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103 lines
2.9 KiB
103 lines
2.9 KiB
3 years ago
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.objects;
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import engine.Enum.AllianceType;
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import engine.gameManager.DbManager;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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public class GuildAlliances {
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private int sourceGuild;
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private int allianceGuild;
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private boolean isRecommended;
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private boolean isAlly;
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private String recommender;
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/**
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* ResultSet Constructor
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*/
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public GuildAlliances(ResultSet rs) throws SQLException {
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this.sourceGuild = rs.getInt("GuildID");
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this.allianceGuild = rs.getInt("OtherGuildID");
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this.isRecommended = rs.getBoolean("isRecommended");
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this.isAlly = rs.getBoolean("isAlliance");
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this.recommender =rs.getString("recommender");
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}
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public GuildAlliances(int sourceGuild, int allianceGuild, boolean isRecommended, boolean isAlly,
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String recommender) {
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super();
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this.sourceGuild = sourceGuild;
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this.allianceGuild = allianceGuild;
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this.isRecommended = isRecommended;
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this.isAlly = isAlly;
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this.recommender = recommender;
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}
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public int getSourceGuild() {
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return sourceGuild;
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}
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public int getAllianceGuild() {
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return allianceGuild;
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}
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public boolean isRecommended() {
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return isRecommended;
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}
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public boolean isAlly() {
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return isAlly;
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}
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public String getRecommender() {
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return recommender;
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}
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public synchronized boolean UpdateAlliance(final AllianceType allianceType, boolean updateRecommended){
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switch (allianceType){
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case Ally:
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if (updateRecommended){
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if (!DbManager.GuildQueries.UPDATE_ALLIANCE_AND_RECOMMENDED(this.sourceGuild, this.allianceGuild, true))
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return false;
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this.isAlly = true;
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this.isRecommended = false;
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}else{
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if (!DbManager.GuildQueries.UPDATE_ALLIANCE(this.sourceGuild, this.allianceGuild, true))
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return false;
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this.isAlly = true;
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this.isRecommended = false;
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}
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break;
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case Enemy:
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if (updateRecommended){
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if (!DbManager.GuildQueries.UPDATE_ALLIANCE_AND_RECOMMENDED(this.sourceGuild, this.allianceGuild, false))
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return false;
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this.isAlly = false;
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this.isRecommended = false;
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}else{
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if (!DbManager.GuildQueries.UPDATE_ALLIANCE(this.sourceGuild, this.allianceGuild, false))
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return false;
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this.isAlly = false;
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this.isRecommended = false;
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}
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break;
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}
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return true;
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}
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}
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