Public Repository for the Magicbane Shadowbane Emulator
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.devcmd.cmds;
import engine.Enum.GameObjectType;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.ChatManager;
import engine.gameManager.ZoneManager;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractGameObject;
import engine.objects.Building;
import engine.objects.PlayerCharacter;
public class convertLoc extends AbstractDevCmd {
public convertLoc() {
super("convertLoc");
}
@Override
protected void _doCmd(PlayerCharacter pc, String[] words,
AbstractGameObject target) {
if (target == null){
Vector3fImmutable convertLoc = ZoneManager.findSmallestZone(pc.getLoc()).getLoc().subtract(pc.getLoc());
ChatManager.chatSystemInfo(pc, Vector3fImmutable.toString(convertLoc));
return;
}
if (target.getObjectType() != GameObjectType.Building)
return;
Building toConvert = (Building)target;
Vector3fImmutable convertedLoc = ZoneManager.convertWorldToLocal(toConvert, pc.getLoc());
ChatManager.chatSystemInfo(pc, Vector3fImmutable.toString(convertedLoc));
}
@Override
protected String _getHelpString() {
return "Temporarily Changes SubRace";
}
@Override
protected String _getUsageString() {
return "' /setBuildingCollidables add/remove 'add creates a collision line.' needs 4 integers. startX, endX, startY, endY";
}
}