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79 lines
2.9 KiB
79 lines
2.9 KiB
3 years ago
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.powers.poweractions;
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import engine.Enum;
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import engine.gameManager.SessionManager;
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import engine.gameManager.ZoneManager;
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import engine.math.Vector3fImmutable;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.RecvSummonsRequestMsg;
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import engine.objects.AbstractCharacter;
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import engine.objects.AbstractWorldObject;
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import engine.objects.PlayerCharacter;
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import engine.objects.Zone;
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import engine.powers.ActionsBase;
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import engine.powers.PowersBase;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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public class SummonPowerAction extends AbstractPowerAction {
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/**
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* ResultSet Constructor
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*/
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public SummonPowerAction(ResultSet rs) throws SQLException {
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super(rs);
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}
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@Override
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab,
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PowersBase pb) {
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if (source == null || awo == null || !(awo.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) || !(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
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return;
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PlayerCharacter target = (PlayerCharacter) awo;
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ClientConnection conn = SessionManager.getClientConnection(target);
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if (conn == null)
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return;
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// TODO get location of summoning player
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Zone zone = ZoneManager.findSmallestZone(source.getLoc());
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String location = "Somewhere";
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if (zone != null)
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location = zone.getName();
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RecvSummonsRequestMsg rsrm = new RecvSummonsRequestMsg(source.getObjectType().ordinal(), source.getObjectUUID(), source.getFirstName(),
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location, false);
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Dispatch dispatch = Dispatch.borrow(target, rsrm);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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}
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@Override
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protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
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}
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@Override
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
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int numTrains, ActionsBase ab, PowersBase pb, int duration) {
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// TODO Auto-generated method stub
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}
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}
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