Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.server;
import engine.Enum;
import engine.gameManager.ConfigManager;
import engine.math.Vector3fImmutable;
public class MBServerStatics {
public static final int revisionNumber = 1;
public static String getEmulatorVersion() {
return Integer.toString(revisionNumber);
}
public static final String CMDLINE_ARGS_EXE_NAME_DELIMITER = "-name";
public static final String CMDLINE_ARGS_CONFIG_FILE_PATH_DELIMITER = "-config";
public static final String CMDLINE_ARGS_CALLER_DELIMITER = "-caller";
public static final String CMDLINE_ARGS_REASON_DELIMITER = "-reason";
public static final String EXISTING_CONNECTION_CLOSED = "An existing connection was forcibly closed by the remote host";
public static final String RESET_BY_PEER = "Connection reset by peer";
/*
* ####Debugging Flags####
*/
public static final boolean POWERS_DEBUG = false;
public static final boolean MOVEMENT_SYNC_DEBUG = false;
public static final boolean BONUS_TRAINS_ENABLED = false;
public static final boolean REGENS_DEBUG = false;
public static final boolean SHOW_SAFE_MODE_CHANGE = false;
public static final boolean COMBAT_TARGET_HITBOX_DEBUG = false; // output
// hit box
// calcs
public static final boolean PRINT_INCOMING_OPCODES = false; // print
// incoming
// opcodes to
// console
public static final int BANK_GOLD_LIMIT = 25000000;
public static final int PLAYER_GOLD_LIMIT = 10000000;
public static final int BUILDING_GOLD_LIMIT = 15000000;
public static final String VENDOR_FULL = "This vendor has no more gold to give.";
public static final boolean HEIGHTMAP_DEBUG = false;
public static final boolean FAST_LOAD = false; // skip loading mobs,
// buildings, npcs
public static final boolean FAST_LOAD_INIT = false; // skip loading mobs,
// buildings, npcs
/*
* Login cache flags
*/
public static final boolean SKIP_CACHE_LOGIN = false; // skip caching // login server
public static final boolean SKIP_CACHE_LOGIN_PLAYER = false; // skip caching // on login
public static final boolean SKIP_CACHE_LOGIN_ITEM = false; // skip caching
/*
* Logger
*/
public static final int bannerWidth = 80;
public static final int typeWidth = 10;
public static final int originWidth = 25;
public static final int logWidth = 80;
/*
* ConfigSystem related
*/
public static final String DEFAULT_CONFIG_DIR = "mb.conf/";
public static final String DEFAULT_DATA_DIR = "mb.data/";
/*
* ChatManager related
*/
public static final int SHOUT_PERCEPTION_RADIUS_MOD = 2;
/*
* DevCmd related
*/
public static final String DEV_CMD_PREFIX = "./";
/*
* JobManager related
*/
// The number of elements in INITIAL_WORKERS defines the initial number of
// job pools
public static final int[] INITIAL_JOBPOOL_WORKERS = { 4, 2, 1 };
public static final int DEFAULT_JOBPOOL_WORKERS = 1;
public static final int DEFAULT_LOGIN_JOBPOOL_WORKERS = 5;
public static final int JOBWORKER_IDLE_TIMEOUT_MS = 750;
public static final int JOBMANAGER_INTERNAL_MONITORING_INTERVAL_MS = 1000;
public static final int JOB_STALL_THRESHOLD_MS = 120 * 1000;
public static final int MAX_JOB_HISTORY_OBJECTS = 1000; // max number of
// historic jobs to
// store on queue
// after execution
public static final int JOBSTATISTICS_WAKE_INTERVAL_MS = 500; // wake up and
// gather
// job stats
// every X
// ms,
// decrease
// this is
// we blow
// the job
// history
// queue
public static final int SCHEDULER_INITIAL_CAPACITY = 1000;
public static final int SCHEDULER_EXECUTION_TIME_COMPENSATION = 16;
/*
* Concurrent Hash Map - Defaults
*/
public static final int CHM_INIT_CAP = 10;
public static final float CHM_LOAD = 0.75f;
public static final int CHM_THREAD_HIGH = 4;
public static final int CHM_THREAD_MED = 2;
public static final int CHM_THREAD_LOW = 1;
/*
* LoginErrorMsg related
*/
public static final int LOGINERROR_INVALID_USERNAME_PASSWORD = 1;
public static final int LOGINERROR_ACCOUNT_SUSPENDED = 2;
/*
* Message is Version:
*/
public static final int LOGINERROR_INCORRECT_CLIENT_VERSION = 3;
public static final int LOGINERROR_NOT_ALLOWED_TO_LOGIN_YET = 4;
/*
* Message is 'Error ='
*/
public static final int LOGINERROR_LOGINSERVER_IS_UNAVAILABLE = 5;
public static final int LOGINERROR_INVALID_ADMIN_USERNAME_PASSWORD = 6;
public static final int LOGINERROR_NO_MORE_PLAYTIME_ON_ACCOUNT = 7;
public static final int LOGINERROR_ACCOUNT_DOESNT_HAVE_SUBSCRIPTION = 8;
public static final int LOGINERROR_ACCOUNT_INSECURE_CHANGE_PASSWORD = 9;
public static final int LOGINERROR_TOO_MANY_LOGIN_TRIES = 10;
/*
* Message is 'Error ='
*/
public static final int LOGINERROR_NOMOREPLAYTIME = 7;
public static final int LOGINERROR_INACTIVE = 8;
public static final int LOGINERROR_UNABLE_TO_LOGIN = 11;
public static final int LOGINERROR_LOGINSERVER_BUSY = 12;
public static final int LOGINERROR_BLANK = 13;
/*
* >13 = 'blank' 12 = 'Login Server is currently busy, please try again in a
* few minutes.' 11 = 'Unable to login. Please try again. If this problem
* persists, contact customer support (error = )' 10 = 'You have made too
* many unsuccessful login attempts, you must wait 15 minutes.' 9 = 'Your
* Account is insecure, you must change your password before logging in
* again.' 8 = 'This Account does not have an active Shadowbane
* Subscription' 7 = 'No More PlayTime on this account 6 = 'Invalid
* Administrator Username/Password' 5 = 'Login Server Is Unavailable (Error
* = 0)' 4 = 'YouAreNotAllowedToLoginYet' 3 = 'Incorrect ClientVersion,
* latest is' 2 = 'This Account Has Been Suspended' 1 = 'Invalid
* Username/Password'
*/
/*
* Name Validation Related
*/
public static final int INVALIDNAME_FIRSTNAME_MUST_BE_LONGER = 1;
public static final int INVALIDNAME_FIRSTANDLAST_MUST_BE_SHORTER = 2;
public static final int INVALIDNAME_FIRSTNAME_MUST_NOT_HAVE_SPACES = 3;
public static final int INVALIDNAME_FIRSTNAME_INVALID_CHARACTERS = 4;
public static final int INVALIDNAME_PLEASE_CHOOSE_ANOTHER_FIRSTNAME = 5;
public static final int INVALIDNAME_PLEASE_CHOOSE_ANOTHER_LASTNAME = 7;
public static final int INVALIDNAME_LASTNAME_UNAVAILABLE = 8;
public static final int INVALIDNAME_FIRSTNAME_UNAVAILABLE = 9;
public static final int INVALIDNAME_WRONG_WORLD_ID = 10;
public static final int INVALIDNAME_GENERIC = 11;
/*
* 1: A first name of at least 3 character(s) must be entered 2: Your first
* and last name cannot be more than 15 characters each. 3: Your first name
* may not contain spaces 4: There are invalid characters in the first name.
* 5: Please choose another first name 7: Please choose another last name 8:
* That last name is unavailable 9: That first name is unavailable 10: Your
* client sent an invalid world id 11: Invalid name. Choose another
*/
public static final int MIN_NAME_LENGTH = 3;
public static final int MAX_NAME_LENGTH = 15;
/*
* ClientConnection related
*/
public static final boolean TCP_NO_DELAY_DEFAULT = true;
public static final byte MAX_CRYPTO_INIT_TRIES = 10;
/*
* EmuConnectionManager related
*/
public static final long delayBetweenConnectionChecks = 5000L; // in ms
public static final long delayBetweenReconnectAttempts = 2000L; // in ms
public static final int maxReconnectAttempts = 20;
public static final long reconnectTimeout = 15000L;
public static boolean DEBUG_PROTOCOL = false;
/*
* Account Related
*/
public static final byte MAX_LOGIN_ATTEMPTS = 5;
public static final int RESET_LOGIN_ATTEMPTS_AFTER = (15 * 60 * 1000); // in
// ms
public static final int MAX_ACTIVE_GAME_ACCOUNTS_PER_DISCORD_ACCOUNT = 4; // 0
// to
// disable
/*
* Character related
*/
public static final byte MAX_NUM_OF_CHARACTERS = 7;
public static final int STAT_STR_ID = 0x8AC3C0E6;
public static final int STAT_SPI_ID = 0xACB82E33;
public static final int STAT_CON_ID = 0xB15DC77E;
public static final int STAT_DEX_ID = 0xE07B3336;
public static final int STAT_INT_ID = 0xFF665EC3;
/*
* Skill attributeIDs
*/
public static final int SKILL_RUNNING = 5;
/*
* EquipSlot
*/
public static final int SLOT_UNEQUIPPED = 0;
public static final int SLOT_MAINHAND = 1;
public static final int SLOT_OFFHAND = 2;
public static final int SLOT_HELMET = 3;
public static final int SLOT_CHEST = 4;
public static final int SLOT_ARMS = 5;
public static final int SLOT_GLOVES = 6;
public static final int SLOT_RING1 = 7;
public static final int SLOT_RING2 = 8;
public static final int SLOT_NECKLACE = 9;
public static final int SLOT_LEGGINGS = 10;
public static final int SLOT_FEET = 11;
public static final int SLOT_HAIRSTYLE = 18; // 17 & 18? Weird.
public static final int SLOT_BEARDSTYLE = 17; // 17 & 18? Weird.
// Equip[0] = Slot1 = Weapon MainHand
// Equip[1] = Slot2 = OffHand
// Equip[2] = Slot3 = Helmet
// Equip[3] = Slot4 = Chest
// Equip[4] = Slot5 = Arms
// Equip[5] = Slot6 = Gloves
// Equip[6] = Slot7 = Ring1
// Equip[7] = Slot8 = Ring2
// Equip[8] = Slot9 = Necklace
// Equip[9] = Slot10 = Leggings
// Equip[10] = Slot11 = Feet
// Equip[11] = Slot17 = HairStyle
// Equip[12] = Slot18 = BeardStyle
/*
* Group Formation Names
*/
public static final String[] FORMATION_NAMES = { "Column", "Line", "Box",
"Triangle", "Circle", "Ranks", "Wedge", "Inverse Wedge", "T" };
/*
* Runes
*/
public static final int RUNETYPE_TRAIT = 1;
public static final int RUNE_COST_ATTRIBUTE_ID = 0;
public static final int RUNE_STR_ATTRIBUTE_ID = 1;
public static final int RUNE_DEX_ATTRIBUTE_ID = 2;
public static final int RUNE_CON_ATTRIBUTE_ID = 3;
public static final int RUNE_INT_ATTRIBUTE_ID = 4;
public static final int RUNE_SPI_ATTRIBUTE_ID = 5;
public static final int RUNE_STR_MAX_ATTRIBUTE_ID = 6;
public static final int RUNE_DEX_MAX_ATTRIBUTE_ID = 7;
public static final int RUNE_CON_MAX_ATTRIBUTE_ID = 8;
public static final int RUNE_INT_MAX_ATTRIBUTE_ID = 9;
public static final int RUNE_SPI_MAX_ATTRIBUTE_ID = 10;
public static final int RUNE_STR_MIN_NEEDED_ATTRIBUTE_ID = 11;
public static final int RUNE_DEX_MIN_NEEDED_ATTRIBUTE_ID = 12;
public static final int RUNE_CON_MIN_NEEDED_ATTRIBUTE_ID = 13;
public static final int RUNE_INT_MIN_NEEDED_ATTRIBUTE_ID = 14;
public static final int RUNE_SPI_MIN_NEEDED_ATTRIBUTE_ID = 15;
/*
* DBMan
*/
public static final int NO_DB_ROW_ASSIGNED_YET = Integer.MAX_VALUE;
/*
* PreparedStatement query debugging
*/
public static final boolean DB_DEBUGGING_ON_BY_DEFAULT = false; // warning:
// not
// recommended
// for a
// live
// production
// server
public static final boolean ENABLE_QUERY_TIME_WARNING = true;
public static final boolean ENABLE_UPDATE_TIME_WARNING = true;
public static final boolean ENABLE_EXECUTION_TIME_WARNING = true;
/*
* ClientEncryption
*/
public static final int AUTHENTICATION_WAIT_TIMEOUT = 1000 * 2; // seconds
public static final int MaxGetKeyFromClientTries = 4;
public static final int MaxProtocolMessagesPerSecond = 20; // 60 per second
/*
* Guild Colors
*/
// public static final int GUILD_COLOR_LIGHTGREEN = 0;
// public static final int GUILD_COLOR_GREEN = 1;
// public static final int GUILD_COLOR_DARKGREEN = 2;
// public static final int GUILD_COLOR_LIGHTBLUE = 3;
// public static final int GUILD_COLOR_BLUE = 4;
// public static final int GUILD_COLOR_DARKBLUE = 5;
// public static final int GUILD_COLOR_PURPLE = 6;
// public static final int GUILD_COLOR_DARKRED = 7;
// public static final int GUILD_COLOR_LIGHTRED = 8;
// public static final int GUILD_COLOR_ORANGE = 9;
// public static final int GUILD_COLOR_BROWNORANGE = 10;
// public static final int GUILD_COLOR_BROWN = 11;
// public static final int GUILD_COLOR_BROWNYELLOW = 12;
// public static final int GUILD_COLOR_YELLOW = 13;
// public static final int GUILD_COLOR_LIGHTGREY = 14;
// public static final int GUILD_COLOR_GREY = 15;
// public static final int GUILD_COLOR_DARKGREY = 16;
// public static final int GUILD_COLOR_BLACK = 17;
// public static final int GUILD_COLOR_BLUEGREEN = 18;
// public static final int GUILD_COLOR_WHITE = 19;
/*
* Timeout Related
*/
public static final int AFK_TIMEOUT_MS = (30 * 60 * 1000) * 100; // Added
// *100
// to
// discount
// it as
// a
// "random DC reason"
public static final int KEEPALIVE_TIMEOUT_MS = (2 * 60 * 1000)
+ (15 * 1000);
public static final int TIMEOUT_CHECKS_TIMER_MS = (60 * 1000);
/*
* Masks for Quad Tree. Masks should be multiple of 2.
*/
public static final int MASK_PLAYER = 1;
public static final int MASK_MOB = 2;
public static final int MASK_PET = 4;
public static final int MASK_CORPSE = 8;
public static final int MASK_BUILDING = 16;
public static final int MASK_UNDEAD = 64;
public static final int MASK_BEAST = 128;
public static final int MASK_HUMANOID = 256;
public static final int MASK_NPC = 512;
public static final int MASK_IAGENT = 2048;
public static final int MASK_DRAGON = 4096;
public static final int MASK_RAT = 8192;
public static final int MASK_SIEGE = 16384;
public static final int MASK_CITY = 32768;
public static final int MASK_ZONE = 65536;
/*
* Combined QT Masks. For convenience
*/
public static final int MASK_AGGRO = 5; // Player, Pet
public static final int MASK_MOBILE = 7; // Player, Mob, Pet
public static final int MASK_STATIC = 568; // Corpse, Building, Trigger, NPC
/*
* World Coordinate Data
*/
public static final double MAX_WORLD_HEIGHT = -98304.0;
public static final double MAX_WORLD_WIDTH = 131072.0;
public static final float SEA_FLOOR_ALTITUDE = -1000f;
public static int SPATIAL_HASH_BUCKETSX = 16384;
public static int SPATIAL_HASH_BUCKETSY = 12288;
public static float MAX_PLAYER_X_LOC = 129999;
public static float MAX_PLAYER_Y_LOC = -97000;
/*
* Ranges
*/
public static final int CHARACTER_LOAD_RANGE = 400; // load range of mobile objects
// (default: 300)
public static final int STRUCTURE_LOAD_RANGE = 700; // load range of
// (default: 600)
public static float LOOT_RANGE = 100;
public static final int EXP_RANGE = 400;
public static final int GOLD_SPLIT_RANGE = 600;
// non-moving objects
public static final int SAY_RANGE = 200;
public static final int SHOUT_RANGE = 300;
public static final int STATIC_THRESHOLD = 75; // Range must travel before
// reloading statics
public static final int FORMATION_RANGE = 75; // Max Distance a player can
// be from group lead on
// formation move
public static final int OPENCLOSEDOORDISTANCE = 128; // Max distance a
public static final int DOOR_CLOSE_TIMER = 30000; // 30 seconds
// player can be from a door in order to toggle its state
public static final int TRADE_RANGE = 10; // Max distance a player can be
// from another player to trade
public static final int NPC_TALK_RANGE = 20; // Range player can be to talk
// to npc
public static final int MAX_TELEPORT_RANGE = 1020; // Max range teleports
// will work at
public static final int RANGED_WEAPON_RANGE = 35; // any weapon attack
// range beyond this
// is ranged.
public static final int CALL_FOR_HELP_RADIUS = 100; // Range mobs will
// respond to calls
// for help
public static final int TREE_TELEPORT_RADIUS = 30;
public static float MOB_SPEED_WALK = 6.5f;
public static float MOB_SPEED_WALKCOMBAT = 4.4f;
public static float MOB_SPEED_RUN = 14.67f;
public static float MOB_SPEED_RUNCOMBAT = 14.67f;
/*
* Noob Island Start Location for new players
*/
public static final int[] DEFAULTGRID = {-1,1};
public static final float startX = 19128;// 70149f; //19318.0f;
public static final float startY = 94f; // 94f;
public static final float startZ = -73553; // -73661.0f;
public static final Vector3fImmutable DEFAULT_START = new Vector3fImmutable(
MBServerStatics.startX, MBServerStatics.startY,
MBServerStatics.startZ);
/*
* Base movement speeds. Do NOT modify these. They must match the client
*/
public static final float FLYWALKSPEED = 6.33f;
public static final float FLYRUNSPEED = 18.38f;
public static final float SWIMSPEED = 6.5f;
public static final float WALKSPEED = 6.5f;
public static final float RUNSPEED = 14.67f;
public static final float COMBATWALKSPEED = 4.44f;
public static final float COMBATRUNSPEED = 14.67f;
public static final float RUNSPEED_MOB = 15.4f;
public static final float MOVEMENT_DESYNC_TOLERANCE = 2f; // Distance out of
public static String ITEMNOTINVENTORY = "Item must be in your inventory.";
public static String ZEROITEM = "This item has zero quantity.";
// sync with
// client can be
// before
// generating
// debug
// messages
// max units a player can desync before the server stops forcing
// client->server sync
public static final float MOVEMENT_MAX_DESYNC = 1000;
public static final int IGNORE_LIST_MAX = 60;
public static final float NO_WEAPON_RANGE = 8f; // Range for attack with no
// weapon
public static final float REGEN_IDLE = .06f;
/*
* Base regen rates. Do NOT modify these. They must match the client %per
* second for health/mana. x per second for stamina.
*/
public static final float HEALTH_REGEN_SIT = 0.0033333f; // 100% in 3
// minutes
public static final float HEALTH_REGEN_IDLE = 0.000666667f; // 100% in 25
// minutes
public static final float HEALTH_REGEN_WALK = 0.0005f; // 100% in 33.33
// minutes
public static final float HEALTH_REGEN_RUN = 0f;
public static final float HEALTH_REGEN_SWIM_NOSTAMINA = -.03f; // 100% in
// 33.33
// seconds.
// Needs
// verified
public static final float HEALTH_REGEN_SIT_STATIC = 0.33333f; // 100% in 3
// minutes
public static final float HEALTH_REGEN_IDLE_STATIC = 0.0666667f; // 100% in
// 25
// minutes
public static final float HEALTH_REGEN_WALK_STATIC = 0.05f; // 100% in 33.33
// minutes
public static final float HEALTH_REGEN_RUN_STATIC = 0f;
public static final float HEALTH_REGEN_SWIM_NOSTAMINA_STATIC = 0f; // 100%
public static final float MANA_REGEN_STATIC = 0.16666666666666666666666666666667f;
// in 30
// seconds.
// Needs
// verified
public static final float MANA_REGEN_SIT = 0.008333333f; // 100% in 2
// minutes <=
// needs
// verified
public static final float MANA_REGEN_IDLE = 0.00166667f; // 100% in 10
// minutes <=
// needs
// verified
public static final float MANA_REGEN_WALK = 0.00125f; // 100% in 13.333
// minutes <= needs
// verified
public static final float MANA_REGEN_RUN = 0f;
public static final float STAMINA_REGEN_SIT = 2f; // 2 per second
public static final float STAMINA_REGEN_IDLE = 0.2f; // 1 per 5 seconds
public static final float STAMINA_REGEN_WALK = 0f;
public static final float STAMINA_REGEN_RUN_COMBAT = -0.6499999762f;
public static final float STAMINA_REGEN_RUN_NONCOMBAT = -0.400000006f;
public static final float STAMINA_REGEN_SWIM = -1f; // -1 per second
public static float STAMINA_REGEN_FLY_IDLE = -2f; // needs verifying
public static float STAMINA_REGEN_FLY_WALK = -1f; // needs verifying
public static float STAMINA_REGEN_FLY_RUN = -1.400000006f; // needs verifying
public static float STAMINA_REGEN_FLY_RUN_COMBAT = -1.6499999762f; // needs verifying
public static final int REGEN_SENSITIVITY_PLAYER = 250; // calc regen ever X
// ms
public static final int REGEN_SENSITIVITY_MOB = 1000; // calc regen ever X
// ms
/*
* Tombstone type to show Tombstone (2022); Tombstone, Grave (2023);
* Tombstone, Skull (2024);
*/
public static final int TOMBSTONE = 2024;
public static final int DEATH_SHROUD_DURATION = 1; // 3 minute death shroud
public static final int SAFE_MODE_DURATION = 1; // 3 minute safe mode
/*
* Timers
*/
public static final int LOGOUT_TIMER_MS = 1000; // logout delay applied
// after the last
// aggressive action
public static final int CLEANUP_TIMER_MS = 15 * 60 * 1000; // Remove player
// from cache
// after 15
// minutes
public static final int CORPSE_CLEANUP_TIMER_MS = 15 * 60 * 1000; // Cleanup
// corpse
// in
// world
// after
// 15
// minutes
public static final int DEFAULT_SPAWN_TIME_MS = 3 * 60 * 1000; // 3 minute
// respawn
// on mobs
// default
public static final int SESSION_CLEANUP_TIMER_MS = 30 * 1000; // cleanup
// sessions
// for login
// 30
// seconds
// after
// logout
public static final int MOVEMENT_FREQUENCY_MS = 1000; // Update movement
// once every X ms
public static final int FLY_FREQUENCY_MS = 1000; // Update flight once every
public static final float FLY_RATE = .0078f;
// x ms
public static final int HEIGHT_CHANGE_TIMER_MS = 125; // Time in ms to fly
// up or down 1 unit
public static final long OPCODE_HANDLE_TIME_WARNING_MS = 250L;
public static final long DB_QUERY_WARNING_TIME_MS = 250L;
public static final long DB_UPDATE_WARNING_TIME_MS = 250L;
public static final long DB_EXECUTION_WARNING_TIME_MS = 250L;
public static boolean DB_ENABLE_QUERY_OUTPUT = false;
public static final int SUMMON_MAX_WAIT = 18000; // 18 seconds to accept
// summons
public static final int THIRTY_SECONDS = 30000;
public static final int FOURTYFIVE_SECONDS = 45000;
public static final int ONE_MINUTE = 60000;
public static final int FIVE_MINUTES = 300000;
public static final int FIFTEEN_MINUTES = 900000;
public static final int THIRTY_MINUTES = 1800000;
public static final long TWENTY_FOUR_HOURS = 86400000;
public static final int LOAD_OBJECT_DELAY = 500; // long to wait to update
public static int IPLimit = 5000;
// group list after
// LoadChar
public static final int UPDATE_LINK_WORLD = 2500;
public static final int UPDATE_LINK_LOGIN = 2500;
public static final int TELEPORT_TIME_IN_SECONDS = 10;
public static final int REPLEDGE_TIME_IN_SECONDS = 0;
public static final int CHECK_DATABASE_UPDATES = 10000; // update database
// changes every 10
// seconds.
public static final int RUNEGATE_CLOSE_TIME = 30000; // runegate close timer
public static final long PLAYER_KILL_XP_TIMER = 60 * 60 * 1000; // 60
// minutes
// between
// grant xp
// on same
// target
public static final int UPDATE_GROUP_RATE = 10000; // Update group info
// every 10 seconds
public static float PLAYER_HATE_DELIMITER = 50; // reduces 50 hate a second
// while player idling.
public static float PLAYER_COMBAT_HATE_MODIFIER = 2;
/*
* AI
*/
// The min distance from players at which the AI Manager feels safe to turn
// off a mob.
public static int AI_BASE_AGGRO_RANGE = 60;
public static int AI_DROP_AGGRO_RANGE = 60;
public static int AI_RECALL_RANGE = 400;
public static int AI_PULSE_MOB_THRESHOLD = 200;
public static int AI_THREAD_SLEEP = 1000;
public static int AI_PATROL_DIVISOR = 10;
public static int AI_POWER_DIVISOR = 20;
public static int AI_PET_HEEL_DISTANCE = 10;
public static int AI_PATROL_RADIUS = 60;
public static int AI_POWER_CHANCE = 30; // set 1 -100 to determine mobs chance to cast a spell
public static float AI_MAX_ANGLE = 10f;
public static final int AI_PET_TIME_BETWEEN_JOB_TICKS_MS = 250;
// Pet Settings
public static final float PET_TELEPORT_DISTANCE = 600; // distance a pet
// teleports to
// player
public static final float PET_FOLLOW_DISTANCE = 10; // distance a pet starts
// moving towards owner
public static final float PET_REST_DISTANCE = 4; // distance a pet stops
// moving towards owner
/*
* Combat
*/
public static final int COMBAT_SEND_DODGE = 20;
public static final int COMBAT_SEND_BLOCK = 21;
public static final int COMBAT_SEND_PARRY = 22;
public static final short LEVELCAP = 75;
public static final int LEVEL_CON_WHITE = 7;
public static final int RESPAWN_TIMER = 90 * 1000;
public static final int DESPAWN_TIMER = 12 * 1000;
public static final int DESPAWN_TIMER_WITH_LOOT = 60 * 1000;
public static final int DESPAWN_TIMER_ONCE_LOOTED = 5 * 1000;
public static final int MAX_COMBAT_HITBOX_RADIUS = 80;
public static final int PROC_CHANCE = 5; // %chance to proc
/*
* Mob loot -- gold calculations
*/
public static final String STRONGBOX_DELAY_STRING = "StrongboxSpam";
public static final String STRONGBOX_DELAY_OUTPUT = "You must wait 1 minute to do this again.";
public static final int BIG_SPAM_DELAY = 10000;
public static String BIG_SPAM_DELAY_STRING = "BIGSPAM";
public static final double GOLD_DROP_PERCENTAGE_CHANCE = 61d;
public static final double GOLD_DROP_MULTIPLIER_GLOBAL = 1.0d; // tweak all
// rates at
// once
public static final double GOLD_DROP_MULTIPLIER_HOTZONE = 2.0d;
public static final double GOLD_DROP_MULTIPLIER_MAELSTROM = 1.1d;
public static final double GOLD_DROP_MULTIPLIER_OBLIVION = 1.1d;
public static final double[] GOLD_DROP_MINIMUM_PER_MOB_LEVEL = { 450, 450,
450, 450, 450, // 0 - 4
450, 450, 450, 450, 450, // 5 - 9
450, 1000, 1000, 1000, 1000, // 10 - 14
1000, 1000, 1000, 1000, 1000, // 15 - 19
1000, 1000, 1000, 1000, 1000, // 20 - 24
2000, 2000, 2000, 2000, 2000, // 25 - 29
2000, 2000, 2000, 2000, 2000, // 30 - 34
2000, 2000, 2000, 2000, 2000, // 35 - 39
4000, 4000, 4000, 4000, 4000, // 40 - 44
4000, 4000, 4000, 4000, 4000, // 45 - 49
5000 // 50+
};
public static final double[] GOLD_DROP_MAXIMUM_PER_MOB_LEVEL = { 1000,
1000, 1000, 1000, 1000, // 0 - 4
1000, 1000, 1000, 1000, 1000, // 5 - 9
1000, 2500, 2500, 2500, 2500, // 10 - 14
2500, 2500, 2500, 2500, 2500, // 15 - 19
2500, 2500, 2500, 2500, 2500, // 20 - 24
4000, 4000, 4000, 4000, 4000, // 25 - 29
4000, 4000, 4000, 4000, 4000, // 30 - 34
4000, 4000, 4000, 4000, 4000, // 35 - 39
9000, 9000, 9000, 9000, 9000, // 40 - 44
9000, 9000, 9000, 9000, 9000, // 45 - 49
12000 // 50+
};
// DO NOT FINAL THESE FIELD!
public static Enum.AccountStatus accessLevel; // Min account level to login to server
public static boolean blockLogin = false;
public static boolean ENABLE_VAULT_FILL = false;
public static boolean ENABLE_MOB_LOOT = true;
public static boolean ENABLE_AUDIT_JOB_WORKERS = true;
public static boolean ENABLE_COMBAT_TARGET_HITBOX = true;
/*
* Track Sensitivity
*/
// Rate that track arrow refreshes. When inside TRACK_ARROW_FAST_RANGE, use
// TRACK_ARROW_SENSITIVITY_FAST speed, otherwise use TRACK_ARROW_SENSITIVITY
// speed.
public static final float TRACK_ARROW_FAST_RANGE = 50f; // Range to go from
// Fast arrow to
// slow
public static final int TRACK_ARROW_SENSITIVITY = 1000; // Refresh track
// arrows every X ms
public static final int TRACK_ARROW_SENSITIVITY_FAST = 250; // Refresh track
// arrows every
// X ms
/*
* Population breakpoints
*/
public static final int LOW_POPULATION = 100;
public static final int NORMAL_POPULATION = 500;
public static final int HIGH_POPULATION = 1000;
public static final int VERY_OVERPOPULATED_POPULATION = 3000;
public static final int FULL_POPULATION = 5000;
// Refresh sensetivities
public static final int TRACK_WINDOW_THRESHOLD = 1000; // max refresh once
// every 1 seconds.
public static final int WHO_WINDOW_THRESHOLD = 3000; // max refresh once
// every 3 seconds.
public static final int VENDOR_WINDOW_THRESHOLD = 2000; // max refresh once
// every 2 seconds.
public static final int PURCHASE_THRESHOLD = 500; // max refresh once every
// 0.5 seconds.
public static final int SELL_THRESHOLD = 100; // max refresh once every 0.1
// seconds.
public static final int MAX_PLAYER_LOAD_SIZE = 1000;
// Mine related
public static final int MINE_EARLY_WINDOW = 16; // 4pm
public static final int MINE_LATE_WINDOW = 0; // Midnight
// Race
public static final float RADIUS_ARACOIX = 0.68999999761581f;
public static final float RADIUS_MINOTAUR = 0.69960004091263f;
public static final float RADIUS_DWARF = 0;
public static final float RADIUS_HUMAN = 0;
public static final float RADIUS_NEPHILIM = 0;
public static final float RADIUS_AELFBORN = 0;
public static final float RADIUS_ELF = 0;
public static final float RADIUS_VAMPIRE = 0;
public static final float RADIUS_IREKEI = 0;
public static final float RADIUS_HALF_GIANT = 0;
public static final float RADIUS_SHADE = 0;
public static final float RADIUS_CENTAUR = 0.68999999761581f;
public static String JUNIOR = "Junior";
public static String VETERAN = "Veteran";
public static String ELITE = "Elite";
public static int worldMapID = Integer.parseInt(ConfigManager.MB_WORLD_MAPID.getValue());
public static int worldUUID = Integer.parseInt(ConfigManager.MB_WORLD_UUID.getValue());
public static Enum.AccountStatus worldAccessLevel = Enum.AccountStatus.valueOf(ConfigManager.MB_WORLD_ACCESS_LVL.getValue());
}