Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.loot;
import engine.gameManager.DbManager;
import engine.objects.Item;
import java.util.HashMap;
import java.util.TreeMap;
import java.util.concurrent.ThreadLocalRandom;
/**
* Class contains static methods for data from Magicbane's loot tables
*/
public class LootManager {
private static final HashMap<Integer, TreeMap<Integer, LootGroup>> _lootGroups = new HashMap<>();
private static final HashMap<Integer, TreeMap<Integer, LootTable>> _lootTables = new HashMap<>();
private static final HashMap<Integer, TreeMap<Integer, ModifierGroup>> _modGroups = new HashMap<>();
private static final HashMap<Integer, TreeMap> _modTables = new HashMap<>();
private LootManager() {
}
// Method adds a lootGroup to the class's internal collection
// and configures the treemap accordingly
public static void addLootGroup(LootGroup lootGroup) {
// If entry for this lootGroup does not currently exist
// we need to create one.
if (_lootGroups.containsKey(lootGroup.getGroupID()) == false)
_lootGroups.put(lootGroup.getGroupID(), new TreeMap<>());
// Add this lootgroup to the appropriate treemap
_lootGroups.get(lootGroup.getGroupID()).put(lootGroup.getMaxRoll(), lootGroup);
}
public static void addLootTable(engine.loot.LootTable lootTable) {
// If entry for this lootTabe does not currently exist
// we need to create one.
if (_lootTables.containsKey(lootTable.getLootTable()) == false)
_lootTables.put(lootTable.getLootTable(),
new TreeMap<>());
// Add this lootTable to the appropriate treemap
_lootTables.get(lootTable.getLootTable()).put(lootTable.getMaxRoll(), lootTable);
}
public static void addModifierGroup(ModifierGroup modGroup) {
// If entry for this lootTabe does not currently exist
// we need to create one.
if (_modGroups.containsKey(modGroup.getModGroup()) == false)
_modGroups.put(modGroup.getModGroup(),
new TreeMap<>());
// Add this lootTable to the appropriate treemap
_modGroups.get(modGroup.getModGroup()).put(modGroup.getMaxRoll(), modGroup);
}
public static void addModifierTable(ModifierTable modTable) {
// If entry for this lootTabe does not currently exist
// we need to create one.
if (_modTables.containsKey(modTable.getModTable()) == false)
_modTables.put(modTable.getModTable(),
new TreeMap<Float, ModifierGroup>());
// Add this lootTable to the appropriate treemap
_modTables.get(modTable.getModTable()).put(modTable.getMaxRoll(), modTable);
}
/* Mainline interfaces for this class. Methods below retrieve
* entries from the loottable by random number and range.
*/
public static LootGroup getRandomLootGroup(int lootGroupID, int randomRoll) {
if ((randomRoll < 1) || (randomRoll > 100))
return null;
// Get random lootGroup for this roll
return _lootGroups.get(lootGroupID).floorEntry(randomRoll).getValue();
}
public static engine.loot.LootTable getRandomLootTable(int lootTableID, int randomRoll) {
if ((randomRoll < 1) || (randomRoll > 100))
return null;
// Get random lootTable for this roll
return _lootTables.get(lootTableID).floorEntry(randomRoll).getValue();
}
public static ModifierGroup getRandomModifierGroup(int modGroupID, int randomRoll) {
if ((randomRoll < 1) || (randomRoll > 100))
return null;
// Get random modGroup for this roll
return _modGroups.get(modGroupID).floorEntry(randomRoll).getValue();
}
public static ModifierTable getRandomModifierTable(int modTableID, float randomRoll) {
if ((randomRoll < 1.0f))
return null;
// Roll is outside of range
if (randomRoll > getMaxRangeForModifierTable(modTableID))
return null;
// Get random lootGroup for this roll
return (ModifierTable) _modTables.get(modTableID).floorEntry(randomRoll).getValue();
}
// Returns minmum rolling range for a particular modifier table entry
public static float getMinRangeForModifierTable(int modTableID) {
ModifierTable outTable;
outTable = (ModifierTable) _modTables.get(modTableID).firstEntry();
return outTable.getMinRoll();
}
// Returns maximum rolling range for a particular modifier table entry
public static float getMaxRangeForModifierTable(int modTableID) {
ModifierTable outTable;
outTable = (ModifierTable) _modTables.get(modTableID).lastEntry();
return outTable.getMaxRoll();
}
public static Item getRandomItemFromLootGroup(int lootGroupID, int randomRoll) {
Item outItem = null;
LootGroup lootGroup;
LootTable lootTable;
ModifierGroup modGroup;
ModifierTable prefixTable;
ModifierTable suffixTable;
// Retrieve a random loot group
lootGroup = getRandomLootGroup(lootGroupID, randomRoll);
if (lootGroup == null)
return null;
// Retrieve a random loot table
lootTable = getRandomLootTable(lootGroup.getLootTableID(), ThreadLocalRandom.current().nextInt(100));
if (lootTable == null)
return null;
// Retrieve a random prefix
modGroup = getRandomModifierGroup(lootGroup.getpModTableID(), ThreadLocalRandom.current().nextInt(100));
if (modGroup == null)
return null;
prefixTable = getRandomModifierTable(modGroup.getSubTableID(), ThreadLocalRandom.current().nextFloat() * getMaxRangeForModifierTable(lootGroup.getpModTableID()));
if (prefixTable == null)
return null;
// Retrieve a random suffix
modGroup = getRandomModifierGroup(lootGroup.getsModTableID(), ThreadLocalRandom.current().nextInt(100));
if (modGroup == null)
return null;
suffixTable = getRandomModifierTable(modGroup.getSubTableID(), ThreadLocalRandom.current().nextFloat() * getMaxRangeForModifierTable(lootGroup.getsModTableID()));
if (suffixTable == null)
return null;
// Create the item!
return outItem;
}
// Bootstrap routine to load loot data from database
public static void loadLootData() {
DbManager.LootQueries.LOAD_ALL_LOOTGROUPS();
DbManager.LootQueries.LOAD_ALL_LOOTTABLES();
DbManager.LootQueries.LOAD_ALL_MODGROUPS();
DbManager.LootQueries.LOAD_ALL_MODTABLES();
}
}