Public Repository for the Magicbane Shadowbane Emulator
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.devcmd.cmds;
import engine.devcmd.AbstractDevCmd;
import engine.jobs.DebugTimerJob;
import engine.objects.AbstractGameObject;
import engine.objects.PlayerCharacter;
public class DebugCmd extends AbstractDevCmd {
public DebugCmd() {
super("debug");
// super("debug", MBServerStatics.ACCESS_GROUP_ALL_TEAM, 0, false, false);
}
@Override
protected void _doCmd(PlayerCharacter pc, String[] words,
AbstractGameObject target) {
if (words.length < 2) {
this.sendUsage(pc);
return;
}
if (pc == null)
return;
//pc.setDebug must use bit sizes: 1, 2, 4, 8, 16, 32
String command = words[0].toLowerCase();
boolean toggle = (words[1].toLowerCase().equals("on")) ? true : false;
switch (command) {
case "magictrek":
pc.RUN_MAGICTREK = toggle;
break;
case "combat":
pc.setDebug(64, toggle);
break;
case "health":
toggleDebugTimer(pc, "Debug_Health", 1, 1000, toggle);
break;
case "mana":
toggleDebugTimer(pc, "Debug_Mana", 2, 1000, toggle);
break;
case "stamina":
toggleDebugTimer(pc, "Debug_Stamina", 3, 500, toggle);
break;
case "spells":
pc.setDebug(16, toggle);
break;
case "damageabsorber":
pc.setDebug(2, toggle);
break;
case "recast":
case "recycle":
pc.setDebug(4, toggle);
break;
case "seeinvis":
pc.setDebug(8, toggle);
break;
case "movement":
pc.setDebug(1, toggle);
break;
case "noaggro":
pc.setDebug(32, toggle);
break;
// case "loot":
// MBServerStatics.debugLoot = toggle;
// break;
default:
String output = "Debug for " + command + " not found.";
throwbackError(pc, output);
return;
}
setTarget(pc); //for logging
String output = "Debug for " + command + " turned " + ((toggle) ? "on." : "off.");
throwbackInfo(pc, output);
}
@Override
protected String _getHelpString() {
return "Runs debug commands";
}
@Override
protected String _getUsageString() {
return "'./Debug command on/off'";
}
private static void toggleDebugTimer(PlayerCharacter pc, String name, int num, int duration, boolean toggle) {
if (toggle) {
DebugTimerJob dtj = new DebugTimerJob(pc, name, num, duration);
pc.renewTimer(name, dtj, duration);
} else
pc.cancelTimer(name);
}
}