Public Repository for the Magicbane Shadowbane Emulator
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

372 lines
12 KiB

// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.InterestManagement;
import engine.Enum;
import engine.gameManager.ConfigManager;
import engine.gameManager.DbManager;
import engine.gameManager.ZoneManager;
import engine.math.Vector2f;
import engine.math.Vector3fImmutable;
import engine.objects.Zone;
import org.pmw.tinylog.Logger;
import javax.imageio.ImageIO;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Path;
import java.nio.file.Paths;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.HashMap;
import java.util.stream.Stream;
public class Terrain {
// Class variables
public static final HashMap<Integer, Terrain> heightmapByLoadNum = new HashMap<>();
public static final HashMap<Integer, short[][]> _pixelData = new HashMap<>();
// Bootstrap Tracking
public static int heightMapsCreated = 0;
public static Terrain playerCityTerrain;
// Heightmap data for this heightmap
public final int heightMapID;
public final int maxHeight;
public final int fullExtentsX;
public final int fullExtentsY;
public final int zoneLoadID;
public BufferedImage heightmapImage;
public float cell_size_x;
public float cell_size_y;
public float seaLevel = 0;
public short[][] pixelColorValues;
public int cell_count_x;
public int cell_count_y;
public float terrain_scale;
public Terrain(ResultSet rs) throws SQLException {
this.heightMapID = rs.getInt("heightMapID");
this.maxHeight = rs.getInt("maxHeight");
int halfExtentsX = rs.getInt("xRadius");
int halfExtentsY = rs.getInt("zRadius");
this.zoneLoadID = rs.getInt("zoneLoadID");
this.seaLevel = rs.getFloat("seaLevel");
// Cache the full extents to avoid the calculation
this.fullExtentsX = halfExtentsX * 2;
this.fullExtentsY = halfExtentsY * 2;
this.heightmapImage = null;
File imageFile = new File(ConfigManager.DEFAULT_DATA_DIR + "heightmaps/" + this.heightMapID + ".bmp");
// early exit if no image file was found. Will log in caller.
if (!imageFile.exists())
return;
// load the heightmap image.
try {
this.heightmapImage = ImageIO.read(imageFile);
} catch (IOException e) {
1 year ago
Logger.error("***Error loading heightmap data for heightmap " + this.heightMapID + e);
}
// Calculate the data we do not load from table
this.cell_count_x = this.heightmapImage.getWidth() - 1;
this.cell_size_x = this.fullExtentsX / (float) cell_count_x;
this.cell_count_y = this.heightmapImage.getHeight() - 1;
this.cell_size_y = this.fullExtentsY / (float) cell_count_y;
this.terrain_scale = this.maxHeight / 255f;
// Generate pixel array from image data
generatePixelData(this);
Terrain.heightmapByLoadNum.put(this.zoneLoadID, this);
heightMapsCreated++;
}
//Created for PlayerCities
public Terrain() {
this.heightMapID = 999999;
this.maxHeight = 5; // for real...
int halfExtentsX = (int) Enum.CityBoundsType.ZONE.halfExtents;
int halfExtentsY = (int) Enum.CityBoundsType.ZONE.halfExtents;
this.zoneLoadID = 0;
this.seaLevel = 0;
// Cache the full extents to avoid the calculation
this.fullExtentsX = halfExtentsX * 2;
this.fullExtentsY = halfExtentsY * 2;
this.heightmapImage = null;
// Calculate the data we do not load from table
this.cell_size_x = halfExtentsX;
this.cell_size_y = halfExtentsY;
this.pixelColorValues = new short[this.fullExtentsX][this.fullExtentsY];
for (int y = 0; y < this.fullExtentsY; y++) {
for (int x = 0; x < this.fullExtentsX; x++) {
pixelColorValues[x][y] = 255;
}
}
cell_count_x = this.pixelColorValues.length - 1;
cell_count_y = this.pixelColorValues[0].length - 1;
this.terrain_scale = this.maxHeight / 255f;
}
public Terrain(Zone zone) {
this.heightMapID = 999999;
this.maxHeight = 0;
int halfExtentsX = (int) zone.bounds.getHalfExtents().x;
int halfExtentsY = (int) zone.bounds.getHalfExtents().y;
this.zoneLoadID = 0;
this.seaLevel = 0;
// Cache the full extents to avoid the calculation
this.fullExtentsX = halfExtentsX * 2;
this.fullExtentsY = halfExtentsY * 2;
this.heightmapImage = null;
// Calculate the data we do not load from table
this.cell_size_x = halfExtentsX;
this.cell_size_y = halfExtentsY;
this.pixelColorValues = new short[this.fullExtentsX][this.fullExtentsY];
for (int y = 0; y < this.fullExtentsY; y++) {
for (int x = 0; x < this.fullExtentsX; x++) {
pixelColorValues[x][y] = 0;
}
}
cell_count_x = this.pixelColorValues.length - 1;
cell_count_y = this.pixelColorValues[0].length - 1;
this.terrain_scale = this.maxHeight / 255f;
}
public static void GeneratePlayerCityHeightMap() {
Terrain.playerCityTerrain = new Terrain();
}
public static void GenerateCustomHeightMap(Zone zone) {
Terrain heightMap = new Terrain(zone);
Terrain.heightmapByLoadNum.put(zone.template, heightMap);
}
public static Zone getNextZoneWithTerrain(Zone zone) {
Zone terrain_zone = zone;
if (zone.getHeightMap() != null)
return zone;
if (zone.equals(ZoneManager.getSeaFloor()))
return zone;
while (terrain_zone.getHeightMap() == null)
terrain_zone = terrain_zone.parent;
return terrain_zone;
}
public static float getWorldHeight(Zone currentZone, Vector3fImmutable worldLoc) {
Zone terrainZone;
// Seafloor is rather flat.
if (currentZone == ZoneManager.getSeaFloor())
return currentZone.worldAltitude;
// Retrieve the next zone with a heightmap attached.
// Zones without a heightmap use the next zone up the
// tree to calculate heights from.
terrainZone = getNextZoneWithTerrain(currentZone);
// Transform world loc into zone space coordinate system
Vector2f terrainLoc = ZoneManager.worldToZoneSpace(worldLoc, terrainZone);
// Interpolate height for this position using pixel array.
float interpolatedTerrainHeight = terrainZone.getHeightMap().getInterpolatedTerrainHeight(terrainLoc);
interpolatedTerrainHeight += terrainZone.worldAltitude;
return interpolatedTerrainHeight;
}
public static float getWorldHeight(Vector3fImmutable worldLoc) {
Zone currentZone = ZoneManager.findSmallestZone(worldLoc);
if (currentZone == null)
return 0;
return getWorldHeight(currentZone, worldLoc);
}
public static void loadAlHeightMaps() {
// Load the heightmaps into staging hashmap keyed by HashMapID
DbManager.HeightMapQueries.LOAD_ALL_HEIGHTMAPS();
//generate static player city heightmap.
Terrain.GeneratePlayerCityHeightMap();
Logger.info(Terrain.heightmapByLoadNum.size() + " Heightmaps cached.");
// Load pixel data for heightmaps
try (Stream<Path> filePathStream = Files.walk(Paths.get(ConfigManager.DEFAULT_DATA_DIR + "heightmaps/TARGA/"))) {
filePathStream.forEach(filePath -> {
if (Files.isRegularFile(filePath)) {
File imageFile = filePath.toFile();
try {
BufferedImage heightmapImage = ImageIO.read(imageFile);
// Generate pixel data for this heightmap. RPG channels are all the same
// in this greyscale TGA heightmap. We will choose red.
short[][] colorData = new short[heightmapImage.getWidth()][heightmapImage.getHeight()];
1 year ago
for (int y = 0; y < heightmapImage.getHeight(); y++)
for (int x = 0; x < heightmapImage.getWidth(); x++) {
Color color = new Color(heightmapImage.getRGB(x, y));
colorData[x][y] = (short) color.getRed();
}
// Insert color data into lookup table
int heightMapID = Integer.parseInt(imageFile.getName().substring(0, imageFile.getName().lastIndexOf(".")));
_pixelData.put(heightMapID, colorData);
} catch (IOException e) {
1 year ago
Logger.error(e);
}
}
}); // Try with resources block
} catch (IOException e) {
Logger.error(e);
}
}
private static void generatePixelData(Terrain terrain) {
1 year ago
Color color;
// Generate altitude lookup table for this heightmap
terrain.pixelColorValues = new short[terrain.heightmapImage.getWidth()][terrain.heightmapImage.getHeight()];
1 year ago
for (int y = 0; y < terrain.heightmapImage.getHeight(); y++) {
for (int x = 0; x < terrain.heightmapImage.getWidth(); x++) {
1 year ago
color = new Color(terrain.heightmapImage.getRGB(x, y));
terrain.pixelColorValues[x][y] = (short) color.getRed();
1 year ago
}
}
}
public Vector2f getTerrainCell(Vector2f terrainLoc) {
float terrainCell_x = terrainLoc.x / this.cell_size_x;
float terrainCell_y = terrainLoc.y / this.cell_size_y;
// Clamp values when standing directly on max pole
if (terrainCell_x >= this.cell_count_x)
terrainCell_x = terrainCell_x - 1;
if (terrainCell_y >= this.cell_count_y)
terrainCell_y = terrainCell_x - 1;
return new Vector2f(terrainCell_x, terrainCell_y);
}
public float getInterpolatedTerrainHeight(Vector2f terrainLoc) {
float interpolatedHeight;
Vector2f terrain_cell = getTerrainCell(terrainLoc);
int gridX = (int) Math.floor(terrain_cell.x);
int gridY = (int) Math.floor(terrain_cell.y);
float offsetX = terrain_cell.x % 1;
float offsetY = terrain_cell.y % 1;
//get 4 surrounding vertices from the pixel array.
float topLeftHeight;
float topRightHeight;
float bottomLeftHeight;
float bottomRightHeight;
topLeftHeight = pixelColorValues[gridX][gridY];
topRightHeight = pixelColorValues[gridX + 1][gridY];
bottomLeftHeight = pixelColorValues[gridX][gridY + 1];
bottomRightHeight = pixelColorValues[gridX + 1][gridY + 1];
// Interpolate between the 4 vertices
interpolatedHeight = topRightHeight * (1 - offsetY) * (offsetX);
interpolatedHeight += (bottomRightHeight * offsetY * offsetX);
interpolatedHeight += (bottomLeftHeight * (1 - offsetX) * offsetY);
interpolatedHeight += (topLeftHeight * (1 - offsetX) * (1 - offsetY));
interpolatedHeight *= this.terrain_scale; // Scale height
return interpolatedHeight;
}
}