Public Repository for the Magicbane Shadowbane Emulator
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.handlers;
import engine.Enum.GameObjectType;
import engine.exception.MsgSendException;
import engine.gameManager.PlayerManager;
import engine.gameManager.SessionManager;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.guild.GuildInfoMsg;
import engine.objects.PlayerCharacter;
public class GuildInfoHandler extends AbstractClientMsgHandler {
public GuildInfoHandler() {
super(GuildInfoMsg.class);
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
GuildInfoMsg msg = (GuildInfoMsg) baseMsg;
Dispatch dispatch;
// get source player
PlayerCharacter sourcePlayer = SessionManager
.getPlayerCharacter(origin);
if (sourcePlayer == null)
return true;
if (msg.getMsgType() == 1) {
dispatch = Dispatch.borrow(sourcePlayer, new GuildInfoMsg(sourcePlayer, sourcePlayer.getGuild(), 4));
DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
} else if (msg.getMsgType() == 5) {
if (msg.getObjectType() == GameObjectType.PlayerCharacter.ordinal()) {
PlayerCharacter pc = PlayerManager.getPlayerCharacter(msg.getObjectID());
dispatch = Dispatch.borrow(sourcePlayer, new GuildInfoMsg(pc, pc.getGuild(), 5));
DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
} else {
//TODO Change this to a null object when we make a null object.
dispatch = Dispatch.borrow(sourcePlayer, new GuildInfoMsg(sourcePlayer, sourcePlayer.getGuild(), 1));
DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
}
}
// Send PromoteDemoteScreen info message response. 0x001D4DF6
// Send guild member list? 0x6949C720
// GuildList(source, origin);
// send 0x3235E5EA? See what that is
return true;
}
}