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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.objects;
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import engine.Enum;
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import engine.Enum.*;
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import engine.db.archive.DataWarehouse;
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import engine.db.archive.GuildRecord;
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import engine.db.handlers.dbGuildHandler;
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import engine.gameManager.*;
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import engine.net.ByteBufferWriter;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.AllianceChangeMsg;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.net.client.msg.UpdateClientAlliancesMsg;
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import engine.net.client.msg.guild.GuildInfoMsg;
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import engine.server.world.WorldServer;
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import org.joda.time.DateTime;
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import org.pmw.tinylog.Logger;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.concurrent.ConcurrentHashMap;
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public class Guild extends AbstractWorldObject {
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private static Guild errantGuild;
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private static Guild errantNation;
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private final String name;
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private final GuildTag guildTag;
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private final int charter;
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private final String leadershipType; // Have to see how this is sent to the client
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private final int repledgeMin;
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private final int repledgeMax;
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private final int repledgeKick;
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private final int teleportMin;
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private final int teleportMax;
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private final ConcurrentHashMap<Integer, Condemned> guildCondemned = new ConcurrentHashMap<>();
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public boolean wooWasModified;
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public HashMap<Integer, GuildAlliances> guildAlliances = new HashMap<>();
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private Guild nation;
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// TODO add these to database
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private String motto = "";
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private String motd = "";
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private String icmotd = "";
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private String nmotd = "";
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private int guildLeaderUUID;
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private int realmsOwned;
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private int cityUUID = 0;
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private int mineTime;
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private ArrayList<PlayerCharacter> banishList;
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private ArrayList<Guild> allyList = new ArrayList<>();
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private ArrayList<Guild> enemyList = new ArrayList<>();
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private ArrayList<Guild> recommendList = new ArrayList<>();
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private ArrayList<Guild> subGuildList;
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private int nationUUID = 0;
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private GuildState guildState = GuildState.Errant;
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private String hash;
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private boolean ownerIsNPC;
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/**
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* No Id Constructor
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*/
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public Guild(String name, Guild nat, int charter,
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String leadershipType, GuildTag gt, String motto) {
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super();
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this.name = name;
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this.nation = nat;
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this.charter = charter;
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this.realmsOwned = 0;
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this.leadershipType = leadershipType;
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this.banishList = new ArrayList<>();
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this.allyList = new ArrayList<>();
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this.enemyList = new ArrayList<>();
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this.subGuildList = new ArrayList<>();
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this.guildTag = gt;
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//set for player city
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this.repledgeMin = 1;
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this.repledgeMax = 100;
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this.repledgeKick = 100;
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this.teleportMin = 1;
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this.teleportMax = 100;
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this.mineTime = 0;
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this.motto = motto;
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}
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/**
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* Normal Constructor
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*/
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public Guild(String name, Guild nat, int charter,
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String leadershipType, GuildTag gt, int newUUID) {
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super(newUUID);
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this.name = name;
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this.nation = nat;
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this.charter = charter;
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this.realmsOwned = 0;
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this.leadershipType = leadershipType;
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this.banishList = new ArrayList<>();
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this.allyList = new ArrayList<>();
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this.enemyList = new ArrayList<>();
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this.subGuildList = new ArrayList<>();
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this.guildTag = gt;
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//set for player city
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this.repledgeMin = 1;
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this.repledgeMax = 100;
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this.repledgeKick = 100;
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this.teleportMin = 1;
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this.teleportMax = 100;
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this.mineTime = 0;
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this.hash = "ERRANT";
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}
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/**
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* ResultSet Constructor
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*/
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public Guild(ResultSet rs) throws SQLException {
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super(rs);
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DbObjectType objectType;
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this.name = rs.getString("name");
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this.charter = rs.getInt("charter");
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this.leadershipType = rs.getString("leadershipType");
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this.guildTag = new GuildTag(rs.getInt("backgroundColor01"),
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rs.getInt("backgroundColor02"),
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rs.getInt("symbolColor"),
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rs.getInt("symbol"),
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rs.getInt("backgroundDesign"));
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//Declare Nations and Subguilds
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this.nationUUID = rs.getInt("parent");
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this.cityUUID = rs.getInt("ownedCity");
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this.guildLeaderUUID = rs.getInt("leaderUID");
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this.motto = rs.getString("motto");
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this.motd = rs.getString("motd");
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this.icmotd = rs.getString("icMotd");
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this.nmotd = rs.getString("nationMotd");
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this.repledgeMin = rs.getInt("repledgeMin");
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this.repledgeMax = rs.getInt("repledgeMax");
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this.repledgeKick = rs.getInt("repledgeKick");
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this.teleportMin = rs.getInt("teleportMin");
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this.teleportMax = rs.getInt("teleportMax");
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this.mineTime = rs.getInt("mineTime");
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this.wooWasModified = false;
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this.hash = rs.getString("hash");
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}
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public static AbstractCharacter GetGL(Guild guild) {
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if (guild == null)
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return null;
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if (guild.guildLeaderUUID == 0)
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return null;
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if (guild.ownerIsNPC)
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return NPC.getFromCache(guild.guildLeaderUUID);
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return PlayerCharacter.getFromCache(guild.guildLeaderUUID);
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}
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public static boolean sameGuild(Guild a, Guild b) {
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if (a == null || b == null)
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return false;
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return a.getObjectUUID() == b.getObjectUUID();
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}
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public static boolean sameNation(Guild a, Guild b) {
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if (a == null || b == null)
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return false;
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if (a.getObjectUUID() == b.getObjectUUID())
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return true;
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if (a.nation == null || b.nation == null)
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return false;
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return a.nation.getObjectUUID() == b.nation.getObjectUUID();
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}
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public static boolean sameNationExcludeErrant(Guild a, Guild b) {
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if (a == null || b == null)
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return false;
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if (a.getObjectUUID() == b.getObjectUUID())
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return true;
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if (a.nation == null || b.nation == null)
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return false;
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return a.nation.getObjectUUID() == b.nation.getObjectUUID() && !a.nation.isEmptyGuild();
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}
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public static boolean canSwearIn(Guild toSub) {
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boolean canSwear = false;
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switch (toSub.guildState) {
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case Protectorate:
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case Petitioner:
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canSwear = true;
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break;
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default:
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canSwear = false;
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}
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return canSwear;
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}
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public static void _serializeForClientMsg(Guild guild, ByteBufferWriter writer) {
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Guild.serializeForClientMsg(guild, writer, null, false);
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}
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public static void serializeForClientMsg(Guild guild, ByteBufferWriter writer, PlayerCharacter pc, boolean reshowGuild) {
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writer.putInt(guild.getObjectType().ordinal());
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writer.putInt(guild.getObjectUUID());
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writer.putInt(guild.nation.getObjectType().ordinal());
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writer.putInt(guild.nation.getObjectUUID());
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if (pc == null) {
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writer.putInt(0);
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writer.putInt(0);
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writer.putInt(0); // Defaults
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writer.putInt(0); // Defaults
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} else {
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writer.putString(guild.name);
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writer.putString(guild.nation.name);
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writer.putInt(GuildStatusController.getTitle(pc.getGuildStatus())); // TODO Double check this is
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// title and rank
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if (GuildStatusController.isGuildLeader(pc.getGuildStatus()))
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writer.putInt(PlayerCharacter.GetPlayerRealmTitle(pc));
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else
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writer.putInt(GuildStatusController.getRank(pc.getGuildStatus()));
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//writer.putInt(GuildStatusController.getRank(pc.getGuildStatus()));
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}
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City ownedCity = guild.getOwnedCity();
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if (ownedCity != null) {
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Realm realm = guild.getOwnedCity().getRealm();
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if (realm != null && realm.getRulingCity() != null) {
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if (realm.getRulingCity().equals(ownedCity)) {
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writer.putInt(realm.getCharterType());
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} else
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writer.putInt(0);
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} else {
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writer.putInt(0);
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}
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} else
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writer.putInt(0);
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writer.putFloat(200);
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writer.putFloat(200); // Pad
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GuildTag._serializeForDisplay(guild.guildTag, writer);
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GuildTag._serializeForDisplay(guild.nation.guildTag, writer);
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if (reshowGuild) {
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writer.putInt(1);
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writer.putInt(guild.getObjectType().ordinal());
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writer.putInt(guild.getObjectUUID());
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} else
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writer.putInt(0); // Pad
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}
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public static void serializeForTrack(Guild guild, ByteBufferWriter writer) {
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Guild.serializeGuildForTrack(guild, writer);
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if (guild.nation != null)
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Guild.serializeGuildForTrack(guild.nation, writer);
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else
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Guild.addErrantForTrack(writer);
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}
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public static void serializeGuildForTrack(Guild guild, ByteBufferWriter writer) {
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writer.putInt(guild.getObjectType().ordinal());
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writer.putInt(guild.getObjectUUID());
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writer.put((byte) 1);
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GuildTag._serializeForDisplay(guild.guildTag, writer);
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}
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public static void serializeErrantForTrack(ByteBufferWriter writer) {
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addErrantForTrack(writer); //Guild
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addErrantForTrack(writer); //Nation
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}
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private static void addErrantForTrack(ByteBufferWriter writer) {
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writer.putInt(0); //type
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writer.putInt(0); //ID
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writer.put((byte) 1);
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writer.putInt(16); //Tags
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writer.putInt(16);
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writer.putInt(16);
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writer.putInt(0);
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writer.putInt(0);
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}
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public static Guild getErrantGuild() {
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if (Guild.errantGuild == null)
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Guild.errantGuild = new Guild("None", Guild.getErrantNation(), 0,
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"Anarchy", GuildTag.ERRANT, 0);
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return Guild.errantGuild;
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}
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public static Guild getErrantNation() {
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if (Guild.errantNation == null)
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Guild.errantNation = new Guild("None", null, 10, "Despot Rule", GuildTag.ERRANT, 0);
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return Guild.errantNation;
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}
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public static Guild getGuild(final int objectUUID) {
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if (objectUUID == 0)
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return Guild.getErrantGuild();
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Guild guild = (Guild) DbManager.getFromCache(Enum.GameObjectType.Guild, objectUUID);
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if (guild != null)
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return guild;
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Guild dbGuild = DbManager.GuildQueries.GET_GUILD(objectUUID);
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if (dbGuild == null)
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return Guild.getErrantGuild();
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else
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return dbGuild;
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}
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public static void UpdateClientAlliances(Guild toUpdate) {
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UpdateClientAlliancesMsg ucam = new UpdateClientAlliancesMsg(toUpdate);
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for (PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()) {
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if (Guild.sameGuild(player.getGuild(), toUpdate)) {
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Dispatch dispatch = Dispatch.borrow(player, ucam);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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}
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}
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}
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public static void UpdateClientAlliancesForPlayer(PlayerCharacter toUpdate) {
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UpdateClientAlliancesMsg ucam = new UpdateClientAlliancesMsg(toUpdate.getGuild());
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Dispatch dispatch = Dispatch.borrow(toUpdate, ucam);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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}
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public static Guild getFromCache(int id) {
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return (Guild) DbManager.getFromCache(GameObjectType.Guild, id);
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}
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|
|
|
|
|
public static ArrayList<PlayerCharacter> GuildRoster(Guild guild) {
|
|
|
|
|
|
|
|
ArrayList<PlayerCharacter> roster = new ArrayList<>();
|
|
|
|
|
|
|
|
if (guild == null)
|
|
|
|
return roster;
|
|
|
|
|
|
|
|
if (guild.isEmptyGuild())
|
|
|
|
return roster;
|
|
|
|
|
|
|
|
if (DbManager.getList(GameObjectType.PlayerCharacter) == null)
|
|
|
|
return roster;
|
|
|
|
|
|
|
|
for (AbstractGameObject ago : DbManager.getList(GameObjectType.PlayerCharacter)) {
|
|
|
|
PlayerCharacter toAdd = (PlayerCharacter) ago;
|
|
|
|
|
|
|
|
if (!toAdd.getGuild().equals(guild))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (toAdd.isDeleted())
|
|
|
|
continue;
|
|
|
|
|
|
|
|
roster.add(toAdd);
|
|
|
|
|
|
|
|
}
|
|
|
|
return roster;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Getters
|
|
|
|
*/
|
|
|
|
@Override
|
|
|
|
public String getName() {
|
|
|
|
return name;
|
|
|
|
}
|
|
|
|
|
|
|
|
public String getLeadershipType() {
|
|
|
|
return leadershipType;
|
|
|
|
}
|
|
|
|
|
|
|
|
public Guild getNation() {
|
|
|
|
|
|
|
|
if (this.nation == null)
|
|
|
|
return Guild.getErrantGuild();
|
|
|
|
return this.nation;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isNation() {
|
|
|
|
return this.nation != null && this.cityUUID != 0 && this.nation == this;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setNation(Guild nation) {
|
|
|
|
if (nation == null)
|
|
|
|
this.nation = Guild.getErrantGuild();
|
|
|
|
else
|
|
|
|
this.nation = nation;
|
|
|
|
}
|
|
|
|
|
|
|
|
public City getOwnedCity() {
|
|
|
|
|
|
|
|
return City.getCity(this.cityUUID);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setCityUUID(int cityUUID) {
|
|
|
|
this.cityUUID = cityUUID;
|
|
|
|
}
|
|
|
|
|
|
|
|
public ArrayList<PlayerCharacter> getBanishList() {
|
|
|
|
if (banishList == null)
|
|
|
|
return new ArrayList<>();
|
|
|
|
return banishList;
|
|
|
|
}
|
|
|
|
|
|
|
|
public ArrayList<Guild> getAllyList() {
|
|
|
|
return allyList;
|
|
|
|
}
|
|
|
|
|
|
|
|
public ArrayList<Guild> getEnemyList() {
|
|
|
|
return enemyList;
|
|
|
|
}
|
|
|
|
|
|
|
|
public ArrayList<Guild> getSubGuildList() {
|
|
|
|
|
|
|
|
return subGuildList;
|
|
|
|
}
|
|
|
|
|
|
|
|
public GuildTag getGuildTag() {
|
|
|
|
return this.guildTag;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getCharter() {
|
|
|
|
return charter;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Utils
|
|
|
|
*/
|
|
|
|
|
|
|
|
public int getGuildLeaderUUID() {
|
|
|
|
return this.guildLeaderUUID;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Setters
|
|
|
|
*/
|
|
|
|
public void setGuildLeaderUUID(int value) {
|
|
|
|
this.guildLeaderUUID = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public String getMOTD() {
|
|
|
|
return this.motd;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setMOTD(String value) {
|
|
|
|
this.motd = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public String getICMOTD() {
|
|
|
|
return this.icmotd;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setICMOTD(String value) {
|
|
|
|
this.icmotd = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isNPCGuild() {
|
|
|
|
|
|
|
|
return this.ownerIsNPC;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getRepledgeMin() {
|
|
|
|
return this.repledgeMin;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getRepledgeMax() {
|
|
|
|
return this.repledgeMax;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getRepledgeKick() {
|
|
|
|
return this.repledgeKick;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getTeleportMin() {
|
|
|
|
return this.teleportMin;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getTeleportMax() {
|
|
|
|
return this.teleportMax;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getMineTime() {
|
|
|
|
return this.mineTime;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Serialization
|
|
|
|
*/
|
|
|
|
|
|
|
|
public void setMineTime(int mineTime) {
|
|
|
|
this.mineTime = mineTime;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean setGuildLeader(AbstractCharacter ac) {
|
|
|
|
|
|
|
|
if (ac == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// errant guilds cant be guild leader.
|
|
|
|
|
|
|
|
if (this.isEmptyGuild())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (!DbManager.GuildQueries.SET_GUILD_LEADER(ac.getObjectUUID(), this.getObjectUUID())) {
|
|
|
|
if (ac.getObjectType().equals(GameObjectType.PlayerCharacter))
|
|
|
|
ChatManager.chatGuildError((PlayerCharacter) ac, "Failed to change guild leader!");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
PlayerCharacter oldGuildLeader = PlayerCharacter.getFromCache(this.guildLeaderUUID);
|
|
|
|
|
|
|
|
//old guildLeader no longer has guildLeadership stauts.
|
|
|
|
|
|
|
|
if (oldGuildLeader != null)
|
|
|
|
oldGuildLeader.setGuildLeader(false);
|
|
|
|
|
|
|
|
if (ac.getObjectType().equals(GameObjectType.PlayerCharacter))
|
|
|
|
((PlayerCharacter) ac).setGuildLeader(true);
|
|
|
|
this.guildLeaderUUID = ac.getObjectUUID();
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean setGuildLeaderForCreate(AbstractCharacter ac) {
|
|
|
|
|
|
|
|
if (ac == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// errant guilds cant be guild leader.
|
|
|
|
|
|
|
|
if (this.isEmptyGuild())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (ac.getObjectType().equals(GameObjectType.PlayerCharacter))
|
|
|
|
((PlayerCharacter) ac).setGuildLeader(true);
|
|
|
|
this.guildLeaderUUID = ac.getObjectUUID();
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getBgc1() {
|
|
|
|
if (this.guildTag != null)
|
|
|
|
return this.guildTag.backgroundColor01;
|
|
|
|
return 16;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getBgc2() {
|
|
|
|
if (this.guildTag != null)
|
|
|
|
return this.guildTag.backgroundColor02;
|
|
|
|
else
|
|
|
|
return 16;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getBgDesign() {
|
|
|
|
if (this.guildTag != null)
|
|
|
|
return this.guildTag.backgroundDesign;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getSc() {
|
|
|
|
if (this.guildTag != null)
|
|
|
|
return this.guildTag.symbolColor;
|
|
|
|
return 16;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getSymbol() {
|
|
|
|
if (this.guildTag != null)
|
|
|
|
return this.guildTag.symbol;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isEmptyGuild() {
|
|
|
|
return this.getObjectUUID() == Guild.errantGuild.getObjectUUID();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isGuildLeader(int uuid) {
|
|
|
|
|
|
|
|
return (this.guildLeaderUUID == uuid);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Removes a PlayerCharacter from this (non-Errant) Guild.
|
|
|
|
*
|
|
|
|
* @param pc PlayerCharacter to be removed
|
|
|
|
*/
|
|
|
|
public void removePlayer(PlayerCharacter pc, GuildHistoryType historyType) {
|
|
|
|
|
|
|
|
if (this.isEmptyGuild()) {
|
|
|
|
Logger.warn("Attempted to remove a PlayerCharacter (" + pc.getObjectUUID() + ") from an errant guild.");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//Add to Guild History
|
|
|
|
if (pc.getGuild() != null) {
|
|
|
|
if (DbManager.GuildQueries.ADD_TO_GUILDHISTORY(pc.getGuildUUID(), pc, DateTime.now(), historyType)) {
|
|
|
|
GuildHistory guildHistory = new GuildHistory(pc.getGuildUUID(), pc.getGuild().name, DateTime.now(), historyType);
|
|
|
|
pc.getGuildHistory().add(guildHistory);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Clear Guild Ranks
|
|
|
|
pc.resetGuildStatuses();
|
|
|
|
pc.setGuild(Guild.getErrantGuild());
|
|
|
|
|
|
|
|
pc.incVer();
|
|
|
|
DispatchMessage.sendToAllInRange(pc, new GuildInfoMsg(pc, Guild.getErrantGuild(), 2));
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public void upgradeGuildState(boolean nation) {
|
|
|
|
if (nation) {
|
|
|
|
this.guildState = GuildState.Nation;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
switch (this.guildState) {
|
|
|
|
|
|
|
|
case Errant:
|
|
|
|
this.guildState = GuildState.Petitioner;
|
|
|
|
break;
|
|
|
|
case Sworn:
|
|
|
|
//Can't upgrade
|
|
|
|
break;
|
|
|
|
case Protectorate:
|
|
|
|
this.guildState = GuildState.Province;
|
|
|
|
break;
|
|
|
|
case Petitioner:
|
|
|
|
this.guildState = GuildState.Sworn;
|
|
|
|
break;
|
|
|
|
case Province:
|
|
|
|
//Can't upgrade
|
|
|
|
break;
|
|
|
|
case Nation:
|
|
|
|
//Can't upgrade
|
|
|
|
break;
|
|
|
|
case Sovereign:
|
|
|
|
this.guildState = GuildState.Protectorate;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public void downgradeGuildState() {
|
|
|
|
|
|
|
|
switch (this.guildState) {
|
|
|
|
case Errant:
|
|
|
|
break;
|
|
|
|
case Sworn:
|
|
|
|
this.guildState = GuildState.Errant;
|
|
|
|
break;
|
|
|
|
case Protectorate:
|
|
|
|
this.guildState = GuildState.Sovereign;
|
|
|
|
break;
|
|
|
|
case Petitioner:
|
|
|
|
this.guildState = GuildState.Errant;
|
|
|
|
break;
|
|
|
|
case Province:
|
|
|
|
this.guildState = GuildState.Sovereign;
|
|
|
|
break;
|
|
|
|
case Nation:
|
|
|
|
this.guildState = GuildState.Sovereign;
|
|
|
|
break;
|
|
|
|
case Sovereign:
|
|
|
|
this.guildState = GuildState.Errant;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean canSubAGuild(Guild toSub) {
|
|
|
|
|
|
|
|
boolean canSub;
|
|
|
|
|
|
|
|
if (this.equals(toSub))
|
|
|
|
return false;
|
|
|
|
switch (this.guildState) {
|
|
|
|
case Nation:
|
|
|
|
case Sovereign:
|
|
|
|
canSub = true;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
canSub = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (toSub.guildState) {
|
|
|
|
case Errant:
|
|
|
|
case Sovereign:
|
|
|
|
canSub = true;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
canSub = false;
|
|
|
|
}
|
|
|
|
City nationCap = City.getCity(nation.cityUUID);
|
|
|
|
if (nation.getSubGuildList().size() >= nationCap.getRank()) {
|
|
|
|
canSub = false;
|
|
|
|
}
|
|
|
|
return canSub;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getRealmsOwnedFlag() {
|
|
|
|
int flag = 0;
|
|
|
|
switch (realmsOwned) {
|
|
|
|
case 0:
|
|
|
|
flag = 0;
|
|
|
|
case 1:
|
|
|
|
case 2:
|
|
|
|
flag = 1;
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
case 4:
|
|
|
|
flag = 2;
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
flag = 3;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
flag = 3;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return flag;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void serializeForPlayer(ByteBufferWriter writer) {
|
|
|
|
writer.putInt(this.getObjectType().ordinal());
|
|
|
|
writer.putInt(this.getObjectUUID());
|
|
|
|
writer.putInt(this.nation.getObjectType().ordinal());
|
|
|
|
writer.putInt(this.nation.getObjectUUID());
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void updateDatabase() {
|
|
|
|
DbManager.GuildQueries.updateDatabase(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isRealmRuler() {
|
|
|
|
|
|
|
|
City ownedCity;
|
|
|
|
Building tol;
|
|
|
|
|
|
|
|
ownedCity = this.getOwnedCity();
|
|
|
|
|
|
|
|
if (ownedCity == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
tol = ownedCity.getTOL();
|
|
|
|
|
|
|
|
if (tol == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return tol.getRank() == 8;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void runAfterLoad() {
|
|
|
|
|
|
|
|
try {
|
|
|
|
DbObjectType objectType = DbManager.BuildingQueries.GET_UID_ENUM(this.guildLeaderUUID);
|
|
|
|
this.ownerIsNPC = (objectType == DbObjectType.NPC);
|
|
|
|
} catch (Exception e) {
|
|
|
|
this.ownerIsNPC = false;
|
|
|
|
Logger.error("Failed to find Object Type for owner " + this.guildLeaderUUID);
|
|
|
|
}
|
|
|
|
|
|
|
|
// If loading this guild for the first time write it's character record to disk
|
|
|
|
|
|
|
|
if (ConfigManager.serverType.equals(ServerType.WORLDSERVER)
|
|
|
|
&& (hash == null)) {
|
|
|
|
|
|
|
|
this.setHash();
|
|
|
|
|
|
|
|
if (DataWarehouse.recordExists(Enum.DataRecordType.GUILD, this.getObjectUUID()) == false) {
|
|
|
|
GuildRecord guildRecord = GuildRecord.borrow(this, Enum.RecordEventType.CREATE);
|
|
|
|
DataWarehouse.pushToWarehouse(guildRecord);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if (WorldServer.worldUUID == nationUUID && this.cityUUID != 0)
|
|
|
|
this.nation = this;
|
|
|
|
else if (nationUUID == 0 || (WorldServer.worldUUID == nationUUID && this.cityUUID == 0)) {
|
|
|
|
this.nation = Guild.getErrantGuild();
|
|
|
|
this.nmotd = "";
|
|
|
|
} else
|
|
|
|
this.nation = Guild.getGuild(nationUUID);
|
|
|
|
|
|
|
|
if (this.nation == null)
|
|
|
|
this.nation = Guild.getErrantGuild();
|
|
|
|
|
|
|
|
//Get guild states.
|
|
|
|
|
|
|
|
try {
|
|
|
|
this.subGuildList = DbManager.GuildQueries.GET_SUB_GUILDS(this.getObjectUUID());
|
|
|
|
} catch (Exception e) {
|
|
|
|
|
|
|
|
this.subGuildList = new ArrayList<>();
|
|
|
|
Logger.error("FAILED TO LOAD SUB GUILDS FOR UUID " + this.getObjectUUID());
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.nation == this && subGuildList.size() > 0)
|
|
|
|
this.guildState = GuildState.Nation;
|
|
|
|
else if (this.nation.equals(this))
|
|
|
|
this.guildState = GuildState.Sovereign;
|
|
|
|
else if (!this.nation.isEmptyGuild() && this.cityUUID != 0)
|
|
|
|
this.guildState = GuildState.Province;
|
|
|
|
else if (!this.nation.isEmptyGuild())
|
|
|
|
this.guildState = GuildState.Sworn;
|
|
|
|
else
|
|
|
|
this.guildState = GuildState.Errant;
|
|
|
|
|
|
|
|
if (this.cityUUID == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Calculate number of realms this guild controls
|
|
|
|
// Only do this on the game server to avoid loading a TOL/City/Zone needlessly
|
|
|
|
|
|
|
|
if ((ConfigManager.serverType.equals(ServerType.WORLDSERVER)) &&
|
|
|
|
(this.isRealmRuler() == true)) {
|
|
|
|
this.realmsOwned++;
|
|
|
|
if (!this.nation.equals(this)) {
|
|
|
|
this.nation.realmsOwned++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ConfigManager.serverType.equals(ServerType.WORLDSERVER)) {
|
|
|
|
|
|
|
|
//add alliance list, clear all lists as there seems to be a bug where alliances are doubled, need to find where.
|
|
|
|
//possible runAfterLoad being called twice?!?!
|
|
|
|
|
|
|
|
this.banishList = dbGuildHandler.GET_GUILD_BANISHED(this.getObjectUUID());
|
|
|
|
|
|
|
|
this.allyList.clear();
|
|
|
|
this.enemyList.clear();
|
|
|
|
this.recommendList.clear();
|
|
|
|
|
|
|
|
try {
|
|
|
|
DbManager.GuildQueries.LOAD_ALL_ALLIANCES_FOR_GUILD(this);
|
|
|
|
for (GuildAlliances guildAlliance : this.guildAlliances.values()) {
|
|
|
|
if (guildAlliance.isRecommended()) {
|
|
|
|
Guild recommendedGuild = Guild.getGuild(guildAlliance.getAllianceGuild());
|
|
|
|
if (recommendedGuild != null)
|
|
|
|
this.recommendList.add(recommendedGuild);
|
|
|
|
} else if (guildAlliance.isAlly()) {
|
|
|
|
Guild alliedGuild = Guild.getGuild(guildAlliance.getAllianceGuild());
|
|
|
|
if (alliedGuild != null)
|
|
|
|
this.allyList.add(alliedGuild);
|
|
|
|
} else {
|
|
|
|
Guild enemyGuild = Guild.getGuild(guildAlliance.getAllianceGuild());
|
|
|
|
if (enemyGuild != null)
|
|
|
|
this.enemyList.add(enemyGuild);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(this.getObjectUUID() + e.getMessage());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return the motto
|
|
|
|
*/
|
|
|
|
public String getMotto() {
|
|
|
|
return motto;
|
|
|
|
}
|
|
|
|
|
|
|
|
public GuildState getGuildState() {
|
|
|
|
return guildState;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setGuildState(GuildState guildState) {
|
|
|
|
this.guildState = guildState;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return the realmsOwned
|
|
|
|
*/
|
|
|
|
public int getRealmsOwned() {
|
|
|
|
return realmsOwned;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @param realmsOwned the realmsOwned to set
|
|
|
|
*/
|
|
|
|
public void setRealmsOwned(int realmsOwned) {
|
|
|
|
this.realmsOwned = realmsOwned;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void removeSubGuild(Guild subGuild) {
|
|
|
|
|
|
|
|
// Update database
|
|
|
|
|
|
|
|
if (!DbManager.GuildQueries.UPDATE_PARENT(subGuild.getObjectUUID(), WorldServer.worldUUID))
|
|
|
|
Logger.debug("Failed to set Nation Guild for Guild with UID " + subGuild.getObjectUUID());
|
|
|
|
|
|
|
|
// Guild without any subs is no longer a nation
|
|
|
|
|
|
|
|
if (subGuild.getOwnedCity() == null) {
|
|
|
|
subGuild.nation = null;
|
|
|
|
} else {
|
|
|
|
subGuild.nation = subGuild;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Downgrade guild
|
|
|
|
|
|
|
|
subGuild.downgradeGuildState();
|
|
|
|
|
|
|
|
// Remove from collection
|
|
|
|
|
|
|
|
subGuildList.remove(subGuild);
|
|
|
|
|
|
|
|
GuildManager.updateAllGuildTags(subGuild);
|
|
|
|
GuildManager.updateAllGuildBinds(subGuild, subGuild.getOwnedCity());
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public ConcurrentHashMap<Integer, Condemned> getGuildCondemned() {
|
|
|
|
return guildCondemned;
|
|
|
|
}
|
|
|
|
|
|
|
|
public String getHash() {
|
|
|
|
return hash;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setHash() {
|
|
|
|
this.hash = DataWarehouse.hasher.encrypt(this.getObjectUUID());
|
|
|
|
|
|
|
|
DataWarehouse.writeHash(Enum.DataRecordType.GUILD, this.getObjectUUID());
|
|
|
|
}
|
|
|
|
|
|
|
|
public GuildCharterType getGuildType() {
|
|
|
|
try {
|
|
|
|
return GuildCharterType.values()[this.charter];
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e);
|
|
|
|
return GuildCharterType.NONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public ArrayList<Guild> getRecommendList() {
|
|
|
|
return recommendList;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setRecommendList(ArrayList<Guild> recommendList) {
|
|
|
|
this.recommendList = recommendList;
|
|
|
|
}
|
|
|
|
|
|
|
|
public synchronized boolean addGuildToAlliance(AllianceChangeMsg msg, final AllianceType allianceType, Guild toGuild, PlayerCharacter player) {
|
|
|
|
|
|
|
|
Dispatch dispatch;
|
|
|
|
|
|
|
|
// Member variable assignment
|
|
|
|
|
|
|
|
|
|
|
|
if (toGuild == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (!Guild.sameGuild(player.getGuild(), this)) {
|
|
|
|
msg.setMsgType(AllianceChangeMsg.ERROR_NOT_SAME_GUILD);
|
|
|
|
dispatch = Dispatch.borrow(player, msg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (allianceType == AllianceType.Ally || allianceType == AllianceType.Enemy)
|
|
|
|
if (!GuildStatusController.isInnerCouncil(player.getGuildStatus()) && !GuildStatusController.isGuildLeader(player.getGuildStatus())) {
|
|
|
|
msg.setMsgType(AllianceChangeMsg.ERROR_NOT_AUTHORIZED);
|
|
|
|
dispatch = Dispatch.borrow(player, msg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (allianceType == AllianceType.RecommendedAlly || allianceType == AllianceType.RecommendedEnemy) {
|
|
|
|
if (!GuildStatusController.isFullMember(player.getGuildStatus())) {
|
|
|
|
msg.setMsgType(AllianceChangeMsg.ERROR_NOT_AUTHORIZED);
|
|
|
|
dispatch = Dispatch.borrow(player, msg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// if (this.getGuildType() != toGuild.getGuildType()){
|
|
|
|
// msg.setMsgType(AllianceChangeMsg.ERROR_NOT_SAME_FACTION);
|
|
|
|
// dispatch = Dispatch.borrow(player, msg);
|
|
|
|
// DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
|
|
|
// return false;
|
|
|
|
// }
|
|
|
|
|
|
|
|
|
|
|
|
switch (allianceType) {
|
|
|
|
case RecommendedAlly:
|
|
|
|
if (recommendList.size() == 10) {
|
|
|
|
msg.setMsgType(AllianceChangeMsg.ERROR_TOO_MANY);
|
|
|
|
dispatch = Dispatch.borrow(player, msg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (recommendList.contains(toGuild)) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(player, "This guild is already recommonded!");
|
|
|
|
msg.setMsgType((byte) 15);
|
|
|
|
dispatch = Dispatch.borrow(player, msg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!DbManager.GuildQueries.ADD_TO_ALLIANCE_LIST(this.getObjectUUID(), toGuild.getObjectUUID(), true, true, player.getFirstName())) {
|
|
|
|
msg.setMsgType((byte) 15);
|
|
|
|
dispatch = Dispatch.borrow(player, msg);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
GuildAlliances guildAlliance = new GuildAlliances(this.getObjectUUID(), toGuild.getObjectUUID(), true, true, player.getFirstName());
|
|
|
|
this.guildAlliances.put(toGuild.getObjectUUID(), guildAlliance);
|
|
|
|
this.removeGuildFromEnemy(toGuild);
|
|
|
|
this.removeGuildFromAlliance(toGuild);
|
|
|
|
this.recommendList.add(toGuild);
|
|
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
case RecommendedEnemy:
|
|
|
|
if (recommendList.size() == 10) {
|
|
|
|
msg.setMsgType(AllianceChangeMsg.ERROR_TOO_MANY);
|
|
|
|
dispatch = Dispatch.borrow(player, msg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (recommendList.contains(toGuild)) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(player, "This guild is already recommonded!");
|
|
|
|
msg.setMsgType((byte) 15);
|
|
|
|
dispatch = Dispatch.borrow(player, msg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!DbManager.GuildQueries.ADD_TO_ALLIANCE_LIST(this.getObjectUUID(), toGuild.getObjectUUID(), true, false, player.getFirstName())) {
|
|
|
|
msg.setMsgType((byte) 15);
|
|
|
|
dispatch = Dispatch.borrow(player, msg);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
GuildAlliances enemyAlliance = new GuildAlliances(this.getObjectUUID(), toGuild.getObjectUUID(), true, false, player.getFirstName());
|
|
|
|
this.guildAlliances.put(toGuild.getObjectUUID(), enemyAlliance);
|
|
|
|
this.removeGuildFromEnemy(toGuild);
|
|
|
|
this.removeGuildFromAlliance(toGuild);
|
|
|
|
this.recommendList.add(toGuild);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
case Ally:
|
|
|
|
if (allyList.size() == 10) {
|
|
|
|
msg.setMsgType(AllianceChangeMsg.ERROR_TOO_MANY);
|
|
|
|
dispatch = Dispatch.borrow(player, msg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (allyList.contains(toGuild)) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(player, "This guild is already an Ally!");
|
|
|
|
msg.setMsgType((byte) 15);
|
|
|
|
dispatch = Dispatch.borrow(player, msg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!this.guildAlliances.containsKey(toGuild.getObjectUUID())) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has Occured. Please contact CCR!");
|
|
|
|
Logger.error(this.getObjectUUID() + " Could not find alliance Guild");
|
|
|
|
msg.setMsgType((byte) 15);
|
|
|
|
dispatch = Dispatch.borrow(player, msg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
GuildAlliances ally = this.guildAlliances.get(toGuild.getObjectUUID());
|
|
|
|
if (!ally.UpdateAlliance(AllianceType.Ally, this.recommendList.contains(toGuild))) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has Occured. Please contact CCR!");
|
|
|
|
Logger.error(this.getObjectUUID() + " failed to update alliance Database");
|
|
|
|
msg.setMsgType((byte) 15);
|
|
|
|
dispatch = Dispatch.borrow(player, msg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
|
|
|
return false;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
this.removeGuildFromEnemy(toGuild);
|
|
|
|
this.removeGuildFromRecommended(toGuild);
|
|
|
|
|
|
|
|
this.allyList.add(toGuild);
|
|
|
|
Guild.UpdateClientAlliances(this);
|
|
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
case Enemy:
|
|
|
|
if (enemyList.size() == 10) {
|
|
|
|
msg.setMsgType(AllianceChangeMsg.ERROR_TOO_MANY);
|
|
|
|
dispatch = Dispatch.borrow(player, msg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (enemyList.contains(toGuild)) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(player, "This guild is already an Enemy!");
|
|
|
|
msg.setMsgType((byte) 15);
|
|
|
|
dispatch = Dispatch.borrow(player, msg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!this.guildAlliances.containsKey(toGuild.getObjectUUID())) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has Occured. Please contact CCR!");
|
|
|
|
Logger.error(this.getObjectUUID() + " Could not find alliance Guild");
|
|
|
|
msg.setMsgType((byte) 15);
|
|
|
|
dispatch = Dispatch.borrow(player, msg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
GuildAlliances enemy = this.guildAlliances.get(toGuild.getObjectUUID());
|
|
|
|
if (!enemy.UpdateAlliance(AllianceType.Enemy, this.recommendList.contains(toGuild))) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has Occured. Please contact CCR!");
|
|
|
|
Logger.error(this.getObjectUUID() + " failed to update alliance Database");
|
|
|
|
msg.setMsgType((byte) 15);
|
|
|
|
dispatch = Dispatch.borrow(player, msg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
|
|
|
return false;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//remove from other allied lists.
|
|
|
|
this.removeGuildFromAlliance(toGuild);
|
|
|
|
this.removeGuildFromRecommended(toGuild);
|
|
|
|
|
|
|
|
this.enemyList.add(toGuild);
|
|
|
|
|
|
|
|
Guild.UpdateClientAlliances(this);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// once here everything passed, send successMsg;
|
|
|
|
msg.setMsgType(AllianceChangeMsg.INFO_SUCCESS);
|
|
|
|
dispatch = Dispatch.borrow(player, msg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public synchronized boolean removeGuildFromAlliance(Guild toRemove) {
|
|
|
|
this.allyList.remove(toRemove);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public synchronized boolean removeGuildFromEnemy(Guild toRemove) {
|
|
|
|
this.enemyList.remove(toRemove);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public synchronized boolean removeGuildFromRecommended(Guild toRemove) {
|
|
|
|
this.recommendList.remove(toRemove);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public synchronized boolean removeGuildFromAllAlliances(Guild toRemove) {
|
|
|
|
|
|
|
|
if (!this.guildAlliances.containsKey(toRemove.getObjectUUID())) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!DbManager.GuildQueries.REMOVE_FROM_ALLIANCE_LIST(this.getObjectUUID(), toRemove.getObjectUUID()))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
|
|
this.guildAlliances.remove(toRemove.getObjectUUID());
|
|
|
|
|
|
|
|
this.removeGuildFromAlliance(toRemove);
|
|
|
|
this.removeGuildFromEnemy(toRemove);
|
|
|
|
this.removeGuildFromRecommended(toRemove);
|
|
|
|
|
|
|
|
Guild.UpdateClientAlliances(this);
|
|
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|