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917 lines
28 KiB
917 lines
28 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.objects; |
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import engine.Enum.DamageType; |
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import engine.Enum.GameObjectType; |
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import engine.Enum.ItemType; |
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import engine.gameManager.DbManager; |
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import engine.server.MBServerStatics; |
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import org.pmw.tinylog.Logger; |
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import java.sql.ResultSet; |
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import java.sql.SQLException; |
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import java.util.ArrayList; |
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import java.util.HashMap; |
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import java.util.HashSet; |
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import java.util.concurrent.ConcurrentHashMap; |
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public class ItemBase { |
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public static final byte GOLD_BASE_TYPE = 4; |
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public static ItemBase GOLD_ITEM_BASE = null; |
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public static int GOLD_BASE_ID = 7; |
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public static ArrayList<Integer> AnniverseryGifts = new ArrayList<>(); |
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public static HashMap<Integer, ItemBase> _itemBaseByUUID = new HashMap<>(); |
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public static HashMap<engine.Enum.ItemType, HashSet<ItemBase>> ItemBaseTypeMap = new HashMap<>(); |
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// Internal cache |
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private static HashMap<Integer, Integer> itemHashIDMap = new HashMap<>(); |
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private static HashMap<String, Integer> _IDsByNames = new HashMap<>(); |
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private static ArrayList<ItemBase> _resourceList = new ArrayList<>(); |
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private final int uuid; |
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private final String name; |
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private float durability; |
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private int value; |
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private short weight; |
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private short color; |
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private ItemType type; |
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private int vendorType; |
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private int modTable; |
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private int useID; |
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private int hashID; |
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private byte useAmount; |
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// Armor and weapon related values |
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private int equipFlag; |
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private int restrictFlag; |
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private String skillRequired; |
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private short percentRequired; |
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private float slashResist; |
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private float crushResist; |
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private float pierceResist; |
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private float blockMod; |
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private short defense; |
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private float dexPenalty; |
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private float speed; |
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private float range; |
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private short minDamage; |
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private short maxDamage; |
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private String mastery; |
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private engine.Enum.DamageType damageType; |
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private boolean twoHanded; |
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private boolean isConsumable; |
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private boolean isStackable; |
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private int numCharges; |
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// Item stat modifiers |
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private HashMap<Integer, Integer> bakedInStats = new HashMap<>(); |
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private HashMap<Integer, Integer> usedStats = new HashMap<>(); |
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private float parryBonus; |
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private boolean isStrBased; |
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private ArrayList<Integer> animations = new ArrayList<>(); |
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private ArrayList<Integer> offHandAnimations = new ArrayList<>(); |
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private boolean autoID = false; |
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/** |
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* ResultSet Constructor |
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*/ |
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public ItemBase(ResultSet rs) throws SQLException { |
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this.uuid = rs.getInt("ID"); |
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this.name = rs.getString("name"); |
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this.durability = rs.getInt("durability"); |
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this.value = rs.getInt("value"); |
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this.weight = rs.getShort("weight"); |
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this.color = rs.getShort("color"); |
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this.type = ItemType.valueOf(rs.getString("Type")); |
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this.useID = rs.getInt("useID"); |
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this.vendorType = rs.getInt("vendorType"); |
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this.useAmount = rs.getByte("useAmount"); |
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this.modTable = rs.getInt("modTable"); |
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this.hashID = rs.getInt("itemHashID"); |
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this.isConsumable = false; |
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this.isStackable = false; |
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this.numCharges = rs.getShort("numCharges"); |
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this.equipFlag = rs.getInt("equipFlag"); |
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this.restrictFlag = rs.getInt("restrictFlag"); |
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this.skillRequired = rs.getString("skillRequired"); |
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this.percentRequired = rs.getShort("percentRequired"); |
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this.slashResist = rs.getFloat("slashResist"); |
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this.crushResist = rs.getFloat("crushResist"); |
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this.pierceResist = rs.getFloat("pierceResist"); |
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this.blockMod = rs.getFloat("blockMod"); |
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this.defense = rs.getShort("defense"); |
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this.dexPenalty = rs.getFloat("dexPenalty"); |
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this.parryBonus = rs.getFloat("parryBonus"); |
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this.isStrBased = (rs.getInt("isStrBased") == 1); |
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this.speed = rs.getFloat("speed"); |
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this.range = rs.getFloat("range"); |
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this.minDamage = rs.getShort("minDamage"); |
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this.maxDamage = rs.getShort("maxDamage"); |
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this.mastery = rs.getString("mastery"); |
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damageType = DamageType.valueOf(rs.getString("damageType")); |
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this.twoHanded = (rs.getInt("twoHanded") == 1); |
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switch (this.type) { |
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case RUNE: |
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case SCROLL: |
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case COMMANDROD: |
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case POTION: |
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case TEARS: |
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case GUILDCHARTER: |
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case DEED: |
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case CONTRACT: |
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case WATERBUCKET: |
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case REALMCHARTER: |
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case GIFT: |
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this.isConsumable = true; |
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break; |
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case OFFERING: |
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this.isConsumable = true; |
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Boon.HandleBoonListsForItemBase(uuid); |
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break; |
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case RESOURCE: |
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this.isStackable = true; |
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break; |
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} |
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this.autoIDItemsCheck(); |
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try { |
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DbManager.ItemBaseQueries.LOAD_ANIMATIONS(this); |
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} catch (Exception e) { |
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Logger.error(e.getMessage()); |
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} |
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initBakedInStats(); |
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initializeHashes(); |
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} |
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public static void addToCache(ItemBase itemBase) { |
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_itemBaseByUUID.put(itemBase.uuid, itemBase); |
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if (itemBase.type.equals(ItemType.RESOURCE)) |
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_resourceList.add(itemBase); |
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_IDsByNames.put(itemBase.name.toLowerCase().replace(" ", "_"), itemBase.uuid); |
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} |
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public static HashMap<Integer, Integer> getItemHashIDMap() { |
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return itemHashIDMap; |
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} |
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/* |
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* Database |
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*/ |
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public static ItemBase getItemBase(int uuid) { |
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return _itemBaseByUUID.get(uuid); |
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} |
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/** |
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* Get the ItemBase instance for Gold. |
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* |
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* @return ItemBase for Gold |
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*/ |
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public static ItemBase getGoldItemBase() { |
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if (ItemBase.GOLD_ITEM_BASE == null) |
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ItemBase.GOLD_ITEM_BASE = getItemBase(7); |
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return ItemBase.GOLD_ITEM_BASE; |
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} |
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public static int getIDByName(String name) { |
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if (ItemBase._IDsByNames.containsKey(name)) |
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return ItemBase._IDsByNames.get(name); |
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return 0; |
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} |
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/** |
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* @return the _itemBaseByUUID |
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*/ |
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public static HashMap<Integer, ItemBase> getUUIDCache() { |
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return _itemBaseByUUID; |
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} |
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/** |
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* @return the _resourceList |
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*/ |
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public static ArrayList<ItemBase> getResourceList() { |
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return _resourceList; |
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} |
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public static void loadAllItemBases() { |
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DbManager.ItemBaseQueries.LOAD_ALL_ITEMBASES(); |
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AnniverseryGifts.add(971000); |
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AnniverseryGifts.add(971001); |
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AnniverseryGifts.add(971002); |
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AnniverseryGifts.add(971003); |
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AnniverseryGifts.add(971004); |
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AnniverseryGifts.add(971005); |
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AnniverseryGifts.add(971006); |
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AnniverseryGifts.add(971007); |
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AnniverseryGifts.add(971008); |
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AnniverseryGifts.add(971009); |
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AnniverseryGifts.add(971010); |
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AnniverseryGifts.add(5101000); |
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AnniverseryGifts.add(5101020); |
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AnniverseryGifts.add(5101100); |
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AnniverseryGifts.add(5101120); |
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AnniverseryGifts.add(5101040); |
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AnniverseryGifts.add(5101140); |
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AnniverseryGifts.add(5101060); |
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AnniverseryGifts.add(5101080); |
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} |
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/* |
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* Getters |
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*/ |
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public String getName() { |
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return this.name; |
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} |
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public float getDurability() { |
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return this.durability; |
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} |
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private void initBakedInStats() { |
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DbManager.ItemBaseQueries.LOAD_BAKEDINSTATS(this); |
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} |
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//TODO fix this later. Shouldn't be gotten from item base |
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public int getMagicValue() { |
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return this.value; |
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} |
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public int getBaseValue() { |
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return this.value; |
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} |
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public short getWeight() { |
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return this.weight; |
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} |
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public int getColor() { |
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return this.color; |
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} |
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public boolean isConsumable() { |
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return this.isConsumable; |
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} |
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public boolean isStackable() { |
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return this.isStackable; |
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} |
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public int getNumCharges() { |
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return this.numCharges; |
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} |
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public int getEquipFlag() { |
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if ((this.type == ItemType.ARMOR) |
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|| (this.type == ItemType.WEAPON) |
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|| (this.type == ItemType.JEWELRY)) |
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return this.equipFlag; |
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else |
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return 0; |
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} |
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public boolean isRune() { |
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int ID = uuid; |
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if (ID > 2499 && ID < 3050) //class, discipline runes |
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return true; |
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else |
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return ID > 249999 && ID < 252137; |
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} |
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public boolean isStatRune() { |
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int ID = uuid; |
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return ID > 249999 && ID < 250045; |
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} |
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public boolean isDiscRune() { |
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int ID = uuid; |
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if (ID > 2499 && ID < 3050) { //class, discipline runes |
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return true; |
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} else { |
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return false; |
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} |
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} |
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public boolean isGlass() { |
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int ID = uuid; |
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return ID > 7000099 && ID < 7000281; |
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} |
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public boolean isMasteryRune() { |
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int ID = uuid; |
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if (ID > 250114 && ID < 252128) |
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switch (ID) { |
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case 250115: |
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case 250118: |
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case 250119: |
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case 250120: |
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case 250121: |
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case 250122: |
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case 252123: |
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case 252124: |
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case 252125: |
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case 252126: |
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case 252127: |
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return true; |
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default: |
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return false; |
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} |
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return false; |
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} |
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//returns powers tokens baked in to item |
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public HashMap<Integer, Integer> getBakedInStats() { |
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return this.bakedInStats; |
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} |
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//returns power tokens granted when using item, such as scrolls and potions |
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public HashMap<Integer, Integer> getUsedStats() { |
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return this.usedStats; |
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} |
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public final void initializeHashes() { |
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itemHashIDMap.put(this.hashID, uuid); |
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} |
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public ItemType getType() { |
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return this.type; |
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} |
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public int getUseID() { |
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return this.useID; |
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} |
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public byte getUseAmount() { |
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return this.useAmount; |
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} |
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public int getModTable() { |
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return modTable; |
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} |
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public int getVendorType() { |
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return vendorType; |
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} |
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public void setVendorType(int vendorType) { |
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this.vendorType = vendorType; |
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} |
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public int getHashID() { |
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return hashID; |
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} |
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public void setHashID(int hashID) { |
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this.hashID = hashID; |
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} |
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private void autoIDItemsCheck() { |
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//AUto ID Vorg and Glass |
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switch (uuid) { |
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case 27550: |
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case 27560: |
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case 27580: |
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case 27590: |
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case 188500: |
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case 188510: |
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case 188520: |
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case 188530: |
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case 188540: |
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case 188550: |
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case 189100: |
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case 189110: |
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case 189120: |
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case 189130: |
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case 189140: |
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case 189150: |
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case 189510: |
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case 27600: |
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case 181840: |
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case 188700: |
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case 188720: |
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case 189550: |
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case 189560: |
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case 7000100: |
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case 7000110: |
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case 7000120: |
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case 7000130: |
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case 7000140: |
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case 7000150: |
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case 7000160: |
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case 7000170: |
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case 7000180: |
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case 7000190: |
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case 7000200: |
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case 7000210: |
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case 7000220: |
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case 7000230: |
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case 7000240: |
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case 7000250: |
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case 7000270: |
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case 7000280: |
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this.autoID = true; |
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break; |
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default: |
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this.autoID = false; |
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} |
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} |
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public boolean validForSkills(ConcurrentHashMap<String, CharacterSkill> skills) { |
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CharacterSkill characterSkill; |
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if (this.skillRequired.isEmpty()) |
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return true; |
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characterSkill = skills.get(this.skillRequired); |
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if (characterSkill == null) |
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return false; |
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return !(this.percentRequired > characterSkill.getModifiedAmountBeforeMods()); |
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} |
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public boolean canEquip(int slot, CharacterItemManager itemManager, AbstractCharacter abstractCharacter, Item item) { |
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if (itemManager == null || abstractCharacter == null) |
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return false; |
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if (abstractCharacter.getObjectType().equals(GameObjectType.PlayerCharacter)) { |
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if (!validForSlot(slot, itemManager.getEquipped(), item)) |
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return false; |
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if (!validForSkills(abstractCharacter.getSkills())) |
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return false; |
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return item.getItemBase().value != 0 || Kit.IsNoobGear(item.getItemBase().uuid); |
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//players can't wear 0 value items. |
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} |
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return true; //Mobiles and NPC's don't need to check equip |
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} |
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public int getValidSlot() { |
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int slotValue = 0; |
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switch (this.type) { |
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case WEAPON: |
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if ((this.equipFlag & 1) != 0) |
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slotValue = MBServerStatics.SLOT_MAINHAND; |
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else if ((this.equipFlag & 2) != 0) |
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slotValue = MBServerStatics.SLOT_OFFHAND; |
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break; |
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case ARMOR: |
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if ((this.equipFlag & 2) != 0) |
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slotValue = MBServerStatics.SLOT_OFFHAND; |
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else if ((this.equipFlag & 4) != 0) |
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slotValue = MBServerStatics.SLOT_HELMET; |
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else if ((this.equipFlag & 8) != 0) |
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slotValue = MBServerStatics.SLOT_CHEST; |
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else if ((this.equipFlag & 16) != 0) |
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slotValue = MBServerStatics.SLOT_ARMS; |
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else if ((this.equipFlag & 32) != 0) |
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slotValue = MBServerStatics.SLOT_GLOVES; |
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else if ((this.equipFlag & 64) != 0) |
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slotValue = MBServerStatics.SLOT_RING2; |
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else if ((this.equipFlag & 128) != 0) |
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slotValue = MBServerStatics.SLOT_RING1; |
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else if ((this.equipFlag & 256) != 0) |
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slotValue = MBServerStatics.SLOT_NECKLACE; |
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else if ((this.equipFlag & 512) != 0) |
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slotValue = MBServerStatics.SLOT_LEGGINGS; |
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else if ((this.equipFlag & 1024) != 0) |
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slotValue = MBServerStatics.SLOT_FEET; |
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break; |
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case HAIR: |
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if (this.equipFlag == 131072) |
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slotValue = MBServerStatics.SLOT_HAIRSTYLE; |
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else if (this.equipFlag == 65536) |
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slotValue = MBServerStatics.SLOT_BEARDSTYLE; |
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break; |
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} |
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return slotValue; |
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} |
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public boolean validSlotFlag(long flags) { |
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boolean validSlot = false; |
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switch (this.type) { |
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case WEAPON: |
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if (this.isMelee()) |
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validSlot = ((flags & 1) != 0); |
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else if (this.isThrowing()) |
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validSlot = ((flags & 2) != 0); |
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else if (this.isArchery()) |
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validSlot = ((flags & 4) != 0); |
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else if (this.isScepter()) |
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validSlot = ((flags & 8) != 0); |
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else if (this.isStaff()) |
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validSlot = ((flags & 16) != 0); |
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break; |
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case JEWELRY: |
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if (this.isNecklace()) |
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validSlot = ((flags & 2147483648L) != 0L); |
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else |
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validSlot = ((flags & 4294967296L) != 0L); |
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break; |
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case ARMOR: |
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if (this.isShield()) { |
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validSlot = ((flags & 32) != 0); |
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break; |
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} |
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if (this.isClothArmor()) { |
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|
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if (this.getEquipFlag() == 4) //hood |
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validSlot = ((flags & 64) != 0); |
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else if (this.getEquipFlag() == 8) { |
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if ((restrictFlag & 512) != 0) //Robe |
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validSlot = ((flags & 128) != 0); |
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else |
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validSlot = ((flags & 1024) != 0); //Tunic/Shirt |
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|
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break; |
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} else if (this.getEquipFlag() == 16) //Sleeves |
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validSlot = ((flags & 2048) != 0); |
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else if (this.getEquipFlag() == 32) //Gloves |
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validSlot = ((flags & 512) != 0); |
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else if (this.getEquipFlag() == 512) //Pants |
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validSlot = ((flags & 4096) != 0); |
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else if (this.getEquipFlag() == 1024) //Boots |
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validSlot = ((flags & 256) != 0); |
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|
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break; |
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} |
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|
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if (this.isLightArmor()) { |
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if (this.getEquipFlag() == 4) //helm |
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validSlot = ((flags & 8192) != 0); |
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else if (this.getEquipFlag() == 8) //Chest |
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validSlot = ((flags & 16384) != 0); |
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else if (this.getEquipFlag() == 16) //Sleeves |
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validSlot = ((flags & 32768) != 0); |
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else if (this.getEquipFlag() == 32) //Gloves |
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validSlot = ((flags & 65536) != 0); |
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else if (this.getEquipFlag() == 512) //Pants |
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validSlot = ((flags & 131072) != 0); |
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else if (this.getEquipFlag() == 1024) //Boots |
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validSlot = ((flags & 262144) != 0); |
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|
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break; |
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} |
|
|
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if (this.isMediumArmor()) { |
|
if (this.getEquipFlag() == 4) //helm |
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validSlot = ((flags & 524288) != 0); |
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else if (this.getEquipFlag() == 8) //Chest |
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validSlot = ((flags & 1048576) != 0); |
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else if (this.getEquipFlag() == 16) //Sleeves |
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validSlot = ((flags & 2097152) != 0); |
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else if (this.getEquipFlag() == 32) //Gloves |
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validSlot = ((flags & 4194304) != 0); |
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else if (this.getEquipFlag() == 512) //Pants |
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validSlot = ((flags & 8388608) != 0); |
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else if (this.getEquipFlag() == 1024) //Boots |
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validSlot = ((flags & 16777216) != 0); |
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|
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break; |
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} |
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|
|
if (this.isHeavyArmor()) |
|
if (this.getEquipFlag() == 4) //helm |
|
validSlot = ((flags & 33554432) != 0); |
|
else if (this.getEquipFlag() == 8) //Chest |
|
validSlot = ((flags & 67108864) != 0); |
|
else if (this.getEquipFlag() == 16) //Sleeves |
|
validSlot = ((flags & 134217728) != 0); |
|
else if (this.getEquipFlag() == 32) //Gloves |
|
validSlot = ((flags & 268435456) != 0); |
|
else if (this.getEquipFlag() == 512) //Pants |
|
validSlot = ((flags & 536870912) != 0); |
|
else if (this.getEquipFlag() == 1024) //Boots |
|
validSlot = ((flags & 1073741824) != 0); |
|
break; |
|
} |
|
return validSlot; |
|
} |
|
|
|
public boolean validForSlot(int slot, ConcurrentHashMap<Integer, Item> equipped, Item item) { |
|
|
|
boolean validSlot = false; |
|
|
|
if (equipped == null) |
|
return validSlot; |
|
|
|
// Cannot equip an item in a slot already taken |
|
if (equipped.get(slot) != null && equipped.get(slot).equals(item) == false) |
|
return validSlot; |
|
|
|
switch (item.getItemBase().type) { |
|
case WEAPON: |
|
|
|
// Only two slots available for weapons |
|
if ((slot != MBServerStatics.SLOT_MAINHAND) && (slot != MBServerStatics.SLOT_OFFHAND)) |
|
break; |
|
|
|
//make sure weapon is valid for slot |
|
if ((slot & this.equipFlag) == 0) |
|
break; |
|
|
|
// Two handed weapons take up two slots |
|
if ((this.twoHanded == true) && |
|
((slot == MBServerStatics.SLOT_OFFHAND && equipped.get(MBServerStatics.SLOT_MAINHAND) != null) || |
|
(slot == MBServerStatics.SLOT_MAINHAND && equipped.get(MBServerStatics.SLOT_OFFHAND) != null))) |
|
break; |
|
|
|
// Validation passed, must be a valid weapon |
|
|
|
validSlot = true; |
|
break; |
|
case JEWELRY: |
|
// Not a valid slot for ring |
|
|
|
if (this.isRing() && |
|
((slot != MBServerStatics.SLOT_RING1) && (slot != MBServerStatics.SLOT_RING2))) |
|
break; |
|
|
|
// Not a valid slot for necklace |
|
|
|
if (this.isNecklace() && slot != MBServerStatics.SLOT_NECKLACE) |
|
break; |
|
|
|
// Passed validation, must be valid bling bling |
|
|
|
validSlot = true; |
|
break; |
|
case ARMOR: |
|
|
|
// Invalid slot for armor? |
|
if (slot == MBServerStatics.SLOT_OFFHAND && ((2 & this.equipFlag) == 0)) |
|
break; |
|
if (slot == MBServerStatics.SLOT_HELMET && ((4 & this.equipFlag) == 0)) |
|
break; |
|
if (slot == MBServerStatics.SLOT_CHEST && ((8 & this.equipFlag) == 0)) |
|
break; |
|
if (slot == MBServerStatics.SLOT_ARMS && ((16 & this.equipFlag) == 0)) |
|
break; |
|
if (slot == MBServerStatics.SLOT_GLOVES && ((32 & this.equipFlag) == 0)) |
|
break; |
|
if (slot == MBServerStatics.SLOT_LEGGINGS && ((512 & this.equipFlag) == 0)) |
|
break; |
|
if (slot == MBServerStatics.SLOT_FEET && ((1024 & this.equipFlag) == 0)) |
|
break; |
|
|
|
// Is slot for this piece already taken? |
|
if (((this.restrictFlag & 2) != 0) && (equipped.get(MBServerStatics.SLOT_OFFHAND) != null) && slot != MBServerStatics.SLOT_OFFHAND) |
|
break; |
|
if (((this.restrictFlag & 4) != 0) && (equipped.get(MBServerStatics.SLOT_HELMET) != null) && slot != MBServerStatics.SLOT_HELMET) |
|
break; |
|
if (((this.restrictFlag & 8) != 0) && (equipped.get(MBServerStatics.SLOT_CHEST) != null) && slot != MBServerStatics.SLOT_CHEST) |
|
break; |
|
if (((this.restrictFlag & 16) != 0) && (equipped.get(MBServerStatics.SLOT_ARMS) != null) && slot != MBServerStatics.SLOT_ARMS) |
|
break; |
|
if (((this.restrictFlag & 32) != 0) && (equipped.get(MBServerStatics.SLOT_GLOVES) != null) && slot != MBServerStatics.SLOT_GLOVES) |
|
break; |
|
if (((this.restrictFlag & 512) != 0) && (equipped.get(MBServerStatics.SLOT_LEGGINGS) != null) && slot != MBServerStatics.SLOT_LEGGINGS) |
|
break; |
|
if (((this.restrictFlag & 1024) != 0) && (equipped.get(MBServerStatics.SLOT_FEET) != null) && slot != MBServerStatics.SLOT_FEET) |
|
break; |
|
|
|
// Passed validation. Is a valid armor piece |
|
|
|
validSlot = true; |
|
break; |
|
} |
|
return validSlot; |
|
} |
|
|
|
/** |
|
* @return the uuid |
|
*/ |
|
public final int getUUID() { |
|
return uuid; |
|
} |
|
|
|
public boolean isRing() { |
|
return ((this.equipFlag & (64 | 128 | 192)) != 0); |
|
} |
|
|
|
public boolean isNecklace() { |
|
return (this.equipFlag == 256); |
|
} |
|
|
|
public boolean isShield() { |
|
return this.type.equals(ItemType.ARMOR) && this.equipFlag == 2; |
|
} |
|
|
|
public boolean isLightArmor() { |
|
return this.skillRequired.equals("Wear Armor, Light"); |
|
} |
|
|
|
public boolean isMediumArmor() { |
|
return this.skillRequired.equals("Wear Armor, Medium"); |
|
} |
|
|
|
public boolean isHeavyArmor() { |
|
return this.skillRequired.equals("Wear Armor, Heavy"); |
|
} |
|
|
|
public boolean isClothArmor() { |
|
return this.skillRequired.isEmpty(); |
|
} |
|
|
|
public boolean isThrowing() { |
|
return this.mastery.equals("Throwing") ? true : false; |
|
} |
|
|
|
public boolean isStaff() { |
|
return this.mastery.equals("Staff") ? true : false; |
|
} |
|
|
|
public boolean isScepter() { |
|
return this.mastery.equals("Benediction") ? true : false; |
|
} |
|
|
|
public boolean isArchery() { |
|
return this.mastery.equals("Archery") ? true : false; |
|
} |
|
|
|
public boolean isMelee() { |
|
return (this.isThrowing() == false && this.isStaff() == false && this.isScepter() == false && this.isArchery() == false); |
|
} |
|
|
|
public boolean isTwoHanded() { |
|
return this.twoHanded; |
|
} |
|
|
|
/** |
|
* @return the restrictFlag |
|
*/ |
|
public int getRestrictFlag() { |
|
return restrictFlag; |
|
} |
|
|
|
/** |
|
* @return the slashResist |
|
*/ |
|
public float getSlashResist() { |
|
return slashResist; |
|
} |
|
|
|
/** |
|
* @return the crushResist |
|
*/ |
|
public float getCrushResist() { |
|
return crushResist; |
|
} |
|
|
|
/** |
|
* @return the pierceResist |
|
*/ |
|
public float getPierceResist() { |
|
return pierceResist; |
|
} |
|
|
|
/** |
|
* @return the skillRequired |
|
*/ |
|
public String getSkillRequired() { |
|
return skillRequired; |
|
} |
|
|
|
/** |
|
* @return the mastery |
|
*/ |
|
public String getMastery() { |
|
return mastery; |
|
} |
|
|
|
/** |
|
* @return the blockMod |
|
*/ |
|
public float getBlockMod() { |
|
return blockMod; |
|
} |
|
|
|
/** |
|
* @return the defense |
|
*/ |
|
public short getDefense() { |
|
return defense; |
|
} |
|
|
|
/** |
|
* @return the dexPenalty |
|
*/ |
|
public float getDexPenalty() { |
|
return dexPenalty; |
|
} |
|
|
|
/** |
|
* @return the speed |
|
*/ |
|
public float getSpeed() { |
|
return speed; |
|
} |
|
|
|
/** |
|
* @return the range |
|
*/ |
|
public float getRange() { |
|
return range; |
|
} |
|
|
|
/** |
|
* @return the isStrBased |
|
*/ |
|
public boolean isStrBased() { |
|
return isStrBased; |
|
} |
|
|
|
/** |
|
* @return the parryBonus |
|
*/ |
|
public float getParryBonus() { |
|
return parryBonus; |
|
} |
|
|
|
/** |
|
* @return the maxDamage |
|
*/ |
|
public short getMaxDamage() { |
|
return maxDamage; |
|
} |
|
|
|
/** |
|
* @return the minDamage |
|
*/ |
|
public short getMinDamage() { |
|
return minDamage; |
|
} |
|
|
|
/** |
|
* @return the damageType |
|
*/ |
|
public engine.Enum.DamageType getDamageType() { |
|
return damageType; |
|
} |
|
|
|
public short getPercentRequired() { |
|
return percentRequired; |
|
} |
|
|
|
public ArrayList<Integer> getAnimations() { |
|
return animations; |
|
} |
|
|
|
public void setAnimations(ArrayList<Integer> animations) { |
|
this.animations = animations; |
|
} |
|
|
|
public ArrayList<Integer> getOffHandAnimations() { |
|
return offHandAnimations; |
|
} |
|
|
|
public void setOffHandAnimations(ArrayList<Integer> offHandAnimations) { |
|
this.offHandAnimations = offHandAnimations; |
|
} |
|
|
|
public boolean isAutoID() { |
|
return autoID; |
|
} |
|
|
|
public void setAutoID(boolean autoID) { |
|
this.autoID = autoID; |
|
} |
|
}
|
|
|