Public Repository for the Magicbane Shadowbane Emulator
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

389 lines
6.6 KiB

// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.objects;
import engine.gameManager.DbManager;
import engine.math.Vector3f;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.HashMap;
public class BuildingRegions {
private int buildingID;
private int level;
private int numVertex ;
private float vertex1X ;
private float vertex1Y ;
private float vertex1Z ;
private float vertex2X ;
private float vertex2Y ;
private float vertex2Z ;
private float vertex3X ;
private float vertex3Y ;
private float vertex3Z ;
private float vertex4X ;
private float vertex4Y ;
private float vertex4Z ;
private byte ground1;
private byte ground2;
private byte ground3;
private byte ground4;
private short contentBehavior;
private boolean outside;
private float centerX;
private float centerZ;
private int room = 0;
public static HashMap<Integer,ArrayList<BuildingRegions>> _staticRegions = new HashMap<>();
private final boolean exitRegion;
private final boolean stairs;
private ArrayList<Vector3f> regionPoints = new ArrayList<>();
public Vector3f center;
/**
* ResultSet Constructor
*/
public BuildingRegions(ResultSet rs) throws SQLException {
buildingID = rs.getInt("buildingID");
level = rs.getInt("level");
room = rs.getInt("room");
numVertex = rs.getInt("numVertex");
vertex1X = rs.getFloat("vertex1X");
vertex1Y = rs.getFloat("vertex1Y");
vertex1Z = rs.getFloat("vertex1Z");
vertex2X = rs.getFloat("vertex2X");
vertex2Y = rs.getFloat("vertex2Y");
vertex2Z = rs.getFloat("vertex2Z");
vertex3X = rs.getFloat("vertex3X");
vertex3Y = rs.getFloat("vertex3Y");
vertex3Z = rs.getFloat("vertex3Z");
vertex4X = rs.getFloat("vertex4X");
vertex4Y = rs.getFloat("vertex4Y");
vertex4Z = rs.getFloat("vertex4Z");
regionPoints.add(new Vector3f(vertex1X,vertex1Y,vertex1Z));
regionPoints.add(new Vector3f(vertex2X,vertex2Y,vertex2Z));
regionPoints.add(new Vector3f(vertex3X,vertex3Y,vertex3Z));
if(numVertex ==4)
regionPoints.add(new Vector3f(vertex4X,vertex4Y,vertex4Z));
this.contentBehavior = (rs.getShort("unknown_Order1"));
short state = rs.getShort("unknown_Order2");
if (state == 2)
this.outside = (true);
else
this.outside = (false);
this.exitRegion = rs.getBoolean("colOrder1");
this.stairs = rs.getBoolean("colOrder2");
ground1 = rs.getByte("colOrder1");
ground2 = rs.getByte("colOrder2");
ground3 = rs.getByte("colOrder3");
ground4 = rs.getByte("colOrder4");
float centerY = rs.getFloat("unknown_VectorY");
centerX = rs.getFloat("unknown_VectorX");
centerZ = rs.getFloat("unknown_VectorZ");
this.center = new Vector3f(centerX,centerY,centerZ);
}
public int getBuildingID() {
return buildingID;
}
public void setBuildingID(int buildingID) {
this.buildingID = buildingID;
}
public int getLevel() {
return level;
}
public void setLevel(int level) {
this.level = level;
}
public int getNumVertex() {
return numVertex;
}
public void setNumVertex(int numVertex) {
this.numVertex = numVertex;
}
public float getVertex1X() {
return vertex1X;
}
public void setVertex1X(float vertex1x) {
vertex1X = vertex1x;
}
public float getVertex1Y() {
return vertex1Y;
}
public void setVertex1Y(float vertex1y) {
vertex1Y = vertex1y;
}
public float getVertex1Z() {
return vertex1Z;
}
public void setVertex1Z(float vertex1z) {
vertex1Z = vertex1z;
}
public float getVertex2X() {
return vertex2X;
}
public void setVertex2X(float vertex2x) {
vertex2X = vertex2x;
}
public float getVertex2Y() {
return vertex2Y;
}
public void setVertex2Y(float vertex2y) {
vertex2Y = vertex2y;
}
public float getVertex2Z() {
return vertex2Z;
}
public void setVertex2Z(float vertex2z) {
vertex2Z = vertex2z;
}
public float getVertex3X() {
return vertex3X;
}
public void setVertex3X(float vertex3x) {
vertex3X = vertex3x;
}
public float getVertex3Y() {
return vertex3Y;
}
public void setVertex3Y(float vertex3y) {
vertex3Y = vertex3y;
}
public float getVertex3Z() {
return vertex3Z;
}
public void setVertex3Z(float vertex3z) {
vertex3Z = vertex3z;
}
public float getVertex4X() {
return vertex4X;
}
public void setVertex4X(float vertex4x) {
vertex4X = vertex4x;
}
public float getVertex4Y() {
return vertex4Y;
}
public void setVertex4Y(float vertex4y) {
vertex4Y = vertex4y;
}
public float getVertex4Z() {
return vertex4Z;
}
public void setVertex4Z(float vertex4z) {
vertex4Z = vertex4z;
}
public static HashMap<Integer, ArrayList<BuildingRegions>> get_staticRegions() {
return _staticRegions;
}
public static void set_staticRegions(HashMap<Integer, ArrayList<BuildingRegions>> _staticRegions) {
BuildingRegions._staticRegions = _staticRegions;
}
public static void loadAllStaticColliders(){
_staticRegions = DbManager.BuildingQueries.LOAD_BUILDING_REGIONS();
}
public static ArrayList<BuildingRegions> GetStaticCollidersForMeshID(int meshID) {
return _staticRegions.get(meshID);
}
public boolean isGroundLevel(){
if (this.level > 0)
return false;
if (this.ground1 == 0)
return true;
if (this.ground2 == 0)
return true;
if (this.ground3 == 0)
return true;
return this.ground4 == 0;
}
public float getCenterX() {
return centerX;
}
public void setCenterX(float centerX) {
this.centerX = centerX;
}
public float getCenterY() {
return centerZ;
}
public void setCenterY(float centerY) {
this.centerZ = centerY;
}
public boolean isOutside() {
return outside;
}
public short getContentBehavior() {
return contentBehavior;
}
public int getRoom() {
return room;
}
public ArrayList<Vector3f> getRegionPoints() {
return regionPoints;
}
public boolean isExitRegion() {
return exitRegion;
}
public boolean isStairs() {
return stairs;
}
}