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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.gameManager ;
import engine.Enum ;
import engine.loot.* ;
import engine.net.DispatchMessage ;
import engine.net.client.msg.ErrorPopupMsg ;
import engine.net.client.msg.chat.ChatSystemMsg ;
import engine.objects.* ;
import org.pmw.tinylog.Logger ;
import java.util.ArrayList ;
import java.util.Arrays ;
import java.util.HashMap ;
import java.util.concurrent.ThreadLocalRandom ;
/ * *
* Class contains static methods for data from Magicbane ' s loot tables
* /
public enum LootManager {
LOOTMANAGER ;
// Newer tables
public static HashMap < Integer , ArrayList < GenTableEntry > > _genTables = new HashMap < > ( ) ;
public static HashMap < Integer , ArrayList < ItemTableEntry > > _itemTables = new HashMap < > ( ) ;
public static HashMap < Integer , ArrayList < ModTableEntry > > _modTables = new HashMap < > ( ) ;
public static HashMap < Integer , ArrayList < ModTypeTableEntry > > _modTypeTables = new HashMap < > ( ) ;
public static ArrayList < Integer > vorg_ha_uuids = new ArrayList < > ( Arrays . asList ( new Integer [ ] { 27580 , 27590 , 188500 , 188510 , 188520 , 188530 , 188540 , 188550 , 189510 } ) ) ;
public static ArrayList < Integer > vorg_ma_uuids = new ArrayList < > ( Arrays . asList ( new Integer [ ] { 27570 , 188900 , 188910 , 188920 , 188930 , 188940 , 188950 , 189500 } ) ) ;
public static ArrayList < Integer > vorg_la_uuids = new ArrayList < > ( Arrays . asList ( new Integer [ ] { 27550 , 27560 , 189100 , 189110 , 189120 , 189130 , 189140 , 189150 } ) ) ;
public static ArrayList < Integer > vorg_cloth_uuids = new ArrayList < > ( Arrays . asList ( new Integer [ ] { 27600 , 188700 , 188720 , 189550 , 189560 } ) ) ;
// Drop Rates
public static float NORMAL_DROP_RATE ;
public static float NORMAL_EXP_RATE ;
public static float NORMAL_GOLD_RATE ;
public static float HOTZONE_DROP_RATE ;
public static float HOTZONE_EXP_RATE ;
public static float HOTZONE_GOLD_RATE ;
public static HashMap < Integer , ArrayList < BootySetEntry > > _bootySetMap = new HashMap < > ( ) ;
// Bootstrap routine to initialize the Loot Manager
public static void init ( ) {
// Load loot tables from database.
_genTables = DbManager . LootQueries . LOAD_GEN_ITEM_TABLES ( ) ;
_itemTables = DbManager . LootQueries . LOAD_ITEM_TABLES ( ) ;
_modTables = DbManager . LootQueries . LOAD_MOD_TABLES ( ) ;
_modTypeTables = DbManager . LootQueries . LOAD_MOD_TYPE_TABLES ( ) ;
// Cache drop rate values from Config manager.
//NORMAL_DROP_RATE = Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue());
//NORMAL_EXP_RATE = Float.parseFloat(ConfigManager.MB_NORMAL_EXP_RATE.getValue());
//NORMAL_GOLD_RATE = Float.parseFloat(ConfigManager.MB_NORMAL_GOLD_RATE.getValue());
//HOTZONE_DROP_RATE = Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue());
//HOTZONE_EXP_RATE = Float.parseFloat(ConfigManager.MB_HOTZONE_EXP_RATE.getValue());
//HOTZONE_GOLD_RATE = Float.parseFloat(ConfigManager.MB_HOTZONE_GOLD_RATE.getValue());
//hardcoded drop rates
NORMAL_DROP_RATE = 5 . 0f ;
NORMAL_EXP_RATE = 5 . 0f ;
NORMAL_GOLD_RATE = 5 . 0f ;
HOTZONE_DROP_RATE = 10 . 0f ;
HOTZONE_EXP_RATE = 10 . 0f ;
HOTZONE_GOLD_RATE = 10 . 0f ;
}
public static void GenerateMobLoot ( Mob mob ) {
//iterate the booty sets
if ( mob . getMobBase ( ) . bootySet ! = 0 & & _bootySetMap . containsKey ( mob . getMobBase ( ) . bootySet ) = = true )
RunBootySet ( _bootySetMap . get ( mob . getMobBase ( ) . bootySet ) , mob ) ;
if ( mob . bootySet ! = 0 & & _bootySetMap . containsKey ( mob . bootySet ) = = true )
RunBootySet ( _bootySetMap . get ( mob . bootySet ) , mob ) ;
//lastly, check mobs inventory for godly or disc runes to send a server announcement
for ( Item it : mob . getInventory ( ) ) {
ItemBase ib = it . getItemBase ( ) ;
if ( ib = = null )
break ;
if ( ib . isDiscRune ( ) | | ib . getName ( ) . toLowerCase ( ) . contains ( "of the gods" ) ) {
ChatSystemMsg chatMsg = new ChatSystemMsg ( null , mob . getName ( ) + " in " + mob . getParentZone ( ) . getName ( ) + " has found the " + ib . getName ( ) + ". Are you tough enough to take it?" ) ;
chatMsg . setMessageType ( 10 ) ;
chatMsg . setChannel ( Enum . ChatChannelType . SYSTEM . getChannelID ( ) ) ;
DispatchMessage . dispatchMsgToAll ( chatMsg ) ;
}
if ( ib . isDiscRune ( ) & & mob . level < 60 ) {
if ( Mob . disciplineDroppers . contains ( mob ) = = false ) {
Mob . disciplineDroppers . add ( mob ) ;
}
mob . level = 60 ;
mob . healthMax = 7500 ;
mob . setHealth ( 7500 ) ;
}
}
}
private static void RunBootySet ( ArrayList < BootySetEntry > entries , Mob mob ) {
float dropRate = NORMAL_DROP_RATE ;
//roll the geenric world drop table
if ( mob . parentZone . getSafeZone ( ) = = 0 ) {
GenerateLootDrop ( mob , 1300 ) ;
if ( ThreadLocalRandom . current ( ) . nextInt ( 1 , 10000 ) = = 5000 ) {
MobLoot extraLoot = rollForGlass ( mob ) ;
if ( extraLoot ! = null ) {
mob . getCharItemManager ( ) . addItemToInventory ( extraLoot ) ;
}
}
}
// Iterate all entries in this bootySet and process accordingly
boolean hasExtraRolled = false ;
for ( BootySetEntry bse : entries ) {
switch ( bse . bootyType ) {
case "GOLD" :
GenerateGoldDrop ( mob , bse ) ;
break ;
case "LOOT" :
if ( ThreadLocalRandom . current ( ) . nextInt ( 1 , 100 + 1 ) < ( bse . dropChance * dropRate ) )
GenerateLootDrop ( mob , bse . genTable ) ; //generate normal loot drop
if ( mob . parentZone . getSafeZone ( ) = = 0 & & hasExtraRolled = = false & & ThreadLocalRandom . current ( ) . nextInt ( 1 , 5000 ) < 5 * dropRate ) {
int roll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 101 ) ;
MobLoot extraLoot = null ;
if ( roll < = 50 ) {
extraLoot = rollForContract ( bse . genTable , mob ) ;
}
if ( roll > = 51 ) {
extraLoot = rollForRune ( bse . genTable , mob ) ;
}
if ( extraLoot ! = null ) {
mob . getCharItemManager ( ) . addItemToInventory ( extraLoot ) ;
}
hasExtraRolled = true ;
}
break ;
case "ITEM" :
GenerateInventoryDrop ( mob , bse ) ;
break ;
}
}
}
public static MobLoot getGenTableItem ( int genTableID , AbstractCharacter mob ) {
if ( mob = = null | | _genTables . containsKey ( genTableID ) = = false )
return null ;
MobLoot outItem ;
int genRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 94 + 1 ) ;
GenTableEntry selectedRow = GenTableEntry . rollTable ( genTableID , genRoll , 1 . 0f ) ;
if ( selectedRow = = null )
return null ;
int itemTableId = selectedRow . itemTableID ;
if ( _itemTables . containsKey ( itemTableId ) = = false )
return null ;
//gets the 1-320 roll for this mob
int itemTableRoll = 0 ;
int objectType = mob . getObjectType ( ) . ordinal ( ) ;
if ( mob . getObjectType ( ) . ordinal ( ) = = 52 ) { //52 = player character
itemTableRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 320 + 1 ) ;
} else {
itemTableRoll = TableRoll ( mob . level ) ;
}
ItemTableEntry tableRow = ItemTableEntry . rollTable ( itemTableId , itemTableRoll ) ;
if ( tableRow = = null )
return null ;
int itemUUID = tableRow . cacheID ;
if ( itemUUID = = 0 )
return null ;
if ( ItemBase . getItemBase ( itemUUID ) . getType ( ) . ordinal ( ) = = Enum . ItemType . RESOURCE . ordinal ( ) ) {
int chance = ThreadLocalRandom . current ( ) . nextInt ( 1 , 101 ) ;
if ( chance > 10 )
return null ;
int amount = ThreadLocalRandom . current ( ) . nextInt ( ( int ) ( tableRow . minSpawn * 0 . 5f ) , ( int ) ( ( tableRow . maxSpawn + 1 ) * 0 . 5f ) ) ;
return new MobLoot ( mob , ItemBase . getItemBase ( itemUUID ) , amount , false ) ;
}
outItem = new MobLoot ( mob , ItemBase . getItemBase ( itemUUID ) , false ) ;
Enum . ItemType outType = outItem . getItemBase ( ) . getType ( ) ;
if ( selectedRow . pModTable ! = 0 ) {
try {
outItem = GeneratePrefix ( mob , outItem , genTableID , genRoll ) ;
outItem . setIsID ( false ) ;
} catch ( Exception e ) {
Logger . error ( "Failed to GeneratePrefix for item: " + outItem . getName ( ) ) ;
}
}
if ( selectedRow . sModTable ! = 0 ) {
try {
outItem = GenerateSuffix ( mob , outItem , genTableID , genRoll ) ;
outItem . setIsID ( false ) ;
} catch ( Exception e ) {
Logger . error ( "Failed to GenerateSuffix for item: " + outItem . getName ( ) ) ;
}
}
return outItem ;
}
private static MobLoot GeneratePrefix ( AbstractCharacter mob , MobLoot inItem , int genTableID , int genRoll ) {
GenTableEntry selectedRow = GenTableEntry . rollTable ( genTableID , genRoll , 1 . 0f ) ;
if ( selectedRow = = null )
return inItem ;
int prefixroll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 100 + 1 ) ;
ModTypeTableEntry prefixTable = ModTypeTableEntry . rollTable ( selectedRow . pModTable , prefixroll ) ;
if ( prefixTable = = null )
return inItem ;
int prefixTableRoll = 0 ;
if ( mob . getObjectType ( ) . ordinal ( ) = = 52 ) {
prefixTableRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 320 + 1 ) ;
} else {
prefixTableRoll = TableRoll ( mob . level ) ;
}
ModTableEntry prefixMod = ModTableEntry . rollTable ( prefixTable . modTableID , prefixTableRoll ) ;
if ( prefixMod = = null )
return inItem ;
if ( prefixMod . action . length ( ) > 0 ) {
inItem . setPrefix ( prefixMod . action ) ;
inItem . addPermanentEnchantment ( prefixMod . action , 0 , prefixMod . level , true ) ;
}
return inItem ;
}
private static MobLoot GenerateSuffix ( AbstractCharacter mob , MobLoot inItem , int genTableID , int genRoll ) {
GenTableEntry selectedRow = GenTableEntry . rollTable ( genTableID , genRoll , 1 . 0f ) ;
if ( selectedRow = = null )
return inItem ;
int suffixRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 100 + 1 ) ;
ModTypeTableEntry suffixTable = ModTypeTableEntry . rollTable ( selectedRow . sModTable , suffixRoll ) ;
if ( suffixTable = = null )
return inItem ;
int suffixTableRoll = 0 ;
if ( mob . getObjectType ( ) . ordinal ( ) = = 52 ) {
suffixTableRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 320 + 1 ) ;
} else {
suffixTableRoll = TableRoll ( mob . level ) ;
}
ModTableEntry suffixMod = ModTableEntry . rollTable ( suffixTable . modTableID , suffixTableRoll ) ;
if ( suffixMod = = null )
return inItem ;
if ( suffixMod . action . length ( ) > 0 ) {
inItem . setSuffix ( suffixMod . action ) ;
inItem . addPermanentEnchantment ( suffixMod . action , 0 , suffixMod . level , false ) ;
}
return inItem ;
}
public static int TableRoll ( int mobLevel ) {
if ( mobLevel > 65 )
mobLevel = 65 ;
int max = ( int ) ( 4 . 882 * mobLevel + 127 . 0 ) ;
if ( max > 319 )
max = 319 ;
int min = ( int ) ( 4 . 469 * mobLevel - 3 . 469 ) ;
if ( min < 70 )
min = 70 ;
int roll = ThreadLocalRandom . current ( ) . nextInt ( min , max + 1 ) ;
return roll ;
}
public static void GenerateGoldDrop ( Mob mob , BootySetEntry bse ) {
int chanceRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 100 + 1 ) ;
//early exit, failed to hit minimum chance roll
if ( chanceRoll > bse . dropChance )
return ;
//determine and add gold to mob inventory
int high = ( int ) ( bse . highGold * NORMAL_GOLD_RATE ) ;
int low = ( int ) ( bse . lowGold * NORMAL_GOLD_RATE ) ;
int gold = ThreadLocalRandom . current ( ) . nextInt ( low , high ) ;
if ( gold > 0 ) {
MobLoot goldAmount = new MobLoot ( mob , gold ) ;
mob . getCharItemManager ( ) . addItemToInventory ( goldAmount ) ;
}
}
public static void GenerateLootDrop ( Mob mob , int tableID ) {
try {
if ( mob . parentZone . getSafeZone ( ) = = 1 ) {
return ;
}
MobLoot toAdd = getGenTableItem ( tableID , mob ) ;
if ( toAdd . getItemBase ( ) . getType ( ) . equals ( Enum . ItemType . CONTRACT ) | | toAdd . getItemBase ( ) . getType ( ) . equals ( Enum . ItemType . RUNE ) )
return ; //block all contracts and runes that drop outside the confines of the new system
if ( toAdd ! = null ) {
toAdd . setIsID ( true ) ;
mob . getCharItemManager ( ) . addItemToInventory ( toAdd ) ;
}
} catch ( Exception e ) {
//TODO chase down loot generation error, affects roughly 2% of drops
}
}
public static void GenerateEquipmentDrop ( Mob mob ) {
if ( mob . parentZone . getSafeZone ( ) = = 1 ) {
return ;
}
//do equipment here
int dropCount = 0 ;
if ( mob . getEquip ( ) ! = null )
for ( MobEquipment me : mob . getEquip ( ) . values ( ) ) {
if ( me . getDropChance ( ) = = 0 )
continue ;
float equipmentRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 100 + 1 ) ;
float dropChance = me . getDropChance ( ) * 100 ;
if ( equipmentRoll > dropChance )
continue ;
ItemBase genericIB = me . getItemBase ( ) ;
if ( genericIB . isVorg ( ) ) {
if ( genericIB . isClothArmor ( ) ) {
//get random cloth piece
genericIB = ItemBase . getItemBase ( vorg_cloth_uuids . get ( ThreadLocalRandom . current ( ) . nextInt ( 0 , vorg_cloth_uuids . size ( ) - 1 ) ) ) ;
} else if ( genericIB . isHeavyArmor ( ) ) {
//get random heavy armor piece
genericIB = ItemBase . getItemBase ( vorg_ha_uuids . get ( ThreadLocalRandom . current ( ) . nextInt ( 0 , vorg_ha_uuids . size ( ) - 1 ) ) ) ;
} else if ( genericIB . isMediumArmor ( ) ) {
//get random medium armor piece
genericIB = ItemBase . getItemBase ( vorg_ma_uuids . get ( ThreadLocalRandom . current ( ) . nextInt ( 0 , vorg_ma_uuids . size ( ) - 1 ) ) ) ;
} else if ( genericIB . isLightArmor ( ) ) {
//get random light armor piece
genericIB = ItemBase . getItemBase ( vorg_la_uuids . get ( ThreadLocalRandom . current ( ) . nextInt ( 0 , vorg_la_uuids . size ( ) - 1 ) ) ) ;
}
mob . spawnTime = ThreadLocalRandom . current ( ) . nextInt ( 300 , 2700 ) ;
}
MobLoot ml = new MobLoot ( mob , genericIB , false ) ;
if ( ml ! = null & & dropCount < 1 & & genericIB . isVorg ( ) = = false ) {
ml . setIsID ( true ) ;
ml . setDurabilityCurrent ( ( short ) ( ml . getDurabilityCurrent ( ) - ThreadLocalRandom . current ( ) . nextInt ( 5 ) + 1 ) ) ;
mob . getCharItemManager ( ) . addItemToInventory ( ml ) ;
dropCount = 1 ;
//break; // Exit on first successful roll.
}
if ( ml ! = null & & genericIB . isVorg ( ) & & mob . getMobBaseID ( ) ! = 14062 ) {
ml . setIsID ( true ) ;
ml . setDurabilityCurrent ( ml . getDurabilityMax ( ) ) ;
mob . getCharItemManager ( ) . addItemToInventory ( ml ) ;
}
}
}
public static void GenerateInventoryDrop ( Mob mob , BootySetEntry bse ) {
if ( ( bse . itemBase = = 3040 | | bse . itemBase = = 3021 ) & & mob . level < 80 ) {
mob . setSpawnTime ( 3600 ) ;
}
if ( mob . parentZone . getSafeZone ( ) = = 1 ) {
return ;
}
int chanceRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 100 + 1 ) ;
//early exit, failed to hit minimum chance roll
if ( chanceRoll > bse . dropChance )
return ;
MobLoot lootItem = new MobLoot ( mob , ItemBase . getItemBase ( bse . itemBase ) , true ) ;
if ( lootItem ! = null )
mob . getCharItemManager ( ) . addItemToInventory ( lootItem ) ;
}
public static void peddleFate ( PlayerCharacter playerCharacter , Item gift ) {
//get table ID for the itembase ID
int tableID = 0 ;
if ( _bootySetMap . get ( gift . getItemBaseID ( ) ) ! = null )
tableID = _bootySetMap . get ( gift . getItemBaseID ( ) ) . get ( ThreadLocalRandom . current ( ) . nextInt ( _bootySetMap . get ( gift . getItemBaseID ( ) ) . size ( ) ) ) . genTable ;
if ( tableID = = 0 )
return ;
//get the character item manager
CharacterItemManager itemMan = playerCharacter . getCharItemManager ( ) ;
if ( itemMan = = null )
return ;
//check if player owns the gift he is trying to open
if ( itemMan . doesCharOwnThisItem ( gift . getObjectUUID ( ) ) = = false )
return ;
//roll 1-100 for the gen table selection
int genRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 100 + 1 ) ;
GenTableEntry selectedRow = GenTableEntry . rollTable ( tableID , genRoll , LootManager . NORMAL_DROP_RATE ) ;
if ( selectedRow = = null )
return ;
//roll 220-320 for the item table selection
int itemRoll = ThreadLocalRandom . current ( ) . nextInt ( 220 , 320 + 1 ) ;
ItemTableEntry selectedItem = ItemTableEntry . rollTable ( selectedRow . itemTableID , itemRoll ) ;
if ( selectedItem = = null )
return ;
//create the item from the table, quantity is always 1
MobLoot winnings = new MobLoot ( playerCharacter , ItemBase . getItemBase ( selectedItem . cacheID ) , 1 , false ) ;
if ( winnings = = null )
return ;
//early exit if the inventory of the player will not old the item
if ( itemMan . hasRoomInventory ( winnings . getItemBase ( ) . getWeight ( ) ) = = false ) {
ErrorPopupMsg . sendErrorPopup ( playerCharacter , 21 ) ;
return ;
}
//determine if the winning item needs a prefix
if ( selectedRow . pModTable ! = 0 ) {
int prefixRoll = ThreadLocalRandom . current ( ) . nextInt ( 220 , 320 + 1 ) ;
ModTableEntry prefix = ModTableEntry . rollTable ( selectedRow . pModTable , prefixRoll ) ;
if ( prefix ! = null )
winnings . addPermanentEnchantment ( prefix . action , 0 , prefix . level , true ) ;
}
//determine if the winning item needs a suffix
if ( selectedRow . sModTable ! = 0 ) {
int suffixRoll = ThreadLocalRandom . current ( ) . nextInt ( 220 , 320 + 1 ) ;
ModTableEntry suffix = ModTableEntry . rollTable ( selectedRow . sModTable , suffixRoll ) ;
if ( suffix ! = null )
winnings . addPermanentEnchantment ( suffix . action , 0 , suffix . level , true ) ;
}
winnings . setIsID ( true ) ;
//remove gift from inventory
itemMan . consume ( gift ) ;
//add winnings to player inventory
Item playerWinnings = winnings . promoteToItem ( playerCharacter ) ;
itemMan . addItemToInventory ( playerWinnings ) ;
itemMan . updateInventory ( ) ;
}
public static MobLoot rollForContract ( int table , Mob mob ) {
int roll = 99 ;
if ( table = = 1900 | | table = = 1500 )
roll = 73 ;
GenTableEntry selectedRow = GenTableEntry . rollTable ( table , roll , 1 . 0f ) ;
if ( selectedRow = = null )
return null ;
int itemTableId = selectedRow . itemTableID ;
if ( _itemTables . containsKey ( itemTableId ) = = false )
return null ;
ItemTableEntry tableRow = ItemTableEntry . rollTable ( itemTableId , ThreadLocalRandom . current ( ) . nextInt ( 1 , 321 ) ) ;
if ( tableRow = = null )
return null ;
int itemUUID = tableRow . cacheID ;
if ( itemUUID = = 0 )
return null ;
MobLoot outItem = new MobLoot ( mob , ItemBase . getItemBase ( itemUUID ) , false ) ;
if ( outItem ! = null )
return outItem ;
return null ;
}
public static MobLoot rollForRune ( int table , Mob mob ) {
int roll = 97 ;
if ( table = = 1900 | | table = = 1500 ) {
roll = 77 ;
}
GenTableEntry selectedRow = GenTableEntry . rollTable ( table , roll , 1 . 0f ) ;
if ( selectedRow = = null )
return null ;
int itemTableId = selectedRow . itemTableID ;
if ( _itemTables . containsKey ( itemTableId ) = = false )
return null ;
ItemTableEntry tableRow = ItemTableEntry . rollTable ( itemTableId , ThreadLocalRandom . current ( ) . nextInt ( 1 , 321 ) ) ;
if ( tableRow = = null )
return null ;
int itemUUID = tableRow . cacheID ;
if ( itemUUID = = 0 )
return null ;
MobLoot outItem = new MobLoot ( mob , ItemBase . getItemBase ( itemUUID ) , false ) ;
if ( outItem ! = null )
return outItem ;
return null ;
}
public static MobLoot rollForGlass ( Mob mob ) {
ItemTableEntry tableRow = ItemTableEntry . rollTable ( 126 , ThreadLocalRandom . current ( ) . nextInt ( 1 , 321 ) ) ;
if ( tableRow = = null )
return null ;
int itemUUID = tableRow . cacheID ;
if ( itemUUID = = 0 )
return null ;
MobLoot outItem = new MobLoot ( mob , ItemBase . getItemBase ( itemUUID ) , false ) ;
if ( outItem ! = null )
return outItem ;
return null ;
}
}