1 Shadowbane Patch Notes
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Magicbane Re-Erection (high fidelity) Patch Notings File www.magicbane.com

===Patch 1.0===

General Changes

New Icons will be added to the World Map to help individuals find hunting and adventuring zones. When clicked upon, these icons will provide the name of the area and the approximate hunting level for adventuring there. If a player dies while in the Safeholds or on Newbie Isle, they will no longer leave a corpse and will respawn with all the items still in their inventory and the equipment will not take damage. The memory management in the weather particle code has been rewritten and should fix numerous random crashes and slowdowns on the PC and the Mac. Players who were over Level 59 prior to the launch of Rise of Chaos will have their Attribute Points awarded to them for the missing levels. A Confirmation Dialog has been added to Group Teleport (note the caster will not receive the confirmation window). First person view will now be available and additional Camera control will be available next week. Mobiles will no longer cast "Disease" at higher than a Rank 40 Power and can now be dispelled. Mastery weapon powers are now only usable with weapons of their specific type. Player characters and hirelings now play a greater variety of sound effects. Two-handed weapons will allow their users to parry more often. Cult of the Scourge has been updated with female Ranks. A World Map button has been added to the Local Map. Freehold sages can now repair khan'xhirs. Fixed various server locks and crashes. Screenshots default to jpeg format.

World Changes

The Vorringia map consists of two new adventure zones, five new Hamlets, three new Safeholds, and over a dozen new mobile types. The World of Entropy which uses the Vorringia map has been added. The World of Damnation, the European Server, will open later this week. The Guards in Virankhaar will no longer kill the nearby Discipline dropper (Dalgoth only). The mainland Runegates on the Aerynth mapset now follow the paradigm seen on Dalgoth and Vorringia, where one specific Runegate is tied to one element. Building upgrade times have been greatly decreased on Cataclysm. Hireling upgrade times have been greatly decreased on Cataclysm. Experience gain on Cataclysm has been increased. Gold drops on Cataclysm has been increased. Item drops on Cataclysm has been increased.

City & Siege

Refined the Guard Behavior and Kill On Sight (KOS) lists. The KOS List can be reversed, so that players put 'Friended' guilds on the list, not enemies. Any Guilds or individuals not on the list will be considered Kill On Sight. Guards have been increased in strength and abilities. The various Faction Shields (Chaos, Death, Dragon, Dragonscale, Dwarven, Elven, Holy Church, Morloch, Templar) have been added to the various Racial Shieldsmiths. Fixed exploit allowing an avatar to join a guild with a closed Tree of Life without being invited. Created an Irekei Builder, all Irekei building deeds have been removed from Human Builders. Player Cities can now use Northmen Architecture with the use of an Invorri Builder. Trees of Life must be Rank 5 or higher before being able to become an "Open City". Increased the number of protection slots that a city gets from their Runemaster. Bundled Scrolls of Identify and Tomes of Identify should be available on sages. Guards will teleport back to their city if they wander too far off.

Racial Changes

The Experience Curve for "Restricted Races" has been removed. Centaur armor can no longer be created with the magical property "of the Windlords". Female Half-Giants have been added to Character Creation. A white Minotaur skin option has been added to character creation. Minotaurs can no longer wear Infernal Cloth Boots. Nephilim can no longer use the Animator, Enchanter, Runecaster, and Undead Hunter disciplines (existing Nephilim with those Disciplines, however, will be able to keep them). The Nephilim power Mundane Eidolon has a longer duration. Nephilim have been granted a power, called Aspect Revalation, that dispels their human transformation.

Class Changes

Curse of the Flayed Lord, the Doomsayer Single Target Stamina Transfer power, has been updated with a cost of 21 Mana. The Storm Spear, a Fury-only spear has been added. Braialla's Blade, a Ranger-Only One-Handed Sword has been added. Grant dagger powers at 20 Grant throwing powers at 25 Grant defensive stance at 40 Pathfinding is now castable while moving Rapid Shot is mastered at a 40% haste Scouts can no longer use the Master of Daggers rune (it was redundant). Divine Word, a Sentinel Power, has been updated to state that it affects all in range, including the caster. Templars can no longer use the Master of Polearms rune (it was redundant). Templars, Crusaders, and Sentinels have been granted the Challenge power.

Discipline Changes

Re-added the Berserker discipline. Added the new Discipline of Blood Horn. The Huntsman discipline now includes a power, called Skin the Beast, that will dispel Were-form transformations. This Huntsman power is now the only power which dispels wereforms. The Traveller discipline now grants the Spirit Gate power. Added the new Discipline of Valkyr. Updated the Werebear with new Skills and Powers. Wereforms no longer dispel on the use of 'skills', such as weapon powers and stances, but they do on the use of spells. Updated the Wererat with new Skills and Powers. Wereforms no longer dispel on the use of 'skills', such as weapon powers and stances, but they do on the use of spells. Updated the Werewolf with new Skills and Powers. Wereforms no longer dispel on the use of 'skills', such as weapon powers and stances, but they do on the use of spells.

===Patch 1.5 (2004)===

General Changes

Various Line of Sight issues have been resolved to include Bows and Crossbows trying to hit flying characters Some Irekei Mobiles have had their blessing of invulnerability removed by The Terror of Terrors. Players with unmigrated characters should now see all available worlds for their new characters. The "hair bleed" from changing from First Person to Third Person mode has been fixed The Safemode Bug where you would seem to stay invisible has been fixed. The Group Member Window has had various sync issues has been fixed* Various equipment sets have had gloves added to them. Weapon Powers will dispel if you unequip your weapon. The exploit using "queued attacks" has been removed. Numerous "Error=2" issues have been rectified. Faction Stewards now carry Personal Guards* The "Wand of Calling" now displays prerequisites. Various client sync issues have been resolved. Various client crashes have been fixed. Dispel element powers now dispel resistance debuffs of that type. Added in a client crash reporting mechanism for every time a client crashes. Katars and Tiger Claws now use Dagger Mastery as their Focus. Overtrained Powers will now revert to their proper cap Physical damage absorber powers now absorb more damage. Nephilim hireling contracts now exist in the world.

World Changes Additional Runegates have been added to the Dalgoth mapset. There will now be 10, not counting Maelstrom. They will serve as two "chains" of five, one in the east and one in the west. Using an element gate power on a gate of that element (fire on the Fire runegate, for instance) will take you to that gate in the opposite chain. Tyrranth Minor on the Aerynth mapset has been redesigned and pared down. Three outskirts, lots of grobolds, bandits, and Skrell. No newbie runegates anymore. The map is much tighter and harder to get lost on than before. The "Forbidden" Isle on the Aerynth mapset is now visible and it has a Runegate called the Forbidden Gate. The gate links to all the mainland gates, and all the mainland gates link to it. The Orc Swamp macrozone has finally been added to the Aerynth map. Draug-Torvald will be doing a world tour.

City & Siege

You can no longer place a Bane Circle on a City Grid The Merchant can now be slotted in housing as a personal vendor who sells (but does not create) items The Safehold Medium Armorer, Axesmith, and Bowyer now contain all items for their level Feudal Walls have had many Line of Sight issues resolved Optimized combat messages sent from the Server to Client You can no longer Bane your own city

Racial Changes

Aracoix have been granted more Stamina. Shades are now immune to "Blind"

Class Changes

All pets get a significant ATR increase All pets get a slight movement speed increase "Hold the Line" has been removed from all fighters, and warriors have been given a replacement power called "Hold Fast" that will root the caster and give them numerous magical Resistances for the duration. This spell will dispel if you attack someone or cast a power. The "Black Binding" and "Crimson Binding" powers now have an Attack Rating Huntresses get an improved pet summon power which requires 40 trains in the original pet. "Strength of the Stag's" stamina recovery has been reduced "Call of the Wild" gets a new 10%-45% ATR buff component "Beast Lords' Boon" gets an improved 10%-30% dodge buff component. Thieves have been granted a parry buff called "Wall of Steel". The Steal Power formula for Thieves has been revamped. Backstab will now ignore Passive Defense Wizards' "Incantation of Augmentation" gets a HP buff component. Wizards get an improved pet summon power which requires 40 trains in the original pet. Wizard pets get a significant innate damage increase

Discipline Changes

All non-attribute Wereform effects will not stack with other effects of the same type. The attribute effects will stack with most effects of the same type, with the exception of the following hybrid powers: Amazon's Endurance, Grace of the Panther, Phaedra's Fury, Strength of the Huntress, Grace of the Stag, Strength of the Bear, Mind and Body One, Free Thought, and Litany of Hedrusiel. Wereforms can now use the "Challenge" power without losing their transformation. Chants are now broken when wereform transform powers are cast. The Berserker power "Strength of the Stag" now has the correct power icon. The Power "Blood Horns" will now dispel after a successful hit. The Blood Prophet power "River of Life" is now a short-duration heal over time. A Shade-Only Discipline which requires the Mage Base Class named "Shroudborne" has been introduced. This has many ties to certain events run near Halloween last year. Imagine them as Shade Blood Prophets, with some nasty cold-based powers that really augment Assassins. Valkyr Powers now use Stamina instead of Mana. The Were-bear Power "G'harron's Roar" now works correctly. The Wyrmslayer Power "Hunt Wyrm" is now granted at Power Level 40.

Additional Fixes

Fixed issues with the /stuck command sending people to a watery grave Flight buttons for Taking Off and Landing will be available on the Interface Issues with accessing Rise of Chaos content have been fixed Issues with Line of Sight inside or next to structures has been improved but still a few outstanding issues with it Guard Dogs have had the Claws of Death removed from them and will attack with normal speed The thief formula has been readjusted as follows: There is now no penalty for stealing from those lower level than you Thieves with a low score in peek and steal will now have an improved actual chance to peek and steal Peek's chance of success when maxed out has been increased A non-frame optimized client that will help us gather more specific debug data and will allow us to count, categorize and track errors. You may notice a slight decrease in frame rate. A server optimization issue has been fixed A vendor lag issue has been identified and decreased

===Patch 2.0 (Legacy)===

General Changes

Trees and foliage should sway in the wind and many tree branches will no longer cause collision issues. This is a work in progress and all trees will be updated in time. Only the foliage in the new Elven adventure zone currently sway in the wind. Powerblock powers now also apply a powerblock immunity with twice the duration of the powerblock (e.g. a four second powerblock now applies an eight second powerblock immunity at the same time, much like stuns). Fear powers now affect mobs up to level 60 (with the exception of Discipline-granted powers, which affect mobs up to level 50) Channeling, Abjuration, and Corruption suffixes should now appear on jewelry and staffs Some powers should stop displaying their effects twice in the powers channel Damage absorbers now take significantly more damage before breaking Some mobs now drop treasure more appropriate for their surroundings Very high level mobs (46+) should now drop loot more often The siege hammer now uses a different combat animation All building deeds now have descriptive mouse-overs Various Client-side memory leaks have been fixed Leave World should work much more efficiently Some new item enchantments are now available Various client crashes have been fixed

World Changes

Introduced a new Elven Zone named Aeran Belendor on all mapsets. Not only does this zone contain an epic encounter in the form of Vranaxxas, it also has several camps with monsters as powerful as those on Maelstrom. The Aelfborn Timberlands and Wizard Forest have been upgraded to rank 3 & 4 adventure areas, and are re-integrated into the three mapsets. Some creatures and monsters were increased in level, and other new ones were introduced. More trainers have been placed in safeholds on Aerynth and Dalgoth. Now most classes and professions will be trainable in (or close to) a safehold. Monsters of Maelstrom now use Chaos-themed weaponry The sage in Bastion now repairs khan'xhirs

City & Siege

Introduced Siege Spires which are powerful buildings that a guildmaster can place in his city, which cast enchantments that effect the entire city zone. Read the In-Development section for more information. Introduced the Divine Favor system in which City owners can place up to three of these shrines in their city and guild members can sacrifice offerings at shrines that match their own that are elsewhere in the world. This will raise their city's stature. Favor is gathered by conquering enemy cities and killing monsters. City members who are of that race or class may get a powerful enchantment, called a boon, and the size of the boon will be based upon how much favor the guild has collected. Read the In-Development section for more information. Building upgrade and maintenance costs on Mourning, Chaos, and War are now the same as the newer servers (i.e. higher upgrade, lower maintenance) Elven builders are now in the world, well-stocked with Elven building deeds Shade and Nephilim armorers should be able to create Windlord boots again Male Nephilim vendors should now greet shoppers like other hirelings Hireling upgrade costs have been significantly increased Hireling salary costs have been significantly reduced The Challenge power can no longer be used on siege engines Handheld Siege Weapons have been reduced in damage Siege Engines have had their damage increased

Racial Changes

The Shade witchsight effect no longer has an effect icon

Class Changes

Mage Defensive Stance now has Mental and Holy resistance components The power Baleful Cry of Weilund now GMs in 10 trains The confusion power Cacaphony has been removed The power Steadfast Soul is now single target The power Visage of Purity now GMs in 10 trains The power Visage of the Archons is now granted with 10 free trains, since it now GMs in 10 trains The Corruption skill icons are now the correct color The Wolf's Vigor power now always overrides other powers of the same type, regardless of power rank The Abjuration skill icons are now the correct color The run component of Sentinel's Charge now improves with trains and also now has power strings The confusion power Bewilder has been removed The power Charm of Protection is now self only Discipline Changes Discipline droppers have been increased in number and redistributed in some cases. Discipline promoters have been redistributed in some cases. Introduced Archmage, a new Elf-Only and Mage-Only Discipline. Archmage grants three powers: a massive power potency buff for emergencies; a fine damage and recovery debuff well-suited to disabling melee opponents; and a personal powerblock immunity. The power Intimidate now GMs in 10 trains The Ardan's Shroud power is now dispellable with dispel debuff powers The Shroudborne description has been revised Introduced Thrall, a new Minotaur-Only Discipline. Thralls have access to several new weapon powers, including a short-range snare. Their Elven friends will also appreciate an Elf- and Minotaur-only health transfer and a stun break, perfect for the Elven groupmates who don't share their slave's immunity to the effect. The spelling of the word "Traveler" has been corrected across the game The Skree'ekt Shape power's components now last the same amount of time

===Patch 2.5===

General Changes

Sword, Sword Mastery, Spear, and Spear Mastery Skills are completely based on Strength Replaced the Sword Power Reign of Steel's ATR debuff with a snare Elves in Aglan Berrandor no longer attack Elf players on sight Monster sizing has been reevaluated and adjusted accordingly Errants should no longer be able to get boons at any shrine An exploit bypassing Weapon Power Timers has been fixed Fixed a game recorder crash that would occur on exit Staff and Staff Mastery now use dexterity for skill Mental resist suffixes now exist in the world Fixed getting stuck in the looting position Staff weapons now use dexterity for damage Increased the level cap on Fear powers You cannot drop objects while moving Page Up sync exploit has been fixed Banecircles cannot be abandoned Fixed various client crashes World Changes The Orc Swamp Zone has been revamped and now includes an Epic Encounter with the Champion of Morloch The Fallen Angels' Stronghold has been added to the Barrowlands Added Bloodmage Vendors in the world Added Lore NPCs to various zones

City & Siege

Walls are no longer rankable past R1, and their stats have been adjusted accordingly; pre-existing walls of higher ranks will be identical Made Scrolls, Bundled Scrolls, and Tomes stock items on Player Vendors (NOTE: In other words, you no longer need to manually create them) Placed a limit on the amount of barracks a city can have (please read the In-Development section for more details on this) Elven Builders have been activated in the Elven City of Eglan Nanvirond and will sell Elven Architecture Deeds Guards will teleport home if they wander too far from their city Light Armorers now apply the correct enchantments to gloves Various exploits in building placement has been fixed Sages will no longer buy Scrolls and Tomes Fixed various building placement exploits Racial Stewards now have Votary Deeds Rebalanced Guard spawning times Racial Changes Added Elven Bloodline (or Sub-Race) Runestones to Character Creation and the Bloodmage Vendor . Added Human Bloodline (or Sub-Race) Runestones to Character Creation and the Bloodmage Vendor . Humans will be granted an extra skill point per level

Class Changes

Reduced the range on the "Shout" Power Increased the duration of the Ride the Winds power. Consume Wickedness can now be dispelled with effect/debuff powers. Druids now have access to Staff Mastery once they have reached level 20 and have 80 in Staff. Druids will be balanced to make Druids using a staff a viable template. Increased Druids' Staff Power rank to 20 The Doomsayer Powers "The Void's Wild Vengeance", "Kliszhenk's Doom", and "Dread Curse of Veshteroth" have had their casting time decreased and skill debuffs increased Scouts will be granted a power which grounds fliers (including natural fliers). The power requires 110% Bow skill and 95% Archery. The Templar power "Cleansing Flame" now has a stamina drain component. The Templar "Sway the Balance" Power's cost has been decreased. Added a Templar sword power called "Sword of St. Malorn". A Templar-only one-handed sword is now available. The Warlock Power "Needs of the One" will no longer cause mobs to aggro. Increased the range on the Warlock's "Psychic Shout" Power. Increased the duration of the Levitate power. Warriors will be granted the Athletics Skill Consume the Will can now be dispelled with effect/debuff powers.

Discipline Changes

Granted a power which grounds fliers (including natural fliers). The power requires 110% Bow skill and 95% Archery. Added the Artillerist Discipline and Trainers in the world Rogue Bards are now granted Bladeweaver powers at power rank 20 Mage Bards are now granted Bladeweaver powers at power rank 15

===Patch 2.75===

General Changes

Experience gained per kill will be permanently increased. Fixed an issue where a player would die while running, causing his corpse not to stop its motion until he clicked respawn. The rate at which creatures (non-player characters) dodge attacks will be reduced. The amount of gold required to refine training points will be reduced. The level cap on Safeholds (on the mainland) will be increased to Level 49. PvP Kill Messages will now be broadcast to the guild of the individual who was victorious (example: Ashen Temper has killed Gimpli of Nurfed). Fixed an issue with crashing while in flight. Fixed a server crash.

===Patch 3.0===

General Changes

Adjusted the experience curve to make it easier for players to achieve level 45 (and therefore contribute to their guilds). Some players may gain a couple free levels as a result (especially those near the 40 level mark) Fear spells have been given a slight bump (and should now affect level 60 mobiles correctly, when appropriate) Silence powers should now dispel chant effects and keep the target from recasting them for a time Players should no longer get stuck in several buildings in the Amazon Wetlands Added improved disconnect message when you are disconnected from a server The Disease cast by creatures has been greatly reduced in length of time You will now be instantly grounded if you log out while in flight The daggersmiths on Maelstrom now carry a full selection of items Gold piles and some other small objects no longer have collision Added break conditions for bow and crossbow grounding powers Power buttons will verify their recycle times when you log in An issue with logging in with the Mac Client has been fixed Fixed a couple of typos in power names and descriptions Stamina usage has been reduced while hovering in flight Some bugs with Rods of Command have been fixed An Exploit with the Recast Timer has been fixed The Warlock trainer in Vorringard is now male Fixed some collision issues inside buildings Miscellaneous client crashes have been fixed Vranaxxas should now hold his axe correctly Added Centaur Charter called The Cohort Epic mobs now have more impressive loot Fixed an issue with corpses teleporting Removed 'yawn' sound from player idles Added a new front-end Loading Screen Pulsing powers check for power blocks Added Aracoix Charter called Kh'ree The Invorri Builder is now rank 7 Increased channel spam thresholds Pet speed was slightly decreased Dead Elves now have pointy ears Added a new Login Screen "Spin" has been disabled

World Changes

The Resource System Shadowbane will be unveiling the first phase of its long awaited "Resource System". This system will be tied to each zone which will offer a resource type. Currently, the only resource in Phase One is gold but further phases may include additional resources such as wood, metals, and ores. It is designed to add smaller, auxiliary points of conflict for players to fight over. These areas will become highly contested points of interest and will have the opportunity to change hands at least once a day. In Phase One, once conquered, gold mines will drop gold into warehouses in their cities on an hourly basis. This gold will, in turn, be used to automatically pay maintenance cost of those structures that were given access to the warehouse and are protected by the Runemaster. Additional resources and augmentations will be introduced as the system is fully implemented allowing players to upgrade existing and new assets with functions and abilities to be announced. Furthermore after Phase One is completed, during a siege, the warehouse inventory can be recovered or stolen by anyone. This system will allow nations to focus efforts more on the political and combat faces of the scene and not the maintenance and upkeep of cities. Phase One of the Resource System has been implemented and most adventuring areas now contain a "mine" Added a new adventuring zone in the desert with the Epic Encounter containing Shuggroth M'ael

City & Siege

Fortress Assets will no longer go errant on a Guild Leadership transfer; old transfers have not been grandfathered in but transferring leadership once will fix any issues from previous transfers The 'Tears of Saedron' mouseover now points out that the Discipline rune you choose to remove with the Tears is lost forever A Nation is limited to holding no more Resource Mines at once than two time the Rank of the Nations' Tree of Life Added the new Warehouse structure which is available on a Rank 1 Builder (must be used to claim a Mine) A bug preventing Merchants from being slotted into Elven houses has been fixed Straight Wall Towers now accept Tower Guards (really, this time) Some NPCs that were missing 'Kill On Sight' dialog now have some Elven barracks can now slot the appropriate number of guards You can no longer delete your own buildings during a siege Nephilim Runemaster now sells Cult of the Scourge charters The Spiteful Spire is now debuffing attack speed Mysteriously, votaries have changed their shape Fixed the No Maintenance fees on Invorri Walls Magister Guards will no longer cast amnesia The War Temple can no longer slot guards

Racial Changes

Fixed the Sub-Race trait rune mouseovers, so they now correctly state what they do. Added a hood to the Aracoix's Medium Armor set New Aracoix light armor has been added A new Aracoix skin has been added New Minotaur only armor should now be available and only on Heavy armorers All Minotaurs now get 'Toughness'

Class Changes

Changed Elite Equipment for the Healer Class, so it has a flat damage shield instead of a percentage one Gave Assassins 10 additional points in Dagger weapon powers (Rogues are 25, Mages are 15) Rogue Assassins now get 20 free points in 'Poison Blade' A Barbarian's weapon powers will now cost more stamina while he is enraged Bard songs (and other chants) now overwriting intelligently meaning it will only overwrite the part of a power that it is greater than. Confessor spell 'Steadfast Soul' now has a range of 50 Confessors can now use the Burning Sword. Removed the release timer from Crusader chants, making it easier to twist these chants 'Raptor Cloak' now has effect and power icons Reduced prereqs for Fury AEs 'Call the Blizzard' and 'Call Storm' The Fury's persistent AEs now hit 10 targets instead of 7 The weapon powers 'Naargal's Bite' and 'Naargal's Dart' now require a hit-roll on the deferred portion. The Huntress' high level pet has been renamed to avoid confusion 'Strength of the Stag' now has the correct effect icon Priest's recast timer for 'Summon' is now only 4 minutes Scout's 'Camouflage' only works on Group members now. The weapon power 'Sword of Saint Malorn' now requires a hit-roll on the deferred portion. The power 'Needs of the One' is are now aggressive Reduced the stamina conversion on 'Mystic Bolt'

Discipline Changes

Elf Archmage robes now have a female version and are available on Elven tailors Artillerist power descriptions now correctly note they affect siege engines Lower percentage version of Blademaster weapons have been added. Lower percentage version of Blade Weaver weapons have been added Blood Prophet rune description has been updated to display it's skill granted. Added an initial tick to the Blood Prophet's River of Life. Added the new Prospector Discipline Added the new Savant Discipline Shroudborne rune description has been updated to display it's skill granted. Added an initial tick to the Shroudborne's Oblivion's Caress. Added the new Skydancer Discipline Added new Powers to the Traveler that allows them to send another player or the caster's group to the nearest Runegate (Mage-base prerequisite). Added a new Power to Traveler that allows a Traveler to recall to the nearest Runegate Hunt the Dead can no longer be trained

===Patch 3.5===

General Changes

Specific resistant-based Damage Absorbers will now only be affected by those damage types (i.e., a Fire Damage Absorber will only be effected by Fire-based attacks) Implemented additional data integrity safeguards within the server back-up process The Wind Bow has been fixed and uses Dexterity as it's main Attribute Bow attacks report just the block and not also a miss with passive defense You will no longer have your fingers dislocated when you wear Heavy Studded Leather Gloves Character creation will no longer hang if a first name isn't entered The Poison Effect from creatures must now be dispelled by a Level 40 Antidote spell Crimson Circle Gloves have found their enchantments Fixed an issue that would cause the server to crash Added new Loading Screens that replace the Tunnel of Death and Teleportation

World Changes

The Mountains of the Giants adventuring zone content has been enhanced Shuggroth M'ael now has an anti-theft protection plan Creatures that drop Elite Armor pieces have been given unique names to make it easier to find the creature carrying the item you want The Bursar's Tent in Khar Th'Sekt is no longer being levitated by the Dragon's will Brigands at the Burnt Village will no longer hide under a building (the cowards!)

City & Siege Changes

Increased the maximum distance from a city that a Bane Circle can be placed The ability to redeed hirelings has been implemented and can be found on the Hireling Window. **Note that redeeding a Hireling will remove a Rank of that Hireling's skill and will not carry it's inventory with it. Placing Errants on the Kill On Sight list should now remain after server resets The Friends List on Siege Spires is now persistent after server restarts Siege Spire Effects of different ranks will now stack with each other The Artillery Captain contracts have been updated to place them at Rank One Feudal Personal Housing buildings now have rank icons Low Level Spires have had their hit points decreased Resource System The guild banner of the last guild to claim a mine will now display in the Local Map The Seneschal now gives more information on the minimum balance a warehouse must have in the withdrawal window When a guild holding mines pledges to another guild holding mines, the new nation that is formed can no longer have more mines than the nation limit allows The Mine Towers have been adjusted with reduced cost to upgrade, reduced cost to upgrade Harvesters and Guards, and only take 20 hours now per Rank instead of 24

Racial Changes

All Aelfborn have been granted the power "Wildkin's Chase" at Level 15 which has a snare immunity that lasts for a maximum of 180 seconds and has a 900 second recast timer Increased the Half-Giants' maximum intelligence to 85 and their cold resistance to +10 All Half-Giants are now granted Athletics at Level 10

Class Changes

Rage is now Skill-Based and can therefore be used while in Stealth without breaking the effect Rogue-Barbarians are granted the Medium Armor skill The Stamina Drain on the Templar's Power "Cleansing Flame" is now fire-based The Stamina Drain on the Wizard's "Mystic Bolt" is now magic-based

Discipline Changes

The Dark Knight's 'Intimidate' now has an effect and animation attached to it Prospectors can no longer go Invisible or be granted Immunity through a Bard's song while in Prospecting Stance The Prospector Runestone has had it's mouse over updated The Thrall Master has remembered how to "Go Back" on his dialogue

===Patch 4.0===

General Changes

Added a new Character Selection Interface (the list is back, baby!) Added a 7th Character Slot Optimized server reboot times Updated the SBConfig tool with additional settings Pets will now only move if it's master steps outside a small radius from the pet Stat Buffs and Debuffs now only affect players Unarmed Skill now uses Dexterity as its primary Attribute Increased the size and color of the Track Arrow Casting a power on a player corpse is a valid tactic Reduced the efficiency of Stamina Drains Players can no longer land inside Mines and Mine Carts Dodge now works against spells Light Armor Skill will now use Dexterity for skill, not Strength Damage inflicted by throwing weapons has been decreased Added powers for (Non-Sun Dancer) Unarmed Combat Added a new Loading Screen Added more ambient sounds Resampled Combat Sound Events Items dropped in a building now decay after 5 minutes The Great Apes now respawn faster Fixed a typo in Northman Chain Gloves Fixed various client crashes Fixed various issues with the Mac Client New casting sounds for male and female Mages have been implemented The Petition Window has been lengthened You can no longer be brazen cowards and hide under Runegates The World Map no longer resets to the default zoom level when opened and closed The Mac and PC Clients have had terrain loading improvements Fixed various structures where players might fall underneath them Flying characters can no longer descend into a forge smoke stack Added versioning to Interface Skins so obsolete skins that may cause a client to continually crash will not load Unarmed powers now have power strings attached to them The Dodge Skill on NPCs has been greatly reduced

World Changes

Introducing the new Realm and Rulership system to include updates to the World Map Introducing the Isle of Oblivion; the Runegates will take you there if you have access to the expansion A message will be displayed when you enter a new zone telling you where you are A message will be displayed when you enter a 'peace' zone or one you are labeled Kill On Sight Incorporated new resource sets The Open Law Gate spell will take you to a Safehold Placed a Runeseller Building on each map; note Runeseller will only appear for Events Any Skrell Swamp upon the mainland of the Aerynth mapset has been replaced by the Tainted Swamp that contains high level encounters and a Resource Mine Tainted Swamps have been added to the Dalgoth and Vorringia mapsets. The Ice Goblin Camp has been revamped Updated the vendors in Bastion and Perdition Epic Mobs will now drop the Realm Charters and are available as a rare drop on Maelstrom and Oblivion Added the Sea Dog's Rest to all mapsets which allows characters of any level above 10 to bind Ruthviel, Confessor Missionary at the Cleansing Flame Outpost no longer thinks she is a Huntress Buildings in Erkenghold and Starkholm have been visited by their local furniture store Updated the Window of Opportunity times for the Damnation Server to be from 4pm GMT to 0am GMT Many existing Goldmines have been replaced with Ore, Timber, or Magic mines; the four mine types now produce over a dozen Resource types There is a new hamlet on the Vorringia mapset offering better access to adventuring zones

City & Siege

Strongboxes will no longer credit gold by having a negative balance.However, existing *strongboxes that went negative will still be negative (placing gold inside is the only way to fix this). A Nation can only have no more than 3 Banes placed at once New Bane Circle Ranks have been implemented; Note you have to place a Bane Circle that is equal to or greater in rank than the Tree of Life you are sieging Added new Ranked Bane Circles to Sages Only Buildings of War can be placed off of a City Grid Siege Tents now have 3 Vendor Slots and can place Siege Engineers, Innkeepers, and Bursars You will receive an error message if you improperly attempt to place a Bane Circle A new Artillery Tower has been created that allows you to place a Tower Artillery Captain that allows you to place Siege Engines Spires status now persists through server downtimes Siege Engines now have impart particle effects when they hit The Mangonel Siege Engine is now used for Anti-Personnel The Ballista Siege Engine is now used for Anti-Siege Water Buckets now have 3 charges Siege Engineers can now be placed in an Inn Bane Circles no longer derank when they reach 0 hit points but rather are destroyed Sentry and Patrol Points now limited to just beyond the city grid Added the Tax Collector position (same area as assigning Inner Council)

Realm & Rulership

The new Realm System has been implemented, read the Intro Guide fro more info Nations have a limit of no more than 8 sub-guilds (this does not affect how many members can belong to Sworn Guild or a Province) The Capital City of each Territory will now have a Palace for their Tree of Life Added a 24-hour timer where a realm will be unclaimable after it's Capital has been destroyed Only structures that should be giving realm bonuses now are those located on the city grid of a city, bearing the nation crest of that city (is affiliated with the city), or whose city has paid its taxes to the territory's capital /realm will display local realm information Non-Rulable or Non-Buildable rules will be displayed on the realm Welcome Message Each Realm now displays the number of towns allowed in its mouse over

Formula Crafting

Added the new Item Creation System When using "Select All" on the Hireling Inventory Interface, it will select ALL items, not just those currently visible When crafting items, gold and resources are charged at the beginning of the production instead of at the end When crafting items using the "Magic" method, the cost will be the base gold cost plus 10% When crafting multiple items of the same type via the production slider, total cost will be checked when production is began but the gold and resource costs will be removed as each individual one is started When junking or smelting items, only the base gold cost of the item will be refunded; resources nor value changes caused by magical effects will be refunded New 110% Weapons can be crafted on Vendors using Resources Added new unarmed weapons and can be crafted on a Daggersmith Nephilim Sages can no longer craft Druid Staves Created new enchantments that will boost Bloodcraft, Exorcism, and Necromancy skills Created new Unholy Damage enchantments to include unholy weapon procs and damage shields Created the next tier of enchantments that can only be crafted using Resources The Elven Tailor now can enhance the Elven Archmage Robe with the "of Genius" suffix Added Vampire Light and Heavy Armor to Leatherworkers and Heavy Armorsmiths Added Vampire Vendor Deeds to the gameworld that drop on Oblivion

Racial Changes

Added "No Snare" Power and Effect icons for the Aelfborn Power Adjusted Centaurs for -5 Unholy Resist Adjusted Dwarves for -5 Unholy Resist Irekei Fighters can now take the Brawler rune Adjusted Shades for +5 Unholy Resist Added the new Vampire Race

Class Changes

Rogues now have an Unarmed Starting Kit Added the new Necromancer Class to include class-specific armor and weapon Added the new Nightstalker Class to include class-specific armor and weapon

Discipline Changes

Wereform Powers now have a higher stacking rank You can no longer apply Dark Knight if you have the Knight Discipline and vice versa; does not affect existing characters with both Added the Battle Magus Discipline for the Mage Base Class Added the Belgosch Discipline for Vampires Updated the Leadership Skill mouse over Added the Drannok Discipline for Vampires The Enchanter Power "Infuse with Power" is now working (Note: This is false) Giant Killer rune description now includes Great Axe Mastery skill in the power grants section Added the Gorgoi Discipline for Vampires Added the Saboteur Discipline for the Rogue Base Class Added the Sanctifier Discipline for the Healer Base Class Added the Sapper Discipline for the Fighter Base Class Added the Strigoi Discipline for Vampires Players will now arrive at Runegates in Safemode when using the "Recall to Runegate" Power

===Patch 4.5===

General Changes

Fixed an issue with the Migration Option where it would not confirm or move characters. Added optimizations to the terrain and structure loading system. Monsters that would not leave a corpse will now do so (such as Air Elementals). Added new ambient sounds.

World Changes

Added Unarmed Weapons to the Weaponsmiths in the Hamlets and starting Safeholds. City Population has been reimplemented on the mouse-over.

City & Siege

Fixed an exploit where Mines would illegally change ownership. Members who do not belong to a warring Nation can no longer be friended to Buildings of War. If an attacker or defender falls under the limit of Buildings of War they can now be replaced. The Information Window on the Runemaster will now dynamically update when removing structures from the protection list. Vampire and Lizardmen Hirelings now use a new naming convention (this only works on new hirelings). The Strongbox information now updates dynamically when upgrading a Hireling. Updated the Hireling and Artillery Captain Windows for ease of use. The refund process has been adjusted for Rank 0 buildings. Bulwarks placed during an active bane are no longer invulnerable.

Realm & Rulership

The reclaim timer for Realms now persists through server downtimes. Updated the text description on the Realm Charters. The Session Log will now contain an Error Message when taxing a city for 0%

Racial Changes

The Irekei Race rune no longer includes "increased unarmed damage" on the mouseover. Fortitude powers now have a 60 second recycle timer.

Class Changes

The Necromancer Pet Summon ability can no longer be interrupted. Increased the Sword Power Ranking for Rangers. The Wings of the Seraphim's poweraction sort order has been updated.

Discipline Changes

Fortitude powers now have a 60 second recycle timer. The Drannok Attack Speed Debuff has been changed to an instacast power. All Vampire Fortitude powers now have a 60 second recycle timer.

===Patch 4.6===

General Changes

Removed the "Successfully Repledged" message popup and placed the message in guild info channel Changed the Guild Roster to sort alphabetically by first name Changed the "You Must Promote" message to only show once; all subsequent update messages will be displayed in the Combat Info channel The loot window will now auto close when emptied; if there was no loot it will not auto close Door Locked/Door Unlocked notifications are now displayed as fade in and out messages instead of being pop up Windows Fixed a lock up associated with changing characters Updated the Name Filter

World Changes

Updated Entropy's Window of Opportunity to 0600 GMT through 1400 GMT

City & Siege

All newly placed Racial Vendors will now have appropriate names

Realm & Rulership

Updated the Hermit's Text; they no longer tell players they need to activate a boon after getting the blessings

Discipline Changes

Discipline Fortitudes now reduce damage to 50% of the cap regardless of the Power Rank Reduced the range of Crimson Feast Significantly reduced the range of Balefume Point the Way In now lasts for 60 seconds

===Patch 4.75===

General Changes

Fixed four server crashes Fixed a Client Crash associated with exiting the game Fixed an issue with auto-close on the Loot Window for the Mac Client Fixed an issue with the object loader that is associated with pets on the Mac Client Fixed an issue with Leaving World on characters that have an active Fortitude Power Optimized memory for the Mac Client

===Patch 5.0===

General Changes

Implemented Looking for Group and Looking for Guild flags. These are accessible in the Group and Guild Menus or by typing /lfg (Looking for Group) and /lfgu (Looking for Guild) Added the new Hotbar that can be toggled on and off under the Windows menu The current and maximum weight of a player's bank will now be displayed Damage Absorbers and Fortitude Powers no longer stack All item icons are the same size Added weight to all items Updated the Group Menu (not Window) to allow the changing of Group Leaders even if the Group Window is not open Fixed an synch issue with players who die while flying Changed the Staff Power 'Spoke and the Wheel' to a bludgeon expose Added an Oblivion Guild Charter Made various improvements to how the server handles memory Made various improvements on the client's memory management Fixed a server crash Added Two Year Anniversary Gifts... but you can't see them yet! Implemented limitations on how much gold can be placed on a character or structure. Any amounts over these limits will be removed. Note that the Test Server limits will be double that listed below. Player Inventory: 10,000,000 Player Bank: 25,000,000 Player Structure: 15,000,000 Warehouse: 100,000,000 Implemented a limit of 200 items a Hireling can carry in their Inventory; all inventories are grandfathered in so if a Hireling has more than 200 items they will not disappear but new items cannot be placed on a Hireling until they go below 200 items

World Changes

Vilmarion the (Elven) Builder has been increased to Rank 7 Reduced the respawn timer on Discipline droppers to 3 hours

City & Siege

Changing Guild Leadership will no longer adversely effect Mine Ownership Nation and guild Crests will now dynamically update to those around when a guild changes status such as swearing to another guild or planting a Tree of Life The Refiner can now untrain Stat Points The Tears of Seadron have been upgraded to remove Stat Runes Pet buffs will no longer work on Siege Engines Players can no longer log off and then back in a Bulwark You can no longer abandon Buildings of War Siege Tents can no longer be placed inside the city limits by an attacking Nation

Realm & Rulership

Fixed an issue where Game Master and NPC Trees of Life were being counted towards the Territorial Limit

Crafting

Added the new Alchemy System Potions are now random drops on monster kills Potions can be crafted Alchemist Hireling which can be placed in a Magic Shop Creating uniquely named items will now only cost 10x gold, not 10x gold and 10x resources Redesigned the Hireling Inventory Management Window to include a new "Junk All" button Mithril will now drop on random mobs on Maelstrom and Oblivion Rovayle and Psion Cloth Armor Boots can now be created with the Windlord magical effect Added a Confirmation for when a player attempts to cancel an item being crafted by an Hireling to inform them that they will lose any resources spent Added a pair of pants to the Huntress armor set

Class Changes

Barbarian Storm Lords can now use the Fury's Lightning Spear Confessors now receive the Sword Skill at promotion Confessor health and mana transfers are now more efficient Confessor recast timers for health drains have been reduced Reduced the recast time for the Confessor's 'Blood of the Righteous' Crusaders can now wear the All-Father Acolyte Hood, All-Father High Priest Hood, and All-Father Initiate Hood The Offensive and Precise Stance for Crusaders has been adjusted Doomsayer Skills Debuffs now effects Bloodcraft, Exorcism, and Necromancy The Fury spell 'Draw Nature's Fury' has been moved from the Sorcery to Stormcalling focus line Furies are now granted natural flight The offensive stance of the Fury has been increased while the precise stance has been decreased Fixed the duration on the Nightstalker's "Nerve Strike" power The Nightstalker's drain immunity now blocks drains powers Nightstalkers now have access to the Blademaster Discipline Ranger's Bite of the Pack will no longer overwrite other damage buffs of the same rank Rangers now get Herblore automatically mastered at Level 36 Increased the Rangers Axe and Staff Powers Removed the Ranger's Serpent's Bite and Grace of the Stag Added an Attack Speed buff to the Ranger's Lion's Bite and renamed it Braialla's Zeal Added a Dexterity Buff to the Ranger's Strength of the Bear, made it stackable, and changed the name to Braialla's Power Added a Strength, Constitution, and Dexterity Buff to the Ranger's Wolfskin power as well as a health and stamina heal Warriors now get the Staff Skill at Level 10 and Staff Mastery at Level 15

Discipline Changes

Reduced the casting time on the Battle Magus's 'Skirmish Counterspell' power The Belgosch's power 'Crimson Feast' is now mage only Giant Killers now have a new power that boosts their Strength and decreases their Attack Speed so they will attack more rapidly. Removed the Giant Requirement from the Giant Killer's Snare power Added a Dispel Constitution Buff to the Giant Killer's Great Axe Weapon Powers; this will only dispel a buff with equal or less trains in it than the Weapon Power and only effects Single Target and Group Buffs (i.e., not personal buffs). The Sapper Power 'Balefume' will now effect everyone, including the caster The Strigoi power 'A Taste for Dead Flesh ' has been updated to reflect it is for use on a player's grave The Strigoi Power 'Feral Fury' has been changed to selfcast only The Traveler Power 'Recall to Runegate' will no longer send players to Maelstrom or Oblivion Wyrmslayers have been granted a new weapon power that snares the target and placed a damage over time effect on them Added an Attack Speed Buff power to Wyrmslayers Created a Wyrmslayer-only spear

===Patch 6.0===

General Changes

Run is now the default movement speed The death shroud effect has been reduced to three minutes Decreased the cost to repair items Fixed a client crash A system message will now appear when a Trade is canceled or unsuccessful Fixed an issue where players may log out under a gate but log back in on top of it

World Changes

Added a new "Hotzone" feature where an adventuring zone would be randomly chosen and creatures in this zones would yield increased experience gains as well as additional random item drops. A message will appear when the zone becomes 'hot' and the adventuring zone icon on the World Map will change to indicate it's status Added the Kur'adlar Irekei Guards to the Mourning server in the Irekei Desert The Alchemists in the Hamlets of Galmord and Fort Baelin will no longer be bullying the Runemasters by standing on top of them Ildara, the Master Sanctifier in King's Cross no longer plays hide and seek after the server restarts The Hamlets of Erkeng Hold on Wrath and Kestamir on Redemption have hired an Alchemist

City & Siege

All servers now use the same structure build times that are being used on the Test Server Added announcements for when the attackers win a siege A City's pop-up window on the World Map will now include what territory they belong to Destroyed Trees of Life will no longer show up on the World Map Changed the icon for the resource Wormwood

Realm and Rulership

When a Resource Mine's Window of Opportunity closes, all effects on the Resource Tower will be removed

Crafting

Fixed an issue with crafting an item using the Formula tab when canceling an item that was being given a unique name Fixed an issue with flawed items returning more gold when being smelted or the production cancelled A Warlock-Only Staff is now available on Rank 7 Sages with the exception of Nephilim Sages Reduced the price of the Alchemist's contract

Class Changes

Removed the mana cost curve from the Crusader chants "Aid to the Faithful," "Benediction of Saint Clarimus," and "Benediction of Saint Lorne" when ranking the power The Crusader's "Holy Mantle" will now stack with normal Healer defense buffs Reduced the Crusader's "Blessing of the Healing Hands" recast timer in half Add 10%-40% stamina heal to the Crusader's "Blessing of the Healing Hands" Increase the Crusader's "Sacrifice" power efficiency to 80%-240% Remove the mana cost curve from the Crusader's power "Sacrifice"

Discipline Changes

The Giant Killer power "Cut Down to Size" now requires an axe using the Great Axe focus skill Added a distance check on the Prospector's "Claim Mine" power

===Patch 6.5===

General Changes

Fixed an issue with various run buffs that were causing sync problems Flawed and Common magical effects have been replaced with Collector's and Unique magical effects Fixed an issue with Stat Refinement; players can no longer lower intelligence if they have skills that are higher than the new max would be

Class Changes

Fixed the Necromancer Shrine to grant the Necromancy Skill Fixed an exploit with Backstab being used with ranged weapons

Discipline Changes

Fixed an exploit with Backstab being used with ranged weapons Fixed an issue with the Huntsman Power "Skin the Beast" so it will dispel wereforms on the first cast

===Patch 7.0===

General Changes

Added two global chat channels: "/global" and "/trade." Added class-specific chat channels. The channels are named after the class they're about (e.g. "/ranger," "/templar"). You're automatically subscribed to the appropriate channel for your class, but you can turn it off like other channels. You may subscribe to any class channel, but you can't send messages to it unless you're the same class. Improved the ignore functionality. (Remember, type "/ignore [player name]" to never hear from the given player again.) The ignore list now persists! The ignore list holds more names. A HUD that lists and allows you to remove ignored players is available under "Info/Help" on the main menu. PvP deaths are now broadcast across the world. Added "/invite," a command to remotely add members to a group. Players should no longer get 'stuck' after going through a runegate Reduced the group experience and gold grant radius. The hotbar is now included in the default interface layout. Errants no longer appear as though they're guilded with each other on the local map. Fixed an issue with some starting runes. Fixed some typos and grammatical errors in item names and success messages

World Changes

The Black Market has arrived in Sea Dog's Rest! Friendly folks are selling sets of pre-enchanted gear. Bursars are now known as bankers. Modified the hotzone loot drop rate.

Racial Changes

Fixed an issue with inns. Provided you can afford it, you can now respawn there, as advertised.

Class Changes

Changed power 'Countersong' to be agressive Changed power 'Defy the Witch' to be agressive Crusaders now qualify for a new holy Damage Over Time hammer weapon power, Darius' Fist, upon achieving 90 hammer. The Crusader power Sacrifice no longer interrupts chants. Changed power 'Remove Hex' to be agressive Reduced the recast timer of the Sentinel power Righteous Word of Binding. Sentinel's Charge, a Sentinel power, is now instant, castable while moving, and castable in either combat or non-combat mode. Reduced the recast timer of Sentinel's Charge. Added a stamina recovery buff to the Sentinel power Litany of Hedrusiel. Changed power 'Sway the Balance' to be agressive Changed power 'Counterspell' to be agressive

Discipline Changes

Thieves may take the Black Mask discipline. The Gorgoi power Crimson Pact's snare component should no longer stack with other snares. Reduced the stamina cost of the Saboteur power With Catlike Tread. The Werewolf power Wolf-Lord's Cunning is now properly labeled as an attack debuff.

===Patch 8.0===

General Changes

Power mouseovers now report the amount of time remaining to recast. The who list received some minor UI updates. Upon promotion, a new message alert players to the class channels. Newly promoted players are now announced to their class' class channel. The promotion reminder HUD is now a little more user friendly. The group experience and gold grant radius has been reduced. PvP death messages have been shortened and simplified. The tracking HUD can now be resized. Stacks of resources no longer have gold value. Light armor sleeves purchased at the Black Market should be repairable. PvE Messages will no longer be announced in Nation Chat Fixed a server crash

World Changes

The hit point curve was significantly reduced for monsters over level 40. Runemasters have a new travel option, much like repledging without the guild membership change. All cities available for repledge are also open to travel. Irekei bankers now call themselves such. Adjusted the Siege and Mine Windows of Opportunity Mourning and Test Siege Windows of Opportunity: From 1 PM to 12 AM CST (18-5 GMT) Mine Windows of Opportunity: From 12 PM to 12 AM CST (17-5 GMT) Redemption Siege Windows of Opportunity: From 12 PM CST to 8 AM CST (18-14 GMT) Mine Windows of Opportunity: 11 PM CST to 8 AM CST (17-14 GMT) Wrath Siege Windows of Opportunity: From 12 PM CST to 8 PM CST (18-2 GMT) Mine Windows of Opportunity: From 11 AM CST to 9 PM CST (17-2 GMT) Vindication Siege Windows of Opportunity: From 2 PM CST to 10 PM CST (20-4 GMT) Mine Windows of Opportunity: From 1 PM CST to 11 PM CST (19-5 GMT)

City & Siege

Banes may only occur during specified times of the day. Like mine windows, the defender chooses a time between two bounds (currently, the same times as mines). If the defender doesn't choose a time, the closest bound is chosen for them. Guild and nation leaders may set a message of the day for their members. It may be set from either an option in the Guild menu or from slash commands: "/SetNationMotD" and "/SetGuildMotD." Asset maintenance messages now report the specific city's name. Mine attack messages are now sent to the nation channel. Mine claim news is now broadcast around the world. Simple PvP death messages are now sent to the nation channel. New members are now announced to the guild channel. You must now wait an hour between changing guilds. Guild charters are significantly more expensive. Racial Changes Half-Giants now receive +10 to great axe mastery, great hammer mastery and great sword mastery A new power block immunity power, Undaunted, is granted to Half-Giants for free at level 25.

Class Changes

The "Proficient with Bows" character creation starting rune has been removed. A minor weapon power is now available at level 1. A personal dispel stealth power, Reveal Thyself, is available to all rogues at level 2. It costs no stamina. Base class trainers now talk about Nightstalkers and Necromancers.= All fighters now receive the bow skill at level 1. All fighters may now take a bow starting kit in character creation. All rogues now receive the bow skill at level 1. All rogues may now take a bow starting kit in character creation. Rogue starting kits that provide a single sword and a single dagger have been removed. Last month's Crusader weapon power, Darius' Fist, is no longer a weapon power, but a regular point-blank area of effect DOT. It still requires a Liturgy weapon.

Discipline Changes

Expansion Discipline mouseovers now say that they require an expansion. A new discipline, Clan Warden, is now available to Dwarven Priests. Shaper's Sanction - Single Target Holy Resistance Debuff Grasp of Thurin - Single Target Grounding Shot Dwarvish Wrath - Personal Attack Buff Simeron's Song - Group Power Damage Buff Chant (Dwarf only) The Huntsman Power "Skin the Beast" is now flagged as aggressive The Saboteur power Infiltrate should no longer be blocked by no teleport spires. The Savant discipline heal, Strength of the Many, should heal about 50% more hit points.

===Patch 9.0===

General Changes

Added a global command (/guildinvite) that allows individuals to be invited to a guild; the invite will fail if target player already has an active invite. Added new directional arrows for Groups. The Leader Arrow (gold) is always up for other members of the group. Clicking on a Member in the Group Window will create a Groupmate Arrow (blue) for that individual; this arrow will remove if someone else is selected When an enchantment that is cast on an item disappears, the mouse over for that enchantment will now expire. Dynamic Lighting is now turned OFF by default for new installations. Texture Compression is now turned OFF by default for new installations. Single clicking on an item in a loot inventory takes it now; added a short delay between looting each item (half a second). Summon will now fail if the target is in Combat or Safe mode at cast time or at teleport time. Added a new option under the Windows menu to import a Layout Configuration file; this does not import hot button, hot bar, or hot key settings. Enhanced the attention to the Runes Taken List during Character Creation. Pet Commands are now reflected in Chat. Character Creation Runes should no longer prohibit various instances of Stat Refinement. The Guild Information, Main Menu, Preferences, and Minimize All buttons can now be dragged onto the Hotbar and game interface. The Skill Window will now report Base Skill. The Group Leader will now properly update in the Group Window when the former leader gets booted from the group. The Trade Window will now close when a player moves. If a trade is open and one of the player opens the bank window, the trade will be cancelled; if the Bank Window is open, all trades will be disallowed. Removed all methods of dropping items; Now dragging and dropping items onto the world will prompt the user if he wants to destroy the item or not. Players can now only have one active Group Invite at a time. Fixed an issue with the rendering of color codes in Chat.

World Changes

Implemented the first iteration of various client synchronization enhancements All Bursars are now named Bankers (really this time!). Migrating a character no longer causes its name to be in all caps. Blood Mage Vendors have been removed from the game world; you can only acquire these through Character Creation now. Added the City Crests on the World Map for Hamlets. Combined Weaponsmith inventories in the Hamlets; there is now only one Weaponsmith which carries all weapons.

City & Siege

Added the Owner's name to placed Bane Circles You can no longer have more than one Guild Invitation active and repledging will remove any active Guild Invitations. Intercity travel will now cancel pending summons. Fixed an issue where a player could not withdraw gold from the Warehouse if they already had gold in their inventory

Class Changes

Fighters are now granted the Unarmed Combat skill. Mage Stances no longer have a snare component on them. Nightstalkers are now granted the Crossbow skill at promotion. Nightstalkers are granted 20 free trains in the "Anoint Blade" Power. Reduced the mana cost on the Nightstalkers Power "Blessing of Dawn". Added an initial tick to the Nightstalkers Power "Stalker's Resilience". Prelates now receive the Sword Skill at promotion.

Discipline Changes

Increased the casting time of the Prospector Power "Prospecting Stance" to 15 seconds. The Prospector Power "Prospecting Stance" can no longer be cast while flying. Reduced the range of the Prospector Power "Claim Mine". Increased the casting time of the Prospector Power "Claim Mine" to 20 seconds. Fixed a targeting issue with the Thrall Powers "Vok-Maalra" and "Thog-Maalra". The Thrall Power "Thog-Maalra" is now insta-cast

===Patch 10===

General Changes

Clicking on a gold stack in the Trade window now will not drag the item and will spit out an error message. You must wait two seconds between trade attempts. Chat color codes have been removed; this was done to fix a known chat exploit. Fixed a client crash that was caused by using client side color codes. Using a potion while sitting should no longer make your character stand up. Added "Glass Weapons" to the Hot Zone and Epic Mob creature loot. Fixed a pet exploit. Fixed a flight exploit PvP Experience Gains Only Characters that are Level 40 or above can grant or gain experience from PvP combat. Players in the same Nation or Guild will not yield experience gains. While killing an errant character may yield experience, errant players themselves gain none from PvP combat. Characters who have a Deathshroud effect prior to being killed will grant no experience gains. If a player has been killed in the last 60 minutes by the same individual, they will yield no experience; this is for testing purposes only and will be increased during the course of testing. Hot Zones will yield double experience gains during PvP combat. If the character being rewarded is too far above the other one, though, experience gains will be minimal and could be even zero (0). If the other character is too far above the rewarded character’s level, the gains will be capped.

City & Siege

Banestone hitpoints have been slightly increased. Added the Battlefield Alliances system. Battlefield Alliances allow guild leaders and inner council members to specify other nations as "allies" or "enemies." When you encounter members of ally and enemy guilds, they'll be explicitly marked as so, so it's easier to tell who to kill. There may be future benefits as well... To view a list of ally and enemy nations, as well as a list of recommended nations, use the new "Battlefield Alliances" option under your guild menu. To add a nation as an ally or enemy, a guild member must target a character from the nation he or she'd like to add, and either type "/recommend", select "Recommend" from the Target Context Window, or select "Recommend" from the Guild menu. The Guild Leader and Inner Council members can accept or deny the recommendation from a third tab on the Battlefield Alliances Interface. Once a nation is flagged as an ally or enemy, their status cannot be changed for at least another six (6) hours. When a Nation is added as either an Ally or Enemy, a message is sent to both the the Guild *Channel (who added them as an Ally or Enemy) and to the Nation Channel for the Nation that was just added to the list. Adding a Nation to the Battlefield Alliance list is not reciprocal; while Guild A may have Nation X as their enemy, Nation X can label Guild A as their Ally. When a Nation is added to Battlefield Alliance list, their members will have a new designator under their name (either Ally or Enemy) and their name will be color coded in the game-world (red for Enemy, Blue for Ally); this does not alter the color of their name in the Selection Window that identifies their threat level.

Class Changes

The Confessor power Fortress of Faith's skill prerequisite has been changed from 115% Benediction to 115% Thaumaturgy. The Confessor power Uvoriel's Judgement's casting time was reduced to 4 seconds. The Confessor power Purgation's casting time was reduced to 4 seconds. The Confessor power Sanction of the Temple's casting time was reduced to 2.5 seconds. The Fury class's persistent area of effect powers, Call the Blizzard and Call Storm, have had their recast timers halved to 30 seconds. The Fury power Dampen Rage is now instant cast, while its recast timer is now 35 seconds. The Fury power Evil Eye is now instant cast, while its recast timer is now 5 seconds. The Fury power Inflict Poison now not only inflicts poison, but a new, minor stamina drain. For dispel purposes, the Wizard power Sign of Sorthoth's damage component is now flagged as "magic." In other words, you can now dispel it with any power that dispels "magic" effects.

Discipline Changes

The Strigoi power Feral Fury's wear off string should now correctly report the caster's name.

===Patch 11===

General Changes

Items can no longer be removed or altered once placed in the trade window; to remove items you must cancel the trade. Replaced the tombstone that players leave upon death with a different version. Added a short timer to moving in and out of Combat/Peace toggle. You can now global send a friend invitation to players using the Friend command; example: /friend Lietgardis When someone on your friends list comes online, you will be notified in the System Channel. Implemented a new Passive Messaging System that will pop up an icon that a player can double-click for information. This will be used instead of popping up information boxes and be triggered by a variety of events. The Tutorial System has been revamped to use this system.

City & Siege

Errant Guilds can now set their Guild Message of the Day. Added a notification message when a Guild Member logs on. Centaur, Dwarven, and Human weapon vendors can now add the Holy Proc Effects to weapons. Elven, Nephilim, and Shade weapon vendors can now add the Unholy Proc Effects to weapons. Implemented Siege Effects that buff the attacking and defending Nations during the War Phase of a siege with increased attack ratings, power and melee damage, and hit points. Siege Effects have extended to the allies of both the attacking and enemy Nations.

Class Changes

When a Rogue casts Hide or Sneak, any creatures or guards will forget about them and not try to attack them while hidden. Added a one second recycle timer to the following Bard Powers; Baleful Battlehymn, The Rhythm of Steel, Ragnor's Rede of Rending, Ballad of Beregund the Bold, Gentle Melody, Calming Melody, Restive Melody, Song of Spring, Song of Warding, Litany of Focus, Song of Fortitude. Added a one second recycle timer to the following Crusader Powers; Aid to the Faithful, Benediction of Saint Lorne, Benediction of Saint Clarimus. When a Necromancer casts Spectre Form, any creatures or guards will forget about them and not try to attack them while hidden. Added a one second recycle timer to the Priest Power Prayer of Haste. Added a one second recycle timer to the Ranger Power Fleet of Foot. Added a one second recycle timer to the Scout Power Pathfinding. The Sentinel Power "Holy Word of Binding" will now be properly overwritten by other powers

Discipline Changes

Added a one second recycle timer to the Commander Power Forced March. The Saboteur Power "Foul the Works" will now shut down a siege engine and not draw aggro from it.

===Patch 12===

General Changes

Implemented a Kill List that works like the Death List but shows whom you have recently killed. Fixed an exploit where players could "Use" items in their banks or while peeking (for Thieves) which would not consume the item used Lists will no longer reset to the top; for example when selecting a Trait in Character Creation, the list will not scroll to the top any longer. Login Errors are more explanatory. Added a toggle for turning on and off timestamps for chat messages; this can be turned on and off in the Chat Windows Properties menu. Fixed an issue where players could still target other players when they have stealthed. Fixed a server crash issue. When specific items in the world are placed in a creature's inventory, the creature's name and zone will be broadcast to the world.

World Changes

Sea Dog's Rest has a new Vault Keeper that will allow you to not only store items in it like a bank, but allows all characters on your account (that reside on this server) to access anything put in there Sea Dog's Rest has a new Gambler who will sell you packages of certain types; some items are top grade... some are not. The Gambler, also known as Fate's Peddler, has packages for every weapon and armor type, one for Runes, and one for City Improvements. However, she only sells some of those packages at a time and this list is changed after every server reboot. For every weapon and armor package, you have a very high change of receiving low-end items, a small chance of receiving an item with high stats or baked in enchantments (such as the Vorgrim items), and a small chance of receiving a 110% weapon with high-end enchantments. Runes and Deeds work the same way, the most desirable items have a smaller chance of being obtained.

City & Siege

First Place Shrines now get First Place Boons Implemented an Inner Council MOTD message (/SETICMOTD) Votaries will no longer cast a Boon on you if you already have one active Reimplemented Siege Effects. Siege Effects now affect the Defending City's Guards. Siege Effects now contain a Defense component. The buff have been toned down to 5% across the board. Implemented Siege Effects that buff the attacking and defending Nations during the War Phase of a siege with increased attack ratings, power and melee damage, and hit points. Siege Effects have extended to the allies of both the attacking and enemy Nations.

Class Changes

Rebalanced the Huntress Poison DoTs, (Naargal's Dart and Naargal's Bite) to last for 20-30 seconds

===Patch 13===

General Changes

The font used in the Selection Windows has been changed to Onuava The Global and Trade channels have been removed Added a time stamp to Chat Logs Chat Logs are automatically given the text (.txt) extension Scrolls can only be sold and recycled for zero (0) gold at Vendors Fixed a server crash You can no longer use the "F" key to attempt to loot something already in your own inventory

World Changes

Increased the Experience Rates gained when a server reboots Epic Encounters now contain Rank 8 Bane Scrolls as part of their rewards The Alchemist in Hothor's Doom has her own building now

City & Siege

Guilds attached to a Safehold can no longer drop a Bane Stone Bane Stone Hit Points have been increased to roughly half that of an equal rank Tree of Life Buildings of War are now solely owned by the Guild Leader Thieves' Dens are now accepting guilds to swear fealty to them Strongbox and Warehouse transaction timers have been increased; you must wait ten (10) seconds between each transaction

Class Changes

Changed the casting times on the Mage powers Spectral Bonds, Enfeeblement, and Weakening Increased the stamina gains per level for Rogue-based characters Rogue-based characters that wear Medium Armor can now Dodge Increased the Offensive Stances for all Rogue-Based characters unless they were already at Grand Master The Rogue-based powers Hide and Sneak are now accompanied by Power Text when casting has begun Rogue-based Barbarians now have access to higher level Axe and Hammer weapon powers Changed the casting time for the Channeler powers Ice Bolt Changed the Channeler powers Flesh of Granite and Flesh of Lead to self-only and increased the damage absorbed by them Changed the casting times for the Confessor powers Inspire the Chosen, Purgation, and Uvoriel's Judgment The Confessor power Steadfast Soul is now self-only and has had an increase on damage absorbed Increased the Offensive Stance of Mage-based Doomsayers Changed the casting times of the Doomsayer powers Corrupt the Flesh, The Void's Wild Vengeance, Kliszhenk's Doom, and Dread Curse of Veshteroth The direct damage effect of the Druid's Blight power has been increased while decreasing the casting time Decreased the casting time on the Druid's Grasp of Thorn's power while increasing the recycle time Decreased the casting times on the Druid's Call Lightning and Hedge of Thorns powers Druids have been granted a new power called Oaken Flesh that works as a personal Damage Absorber Granted +10 Parry Skill to Huntresses Increased the Fighter-based Huntress Offensive Stance Decreased the Fighter-based Huntress Precision Stance Increased the Offensive Stance of Necromancers The Necromancer's power Unholy Terror is now group-friendly and has a healing mantle secondary effect Reduced the Recycle time on Unholy Storm for Necromancers The Necromancer power Mantle of Flesh has been changed to Self-Only and increased the amount of damage it will absorb The Nightstalker power Stake to the Heart is now considered aggressive Prelate Trainers now train the Sword Skill Prelates have been granted a few Sword Attack Powers Decreased the recycle time on the Prelate's Saint Lorne's Ire power Changed the Casting Times on a Priests Divine Sanction and Grasp of the All-Father powers Changed the Scout's Pathfinding power to be mana based Increased the range of the Scout's Hunt Foe power Decreased the Stamina Cost on a Scout's Hunt Prey power Granted Peek and Steal to Theives with 20 free trains each Decreased the Stamina Cost on a Thief's peek power Granted Thieves' a new Power called Crippling Blow that debuffs a target's dexterity, strength, and defense Granted Thieves' a new Power called Retreat that works as a personal run buff Added a secondary effect to the Warlock's Battlemind power that increases melee damage Changed the casting time of the Warlock's Dull the Mind and added a secondary mana recovery debuff effect Changed the casting time of the Warlock's Dull the Body and added a secondary health recovery debuff effect Increased the range of the Warlock's Mind Trap and Psychic Shout powers Awarded 20 free trains to the Warlock's Mind Trap power The effects of the Wizard's Sign of H'gaan have been raised Changed the casting times of the Wizard's Translocation, Greater Translocation, Charm of Binding, Sign of H'gaan, and Sign of Disruption Powers

===Patch 13.5===

General Changes

Inner Council Members are now automatically allowed to manage buildings of war that their guild owns Fixed an issue where Guild Members could not leave a guild when their city had a declaration of war (Bane Stone); the Guild Leader still cannot leave the Guild nor transfer leadership, as designed

Class Changes

The Necromancer Power Unholy Terror has been updated to remove the Healing Mantle and replaced that effect with a Healing Resistance and Health Recovery Debuff The Necromancer Power Unholy Fright has been updated to have the secondary effects of a Healing Resistance and Health Recovery Debuff The Thief Power Crippling Blow has been updated so the Defense Debuff effect lasts the same duration as the Strength and Dexterity Debuff effects The Warlock Power Battlemind has been updated so that the Melee Damage Modifier Effect Icon is now visible and does not dispel when a Weapon Power is used

===Patch 14===

General Changes

The Mini-Map has been updated to only show players that are in your group, Guild, and Nation; this change does not affect NPCs. The /target command has been removed. The /use command has been updated to only cast powers at the maximum trained level. Powers and abilities that dispel a snare will now dispel the archery power Shot to the Leg. Offensive, Defensive, and Precise Stance have been changed to a 0.0 casting time and their recycle timers increased to 30 seconds. Fixed a server crash. The following new Hotkeys have been modified or added: Target Next Player - Works the same as before. Target Previous Player - Will recall the last thirty players cycled through using the Target Next Player function. Target Next Ally - This works like Target Next Player but it only cycles through members of a player's group, guild, and Nation. Target Previous Ally - WiIll recall the last thirty allies cycled through using the Target Next Ally function. Target Next NPC - Works the same as before. Target Previous NPC - Will recall the last thirty NPCs cycled through using the Target Next NPC function.

World Changes

When creating a new character, only the main city on the starting island will show up instead of the hamlets when choosing what city to begin at. Non-Player Character combatants that do not reside on either Maelstrom or Oblivion have begun to decend in power; rarely will you see a creature above Rank 4 outside of Maelstrom or Oblivion. Non-Player Character combatants on the Starting Islands of the Aerynth, Dalgoth, and Vorringia mapsets have had their attributes and combat stats lowered. Paracelsus the Alchemist has taken up shop in Sea Dog's Rest. Player-vs.-Player Messages have been changed to solely state who was killed by whom. Adjusted the decay period for refining from 6 hours to 30 minutes, meaning every half hour one point will be removed from the cost multiplier.

City & Siege

Only Guild Leadership (i.e. Guild Leader and Inner Council members) can successfully use a Bane Scroll. Guild Seeds and Tears of Saedron, as with Scrolls, can only be sold and recycled for zero (0) gold at Vendors If the sale of an item will bring a strongbox over its limit, a Hireling will not sell that item. An issue with Warehouses appearing to be non-functional when a player first opens the Warehouse Inventory and tries to deposit or withdraw resources within the 10 second timer has been fixed.

Alchemy

New potions are now available at the Alchemists found in Safeholds. These potions have a consumption time of 10 seconds, cannot be used in combat, and will not work if interrupted by taking damage while consuming it. The Greater Constitution Potion increases the user's Constitution by +55, has a duration of 3600 seconds, but does not stack with Healer (or Bard) buffs. The Greater Strength Potion increases the user's Strength by +55, has a duration of 3600 seconds, but does not stack with Healer (or Bard) buffs. The Greater Dexterity Potion increases the user's Dexterity by +55, has a duration of 3600 seconds, but does not stack with Healer (or Bard) buffs. The Greater Intelligence Potion increases the user's Intelligence by +55, has a duration of 3600 seconds, but does not stack with Wizard (or Bard) buffs. The Greater Spirit Potion increases the user's Spirit by +55, has a duration of 3600 seconds, but does not stack with Wizard (or Bard) buffs. The Greater Defense Potion adjusts a user's defense by +145, has a duration of 3600 seconds, and does not stack with other normal Defense Buffs (such as the Healer's Blessed Protection). The Greater Concoction Potion includes all of the above effects and rolls them into one potion. While easier to use, this potion is more expensive that the individual potions.

Race Changes

Wildkin's Chase has been modified with a casting time of .02 seconds, a recycle timer of 300 seconds, costs 10 stamina, and dispels any active snares. It can also now be cast while moving. Dwarves now have access to the Archer discipline. Adjusted the following attributes: Maximum Strength to 150 (was 140), Base Dexterity to 40 (was 30), Maximum Dexterity to 65 (was 75), Base Constitution to 60 (was 50), Maximum Constitution to 140 (was 130), Base Spirit to 30 (was 35), Maximum Spirit to 60 (was 80). Changed the racial power Undaunted to Violent Rage; .02 casting time, 60 seconds duration, a 600 second recycle timer, and costs 10 Stamina to cast. Violent Rage grants a stackable +25 STR, -15% Attack Speed, +15% Melee Damage buff, and cannot be stunned or powerblocked during the duration of the Rage. Health Bonus was increased from 10 to 20. Granted the Toughness skill at Level 1. Added a -35% Health Regeneration Debuff to the Race. Vampire's Kiss now drains 15 to 35 health from a target with 40% to 100% efficiency from Power Ranks 0 to 20. The Lesser Kiss is now granted at Power Rank 20 (cannot be trained further).

Class Changes

Implemented a new Poison System that can be used by Thieves, Rogue-Based Assassins, and the Black Mask Discipline. All of these attacks must be used from Stealth with the same limitations as the Backstab power. Each Poison requires trains in the Backstab Power; Power Rank 40 for Assassins and Thieves and Power Rank 20 for Black Masks. Thieves are granted all Poisons at Power Rank 40, Assassins are granted all powers at Power Rank 40, and Black Masks are granted Buchinine, Pellegorn, and Magusbane at Power Rank 20. Each power has a cost of 20 Stamina. Buchinine poison inflicts additional melee damage (half of what Backstab can inflict), poisons the target with a disease-based Stamina Damage Over Time effect which does 3% damage of the target's maximum stamina pool every 5 seconds (not modified by Intelligence) and inflicts a Stamina Regeneration Debuff. The duration is 60 seconds on the Stamina DoT for Assassins and Theives and 30 seconds for Black Masks. The Stamina Regen Debuff is -50% with a duration of 31 seconds for Black Masks and -100% with a duration of 60 seconds for Assassins and Thieves. Galpa poison inflicts additional melee damage (half of what Backstab can inflict), poisons the target with a -60 Intelligence and Spirit Debuff with a duration of 60 seconds, and a -25 Power Damage Debuff with a duration of 30 seconds. Gorgon's Venom poison inflicts additional melee damage (half of what Backstab can inflict), poisons the target with a 40% Attack Speed Debuff that lasts for 60 seconds, and -25% Melee Damage Debuff that lasts for 30 seconds. Magusbane poison inflicts additional melee damage (half of what Backstab can inflict), poisons the target with a poison-based Mana Damage Over Time effect which does 3% damage of the target's maximum mana pool every 5 seconds (not modified by Intelligence) and inflicts a Mana Regeneration Debuff. The duration is 60 seconds on the Mana DoT for Assassins and Theives and 30 seconds for Black Masks. The Mana Regen Debuff is -50% with a duration of 31 seconds for Black Masks and -100% with a duration of 60 seconds for Assassins and Thieves. Pellegorn poison inflicts additional melee damage (half of what Backstab can inflict), poisons the target with a bleeding-based Health Damage Over Time effect which does 3% damage of the target's maximum health pool every 5 seconds (not modified by Intelligence) and inflicts a Health Regeneration Debuff. The duration is 60 seconds on the Health DoT for Assassins and Theives and 30 seconds for Black Masks. The Health Regen Debuff is -50% with a duration of 31 seconds for Black Masks and -100% with a duration of 60 seconds for Assassins and Thieves. Updated Blessed Protection with a casting time of .02 seconds, can be cast while moving, has a duration of 10800 seconds. Updated Blessing of Strength with a casting time of .02 seconds, can be cast while moving, has a duration of 10800 seconds, and grants +60 at Power Rank 40. This power is now granted at Power Rank 20. Updated Blessing of Health with a casting time of .02 seconds, can be cast while moving, has a duration of 10800 seconds, and grants +60 at Power Rank 40. This power is now granted at Power Rank 20. Updated Blessing of Dexterity with a casting time of .02 seconds, can be cast while moving, has a duration of 10800 seconds, and grants +60 at Power Rank 40. This power is now granted at Power Rank 20. Updated Prayer of Might to have a duration of 10800 seconds and requirews a Power Rank of 40 in Blesseding of Strength. Prayer of Vitality has been updated to have a duration of 10800 seconds and requires a Power Rank of 40 in Blessing of Health. Prayer of Agility has been updated to have a duration of 10800 seconds and requires a Power Rank of 40 in Blessing of Dexterity. Prayer of Protection has been updated to have a duration of 10800 seconds. Modified Shielding to have 30% Crushing, Piercing, and Slashing Resistances and +400 DCV at Power Rank 40. Merged the effects of Enfeeblement into Weakening which is now a -20 to -60 Strength and Dexterity Debuff with a duration of 30 to 60 seconds from Power Ranks 0 to 40. This power can be cast while moving. Changed Enfeeblement to be a -20 to -60 Intelligence and Spirit Debuff with a duration of 30 to 60 seconds from Power Ranks 0 to 40. This power can be cast while moving. Removed the movement penalty on the Defensive Stance. Passwall must now be cast from either Hide or Sneak. Slayer's Focus can now be cast while stealthed and costs 25 to 65 mana from Power Ranks 0 to 40. Updated Chant of the Titans to have a duration of 10800 seconds. Updated Canticle of Inspiration to have a duration of 10800 seconds. Updated Canticle of Cunning to have a duration of 10800 seconds. Updated Ballad of Beregund the Bold to be a personal Movement Buff with an increase of 50% movement speed and a duration of 60 seconds. This power has no cost (0 Mana) and takes 300 seconds to recycle and does not stack with any other movement buffs. This power has been granted at Power Rank 40 for free. Mighty Countersong has been changed from a Group Dispel Effect to a Group Dispel Debuff spell. Mage-Based Bards have been granted a new power called Anthem of Avoidance at Level 20; which has a casting time of .02 seconds, a maximum duration of 300 seconds, and a recycle timer of 300 seconds. This Damage Absorber absorbs and protects from Crushing, Piercing, and Slashing damage. At Power Rank 40, it will grant +75 resistance and absorbs up to 2000 points of damage for those damage types. Flesh of Granite has been modified with a casting time of .02 seconds, a maximum duration of 300 seconds, and a recycle timer of 300 seconds. Mana costs have been reduced to 25. This Damage Absorber absorbs and protects from Crushing, Piercing, and Slashing damage. At Power Rank 40, it will grant +75 resistance and absorbs up to 2000 points of damage for those damage types. Flesh of Lead has been modified with a casting time of .02 seconds, a maximum duration of 300 seconds, and a recycle timer of 300 seconds. Mana costs have been reduced to 25. This Damage Absorber absorbs and protects from Cold, Fire, and Lightning damage. At Power Rank 40, it will grant +75 resistance and absorbs up to 2000 points of damage for those damage types. Cloak of Transparency now has the same de-aggro effect as Hide and Sneak Steadfast Soul has been modified with a casting time of .02 seconds, a maximum duration of 300 seconds, and a recycle timer of 300 seconds. Mana costs have been reduced to 25. This Damage *Absorber absorbs and protects from Crushing, Piercing, and Slashing damage. At Power Rank 40, it will grant +75 resistance and absorbs up to 2000 points of damage for those damage types. Confessors have been granted a new power called Fire Ward which has a casting time of .02 seconds, a maximum duration of 300 seconds, a recycle timer of 300 seconds, and costs 25 mana to cast. This is a personal Damage Absorber absorbs and protects from Fire damage. At Power Rank 40, it will grant +75 resistance and absorbs up to 2000 points of damage for that damage type. This power is granted at Power Rank 20. Increased the Mage-based Offense Stance to Proficient (30). Added a Healing Resistance Debuff to Blight of Throol'hroon Gen'aa so the power now is a Single Target -95% Health and -95% Stamina Recovery Debuff and +30 Healing Resistance Debuff at Power Rank 40. Removed Corrupt the Flesh. Increased the effects of The Green Death to a -25 Constitution Debuff at Power Rank 40 and added a Constitution Dispel effect to the power. Mage-Based Doomsayers have been granted a new power called Halgannon's Armor at Level 20; which has a casting time of .02 seconds, a maximum duration of 300 seconds, and a recycle timer of 300 seconds. This Damage Absorber absorbs and protects from Crushing, Piercing, and Slashing damage. At Power Rank 40, it will grant +75 resistance and absorbs up to 2000 points of damage for those damage types. Oaken Flesh has been modified with a casting time of .02 seconds, a maximum duration of 300 seconds, and a recycle timer of 300 seconds. Mana costs have been reduced to 25. This Damage Absorber absorbs and protects from Crushing, Piercing, and Cold damage. At Power Rank 40, it will grant +75 resistance and absorbs up to 2000 points of damage for those damage types. Blessing of the Oak has been updated to be a personal Dexterity and Constitution Buff that grants +5 to +25 in both Attributes from Power Rank 0 to 40. This power does stack with Healer (or Bard) Buffs but not with the Blessing of the Grove. This now uses Nature Lore as its Focus Skill. Blessing of the Grove has been updated to a personal Intelligence and Spirit Buff that grants +5 to +25 in both Attributes from Power Rank 0 to 40. This power does stack with Wizard (or Bard) Buffs but not with the Blessing of the Oak. This now uses Nature Lore as its Focus Skill. Druids are now granted the Sword skill at Level 10 and have been granted Sword Powers at Power Rank 15. A new Druid Sword is now available called Nature's Wrath that uses Dexterity and Nature Lore as its focuses. Flesh Ward has been modified with a casting time of .02 seconds, a maximum duration of 300 seconds, and a recycle timer of 300 seconds. Mana costs have been reduced to 25. This Damage Absorber absorbs and protects from Crushing, Piercing, and Slashing damage. At Power Rank 40, it will grant +75 resistance and absorbs up to 2500 points of damage for those damage types. Furies have been granted a new power called Elemental Ward which has a casting time of .02 seconds, a maximum duration of 300 seconds, a recycle timer of 300 seconds, and costs 25 mana to cast. This is a personal Damage Absorber absorbs and protects from Fire, Cold, and Lightning damage. At Power Rank 40, it will grant +75 resistance and absorbs up to 2000 points of damage for those damage types. This power is granted at Power Rank 20. Amazon's Endurance has been modified to be a personal Health and Stamina Recovery Buff. Health and Stamina Recovery increases from 30% to 150% and the duration increases from 20 seconds to 120 seconds from Power Ranks 0 to 40. The recycle timer is 30 seconds. Grace of the Panther has been updated to a personal -50% Attack Speed and 50% Melee Damge Buff that grandmasters with one train. The duration of the power is 30 seconds and it has a recycle timer of 300 seconds. Strength of the Huntress has been removed. The Fighter-Based Offensive Stance has been increased to Power Rank 35. Phaedra's Fury has been updated to be a personal Strength, Dexterity, and Constitution Buff that grants +5 to +25 in each Attribute from Power Rank 0 to 40. This power does stack with Healer (or Bard) buffs. Modified Phaedra's Chase to have an increase of 55% movement speed enhancement and a duration of 60 seconds. This power has no cost (0 Mana) and takes 300 seconds to recycle and does not stack with any other movement buffs. This power has been granted at Power Rank 40 for free. Vashteera's Blessing has been modified to grant a +25 to +50 Strength, Dexterity, and Constitution Bonus (that does stack with Healer or Bard buffs), and a -10% to -25% Attack Speed Buff from Power Ranks 0 to 40. The maximum movement bonus is now set at 30% and no longer stacks with other Movement Buffs. The effects of Call of the Wild has been merged with Beast Lord's Boon to be a Pet Only Attack, Damage, Health, and Dodge Buff. Call of the Wild has been removed. Cry of Vashteera has been modified to be granted at Power Rank 20. Granted Rip, a new power that performs a Bleeding Damage Over Time effect on a target for 30 seconds, costs 10 mana, has a casting time of .2 seconds, and a recycle time of 30 seconds; this Power can only be used while under the effects of Vashteera's Blessing and is granted at Power Rank 40. Granted Roar, a new power that boosts the Huntress's Attack Rating by +125 for 60 seconds, costs 10 mana, has a casting time of .2 seconds, and a recycle time of 120 seconds; this Power can only be used while under the effects of Vashteera's Blessing and is granted at Power Rank 40. Granted Shred, a new power that reduced a target's defense by -41% for 20 seconds, costs 10 mana, has a casting time of .2 seconds, and a recycle time of 30 seconds; this Power can only be used while under the effects of Vashteera's Blessing and is granted at Power Rank 40. Granted Claw, a new power that reduced a target's piercing resistance by -41% for 20 seconds, costs 10 mana, has a casting time of .2 seconds, and a recycle time of 30 seconds; this Power can only be used while under the effects of Vashteera's Blessing and is granted at Power Rank 40. Granted Growl, a new power that reduced a target's attack rating by -41% for 20 seconds, costs 10 mana, has a casting time of .2 seconds, and a recycle time of 30 seconds; this Power can only be used while under the effects of Vashteera's Blessing and is granted at Power Rank 40. Granted Rend, a new power that reduced a target's movement speed by -41% for 20 seconds, costs 10 mana, has a casting time of .2 seconds, and a recycle time of 30 seconds; this Power can only be used while under the effects of Vashteera's Blessing and is granted at Power Rank 40. Mantle of Corpseflesh has been modified to be a personal Damage Absorber with a casting time of .02 seconds, a maximum duration of 300 seconds, and a recycle timer of 300 seconds. Mana costs have been reduced to 25. This Damage Absorber absorbs and protects from Crushing, Piercing, and Slashing damage. At Power Rank 40, it will grant +75 resistance and absorbs up to 2000 points of damage for those damage types. Spectre Form now has the same de-aggro effect as Hide and Sneak. Reduced the casting time on Censure to 3.5 seconds. Reduced the casting time on Saint Lorne's Ire to 4 seconds. Updated Prayer of Haste to be a personal Movement Buff with an increase of 50% movement speed and a duration of 60 seconds. This power has no cost (0 Mana) and takes 300 seconds to recycle and does not stack with any other movement buffs. This power has been granted at Power Rank 40 for free. Updated Race of the Hare to be a personal Movement Buff with an increase of 55% movement speed and a duration of 60 seconds. This power has no cost (0 Mana) and takes 300 seconds to recycle and does not stack with any other movement buffs. This power no longer breaks on combat and has been granted at Power Rank 40 for free. Wolfskin has been modified to have a maximum movement bonus of 30% and no longer stacks with other Movement Buffs. Removed Fleet of Foot. Granted Rip, a new power that performs a Bleeding Damage Over Time effect on a target for 30 seconds, costs 10 mana, has a casting time of .2 seconds, and a recycle time of 30 seconds; this Power can only be used while under the effects of Wolfskin and is granted at Power Rank 40. Granted Howl, a new power that boosts the Ranger's Attack Rating by +125 for 60 seconds, costs 10 mana, has a casting time of .2 seconds, and a recycle time of 120 seconds; this Power can only be used while under the effects of Wolfskin and is granted at Power Rank 40. Granted Shred, a new power that reduced a target's defense by -41% for 20 seconds, costs 10 mana, has a casting time of .2 seconds, and a recycle time of 30 seconds; this Power can only be used while under the effects of Wolfskin and is granted at Power Rank 40. Granted Claw, a new power that reduced a target's slashing resistance by -41% for 20 seconds, costs 10 mana, has a casting time of .2 seconds, and a recycle time of 30 seconds; this Power can only be used while under the effects of Wolfskin and is granted at Power Rank 40. Granted Growl, a new power that reduced a target's attack rating by -41% for 20 seconds, costs 10 mana, has a casting time of .2 seconds, and a recycle time of 30 seconds; this Power can only be used while under the effects of Wolfskin and is granted at Power Rank 40. Granted Rend, a new power that reduced a target's movement speed by -41% for 20 seconds, costs 10 mana, has a casting time of .2 seconds, and a recycle time of 30 seconds; this Power can only be used while under the effects of Wolfskin and is granted at Power Rank 40. Updated Pathfinding to be a personal Movement Buff with an increase of 60% movement speed and a duration of 60 seconds. This power has no cost (0 Mana) and takes 300 seconds to recycle and does not stack with any other movement buffs. This power no longer breaks on combat and has been granted at Power Rank 40 for free. Granted Scouts 50 free trains in the Running skill. Shot to the Leg is now a Snare. Scouts can now apply the Blade Master Rune. Reduced the Attribute Bonuses on Wings of the Seraphim to be +50 each at Power Rank 40. Coughing Gas is a Point Blank Area of Effect poison that reduces the OCV and DCV of anyone within 30 units of the caster by -35%. This effect is caster (not group) friendly, has a duration of 30 seconds, a casting time of .02 seconds, a recycle timer of 120 seconds. This power is granted at Power Rank 1. Updated Retreat with an increase of 55% movement speed and a duration of 60 seconds. This power has no cost (0 Mana) and takes 300 seconds to recycle and does not stack with any other movement buffs. This power no longer breaks on combat and has been granted at Power Rank 40 for free. Changed the icon used for the Peek Power. Peek can no longer be used in Safeholds and other non-PvP areas Psychic Shield has been modified with a casting time of .02 seconds, a maximum duration of 300 seconds, and a recycle timer of 300 seconds. Mana costs have been reduced to 25. This Damage Absorber absorbs and protects from Crushing, Piercing, and Slashing damage. At Power Rank 40, it will grant +75 resistance and absorbs up to 2500 points of damage for those damage types. Warlocks have been granted a new power called Mental Shield which has a casting time of .02 seconds, a maximum duration of 300 seconds, a recycle timer of 300 seconds, and costs 25 mana to cast. This is a personal Damage Absorber absorbs and protects from Mental damage. At Power Rank 40, it will grant +75 resistance and absorbs up to 2000 points of damage for that damage type. This power is granted at Power Rank 20. Mind and Body One has been updated to a personal Strength, Dexterity, and Constitition Buff that grants +5 to +25 in each Attribute from Power Rank 0 to 40. This power does stack with Healer (or Bard) buffs but not with Free Thought. Free Thought has been updated to a personal Intelligence, Spirit, and Constitution buff that grants +5 to +25 in each Attribute from Power Rank 0 to 40. This power does stack with Wizard (or Bard) buffs but not with Mind and Body One. Increased the healing effects gained in Psychic Healing as the power is ranked up. Decreased the recycle timer on Mental Projection to be from 30 minutes to 10 minutes from *Power Ranks 0 to 40 instead of 60 minutes to 30 minutes. Changed the Recycle Timer on Dull the Mind and and Dull the Body to 10 seconds and the secondary Regeneration Debuff effects have been reduced to 95% at Power Rank 40. Psychic Shout is now a ranged Area of Effect spell with a maximum of 120 units casting range. Charm of Protection has been modified with a casting time of .02 seconds, a maximum duration of 300 seconds, and a recycle timer of 300 seconds. Mana costs have been reduced to 25. This Damage Absorber absorbs and protects from Crushing, Piercing, and Slashing damage. At Power Rank 40, it will grant +75 resistance and absorbs up to 2000 points of damage for those damage types. Wizards have been granted a new power called Magic Ward which has a casting time of .02 seconds, a maximum duration of 300 seconds, a recycle timer of 300 seconds, and costs 25 mana to cast. This is a personal Damage Absorber absorbs and protects from Magic damage. At Power Rank 40, it will grant +75 resistance and absorbs up to 2000 points of damage for that damage type. This power is granted at Power Rank 20. Conjure Familiar is now granted at Power Rank 20. Charm of Illumination is now granted at Level 10 and requires Wizardy Skill (20), has a casting time of .02 seconds, can be cast while moving, has a duration of 10800 seconds, and grants +60 at Power Rank 40. This power is now granted at Power Rank 20 and does not stack with *Bard Buffs or Incantation of Illumination. Incantation of Illumination has been updated to be granted at Level 30 and requires Wizardry Skill (80) and Power Rank 40 for Charm of Illumination. The power grants +20 to +60 *Intelligence and Spirit from Power Ranks 0 to 40 and has a duration of 10800 seconds but does not stack with Bard Buffs or Charm of Illumination. Cloak of Obscurity now has the same de-aggro effect as Hide and Sneak.

Discipline Changes

Shot to the Leg is now considered a Snare. Crimson Feast now drains 10 to 25 health from a target with 40% to 100% efficiency from Power Ranks 0 to 20. Scouts can now apply the Blade Master Rune. Passwall must now be cast from either Sneak or Hide. Modified Blood Hooves to have an increase from 10% to 25% in momement speed. This power does not stack with other Movement Buffs. Removed Forced March. Blight of Chaos now has an efficiency of 100% at Power Rank 20. Changed the recycle timer on Lore of the Forge to 0.0 seconds. The Blood is the Life now drains 10 to 25 health from a target with 40% to 100% efficiency from Power Ranks 0 to 20. Modified Plague to have a casting time of 1 second, a recycle timer of 60 seconds, a duration of 60 seconds, and a -50% to -100% Health Recovery Debuff from Power Ranks 0 to 20. Changed Beorc Rune to be a Personal +10 to +25 Cold, Fire, and Lightning Resistance Buff from Power Ranks 0 to 20. Changed Eolh Rune to be a Personal +10 to +25 Magic Resistance Buff from Power Ranks 0 to 20. Changed Man Rune to be a Personal +10 to +25 Mental Resistance Buff from Power Ranks 0 to 20. Changed casting time on the Nyth Rune to 2.5 seconds and adjusted the range of healing so as not to be greater than the Healer's Blessed Mending spell. Changed Ur Rune to be a Personal +10 to +25 Strength Buff from Power Ranks 0 to 20. This does stack with Healer (or Bard) buffs. Balefume has been modified to a 5% to 25% Healing Resistance Buff and -10% to -50% Health *Regeneration Debuff from Power Ranks 0 to 40. The Snare Effect now lasts for 10 seconds from Power Ranks 0 to 40. Aracoix Warlocks are now allowed to apply the Sky Dancer rune. Feral Fury has been updated to have a duration of 1 second to 30 seconds from Power Ranks 0 to 20. Removed all restrictions from the Traveler Discipline; all Races and Professions can now apply it. All Traveler Powers are granted at Power Rank 4 so they only have to be trained once each to be used.

===Patch 18===

General Changes

Added Mana Recovery and Alacrity to the Greater Concoction Potion Equipment with a buff on it will no longer show the buff when it expires Buffed Equipment will now show countdown timers A 'Remove Friend' option has been added to the Friend List Interface Made various improvements to the performance of the chat system Groups are now automatically created upon inviting someone instead of having to create the group first and then inviting another player to it Mouse-overs now work on the Hotbar Fixed an issue with the World Map Options causing the client to crash Increased Ithriana's Min and Max damage as well as her attack rating

City & Siege

All items crafted by Hirelings have been reduced to have a 10 minute creation process with the exception of Bane Scrolls which will remain the same Only Buildings of War can now be dropped during an active Bane Defenders can now place more Buildings of War A city must now have a Rank 6 Tree of Life to have the maximum amount of Siege Spires Reduced the Maintenance Costs of Bulwarks to 64,000 gold Racial Changes The Half Giant Stun Immunity will no longer overwrite the Barbarian Rage Stun Immunity

Class Changes

Healers now receive a new Power at Level 2 called Contagion; it inflicts Disease Damage Over Time and only works against Mobiles Thieves can now undertake the Blade Master Discipline The Secondary Effects of the Warlock Powers Dull the Mind and Dull the Body are now flagged as Debuffs

===Patch 19===

General Changes

Experience Loss for death to PvE has been removed Fixed an issue where magical items would display a -1000 seconds timer Creatures will no longer be inhibited by simple objects and will be able to strike back against players who attempt to him them using this "tactic". Health Recovery Powers no longer stack (this does not include Health Recovery bonuses from items, just castable Powers); this will be modified in an upcoming hotfix so that Gladiator Power "Treat Wounds" will stack with personal Health Recovery Powers such as Herb Lore and Amazon's Endurance, but not with Group versions such as Gentle Melody or Aid to the Faithful Anniversary Hats are now for sale in Sea Dog's Rest on the Cloth Vendor The Weapon Fence in Sea Dog's Rest now sells the Warlock Staff, Nightstalker Crossbow, Nightstalker Unarmed Combat weapon, and Druid Sword The Fate's Peddler in Sea Dog's Rest now shows her full stock instead of a rotating stock on each reboot The Jewelry Fence now sells rings as well as amulets Alacrity and Mana Regeneration Potions are now available Reduced the effects of the Mana Regeneration (135%) and Attack Speed (-36%) potions Adjusted the Windows of Opportunity on Redemption to start two hours later and end two hours earlier (this is already live)

City & Siege

Reduced the weight on all Siege Weapons; Siege Hammer (13.3), Siege Bow (11), and Siege Staff (9) Instituted a Siege Recovery Time so that a city successfully defended or taken over has 24 hours before it can be baned again; this system does not extend to new trees that are planted when a siege is lost and the original Tree of Life is destroyed (broken) Modified the resistances to Siege Engines; they are now less resistant to Cold (75), Crushing (50), Fire (25), Lightning (50), Magic (50), Piercing (50), and Slashing (50) damage. Resource Mines can now only be Rank 1; Already ranked Resource Mines will be grandfathered in but will be unable to rank them up once lost and will de-rank from their current rank to zero (0). The Health of a Rank 1 Resource Mine is now 125,000 hit points and allows 8 hirelings to be slotted Decreased the contract costs for Resource Harvesters and Guards to 25,000 Fixed an issue that would cause various City and Siege Assets to be invulnerable during the War Phase of a Siege Adjusted Tree of Life upgrade costs to the following: Rank 1 to 2: 200,000 gold Rank 2 to 3: 300,000 gold Rank 3 to 4: 400,000 gold Rank 4 to 5: 500,000 gold Rank 5 to 6: 600,000 gold Rank 6 to 7: 700,000 gold Rank 7 to 8: Not adjusted Adjusted Guild Halls, Barracks, Church, Forge, Inn, Magic Shop, and Mercantile upgrade costs to the following: Rank 1 to 2: 100,000 gold Rank 2 to 3: 150,000 gold Rank 3 to 4: 200,000 gold Rank 4 to 5: 250,000 gold Rank 5 to 6: 300,000 gold Rank 6 to 7: 350,000 gold Adjusted Tree of Life maintenance costs to the following: Rank 1: 20,000 gold Rank 2: 40,000 gold Rank 3: 60,000 gold Rank 4: 80,000 gold Rank 5: 100,000 gold Rank 6: 120,000 gold Rank 7: 140,000 gold Rank 8: Not adjusted Adjusted Guild Halls, Barracks, Church, Forge, Inn, Magic Shop, and Mercantile maintenance costs to the following: Rank 1: 10,000 gold Rank 2: 20,000 gold Rank 3: 30,000 gold Rank 4: 40,000 gold Rank 5: 50,000 gold Rank 6: 60,000 gold Rank 7: 70,000 gold Adjusted upgrade times for all structures to the following: Rank 1 to 2: 2 hours Rank 2 to 3: 4 hours Rank 3 to 4: 8 hours Rank 4 to 5: 12 hours Rank 5 to 6: 24 hours Rank 6 to 7: 48 hours

World Changes

Draug-Torvald's resistances have been modified Vranaxxas's resistances have been modified Mordoth's resistances have been modified Shuggroth M'ael's resistances have been modified Ithriana's resistances have been modified

Race Changes

Slightly increased the Centaur's base Run Speed

Class Changes

Stun has been given a 5.0 second recycle timer (this will be adjusted to 1.0 in the next update to Test) Assassins have been added to the Temple of the Cleansing Flame charter (Loreplay) Shadow Touch has been given a 5.0 second recycle timer (this will be adjusted to 1.0 in the next update to Test) Increased the effects of the Chant of Titans to +60 Merged Canticles of Cunning and Canticles of Inspiration and increased effects to +60 The Secondary Effects on Blight of Throol'hroon have been reduced to 5 minute durations and are now dispellable Aracoix Priests can now apply the Savant Discipline Divine Condemnation has been given a 5.0 second recycle timer (this will be adjusted to 1.0 in the next update to Test) Blessed Purity and Blessed Alacrity have had their durations increased to 1 hour Charm of Insight, Chant of Insight, and Charm of Haste have had their durations increased to 1 hour

Discipline Changes

Noble Inspiration is now a Self-Only buff and stacks with other Spirit Buffs Balefume now caps at 20 trains Aracoix Priests can now apply the Savant Discipline Adjusted Ardan's Shroud to have a 1 second casting time with a 3 second recycle timer The Traveler Discipline Powers can no longer be over-trained

===Patch 20===

General Changes

Players can now only view the Class Channel their character is attached to

City & Siege

Removed the option for Inner Council to appoint and remove Guild Recruiters; now only Guild Leadership can do so Fixed an issue with sworn guilds disbanding still holding an entry in their former nation's Sworn Guild listing Reduced the Window of Opportunity for Resource Mines to one hour Fixed Windows of Opportunity to compensate for the Daylight Saving Time change. Defender's Buildings of War have been reduced to one times the rank of the Tree of Life (ie, a Rank 5 ToL has 5 BoW slots). This does not take towers into account.

Racial Changes

Aracoix can now become Bards

Class Changes

Steal Breath now has a casting timer of 2 seconds (was 5 seconds) and a recycle timer of 5 seconds (was 1) Chilling Shadow will now also dispel any melee attack speed buffs Increased the range of Shadow Touch to 100 units. Unstoppable Force now has a 10 second Snare Immunity associated with it Aracoix can now become Bards Anthem of Avoidance has been updated to take 750 points of damage before the Damage Absorber wears off; note that this means 750 points of damage that the target actually has inflicted upon him or her after resistances have been factored in for the specified resistances in the damage absorber. Countersong has been updated to only affect other players, not creatures. Reduced the stun component on Aqueous Rejuvenation to 1 second and now has a NoStun component that lasts 3 seconds Flesh of Granite and Flesh of Lead have been updated to take 750 points of damage before the Damage Absorber wears off; note that this means 750 points of damage that the target actually has inflicted upon him or her after resistances have been factored in for the specified resistances in the damage absorber. Fire Ward and Steadfast Soul have been updated to take 750 points of damage before the Damage Absorber wears off; note that this means 750 points of damage that the target actually has inflicted upon him or her after resistances have been factored in for the specified resistances in the damage absorber. Defy the Witch has been updated to only affect other players, not creatures. Crusader's have been granted a new power at Level 25 (with a prerequisite of Liturgy 65%) called "The All-Father's Shield" that temporarily boosts their Constitution, Strength, Defense, and Attack Rating. Increased the range of the Area of Effect effect on Darius' Fist to be more in line with other Point Blank AoEs Gellegur's Baleful Binding has been updated to only affect other players, not creatures. Raptor Cloak now has a movement buff associated with it Oaken Flesh has been updated to take 750 points of damage before the Damage Absorber wears off; note that this means 750 points of damage that the target actually has inflicted upon him or her after resistances have been factored in for the specified resistances in the damage absorber. Elemental Ward and Flesh Ward have been updated to take 750 points of damage before the Damage Absorber wears off; note that this means 750 points of damage that the target actually has inflicted upon him or her after resistances have been factored in for the specified resistances in the damage absorber. Break Enchantment and Remove Hex have been updated to only affect other players, not creatures. The healing resistance on Unholy Fright and Unholy Terror have been increased from +6 at Power Rank 1 to +40 at Power Rank 40 Reduced the recast on Gravechill from 300 seconds to 150 seconds Mantle of Corpseflesh has been updated to take 750 points of damage before the Damage Absorber wears off; note that this means 750 points of damage that the target actually has inflicted upon him or her after resistances have been factored in for the specified resistances in the damage absorber. Gravechill has been updated to only affect other players, not creatures. Blessing of Dawn and Stake to the Heart are now granted at Power Rank 1 Fortified Soul is now granted at Power Rank 20, the casting time has been decreased to 2 seconds, and the recast timer is at 5 seconds Unholy Ward and Ward the Dark are no longer flagged as debuffs. Stake to the Heart has been updated to only affect other players, not creatures The recast timer on Sanction has been increased to 3 seconds Decreased the casting times of Divine Recovery and Tend the Wounded to 2.5 seconds but added a slight recast timer of 0.5 seconds. Granted Priests a new power at Level 35 (with a prerequisite of Theurgy at 115%) called Empowered Healing that makes a target more receptive to healing effects. Granted a new power at Level 35 (with a prerequisite of Theurgy at 90%) called Incantation of Renunciation that is a single-target Dispel Debuff. Sway the Balance has been updated to only affect other players, not creatures. Thieves can now take the Gladiator Discipline Psychic Healing is now a Self-Only heal Mental Shield and Psychic Shield have been updated to take 750 points of damage before the Damage Absorber wears off; note that this means 750 points of damage that the target actually has inflicted upon him or her after resistances have been factored in for the specified resistances in the damage absorber. Removed the root component from Hold Fast and replaced it with a snare. Indomitable now has a 10 second Snare Immunity associated with it Charm of Protection and Magic Ward have been updated to take 750 points of damage before the Damage Absorber wears off; note that this means 750 points of damage that the target actually has inflicted upon him or her after resistances have been factored in for the specified resistances in the damage absorber. Counterspell and Sign of Disruption have been updated to only affect other players, not creatures.

===Patch 21===

General Changes

The ATR bonuses attributed to weapon powers has been removed Weapon Power Damage Bonuses have been balanced Increased the ATR bonuses for training the Skill Mastery for melee weapons to 3pts for every 1% skill increase Reduced the range group members can be from the group leader to get pulled along Whenever a group member attacks or is attacked, they can no longer follow the Group Leader for 60s The Effects Window has undergone some changes so it will no longer cause someone's client to lock up Bows have been updated to remove LOS issues when they have the Marksmanship effect on them

Loreplay

The Barbarian Clan now allows Doomsayers; a Doomsayer Trainer has been placed in the Factionhold The Kh'ree now accept Bards; a Bard Trainer has been placed in the Factionhold The Mercenary Company now allows Assassins; an Assassin Trainer has been placed in the Factionhold The Temple Factionhold now has an Assassin Trainer in it The Thieves's Den now allows Vampires and Wizards; a Wizard Trainer has been placed in the Factionhold

City & Siege

Siege Recovery Time; has been fixed and will now last for 24 hours Wall Towers and Gate Houses; can now only have one Wall Archer

Racial Changes

Violent Rage; Is now a Skill and can be cast while in Wereform or while stealthed.

Class Changes

Changed Fighter Precise Stance's OCV bonus to scale from 21 to 51 (PR40) Changed Rogue Precise Stance's OCV bonus to scale from 21 to 51 (PR40) Changed Hide to scale to Casting Time of 0.0 at PR40 Changed Sneak to scale the Casting Time to 0.0 at PR40 Chilling Shadows; Reduced the Attack Speed Debuff to be 5% (PR0) to 25% (PR40); The Attack Speed Debuff is now flagged as a Debuff Passwall; No longer stacks with the Black Mask or Strigoi versions of this power Silence and Aura of Silence; changed to be labeled as silence powers instead of debuffs Hide and Sneak has been removed. Mage Assassins now have access to the Fade and Invisibility powers Gentle Melody; Increased the Health Recovery Rate from 30% (PR0) to 150% (PR40) Blight; Changed the casting time to 3.6s (3.5/.1) Grasp of Thorns; Changed the casting time to 2s (1.9/.1) Claws of Blindness; changed the recast timer to 60s Call the Blizzard; changed the recast timer to 20s; changed the damage range to be 12-52 (PR0) to 16-69 (PR40) Call Storm; changed the recast timer to 20s; changed the damage range to be 12-41 (PR0) to 15-61 (PR40) Amazon's Endurance, Grace of the Panther, and Phaedra's Fury; have been flagged as skills so they can be cast while in Pantherform or while stealthed. Aid to the Injured; Changed the casting time to 3s (2.9/.1) Saint Victor's Vigor; Increased recast timer to 180s; added a secondary effect that heals 2% of stamina every 5 seconds [Duration goes from 4s (PR0) to 30s (PR40)] Touch of Saint Wend; Changed the casting time to 2s (1.9/.1) Corrected range on power "Incantation of Renunciation" to 100 units. (unannounced fix) Bite of the Pack, Braialla's Power, Braialla's Zeal, Herb Lore, Turn Steel, and Wolf's Vigor; have been flagged as skills so they can be cast while in Wolf form or while stealthed. Passwall; Granted as a Class Power for Thieves Thieves Can no longer take the Black Mask discipline Dull the Body; Reduced the Health Recovery Debuff to -25% (PR0) to -75% (PR40) Dull the Mind; Reduced the Mana Recovery Debuff to -25% (PR0) to -75% (PR40) Sign of Disruption; Changed the casting time to 2s (1.9/.1) Fixed the casting timer on Greater Translocate to scale from 7s to 2s

Discipline Changes

Passwall; No longer stacks with the Assassin or Strigoi versions of this power Infection; New Power granted at Character Level 40 at Power Rank 20 (trainable to PR40); Only available to Rogues; Dispels Mana Regen at equal or lower Power Rank; Places a Mana Regen Debuff of 15% to 25% on target Savant's Litany of Serenity; Reduced the Mana Recovery to 10% to 50%; this effect now stacks with other Mana Recovery effects Passwall; No longer stacks with the Assassin or Black Mask version of this power

City & Siege

Fixed Windows of Opportunity to compensate for the Daylight Saving Time change (really this time!). Fixed an issue with repairing Resource Mines R8 Trees will now dynamically update when de-ranked during a siege Mangonels have been removed from the game

===Patch 22===

General Changes

Disabled collision on the Demolished Mine Tower Asset, fixing the exploit. Redistribute and Rebalance Armor - Armor sets were rebalanced and many of the under 100% armor pieces were upgraded to be 100%. Decrease the damage Percentage on some Bow and Crossbow Powers The Weapon and Armor Fencers were put into Sea Dog's Rest as well as left in the new Freehold city, Khan'Ov Srekel Reduced the effects on the Castable Snares to -30% movement speed at PR-40. Reduced the effects on Weapon Power Snares to -25% movement speed at PR-40. Projectile Craftsman Vendors deal in all Ranged Weapons. All Armorsmiths were updated with all of the current armor changes. Modified Caster-based Stealth to cap at PR-20; but casting times have been drastically reduced to be in line with Rogue-based stealth at PR-40; and movement speed caps at -5% at PR-20. Khan'Ov Skrekel, a new Freehold, now exists on all worlds. Added a Magic Mine to the Pandemonium Macrozone. Removed the random spawned mobs on Maelstrom Moved the Runegate on Maelstrom to the middle of the island for easier access to all of the Macrozones. Removed all of the Ruins from the game and pointed errant deaths and friendly city deaths to Sea Dog's Rest. Re-evaluated some of the Fencer Armor in Sea Dog's Rest. Re-evaluated the Elite Armor Enchantments. Adjusted the Sea Dog's Throwing Weapons to be in line with the Projectile Craftsman's Enchantments. Changed the Hotzone timer to change every 3 hours, instead of 4. Adjusted the Huntress Trainer in Phaedra's Prize so that she can no longer train skills up to 100%. Adjusted NPC display limitations from 100 items to 150. Various dupes and exploits were fixed. Fixed a server crash involving two realms being claimed simultaneously. Increased melee weapon range slightly. Removed an extra 20 health point grant from Tough as Nails that wasn't intended for the rune. Discipline trainers may no longer train any skill passed 90%

Racial Changes

The Aelfborn Racial Power 'Wildkin's Chase' has had its duration reduced to 60 seconds from 180 seconds. Decreased the Creation Cost on Centaurs by 5 Creation Points. Returned the 'of the Windlord's' suffix to all Centaur Boots. Centaurs natural speed has been reduced by about 5% Decreased the Creation Cost on Minotaurs by 5 Creation Points. Class Changes Gave Mage-based classes the following power: Lesser Mage Bolt "Single Target Magic Damage" requires Sorcery Skill ( 90 ) requires Mage Bolt Power ( 40 ) Granted: Level 40 Power Rank: 0 Teachers: Mage Trainer (1), Master Assassin (1), Master Warlock (1), Master Wizard (1), Master Bard (1), Master Channeler (1), Master Fury (1), Master Doomsayer (1), Master Necromancer (1) Focus Skill: Sorcery Flagged As: Spell (Cancels effects which are cancelled by Spellcasting). Mana Cost: 25 (at power rank 1) Casting Time: 0.0 seconds Recycle Time: 3.0 seconds Generates Hate: Moderate Power User Requirements: Player may use this power while moving. Mode Required: Either Combat or Non-Combat Mode Requires Hit Roll: Yes Target and Range: Monsters or Players (120 Units) Can affect caster and group members. Direct Damage Health Damage: 6-8 points (from power rank 1) points of Health Flagged as 'Magic' damage Dispel Tags: DeBuff, Effect

Class Changes

Modified Mage Assassin Fade to cap at PR-20; but casting times have been drastically reduced to be in line with Rogue-based Hide at PR-40. Changed the Barbarian Power "Unstoppable Force" to grant at PR-0. Druids now have their own class specific armor set. Priests now have their own class specific armor set. Modified the Scout power Camouflage from a Single-Target Power into a Group Power. Changed the Warrior Power "Indomitable Will" to grant at PR-0. Warriors now have their own class specific armor set. Wizards now have their own class specific armor set. Discipline Changes Adjusted the power Skirmish Counterspell's recast time to scale from 60 seconds to 20 seconds from PR-20 to PR-40. Blade Masters now have their own discipline specific armor set. Blade Weavers now have their own discipline specific armor set. Adjusted the Bounty Hunter Power Detect Hidden to cost 25 Stamina per use and applied a 60 second recast timer. Dark Knights now have their own discipline specific armor set. Adjusted Recast and Duration timers on Hone Weapon and Harden Armor to 15 minutes. Knights now have their own discipline specific armor set. Reduced the range on the Prospector Discipline power Claim Mine to 5 units. City & Siege Building of War Placement - Instead of being a circumference around a Tree of Life, BOWs can be placed in a perimeter (square) around it just like a Bane Stone. Rank 8 Maintenance Fees - Will now be properly withdrawn. Player AoE on Siege Engines - Were removed from the game. Flattening the City Zone - Instead of just flattening the city (buildable) grid, the entire city zone will now be flattened. Removed Wall Archers from the game Decrease the amount of Guard Minions a Guard Captain can have Adjusted City Limitations in some Territories. Adjusted the Buildings of War minimum distance to disallow placement on the City Grid before the War Phase of a Siege. Players are no longer able to place buildings on a city grid they are not a member of. Extended Spire Range to encompass the entire Guild Zone. Disallowed Player Cities to be placed on the Expansion Islands.

Unannounced Changes

Changed the font of the selection window from Onuava to Procopius.

===Patch 23===

General Changes

Adjusted all snares to scale between 11% to 60% movement speed debuff from PR-1 to PR-40 and have a duration of 7 to 15 seconds from PR-1 to PR-40. Disallowed the Power Block Immunity to be dispelled. Retraining Attribute points at the Refiner no longer scale upwards per untrain.

Weapon Skill Redistribution

Increased many of the low-end (below 100%) weapons up to either 100% or 110% skill requirement along with adjusting their damage and weapon speeds to match already established weapons at those skill levels. Each weapon category now has 25%, 50%, 75%, 100%, and 110% weapons. There is at least one weapon in each skill requirement per weapon category.< Added the Wyvern's Beak axe to the game. A 110% 1H Piercing Damage axe. Added the Bonereaver axe to the game. A 110% 1H Slashing Damage axe. Added the Death's Beak axe to the game. A 110% 1H Piercing Damage axe. Added the Doomthorn axe to the game. A 110% 2H Piercing Damage axe. Added the Rune Axe to the game. A 110% 2H Piercing Damage axe. Adjusted the Drake Axe to be Slashing Damage instead of Piercing Damage. Added the Fanged Bow to the game. A 110% bow. Adjusted the War Bow to be a faster bow with less damage output per arrow. Added the Dwarven War Crossbow to the game. A 100% Strength-based Dwarf-only crossbow. Adjusted the Double Crossbow to be a faster bow with less damage output per bolt. Added the Death's Grasp dagger to the game. A 110% dagger.< Added the Skullthumper hammer to the game. A 110% 1H Crushing Damage hammer. Added the Skullcrusher hammer to the game. A 110% 1H Crushing Damage hammer. Added the Righteous Hammer to the game. A 100% 2H Crushing Damage, Abjuration-based hammer for the Sentinel Class.

Weapon Refinements

Added the Scythe pole arm to the game. A 110% 2H Slashing Damage pole arm. All staves and wands except for the 25% staves have baked in enchantments. Additional enchantments may be stacked on top of these baked in enchantments when rolled in a player city. The 50% staves and wands now have +5 Sorcery and +5 Warding baked in. The 75% staves and wands now have +10 Sorcery and +10 Warding baked in. The 100% staves and wands now have +15 Sorcery, +15 Warding, and either +10 Intelligence or +10 Focus (dependant on class-based weapons) baked in. The 110% staves and wands now have +20 Sorcery, +20 Warding, and +10 Intelligence baked in. The Bone Staff is now a Shadowmastery-based staff and restricted to the Assassin Class. The baked in stats are +15 Sorcery, +15 Warding, and +10 Shadowmastery. The Long Staff is now a Bardsong-based staff and restricted to the Bard Class. The baked in stats are +15 Sorcery, +15 Warding, and +10 Bardsong. The Crystal Staff has been added to the game and is a Channeling-based staff restricted to the Channeler Class. The baked in stats are +15 Sorcery, +15 Warding, and +10 Channeling. The Druid Staff now has +15 Benediction, +15 Restoration, and +10 Nature Lore baked in. The Warlock Staff now has +15 Sorcery, +15 Warding, and +10 Warlockry baked in. The Elder Staff is now a Wizardry-based staff and restricted to the Wizard Class. The baked in stats are +15 Sorcery, +15 Warding, and +10 Wizardry. Added the Vaashta Staff to the game. A 100% 2H Crushing Damage staff. Added the Skrell Staff to the game. A 100% 2H Crushing Damage staff. Added the Reaver's Fang sword to the game. A 110% 1H Slashing Damage sword. Added the Rime Blade sword to the game. A 100% 1H Slashing Damage sword. Added the Khan'arkh sword to the game. A 110% 1H Slashing Damage sword. Added the Deathblade sword to the game. A 100% 1H Slashing Damage sword. Adjusted the Swept Hilt Rapier and Scimitar swords to have Dexterity as their Primary Attribute and Strength as their Secondary Attribute. Adjusted the Rha'khanakar to 110%. The Vorgrim Legionnaire's Sword and Vorgrim Legionnaire's Axe were adjusted to have +165 Attack Rating, +11 Damage, and -22% Weapon Speed. The Vorgrim Auxiliary's Dagger was adjusted to have +165 Attack Rating, +11 Damage, +6 Max Damage, and a Snare Proc that applies a 35% snare to the target. The Vorgrim Auxiliary's Bow was adjusted to Poison Damage from Piercing Damage, +165 Attack Rating, +11 Damage, and +12 Dexterity. The Staff of the Crimson Circle was adjusted to have -15% Attack Rating, +20% Power Damage, +100 Mana, and +25% Mana Recovery and is a 100% 2H staff. The Bellugh Nuathal Hammer was adjusted to have +15 Benediction, +15 Restoration, +12 Intelligence, and +12 Spirit. All Glass weapons continue to have a 100% skill requirement. All Glass weapon damage types were changed to Bleeding Damage, with the exception of the Glass Bow and the Glass Crossbow, which are Poison Damage. The Glass Tlanarion Long Sword was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc. The Glass Throwing Hammer was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage. The Glass Throwing Dagger was adjusted to have +173 Attack Rating and a Vampyre Proc. The Glass Throwing Axe was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage. The Glass Sword was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed. The Glass Staff was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed. The Glass Spear was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed. The Glass Pole Arm was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage. The Glass Long Blade was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed. The Glass Hammer was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed. The Glass Great Sword was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed. The Glass Great Hammer was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed. The Glass Great Axe was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage. The Glass Dagger was adjusted to have +173 Attack Rating and a Vampyre Proc. The Glass Crossbow was adjusted to be Poison Damage, have +173 Attack Rating, +12 Damage, and a Vampyre Proc. The Crossbow now shoots faster but deals less damage. The Glass Cestas was adjusted to hav +173 Attack Rating and a Vampyre Proc. The Glass Bow was adjusted to be Poison Damage, was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc. The Glass Axe was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.

Armor Changes

Adjusted the Death Sorcerer's baked in stats down to +1 Intelligence and +1 Necromancy per armor piece. Class Changes Adjusted the Mage-based Health Bonus per level from 13 to 15. Adjusted the Channeler's Health Bonus per level from 39 to 45. Adjusted the Fury's Health Bonus per level from 39 to 45. Adjusted the Necromancer's Health Bonus per level from 39 to 45. "Banish the Darkness" can no longer be removed by "Dispel Debuff" powers. Fixed the Ranger power "Shred". The Defense Debuff effect was not applying to the target. Adjusted the Wizard's Health Bonus per level from 39 to 45. Adjusted the recast time on "Sign of Disruption" from 5 seconds to 3 seconds.

Discipline Changes

Disallowed the removal of the snare component applied while under the effects of the "Crimson Pact" power. Removed the Attack Rating modifier from the weapon power "Rend the Throat".

City & Siege

Added the Dexterity Suffix to the roll tables for rings on the Amazon, Elven, and Gwendannen Sages. Removed the "Item Durability", "Item Value", and "See Invis" Suffixes from the NPC roll tables. Removed all negative enchantments from NPC roll tables. For example, you will no longer roll -20% Attack Rating and +20% Weapon Speed, better known as the "Poor" Prefix. Bumped all of the Infernal Weapons up to 110% as well as allowed them to be rolled on all Player City hirelings instead of keeping them restricted to the Nephilim hirelings. Resource cost on 110% weapons lowered to 10 wormwood or galvor for 1-handed weapons and 20 wormwood or galvor for 2-handed weapons.

Resource System

Adjusted the Pandemonium Mine output to no longer check distance.

===Patch 24.3===

General Changes

Sprint is now flagged as a skill (usable in stealth and wereforms) Increased weapon power ranges from 10 to 15. Fixed a bug allowing class-based ranged weapons to be equipped while performing a backstab Combined the various icons on the following effects / debuffs into one effect icon: Silence Aura of Silence Enfeeblement Weakening Pious Word of Binding Blessed Word of Binding Dull the Mind Dull the Body Disabled the /path command

Racial Changes

Removed the Strength, Damage and Weapon Speed buff component of the Half Giant's "Violent Rage"

Class Changes

"Sneak" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity) "Invisibility" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity) Fixed Assassin's Passwall to be usable with Invisibility Fixed Backstab and Poison Backstabs to be usable with Invisibility Fixed Assassin's Shadow Mantle to correctly block the initial heal tick of all HoTs Increased Assassin's Dagger and Dagger Mastery weapon powers to 30 for Rogues and 20 for Mages Assassin Sword and Sword Mastery weapon powers increased to 30 (Rogue) Assassin Blade Weaving weapon powers increased to 30 (Rogue) and 25 (Mage) Barbarian's |Unstoppable Force is now flagged as a skill (usable in stealth and wereforms) Bard's Dagger and Dagger Mastery weapon powers increased to 35 (Rogue) and 25 (Mage) Bard's Sword, Sword Mastery, Blade Mastery and Blade Weaving weapon powers increased to 30 (Rogue) and 25 (Mage) Adjusted the defense value on Bardic Light Armor bringing the set in line with the Armor Redistribution patch changes. Channeler's Ice Bolt resistance debuff is now flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff Channeler's Fire Bolt resistance debuff is now flagged as a FireDebuff and will stack with other resistance debuffs not flagged as FireDebuff Channeler's Lightning Bolt resistance debuff is now flagged as a LightningDebuff and will stack with other resistance debuffs not flagged as LightningDebuff Crusader Sword, Sword Mastery and Great Sword Mastery weapon powers increased to 35 (Fighter) and 25 (Healer) Crusader Hammer and Hammer Mastery weapon powers increased to 35 (Fighter) and 30 (Healer) Crusader Great Hammer Mastery weapon powers increased to 35 (Fighter) and 25 (Healer) CrusaderBlade Weaving increased to 35 (Fighter) and 30 (Healer) CrusaderBlade Mastery increased to 35 (Fighter) and 25 (Healer) Crusader's Darius' Fist: Duration reduced to 30 seconds Cast time reduced to 1.5 seconds and flagged as a Skill The All-Father's Shield The snare component has been removed Removed the defensive bonus Scaled the attack bonus from 5% to 25% at PR-0 to PR-40 Added a 50% increase to Block and Parry while active Added a 30% snare while active. Added All-Father's Retribution Requires 90 Liturgy level 40 Self Only % Damage Shield Scales from 4% to 20% damage returned PR0 to PR40 Adjusted the Doomsayer's Health Bonus per level from 42 to 45. Doomsayer's Corrupt the Flesh is now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff Adjusted Corrupt the Flesh to scale from +10 to +40 Healing Resistance from PR-0 to PR-40 Fury's Draw Nature's Fury: Flagged as an ElementalDebuff and will stack with other resistance debuffs not flagged as ElementalDebuff Cast time reduced to 1.5 seconds Recast time increased to 10 seconds Hex of the Ice Fury Flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff Cast time reduced to 1.5 seconds Recast time increased to 10 seconds Fury's Hex of the Storm Fury: Flagged as a LightningDebuff and will stack with other resistance debuffs not flagged as LightningDebuff Cast time reduced to 1.5 seconds Recast time increased to 10 seconds Necromancer's Shadow of Doom: Recast increased to 30.0 seconds Flagged as a UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff Necromancer's Shadow of Death: Flagged as an UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff Cast time reduced to 1.5 seconds Recast time increased to 10 seconds Necromancer spells Unholy Fright and Unholy Terror are now flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff Nightstalker Dagger and Dagger Mastery weapon powers increased to 30 Added a new spell for Prelate: Mark of The All-Father "Holy Damage over time, Intelligence and Spirit Debuff" Requires Liturgy (70) Granted: Level 35 Power Rank: 0 Focus Skill: Liturgy Mana Cost: 64 Casting Time: 5.0 seconds Recycle Time: 0.0 seconds Generates Hate: Moderate Requires Hit Roll: Yes Target and Range: 100 Does damage over time (Every 5 seconds): Duration: 30 seconds Stackability: Can be stacked with any spell other than itself. Health Damage: 7 - 17 to 11 - 27 points (from PR-0 to PR-40) of Health. Flagged as 'Holy' damage Apply Effect(s): Duration: 30 seconds Stackability: Can be stacked with any spell other than itself. Intelligence Adjustment: -10 to -40 (from PR-0 to PR-40) Spirit Adjustment: -10 to -40 (from PR-0 to PR-40) Dispel Tags: DeBuff, Effect Direct Damage Health Damage: 7 - 17 to 11 - 27 points (from PR-0 to PR-40) of Health Flagged as 'Holy' damage Priest's Blessed Alacrity duration increased to 10800 seconds Priest's Blessed Purity duration increased to 10800 seconds Ranger Blade Weaving weapon powers increased to 30 (Fighter and Rogue) Ranger's Turn Steel resists now scale from 2% to 10% (from PR-0 to PR-40) Granted Rogue Rangers access to their class Medium Armor Removed all of the Scout's free trains in the Running Skill Sentinel's Holy Word of Binding: Recast increased to 10.0 seconds Flagged as a HolyDebuff and will stack with other resistance debuffs not flagged as HolyDebuff Sentinel Hammer, Hammer Mastery, and Great Hammer Mastery weapon powers increased to 40 Sentinel's Blessed Word of Binding: Combined "Word of Binding" effects with this spell and removed "Word of Binding" from the game. Applies an effect decreasing Dexterity and Strength by -11 to -50 (from PR-0 to PR-40). Pious Word of Binding Combined "Sacred Word of Binding" effects with this spell and removed "Sacred Word of Binding" from the game. Applies an Attack Rating debuff that scales from -60 to -300 (from PR-0 to PR-40) and a Defense debuff that scales from -60 to -300 (from PR-0 to PR-40). Sentinel's Charge changed to a Snare Break and 10 second snare immunity and Run Buff Templar's Saint Malorn's Wrath fire damage over time effect duration was reduced to 30 seconds. Thief's Indomitable Will is now flagged as a skill (usable in stealth and wereforms) Thief Blade Weaving and Blade Mastery weapon powers increased to 30 Warlock's Shatter Will: Flagged as a MentalDebuff and will stack with other resistance debuffs not flagged as MentalDebuff Cast time reduced to 1.5 seconds Recast time increased to 10 seconds Warrior's Indomitable Will is now flagged as a skill (usable in sneak and wereforms) Warrior Blade Weaving weapon powers increased to 40 Wizard's Sign of Glauror: Debuffs Magic resistance in addition to Cold, Fire, and Lightning Effect reduced to 5% to 20% from PR-0 to PR-20 Flagged as an ElementalDebuff and will stack with other resistance debuffs not flagged as ElementalDebuff Recast increased to 30.0 seconds Wizard's Hexgram Ritual: Flagged as a MagicDebuff and will stack with other resistance debuffs not flagged as MagicDebuff Cast time reduced to 1.5 seconds Recast time increased to 10 seconds

Discipline Changes

Removed the Bladeweaver restriction from Archmage Removed +10 Sword Skill on the Blade Master rune Added +15 Sword Skill on all Blade Master 100% Swords Added +20 Sword Skill on all Blade Master 110% Swords Adjusted the stats on the Blade Master 110% Sword to be in line with other 110% Great Swords Blade Master swords can no longer use Sword Mastery or Great Sword Mastery weapon powers Removed the Archmage restriction on Blade Weaver Blade Weaver swords can no longer use Sword Mastery or Great Sword Mastery weapon powers Clanwarden's Shaper's Sanction: Flagged as a HolyDebuff and will stack with other resistance debuffs not flagged as HolyDebuff Cast time reduced to 1.5 seconds Recast time increased to 10 seconds Darksworn's Corrupt the Body Flagged as a HealResBuff and will stack with other resistance buffs not flagged as HealResBuff Scales from +10 to +25 Healing Resistance (from PR-0 to PR-20) Drannok's Shadow of Fear: Flagged as an UnholyDebuff and will stack with other resistance debuffs not flagged as UnholyDebuff Uses the correct AoE Unholy Debuff power icon and effect icon instead of the AoE Holy Debuff icons Rat Catcher's Infection: No longer dispels mana recovery buffs Scales from -5% to -35% at PR0 to PR20 Flagged as Disease Rat Catcher's Plague: Scales from -15% to -75% PR0 to PR20 Flagged as Disease Added an initial healing tick on the Savant's Strength of the Many heal-over-time speall. Shroudborne's Ardan's Shroud: Flagged as a ColdDebuff and will stack with other resistance debuffs not flagged as ColdDebuff Cast time increased to 1.5 seconds Recast time increased to 10 seconds The Bard Class can now apply the Skydancer Discipline Rune. Removed Storm Calling focus line from Storm Lord. Storm Lord's Call Storm: Damage has been increase to match Berserker's Fury of the Northmen Now auto-hit with a 3 second cast and 30 second recast Storm Lord's Thunder Strike: Stun duration was reduced to .5 seconds and 1.5 seconds (from PR-0 to PR-20) Stun immunity duration was reduced to 1.5 seconds and 4.5 seconds (from PR-0 to PR-20) Now has a 2 second cast time and 10 second recast Warriors can now take Storm Lord Discipline Rune A New focus line granted to Sun Dancers called Sun Dancing: Khan'xhir and Rha'khanakar now use Sun Dancing as their mastery focus Sun Dancer weapon powers can only be used with Sun Dancing weapons Sun Dancing weapons can no longer use Unarmed Combat Mastery weapon powers Wyrmslayer's Drake's Breath duration reduced to 30 seconds

Weapon Changes

Sword's Press the Foe Sword Skill ( 45 ) - Weapon Power and Hate Reducer has been changed to Weapon Power Strength and Dexterity Debuff (-80 Str -80 Dex and 14s duration at PR40) Great Sword's Gut Wrencher Great Sword Mastery Skill ( 60 ) - Weapon Power and Expose to Bludgeons has been changed to Weapon Power and Ignore Passive Buff (10s duration at PR40) Sword Mastery's Crimson Kiss Sword Mastery Skill ( 60 ) - Weapon Power and Expose to Piercing has been changed to Weapon Power and Damage Debuff Headsman Sword was changed from a generic 100% 2-handed sword to a Crusader 100% 2-handed sword Headsman Sword renamed to Great Holy Blade Added Assassin to the Sword Mastery rune Circle Swing Hammer Skill ( 60 ) - Weapon Power and Taunt has been changed to Weapon Power and Stance Removal Circle Swing Hammer Skill ( 60 ) - Recast increased to 30 seconds Power Swing Hammer Mastery Skill ( 30 ) - Weapon Power and Stun has been changed to Weapon Power and Damage Debuff Fist of the Giants Great Hammer Mastery Skill ( 30 ) - "Weapon Power and Power Block" has been changed to Weapon Power and Stamina Damage Pommel Strike Dagger Skill ( 90 ) - Weapon Power and Exposes to Bludgeons has been changed to Weapon Power and Healing Resistance Buff Heart Seeker Dagger Mastery Skill ( 50 ) - Weapon Power and Exposes to Slashing has been changed to Weapon Power and Passive Defense Debuff Throwing Daggers can no longer use Dagger Mastery weapon powers Lightning Fists Unarmed Combat Skill ( 75 ) has been changed from Weapon Power and Defense Debuff to Weapon Power and Expose to Bludgeons Battering Ram Unarmed Combat Mastery Skill ( 50 ) has been changed from Weapon Power and Expose to Bludgeons to Weapon Power and Defense Debuff

Item Crafting

"Trueforged" and several lesser prefixes were removed "Beast Hide" and all lesser prefixes of the same type have been changed to just crushing resist, but increased to a maximum of 5.5% "Beast Hide" is now rollable on all armor types "Trueshaped", "Truewoven", and "Beast Hide" will now give 5.5% resist, up from 5% Blade Master Armor now has the correct Dex Penalty for Discipline Light Armor "Trueshaped" and all lesser prefixes of the same type have been changed to just piercing resist, but increased to a maximum of 5% "Truewoven" and all lesser prefixes of the same type have been changed to just slashing resist, but increased to a maximum of 5% "Truewoven" is now rollable on all armor types "Pillar" and all lesser suffixes of the same type have been increased to a maximum of 5% resist to crushing "Stoneskin" and all lesser suffixes of the same type have been increased to a maximum of 5% resist to piercing "Trueson" and all lesser suffixes of the same type have been increased to a maximum of 5% resist to slashing Bardic Light Armor has been adjusted to match the stats on other class armor Troubadour Cloth baked in stats adjusted to +1 Int +1 Bardsong from +1 Dex +1 Bardsong Fixed Infernal Throwing Weapons to be 110% instead of 100% Fixed Double Crossbow to be 110% instead of 100% Fixed Infernal Pole Arm so it can be rolled on all vendors Fixed the range on the Dwarven War Crossbo