|
|
|
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
|
|
|
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
|
|
|
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
|
|
|
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
|
|
|
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
|
|
|
// Magicbane Emulator Project © 2013 - 2022
|
|
|
|
// www.magicbane.com
|
|
|
|
|
|
|
|
|
|
|
|
package engine.objects;
|
|
|
|
|
|
|
|
import ch.claude_martin.enumbitset.EnumBitSet;
|
|
|
|
import engine.Enum;
|
|
|
|
import engine.gameManager.DbManager;
|
|
|
|
import engine.gameManager.NPCManager;
|
|
|
|
import engine.server.MBServerStatics;
|
|
|
|
|
|
|
|
import java.sql.ResultSet;
|
|
|
|
import java.sql.SQLException;
|
|
|
|
import java.util.ArrayList;
|
|
|
|
import java.util.HashMap;
|
|
|
|
|
|
|
|
public class MobBase extends AbstractGameObject {
|
|
|
|
|
|
|
|
private final int loadID;
|
|
|
|
private final String firstName;
|
|
|
|
private final byte level;
|
|
|
|
private float healthMax;
|
|
|
|
private int attackRating;
|
|
|
|
private int defenseRating;
|
|
|
|
private float damageMin;
|
|
|
|
private float damageMax;
|
|
|
|
private float hitBoxRadius;
|
|
|
|
private final int lootTable;
|
|
|
|
private final float scale;
|
|
|
|
|
|
|
|
private int minGold;
|
|
|
|
private int maxGold;
|
|
|
|
|
|
|
|
private EnumBitSet<Enum.MobFlagType> flags;
|
|
|
|
private EnumBitSet<Enum.AggroType> noAggro;
|
|
|
|
private int mask;
|
|
|
|
|
|
|
|
private int goldMod;
|
|
|
|
private int seeInvis;
|
|
|
|
private int spawnTime = 0;
|
|
|
|
private int defense = 0;
|
|
|
|
private int atr = 0;
|
|
|
|
private float minDmg = 0;
|
|
|
|
private float maxDmg = 0;
|
|
|
|
private ArrayList<MobBaseEffects> raceEffectsList;
|
|
|
|
private float attackRange;
|
|
|
|
private boolean isNecroPet = false;
|
|
|
|
|
|
|
|
private MobBaseStats mobBaseStats;
|
|
|
|
private ArrayList<RuneBase> runes;
|
|
|
|
private HashMap<Integer, Integer> staticPowers;
|
|
|
|
|
|
|
|
private float walk = 0;
|
|
|
|
private float run = 0;
|
|
|
|
private float walkCombat = 0;
|
|
|
|
private float runCombat = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* ResultSet Constructor
|
|
|
|
*/
|
|
|
|
public MobBase(ResultSet rs) throws SQLException {
|
|
|
|
super(rs, rs.getInt("ID"));
|
|
|
|
|
|
|
|
this.loadID = rs.getInt("loadID");
|
|
|
|
|
|
|
|
this.firstName = rs.getString("name");
|
|
|
|
this.level = rs.getByte("level");
|
|
|
|
this.lootTable = rs.getInt("lootTableID");
|
|
|
|
|
|
|
|
this.goldMod = rs.getInt("goldMod");
|
|
|
|
this.spawnTime = rs.getInt("spawnTime");
|
|
|
|
|
|
|
|
LevelDefault levelDefault = LevelDefault.getLevelDefault(this.level);
|
|
|
|
this.healthMax = rs.getInt("health");
|
|
|
|
this.damageMin = rs.getFloat("minDmg");
|
|
|
|
this.damageMax = rs.getFloat("maxDmg");
|
|
|
|
|
|
|
|
this.attackRating = rs.getInt("atr");
|
|
|
|
this.defenseRating = rs.getInt("defense");
|
|
|
|
this.attackRange = rs.getFloat("attackRange");
|
|
|
|
|
|
|
|
if (MobbaseGoldEntry.MobbaseGoldMap.containsKey(this.loadID)){
|
|
|
|
MobbaseGoldEntry goldEntry = MobbaseGoldEntry.MobbaseGoldMap.get(this.loadID);
|
|
|
|
|
|
|
|
if (goldEntry != null){
|
|
|
|
this.minGold = goldEntry.getMin();
|
|
|
|
this.maxGold = goldEntry.getMax();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
if (levelDefault != null) {
|
|
|
|
this.minGold = (levelDefault.goldMin * this.goldMod / 100);
|
|
|
|
this.maxGold = (levelDefault.goldMax * this.goldMod / 100);
|
|
|
|
} else {
|
|
|
|
this.minGold = 10;
|
|
|
|
this.maxGold = 30;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.flags = EnumBitSet.asEnumBitSet(rs.getLong("flags"), Enum.MobFlagType.class);
|
|
|
|
this.noAggro = EnumBitSet.asEnumBitSet(rs.getLong("noaggro"), Enum.AggroType.class);
|
|
|
|
|
|
|
|
this.seeInvis = rs.getInt("seeInvis");
|
|
|
|
this.scale = rs.getFloat("scale");
|
|
|
|
this.hitBoxRadius = 5f;
|
|
|
|
this.mask = 0;
|
|
|
|
|
|
|
|
if (this.getObjectUUID() == 12021 || this.getObjectUUID() == 12022) {
|
|
|
|
this.isNecroPet = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Enum.MobFlagType.HUMANOID.elementOf(this.flags))
|
|
|
|
this.mask += MBServerStatics.MASK_HUMANOID;
|
|
|
|
|
|
|
|
if (Enum.MobFlagType.UNDEAD.elementOf(this.flags))
|
|
|
|
this.mask += MBServerStatics.MASK_UNDEAD;
|
|
|
|
|
|
|
|
if (Enum.MobFlagType.BEAST.elementOf(this.flags))
|
|
|
|
this.mask += MBServerStatics.MASK_BEAST;
|
|
|
|
|
|
|
|
if (Enum.MobFlagType.DRAGON.elementOf(this.flags))
|
|
|
|
this.mask += MBServerStatics.MASK_DRAGON;
|
|
|
|
|
|
|
|
if (Enum.MobFlagType.RAT.elementOf(this.flags))
|
|
|
|
this.mask += MBServerStatics.MASK_RAT;
|
|
|
|
|
|
|
|
this.runes = DbManager.MobBaseQueries.LOAD_RUNES_FOR_MOBBASE(this.loadID);
|
|
|
|
this.raceEffectsList = DbManager.MobBaseQueries.LOAD_STATIC_EFFECTS(this.loadID);
|
|
|
|
this.mobBaseStats = DbManager.MobBaseQueries.LOAD_STATS(this.loadID);
|
|
|
|
DbManager.MobBaseQueries.LOAD_ALL_MOBBASE_LOOT(this.loadID);
|
|
|
|
DbManager.MobBaseQueries.LOAD_ALL_MOBBASE_SPEEDS(this);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public static HashMap<Integer, MobEquipment> loadEquipmentSet(int equipmentSetID){
|
|
|
|
|
|
|
|
ArrayList<EquipmentSetEntry> equipList;
|
|
|
|
HashMap<Integer, MobEquipment> equip = new HashMap<>();
|
|
|
|
|
|
|
|
if (equipmentSetID == 0)
|
|
|
|
return equip;
|
|
|
|
|
|
|
|
equipList = NPCManager.EquipmentSetMap.get(equipmentSetID);
|
|
|
|
|
|
|
|
if (equipList == null)
|
|
|
|
return equip;
|
|
|
|
|
|
|
|
for (EquipmentSetEntry equipmentSetEntry : equipList) {
|
|
|
|
|
|
|
|
MobEquipment mobEquipment = new MobEquipment(equipmentSetEntry.getItemID(), equipmentSetEntry.getDropChance());
|
|
|
|
ItemBase itemBase = mobEquipment.getItemBase();
|
|
|
|
|
|
|
|
if (itemBase != null) {
|
|
|
|
if (itemBase.getType().equals(Enum.ItemType.WEAPON))
|
|
|
|
if (mobEquipment.getSlot() == 1 && itemBase.getEquipFlag() == 2)
|
|
|
|
mobEquipment.setSlot(2);
|
|
|
|
|
|
|
|
equip.put(mobEquipment.getSlot(), mobEquipment);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return equip;
|
|
|
|
}
|
|
|
|
|
|
|
|
public HashMap<Integer, Integer> getStaticPowers() {
|
|
|
|
return staticPowers;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void updateStaticEffects() {
|
|
|
|
this.raceEffectsList = DbManager.MobBaseQueries.LOAD_STATIC_EFFECTS(this.getObjectUUID());
|
|
|
|
}
|
|
|
|
|
|
|
|
public void updateRunes() {
|
|
|
|
this.runes = DbManager.MobBaseQueries.LOAD_RUNES_FOR_MOBBASE(this.getObjectUUID());
|
|
|
|
}
|
|
|
|
|
|
|
|
public void updatePowers() {
|
|
|
|
this.staticPowers = DbManager.MobBaseQueries.LOAD_STATIC_POWERS(this.getObjectUUID());
|
|
|
|
}
|
|
|
|
|
|
|
|
public void updateSpeeds(float walk, float walkCombat,float run, float runCombat){
|
|
|
|
this.walk = walk;
|
|
|
|
this.walkCombat = walkCombat;
|
|
|
|
this.run = run;
|
|
|
|
this.runCombat = runCombat;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Getters
|
|
|
|
*/
|
|
|
|
public String getFirstName() {
|
|
|
|
return this.firstName;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getLoadID() {
|
|
|
|
return this.loadID;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getLevel() {
|
|
|
|
return this.level;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getLootTable() {
|
|
|
|
return this.lootTable;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getHealthMax() {
|
|
|
|
return this.healthMax;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getDamageMin() {
|
|
|
|
return this.damageMin;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getDamageMax() {
|
|
|
|
return this.damageMax;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getAttackRating() {
|
|
|
|
return this.attackRating;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getDefenseRating() {
|
|
|
|
return this.defenseRating;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getMinGold() {
|
|
|
|
return this.minGold;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getMaxGold() {
|
|
|
|
return this.maxGold;
|
|
|
|
}
|
|
|
|
|
|
|
|
public EnumBitSet<Enum.MobFlagType> getFlags() {
|
|
|
|
return this.flags;
|
|
|
|
}
|
|
|
|
|
|
|
|
public EnumBitSet getNoAggro() {
|
|
|
|
return this.noAggro;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getGoldMod() {
|
|
|
|
return this.goldMod;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getScale() {
|
|
|
|
return this.scale;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getTypeMasks() {
|
|
|
|
return this.mask;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getSeeInvis() {
|
|
|
|
return this.seeInvis;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getSpawnTime() {
|
|
|
|
return this.spawnTime;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Database
|
|
|
|
*/
|
|
|
|
public static MobBase getMobBase(int id) {
|
|
|
|
return MobBase.getMobBase(id, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static MobBase getMobBase(int id, boolean forceDB) {
|
|
|
|
return DbManager.MobBaseQueries.GET_MOBBASE(id, forceDB);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static MobBase copyMobBase(MobBase mobbase, String name) {
|
|
|
|
return DbManager.MobBaseQueries.COPY_MOBBASE(mobbase, name);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static boolean renameMobBase(int ID, String newName) {
|
|
|
|
return DbManager.MobBaseQueries.RENAME_MOBBASE(ID, newName);
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void updateDatabase() {
|
|
|
|
// TODO Create update logic.
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getHitBoxRadius() {
|
|
|
|
if (this.hitBoxRadius < 0f) {
|
|
|
|
return 0f;
|
|
|
|
} else {
|
|
|
|
return this.hitBoxRadius;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public MobBaseStats getMobBaseStats() {
|
|
|
|
return mobBaseStats;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getMaxDmg() {
|
|
|
|
return maxDmg;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getMinDmg() {
|
|
|
|
return minDmg;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getAtr() {
|
|
|
|
return atr;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setAtr(int atr) {
|
|
|
|
this.atr = atr;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getDefense() {
|
|
|
|
return defense;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setDefense(int defense) {
|
|
|
|
this.defense = defense;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return the raceEffectsList
|
|
|
|
*/
|
|
|
|
public ArrayList<MobBaseEffects> getRaceEffectsList() {
|
|
|
|
return raceEffectsList;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return the runes
|
|
|
|
*/
|
|
|
|
public ArrayList<RuneBase> getRunes() {
|
|
|
|
return runes;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getAttackRange() {
|
|
|
|
return attackRange;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isNecroPet() {
|
|
|
|
return isNecroPet;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static int GetClassType(int mobbaseID){
|
|
|
|
|
|
|
|
switch (mobbaseID){
|
|
|
|
case 17235:
|
|
|
|
case 17233:
|
|
|
|
case 17256:
|
|
|
|
case 17259:
|
|
|
|
case 17260:
|
|
|
|
case 17261:
|
|
|
|
return 2518;
|
|
|
|
case 17258:
|
|
|
|
case 17257:
|
|
|
|
case 17237:
|
|
|
|
case 17234:
|
|
|
|
return 2521;
|
|
|
|
default:
|
|
|
|
return 2518;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getWalk() {
|
|
|
|
return walk;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setWalk(float walk) {
|
|
|
|
this.walk = walk;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getRun() {
|
|
|
|
return run;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setRun(float run) {
|
|
|
|
this.run = run;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getWalkCombat() {
|
|
|
|
return walkCombat;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getRunCombat() {
|
|
|
|
return runCombat;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|