Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers;
import engine.Enum.PowerCategoryType;
import engine.Enum.PowerTargetType;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
public class PowersBase {
public int UUID;
public String name;
public int token;
public String IDString;
public String category;
public int skillID;
public float range;
public float cost;
public float costRamp;
public float castTime;
public float castTimeRamp;
public float cooldown;
public float recycleTime;
public float recycleRamp;
public int maxTrains;
public float hateValue;
public float hateRamp;
public String monsterTypePrereq; // target limited to these types
public String skillName;
public float weaponRange = 15f;
// aoe related
public boolean isAOE = true;
public boolean useCone = false;
public boolean usePointBlank = false;
public boolean useSphere = false;
public float radius;
public byte groupReq; // who the spell won't hit
public int maxNumMobTargets;
public int maxNumPlayerTargets;
// chant related
public float chantDuration;
public int chantIterations;
// valid target types from targetType field
public boolean targetPlayer = false;
public boolean targetMob = false;
public boolean targetPet = false;
public boolean targetNecroPet = false;
public boolean targetSelf = false;
public boolean targetWeapon = false;
public boolean targetCorpse = false;
public boolean targetBuilding = false;
public boolean targetGroup = false;
public boolean targetGuildLeader = false;
public boolean targetJewelry = false;
public boolean targetArmor = false;
public boolean targetItem = false;
// flags
public boolean isCasterFriendly = false; // from groupReq
public boolean isGroupFriendly = false; // from groupReq
public boolean isGroupOnly = false; // from groupReq
public boolean mustHitPets = false; // from groupReq
public boolean isNationFriendly = false; // from groupReq
public boolean targetFromLastTarget = false; // from unknown06
public boolean targetFromSelf = false; // from unknown06
public boolean targetFromName = false; // from unknown06
public boolean targetFromNearbyMobs = false; // from unknown06
public boolean useHealth = false; // from costType
public boolean useMana = false; // from costType
public boolean useStamina = false; // from costType
public boolean isSpell = true; // from skillOrSpell field
public boolean allowedInCombat = false; // from combat field
public boolean allowedOutOfCombat = false; // from combat field
public boolean regularPlayerCanCast = false; // from grantOverrideVar
public boolean hateRampAdd = true; // 1 bit flag
public boolean costRampAdd = true; // 2 bit flag
public boolean recycleRampAdd = true; // 4 bit flag
public boolean initRampAdd = true; // 8 bit flag
public boolean canCastWhileMoving = false; // 16 bit flag
public boolean canCastWhileFlying = false; // 32 bit flag
public boolean isChant = false; // 64 bit flag
public boolean losCheck = false; // 128 bit flag
public boolean sticky = false; // 256 bit flag
public boolean isAdminPower = false; // 512 bit flag
public boolean requiresHitRoll = false; // 1024 bit flag
public boolean isWeaponPower = false; // from category
public boolean isHeal = false; //from category
public boolean isTrack = false; //from category
public boolean isHarmful = true;
public boolean vampDrain = false;
public boolean cancelOnCastSpell = false;
public boolean cancelOnTakeDamage = false;
public final ArrayList<String> monsterTypeRestrictions = new ArrayList<>();
public final ArrayList<ActionsBase> actions = new ArrayList<>();
public final ArrayList<PowerPrereq> effectPrereqs = new ArrayList<>();
public final ArrayList<PowerPrereq> targetEffectPrereqs = new ArrayList<>();
public final ArrayList<PowerPrereq> equipPrereqs = new ArrayList<>();
public PowerTargetType targetType;
public PowerCategoryType powerCategory;
public String description;
/**
* No Table ID Constructor
*/
public PowersBase() {
}
/**
* ResultSet Constructor
*/
public PowersBase(ResultSet rs) throws SQLException {
this.UUID = rs.getInt("ID");
this.name = rs.getString("name").trim();
this.token = rs.getInt("token");
this.skillName = rs.getString("skillName").trim();
this.IDString = rs.getString("IDString").trim();
this.isSpell = (rs.getString("skillOrSpell").equals("SPELL")) ? true : false;
this.skillID = rs.getInt("skillID");
this.range = rs.getFloat("range");
this.description = (rs.getString("description")).trim().replace("\r\n ", "");
String ct = rs.getString("costType").trim();
if (ct.equals("HEALTH"))
this.useHealth = true;
else if (ct.equals("MANA"))
this.useMana = true;
else if (ct.equals("STAMINA"))
this.useStamina = true;
ct = rs.getString("targetType").trim();
if (ct.equals("BUILDING"))
this.targetBuilding = true;
else if (ct.equals("CORPSE"))
this.targetCorpse = true;
else if (ct.equals("GROUP"))
this.targetGroup = true;
else if (ct.equals("GUILDLEADER"))
this.targetGuildLeader = true;
else if (ct.equals("MOBILE")) {
this.targetMob = true;
this.targetPet = true; // sure on this one?
} else if (ct.equals("PC"))
this.targetPlayer = true;
else if (ct.equals("SELF"))
this.targetSelf = true;
else if (ct.equals("PET"))
this.targetPet = true;
else if (ct.equals("NECROPET"))
this.targetNecroPet = true;
else if (ct.equals("ARMOR"))
this.targetArmor = true;
else if (ct.equals("WEAPON"))
this.targetWeapon = true;
else if (ct.equals("JEWELRY"))
this.targetJewelry = true;
else if (ct.equals("ITEM")) {
this.targetItem = true;
this.targetJewelry = true;
this.targetArmor = true;
this.targetWeapon = true;
} else if (ct.equals("ARMORWEAPONJEWELRY")) {
this.targetArmor = true;
this.targetWeapon = true;
this.targetJewelry = true;
} else if (ct.equals("PCMOBILE")) {
this.targetPlayer = true;
this.targetMob = true;
this.targetPet = true; // sure on this one?
} else if (ct.equals("WEAPONARMOR")) {
this.targetWeapon = true;
this.targetArmor = true;
} else {
Logger.info("Missed " + ct + " targetType");
}
String cat = rs.getString("category").trim();
this.category = cat;
if (cat.isEmpty())
this.powerCategory = PowerCategoryType.NONE;
else
this.powerCategory = PowerCategoryType.valueOf(cat.replace("-", ""));
if (cat.equals("WEAPON")) {
this.isWeaponPower = true;
this.isHarmful = false;
if (this.skillName.equals("Bow") || this.skillName.equals("Crossbow") || this.skillName.equals("Archery"))
this.weaponRange = 1000f;
else if (this.skillName.equals("Throwing"))
this.weaponRange = 60f;
else
this.weaponRange = 15f;
} else if (cat.equals("HEAL") || cat.equals("GROUPHEAL")) {
this.isHeal = true;
this.isHarmful = false;
} else if (cat.equals("TRACK")) {
this.isTrack = true;
this.isHarmful = false;
} else if (cat.equals("AE") || cat.equals("AEDAMAGE") ||
cat.equals("BREAKFLY") ||
cat.equals("DAMAGE") || cat.equals("DEBUFF") ||
cat.equals("MOVE") || cat.equals("SPECIAL") ||
cat.equals("SPIREDISABLE"))
this.isHarmful = true;
else if (cat.equals("CHANT")) {
this.isHarmful = ct.equals("MOBILE") || ct.equals("PC") || ct.equals("PCMOBILE");
} else if (cat.equals("DISPEL")) {
//TODO this needs broken down better later
this.isHarmful = false;
} else if (cat.isEmpty()) {
if (ct.equals("MOBILE") || ct.equals("PCMOBILE"))
this.isHarmful = true;
else if (ct.equals("PC")) {
this.isHarmful = this.token != 429607195 && this.token != 429425915;
} else
this.isHarmful = false;
} else
this.isHarmful = false;
if (cat.equals("VAMPDRAIN")) {
this.vampDrain = true;
this.isHarmful = true;
}
this.cost = rs.getFloat("cost");
this.costRamp = rs.getFloat("costRamp");
this.castTime = rs.getFloat("castTime");
this.castTimeRamp = rs.getFloat("initRamp");
this.cooldown = rs.getFloat("cooldown");
this.recycleTime = rs.getFloat("recycleTime");
this.recycleRamp = rs.getFloat("recycleRamp");
this.maxTrains = rs.getInt("maxTrains");
this.hateValue = rs.getFloat("hateValue");
this.hateRamp = rs.getFloat("hateRamp");
ct = rs.getString("unknown06").trim();
if (this.targetSelf) {
} else if (ct.equals("CLICK"))
if (!this.targetGroup)
this.targetFromLastTarget = true;
else if (ct.equals("NAME"))
this.targetFromName = true;
else if (ct.equals("NEARBYMOBS"))
this.targetFromNearbyMobs = true;
this.monsterTypePrereq = rs.getString("monsterTypePrereqs").trim();
ct = rs.getString("radiusType").trim();
if (ct.equals("CONE"))
this.useCone = true;
else if (ct.equals("POINTBLANK"))
this.usePointBlank = true;
else if (ct.equals("SPHERE"))
this.useSphere = true;
else
this.isAOE = false;
this.radius = rs.getFloat("radius");
ct = rs.getString("groupReq").trim();
if (ct.equals("CASTER"))
this.isCasterFriendly = true;
else if (ct.equals("GROUP")) {
this.isGroupFriendly = true;
this.isCasterFriendly = true;
}
else if (ct.equals("ALLBUTGROUP"))
this.isGroupOnly = true;
else if (ct.equals("ALLBUTPETS"))
this.mustHitPets = true;
else if (ct.equals("NATION")) {
this.isNationFriendly = true;
this.isCasterFriendly = true;
}
this.maxNumMobTargets = rs.getInt("maxNumMobTargets");
this.maxNumPlayerTargets = rs.getInt("maxNumPlayerTargets");
this.chantDuration = rs.getFloat("chantDuration");
this.chantIterations = rs.getInt("chantIterations");
ct = rs.getString("combat").trim();
if (ct.equals("COMBAT"))
this.allowedInCombat = true;
else if (ct.equals("NONCOMBAT"))
this.allowedOutOfCombat = true;
else if (ct.equals("BOTH")) {
this.allowedInCombat = true;
this.allowedOutOfCombat = true;
}
ct = rs.getString("grantOverideVar").trim();
if (ct.equals("PGOV_PLAYER"))
this.regularPlayerCanCast = true;
int flags = rs.getInt("flags");
if ((flags & 1) == 0)
this.hateRampAdd = false;
if ((flags & 2) == 0)
this.costRampAdd = false;
if ((flags & 4) == 0)
this.recycleRampAdd = false;
if ((flags & 8) == 0)
this.initRampAdd = false;
if ((flags & 16) != 0)
this.canCastWhileMoving = true;
if ((flags & 32) != 0)
this.canCastWhileFlying = true;
if ((flags & 64) != 0)
this.isChant = true;
if ((flags & 128) != 0)
this.losCheck = true;
if ((flags & 256) != 0)
this.sticky = true;
if ((flags & 512) != 0)
this.isAdminPower = true;
if ((flags & 1024) != 0)
this.requiresHitRoll = true;
ct = rs.getString("monsterTypeRestrict1").trim();
if (!ct.isEmpty())
this.monsterTypeRestrictions.add(ct);
ct = rs.getString("monsterTypeRestrict2").trim();
if (!ct.isEmpty())
this.monsterTypeRestrictions.add(ct);
ct = rs.getString("monsterTypeRestrict3").trim();
if (!ct.isEmpty())
this.monsterTypeRestrictions.add(ct);
}
public String getName() {
return this.name;
}
public int getMaxTrains() {
return this.maxTrains;
}
public int getUUID() {
return this.UUID;
}
public String getIDString() {
return this.IDString;
}
public int getToken() {
if (this.IDString.equals("BLEED-DOT-10.5-RANGE"))
return -369682965;
return this.token;
}
public int getCastTime(int trains) { // returns cast time in ms
if (this.initRampAdd)
return (int) ((this.castTime + (this.castTimeRamp * trains)) * 1000);
else
return (int) ((this.castTime * (1 + (this.castTimeRamp * trains))) * 1000);
}
public int getRecycleTime(int trains) { // returns cast time in ms
if (this.recycleRampAdd)
return (int) (((this.recycleTime + (this.recycleRamp * trains)) * 1000) + getCastTime(trains));
else
return (int) (((this.recycleTime * (1 + (this.recycleRamp * trains))) * 1000) + getCastTime(trains));
}
// public ArrayList<FailCondition> getConditions() {
// return this.conditions;
// }
public ArrayList<PowerPrereq> getEffectPrereqs() {
return this.effectPrereqs;
}
public ArrayList<PowerPrereq> getTargetEffectPrereqs() {
return this.targetEffectPrereqs;
}
public ArrayList<PowerPrereq> getEquipPrereqs() {
return this.equipPrereqs;
}
public ArrayList<ActionsBase> getActions() {
return this.actions;
}
public boolean usePointBlank() {
return this.usePointBlank;
}
public float getRadius() {
return this.radius;
}
public int getMaxNumMobTargets() {
return this.maxNumMobTargets;
}
public int getMaxNumPlayerTargets() {
return this.maxNumPlayerTargets;
}
public boolean cancelOnCastSpell() {
return this.cancelOnCastSpell;
}
public boolean cancelOnTakeDamage() {
return this.cancelOnTakeDamage;
}
public boolean allowedInCombat() {
return this.allowedInCombat;
}
public boolean allowedOutOfCombat() {
return this.allowedOutOfCombat;
}
public boolean isCasterFriendly() {
return this.isCasterFriendly;
}
public boolean isGroupFriendly() {
return this.isGroupFriendly;
}
public boolean isNationFriendly() {
return this.isNationFriendly;
}
public boolean isGroupOnly() {
return this.isGroupOnly;
}
public boolean mustHitPets() {
return this.mustHitPets;
}
public boolean targetFromLastTarget() {
return this.targetFromLastTarget;
}
public boolean targetFromSelf() {
return this.targetFromSelf;
}
public boolean targetFromName() {
return this.targetFromName;
}
public boolean targetFromNearbyMobs() {
return this.targetFromNearbyMobs;
}
public float getRange() {
return this.range;
}
public boolean requiresHitRoll() {
return this.requiresHitRoll;
}
public boolean regularPlayerCanCast() {
return this.regularPlayerCanCast;
}
public boolean isSpell() {
return this.isSpell;
}
public boolean isHarmful() {
return this.isHarmful;
}
public boolean targetPlayer() {
return this.targetPlayer;
}
public boolean targetMob() {
return this.targetMob;
}
public boolean targetPet() {
return this.targetPet;
}
public boolean targetNecroPet() {
return this.targetNecroPet;
}
public boolean targetSelf() {
return this.targetSelf;
}
public boolean targetCorpse() {
return this.targetCorpse;
}
public boolean targetBuilding() {
return this.targetBuilding;
}
public boolean targetGroup() {
return this.targetGroup;
}
public boolean targetGuildLeader() {
return this.targetGuildLeader;
}
public boolean targetJewelry() {
return this.targetJewelry;
}
public boolean targetArmor() {
return this.targetArmor;
}
public boolean targetWeapon() {
return this.targetWeapon;
}
public boolean targetItem() {
return this.targetItem;
}
public long getCooldown() {
return (long) (this.cooldown * 1000); // return
// in ms
}
public boolean useHealth() {
return this.useHealth;
}
public boolean useMana() {
return this.useMana;
}
public boolean useStamina() {
return this.useStamina;
}
public float getCost(int trains) {
if (this.costRampAdd)
return this.cost + (this.costRamp * trains);
else
return this.cost * (1 + (this.costRamp * trains));
}
public float getHateValue() {
return this.hateValue;
}
public float getHateRamp() {
return this.hateRamp;
}
public float getHateValue(int trains) {
return this.hateValue + (this.hateRamp * trains);
}
public boolean canCastWhileMoving() {
return this.canCastWhileMoving;
}
public boolean canCastWhileFlying() {
return this.canCastWhileFlying;
}
public boolean isAOE() {
return isAOE;
}
public boolean isChant() {
return isChant;
}
public int getChantIterations() {
return chantIterations;
}
public float getChantDuration() {
return chantDuration;
}
public boolean isWeaponPower() {
return isWeaponPower;
}
public boolean isHeal() {
return isHeal;
}
public boolean isTrack() {
return isTrack;
}
public boolean vampDrain() {
return vampDrain;
}
public void setCancelOnCastSpell(boolean value) {
this.cancelOnCastSpell = value;
}
public void setCancelOnTakeDamage(boolean value) {
this.cancelOnTakeDamage = value;
}
public String getSkillName() {
return this.skillName;
}
public String getMonsterTypePrereq() {
return this.monsterTypePrereq;
}
public String getCategory() {
return this.category;
}
public float getWeaponRange() {
return this.weaponRange;
}
public PowerCategoryType getPowerCategoryType(){
return this.powerCategory;
}
public String getDescription() {
return description;
}
}