMsg msg = (GuildControlMsg) baseMsg;
Dispatch dispatch;
// until we know what it's for, just echo it back.
msg.setUnknown05((byte) 1);
//Send a GuildList msg
if (msg.getUnknown01() == 1) {
PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
//TODO figure out why GL can't be changed and IC can't be banished
//Bounce back the rank options
msg.setGM((byte) (GuildStatusController.isGuildLeader(player.getGuildStatus()) ? 1 : 0));
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
if (GuildStatusController.isInnerCouncil(player.getGuildStatus()) || GuildStatusController.isGuildLeader(player.getGuildStatus())) {
dispatch = Dispatch.borrow(player, new GuildListMsg(player.getGuild()));
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
} else
ErrorPopupMsg.sendErrorMsg(player, "Only guild leader and inner council have such authority!");
} else if (msg.getUnknown01() == 2) {
PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
//If we don't get a valid PC for whatever reason.. just ignore it.
PlayerCharacter pc = PlayerManager.getFromCache(msg.getUnknown03());
if (pc != null) {
dispatch = Dispatch.borrow(player, new GuildListMsg(pc));
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
}
}
return true;
}
}