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package engine.devcmd.cmds;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.ZoneManager;
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import engine.math.Vector3fImmutable;
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import engine.objects.AbstractGameObject;
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import engine.objects.Mob;
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import engine.objects.PlayerCharacter;
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import engine.objects.Zone;
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import java.util.concurrent.locks.ReadWriteLock;
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import java.util.concurrent.locks.ReentrantReadWriteLock;
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/**
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* @author
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* Summary: Game designer utility command to create multiple
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* mobiles of a given UUID within a supplied range
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*/
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public class SplatMobCmd extends AbstractDevCmd {
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// Instance variables
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private int _mobileUUID;
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private int _mobileCount;
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private float _targetRange;
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private Vector3fImmutable _currentLocation;
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// Concurrency support
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private ReadWriteLock lock = new ReentrantReadWriteLock();
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// Constructor
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public SplatMobCmd() {
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super("splatmob");
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}
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// AbstractDevCmd Overridden methods
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@Override
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protected void _doCmd(PlayerCharacter pc, String[] args,
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AbstractGameObject target) {
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// Member variables
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Vector3fImmutable mobileLocation;
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Mob mobile;
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Zone serverZone;
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// Concurrency write lock due to instance variable usage
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lock.writeLock().lock();
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try {
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// Validate user input
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if(validateUserInput(args) == false) {
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this.sendUsage(pc);
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return;
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}
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// Parse user input
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parseUserInput(args);
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// Arguments have been validated and parsed at this point
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// Begin creating mobiles
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_currentLocation = pc.getLoc();
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serverZone = ZoneManager.findSmallestZone(_currentLocation);
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for(int i=0;i<_mobileCount;i++) {
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mobile = Mob.createMob(_mobileUUID,
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Vector3fImmutable.getRandomPointInCircle(_currentLocation, _targetRange),
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null, true, serverZone,null,0, "", 1);
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if (mobile != null) {
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mobile.updateDatabase();
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}
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}
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} // End Try Block
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// Release Reentrant lock
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finally {
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lock.writeLock().unlock();
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}
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}
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@Override
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protected String _getHelpString() {
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return "Spawns multiple mobiles with a given range";
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}
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@Override
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protected String _getUsageString() {
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return "/splatmob UUID [Count <= 100] [range <= 1200]";
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}
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// Class methods
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private static boolean validateUserInput(String[] userInput) {
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// incorrect number of arguments test
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if (userInput.length != 3)
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return false;
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// Test for UUID conversion to int
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try {
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Integer.parseInt(userInput[0]); }
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catch (NumberFormatException | NullPointerException e) {
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return false;
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}
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// Test for Number of Mobs conversion to int
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try {
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Integer.parseInt(userInput[1]); }
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catch (NumberFormatException | NullPointerException e) {
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return false;
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}
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// Test if range argument can convert to a float
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try {
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Float.parseFloat(userInput[2]); }
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catch (NumberFormatException | NullPointerException e) {
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return false;
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}
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return true;
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}
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private void parseUserInput(String[] userInput) {
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// Clear previous values
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_mobileUUID = 0;
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_mobileCount = 0;
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_targetRange = 0f;
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// Parse first argument into mobile UID.
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_mobileUUID = Integer.parseInt(userInput[0]);
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// Parse second argument into mobile count. Cap at 100 mobs.
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_mobileCount = Integer.parseInt(userInput[1]);
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_mobileCount = Math.min(_mobileCount, 100);
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// Parse third argument into range. Cap at 200 units.
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_targetRange = Float.parseFloat(userInput[2]);
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_targetRange = Math.min(_targetRange, 1200f);
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}
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}
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