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75 lines
3.3 KiB
75 lines
3.3 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.net.client.handlers; |
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import engine.Enum; |
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import engine.exception.MsgSendException; |
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import engine.gameManager.PlayerManager; |
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import engine.gameManager.SessionManager; |
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import engine.net.Dispatch; |
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import engine.net.DispatchMessage; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.net.client.msg.ErrorPopupMsg; |
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import engine.net.client.msg.guild.GuildControlMsg; |
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import engine.net.client.msg.guild.GuildListMsg; |
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import engine.objects.GuildStatusController; |
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import engine.objects.PlayerCharacter; |
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public class GuildControlHandler extends AbstractClientMsgHandler { |
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public GuildControlHandler() { |
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super(GuildControlMsg.class); |
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} |
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// TODO Don't think this protocolMsg (0x3235E5EA) is actually player history. so |
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// take further look at it. |
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@Override |
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { |
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GuildControlMsg msg = (GuildControlMsg) baseMsg; |
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Dispatch dispatch; |
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// until we know what it's for, just echo it back. |
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msg.setUnknown05((byte) 1); |
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//Send a GuildList msg |
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if (msg.getUnknown01() == 1) { |
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PlayerCharacter player = SessionManager.getPlayerCharacter(origin); |
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//TODO figure out why GL can't be changed and IC can't be banished |
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//Bounce back the rank options |
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msg.setGM((byte) (GuildStatusController.isGuildLeader(player.getGuildStatus()) ? 1 : 0)); |
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dispatch = Dispatch.borrow(player, msg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); |
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if (GuildStatusController.isInnerCouncil(player.getGuildStatus()) || GuildStatusController.isGuildLeader(player.getGuildStatus())) { |
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dispatch = Dispatch.borrow(player, new GuildListMsg(player.getGuild())); |
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); |
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} else |
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ErrorPopupMsg.sendErrorMsg(player, "Only guild leader and inner council have such authority!"); |
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} else if (msg.getUnknown01() == 2) { |
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PlayerCharacter player = SessionManager.getPlayerCharacter(origin); |
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//If we don't get a valid PC for whatever reason.. just ignore it. |
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PlayerCharacter pc = PlayerManager.getFromCache(msg.getUnknown03()); |
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if (pc != null) { |
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dispatch = Dispatch.borrow(player, new GuildListMsg(pc)); |
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); |
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} |
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} |
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return true; |
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} |
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}
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