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232 lines
7.5 KiB
232 lines
7.5 KiB
3 years ago
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.loot;
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import engine.gameManager.DbManager;
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import engine.objects.Item;
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import java.util.HashMap;
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import java.util.TreeMap;
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import java.util.concurrent.ThreadLocalRandom;
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/**
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* Class contains static methods for data from Magicbane's loot tables
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*/
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public class LootManager {
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private static final HashMap<Integer, TreeMap<Integer, LootGroup>> _lootGroups = new HashMap<>();
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private static final HashMap<Integer, TreeMap<Integer, LootTable>> _lootTables = new HashMap<>();
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private static final HashMap<Integer, TreeMap<Integer, ModifierGroup>> _modGroups = new HashMap<>();
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private static final HashMap<Integer, TreeMap> _modTables = new HashMap<>();
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private LootManager() {
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}
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// Method adds a lootGroup to the class's internal collection
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// and configures the treemap accordingly
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public static void addLootGroup(LootGroup lootGroup) {
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// If entry for this lootGroup does not currently exist
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// we need to create one.
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if (_lootGroups.containsKey(lootGroup.getGroupID()) == false)
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_lootGroups.put(lootGroup.getGroupID(), new TreeMap<>());
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// Add this lootgroup to the appropriate treemap
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_lootGroups.get(lootGroup.getGroupID()).put(lootGroup.getMaxRoll(), lootGroup);
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}
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public static void addLootTable(engine.loot.LootTable lootTable) {
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// If entry for this lootTabe does not currently exist
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// we need to create one.
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if (_lootTables.containsKey(lootTable.getLootTable()) == false)
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_lootTables.put(lootTable.getLootTable(),
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new TreeMap<>());
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// Add this lootTable to the appropriate treemap
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_lootTables.get(lootTable.getLootTable()).put(lootTable.getMaxRoll(), lootTable);
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}
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public static void addModifierGroup(ModifierGroup modGroup) {
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// If entry for this lootTabe does not currently exist
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// we need to create one.
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if (_modGroups.containsKey(modGroup.getModGroup()) == false)
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_modGroups.put(modGroup.getModGroup(),
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new TreeMap<>());
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// Add this lootTable to the appropriate treemap
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_modGroups.get(modGroup.getModGroup()).put(modGroup.getMaxRoll(), modGroup);
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}
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public static void addModifierTable(ModifierTable modTable) {
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// If entry for this lootTabe does not currently exist
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// we need to create one.
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if (_modTables.containsKey(modTable.getModTable()) == false)
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_modTables.put(modTable.getModTable(),
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new TreeMap<Float, ModifierGroup>());
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// Add this lootTable to the appropriate treemap
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_modTables.get(modTable.getModTable()).put(modTable.getMaxRoll(), modTable);
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}
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/* Mainline interfaces for this class. Methods below retrieve
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* entries from the loottable by random number and range.
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*/
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public static LootGroup getRandomLootGroup(int lootGroupID, int randomRoll) {
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if ((randomRoll < 1) || (randomRoll > 100))
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return null;
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// Get random lootGroup for this roll
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return _lootGroups.get(lootGroupID).floorEntry(randomRoll).getValue();
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}
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public static engine.loot.LootTable getRandomLootTable(int lootTableID, int randomRoll) {
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if ((randomRoll < 1) || (randomRoll > 100))
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return null;
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// Get random lootTable for this roll
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return _lootTables.get(lootTableID).floorEntry(randomRoll).getValue();
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}
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public static ModifierGroup getRandomModifierGroup(int modGroupID, int randomRoll) {
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if ((randomRoll < 1) || (randomRoll > 100))
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return null;
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// Get random modGroup for this roll
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return _modGroups.get(modGroupID).floorEntry(randomRoll).getValue();
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}
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public static ModifierTable getRandomModifierTable(int modTableID, float randomRoll) {
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if ((randomRoll < 1.0f))
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return null;
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// Roll is outside of range
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if (randomRoll > getMaxRangeForModifierTable(modTableID))
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return null;
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// Get random lootGroup for this roll
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return (ModifierTable) _modTables.get(modTableID).floorEntry(randomRoll).getValue();
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}
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// Returns minmum rolling range for a particular modifier table entry
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public static float getMinRangeForModifierTable(int modTableID) {
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ModifierTable outTable;
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outTable = (ModifierTable) _modTables.get(modTableID).firstEntry();
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return outTable.getMinRoll();
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}
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// Returns maximum rolling range for a particular modifier table entry
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public static float getMaxRangeForModifierTable(int modTableID) {
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ModifierTable outTable;
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outTable = (ModifierTable) _modTables.get(modTableID).lastEntry();
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return outTable.getMaxRoll();
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}
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public static Item getRandomItemFromLootGroup(int lootGroupID, int randomRoll) {
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Item outItem = null;
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LootGroup lootGroup;
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LootTable lootTable;
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ModifierGroup modGroup;
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ModifierTable prefixTable;
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ModifierTable suffixTable;
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// Retrieve a random loot group
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lootGroup = getRandomLootGroup(lootGroupID, randomRoll);
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if (lootGroup == null)
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return null;
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// Retrieve a random loot table
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lootTable = getRandomLootTable(lootGroup.getLootTableID(), ThreadLocalRandom.current().nextInt(100));
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if (lootTable == null)
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return null;
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// Retrieve a random prefix
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modGroup = getRandomModifierGroup(lootGroup.getpModTableID(), ThreadLocalRandom.current().nextInt(100));
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if (modGroup == null)
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return null;
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prefixTable = getRandomModifierTable(modGroup.getSubTableID(), ThreadLocalRandom.current().nextFloat() * getMaxRangeForModifierTable(lootGroup.getpModTableID()));
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if (prefixTable == null)
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return null;
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// Retrieve a random suffix
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modGroup = getRandomModifierGroup(lootGroup.getsModTableID(), ThreadLocalRandom.current().nextInt(100));
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if (modGroup == null)
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return null;
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suffixTable = getRandomModifierTable(modGroup.getSubTableID(), ThreadLocalRandom.current().nextFloat() * getMaxRangeForModifierTable(lootGroup.getsModTableID()));
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if (suffixTable == null)
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return null;
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// Create the item!
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return outItem;
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}
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// Bootstrap routine to load loot data from database
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public static void loadLootData() {
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DbManager.LootQueries.LOAD_ALL_LOOTGROUPS();
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DbManager.LootQueries.LOAD_ALL_LOOTTABLES();
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DbManager.LootQueries.LOAD_ALL_MODGROUPS();
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DbManager.LootQueries.LOAD_ALL_MODTABLES();
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}
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}
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