From fc39c0ed66bca1ec243860d6bf39ab6e67cc17ce Mon Sep 17 00:00:00 2001 From: MagicBot Date: Mon, 2 May 2022 19:31:06 +0000 Subject: [PATCH] Update 'Debugging with MagicBox' --- Debugging-with-MagicBox.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Debugging-with-MagicBox.md b/Debugging-with-MagicBox.md index 6d687f9..c01ded7 100644 --- a/Debugging-with-MagicBox.md +++ b/Debugging-with-MagicBox.md @@ -1,9 +1,9 @@ ### Debugging with MagicBox -> Debugging has come a long way from the days of using gdb on a coredumb. +> Debugging has come a long way from the days of using gdb on a coredump. -All of the debugging facilities of a modern IDE are available to the MagicBox developer. Not just setting breakpoints and watches; automatic hot module reloading as you edit the source of a running game with players on it. +All of the debugging facilities of a modern IDE are available to the MagicBox developer. Yes you can set breakpoints and watches; but also have automatic hot module reloading as you edit the source of a running game with players on it. No bug will escape you! Kill the running server.