# • ▌ ▄ ·. ▄▄▄▄· ▄▄▄ .·▄▄▄▄ ▪ ▄▄▄▄▄ ▄▄▄ ▄▄▄·▄▄▄ # ·██ ▐███▪▐█ ▀█▪ ▀▄.▀·██▪ ██ ██ •██ ▪ ▀▄ █· ▐█ ▄█▀▄ █·▪ # ▐█ ▌▐▌▐█·▐█▀▀█▄ ▐▀▀▪▄▐█· ▐█▌▐█· ▐█.▪ ▄█▀▄ ▐▀▀▄ ██▀·▐▀▀▄ ▄█▀▄ # ██ ██▌▐█▌██▄▪▐█ ▐█▄▄▌██. ██ ▐█▌ ▐█▌·▐█▌.▐▌▐█•█▌ ▐█▪·•▐█•█▌▐█▌.▐▌ # ▀▀ █▪▀▀▀·▀▀▀▀ ▀▀▀ ▀▀▀▀▀• ▀▀▀ ▀▀▀ ▀█▄▀▪.▀ ▀ .▀ .▀ ▀ ▀█▄▀▪ # Magicbane Emulator Project © 2013 - 2022 # www.magicbane.com ELLIPTICAL = 0 RECTANGULAR = 1 ZONE_TO_STRING = { ELLIPTICAL: 'ELLIPTICAL', RECTANGULAR: 'RECTANGULAR', } STRING_TO_ZONE = { 'ELLIPTICAL': ELLIPTICAL, 'RECTANGULAR': RECTANGULAR, } GLOBAL = 0 LOCAL = 1 TILECOORD_TO_STRING = { GLOBAL: 'GLOBAL', LOCAL: 'LOCAL', } STRING_TO_TILECOORD = { 'GLOBAL': GLOBAL, 'LOCAL': LOCAL, } ADJACENT = 0 RANDOM = 1 PATTERN_TO_STRING = { ADJACENT: 'ADJACENT', RANDOM: 'RANDOM', } STRING_TO_PATTERN = { 'ADJACENT': ADJACENT, 'RANDOM': RANDOM, } PARENT = 0 WORLD = 1 SELF = 2 SEALEVEL_TO_STRING = { PARENT: 'PARENT', WORLD: 'WORLD', SELF: 'SELF', } STRING_TO_SEALEVEL = { 'PARENT': PARENT, 'WORLD': WORLD, 'SELF': SELF, }