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107 lines
2.9 KiB
107 lines
2.9 KiB
3 years ago
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.objects;
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import engine.Enum.ProfitType;
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import engine.gameManager.DbManager;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.HashMap;
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public class NPCProfits {
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public int npcUID;
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public float buyNormal;
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public float buyGuild;
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public float buyNation;
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public float sellNormal;
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public float sellGuild;
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public float sellNation;
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public static NPCProfits defaultProfits = new NPCProfits(0,.33f,.33f,.33f,1,1,1);
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public static HashMap <Integer,NPCProfits> ProfitCache = new HashMap<>();
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/**
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* ResultSet Constructor
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*/
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public NPCProfits(ResultSet rs) throws SQLException {
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npcUID = rs.getInt("npcUID");
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buyNormal = rs.getFloat("buy_normal");
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buyGuild = rs.getFloat("buy_guild");
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buyNation = rs.getFloat("buy_nation");
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sellNormal = rs.getFloat("sell_normal");
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sellGuild = rs.getFloat("sell_guild");
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sellNation = rs.getFloat("sell_nation");
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}
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public NPCProfits(int npcUID, float buyNormal, float buyGuild, float buyNation, float sellNormal,
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float sellGuild, float sellNation) {
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super();
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this.npcUID = npcUID;
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this.buyNormal = buyNormal;
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this.buyGuild = buyGuild;
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this.buyNation = buyNation;
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this.sellNormal = sellNormal;
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this.sellGuild = sellGuild;
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this.sellNation = sellNation;
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}
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public static boolean UpdateProfits(NPC npc, NPCProfits profit, ProfitType profitType, float value){
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try {
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if (!DbManager.NPCQueries.UPDATE_PROFITS(npc, profitType, value))
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return false;
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}catch(Exception e){
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e.printStackTrace();
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}
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switch (profitType){
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case BuyNormal:
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profit.buyNormal = value;
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break;
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case BuyGuild:
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profit.buyGuild = value;
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break;
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case BuyNation:
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profit.buyNation = value;
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break;
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case SellNormal:
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profit.sellNormal = value;
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break;
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case SellGuild:
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profit.sellGuild = value;
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break;
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case SellNation:
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profit.sellNation = value;
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break;
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}
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return true;
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}
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public static boolean CreateProfits(NPC npc){
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DbManager.NPCQueries.CREATE_PROFITS(npc);
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NPCProfits profits = new NPCProfits(npc.getObjectUUID(),.33f,.33f,.33f,1,1,1);
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NPCProfits.ProfitCache.put(npc.getObjectUUID(), profits);
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return true;
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}
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}
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