Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.ai.utilities;
import engine.Enum;
import engine.Enum.*;
import engine.ai.MobileFSM.STATE;
import engine.gameManager.ChatManager;
import engine.gameManager.CombatManager;
import engine.gameManager.PowersManager;
import engine.math.Vector3fImmutable;
import engine.net.DispatchMessage;
import engine.net.client.msg.TargetedActionMsg;
import engine.objects.*;
import engine.powers.ActionsBase;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.util.Map;
import java.util.Random;
import java.util.Set;
import java.util.concurrent.ThreadLocalRandom;
import static engine.math.FastMath.sqr;
public class CombatUtilities {
public static boolean inRangeToAttack(Mob agent,AbstractWorldObject target){
if (Float.isNaN(agent.getLoc().x))
return false;
try{
Vector3fImmutable sl = agent.getLoc();
Vector3fImmutable tl = target.getLoc();
//add Hitbox's to range.
float range = agent.getRange();
range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent);
//if (target instanceof AbstractCharacter)
// if (((AbstractCharacter)target).isMoving())
// range+= 5;
return !(sl.distanceSquared(tl) > sqr(range));
}catch(Exception e){
Logger.error( e.toString());
return false;
}
}
public static boolean inRangeToAttack2D(Mob agent,AbstractWorldObject target){
if (Float.isNaN(agent.getLoc().x))
return false;
try{
Vector3fImmutable sl = agent.getLoc();
Vector3fImmutable tl = target.getLoc();
//add Hitbox's to range.
float range = agent.getRange();
range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent);
//if (target instanceof AbstractCharacter)
// if (((AbstractCharacter)target).isMoving())
// range+= 5;
return !(sl.distanceSquared2D(tl) > sqr(range));
}catch(Exception e){
Logger.error( e.toString());
return false;
}
}
public static void swingIsBlock(Mob agent,AbstractWorldObject target, int animation) {
if (!target.isAlive())
return;
TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_BLOCK);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
else
DispatchMessage.sendToAllInRange(agent,msg);
}
public static void swingIsParry(Mob agent,AbstractWorldObject target, int animation) {
if (!target.isAlive())
return;
TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_PARRY);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
else
DispatchMessage.sendToAllInRange(agent,msg);
}
public static void swingIsDodge(Mob agent,AbstractWorldObject target, int animation) {
if (!target.isAlive())
return;
TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_DODGE);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
else
DispatchMessage.sendToAllInRange(agent,msg);
}
public static void swingIsDamage(Mob agent,AbstractWorldObject target, float damage, int animation){
float trueDamage = 0;
if (!target.isAlive())
return;
if (AbstractWorldObject.IsAbstractCharacter(target))
trueDamage = ((AbstractCharacter) target).modifyHealth(-damage, agent, false);
else if (target.getObjectType() == GameObjectType.Building)
trueDamage = ((Building) target).modifyHealth(-damage, agent);
//Don't send 0 damage kay thanx.
if (trueDamage == 0)
return;
TargetedActionMsg msg = new TargetedActionMsg(agent,target, damage, animation);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
else
DispatchMessage.sendToAllInRange(agent,msg);
//check damage shields
if(AbstractWorldObject.IsAbstractCharacter(target) && target.isAlive() && target.getObjectType() != GameObjectType.Mob)
CombatManager.handleDamageShields(agent,(AbstractCharacter)target, damage);
}
public static boolean canSwing(Mob agent) {
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None));
}
public static void swingIsMiss(Mob agent,AbstractWorldObject target, int animation) {
TargetedActionMsg msg = new TargetedActionMsg(agent,target, 0f, animation);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
else
DispatchMessage.sendToAllInRange(agent,msg);
}
public static boolean triggerDefense(Mob agent, AbstractWorldObject target) {
int defenseScore = 0;
int attackScore = agent.getAtrHandOne();
switch (target.getObjectType()) {
case PlayerCharacter:
defenseScore = ((AbstractCharacter) target).getDefenseRating();
break;
case Mob:
Mob mob = (Mob)target;
if (mob.isSiege())
defenseScore = attackScore;
break;
case Building:
return false;
}
int hitChance;
if (attackScore > defenseScore || defenseScore == 0)
hitChance = 94;
else if (attackScore == defenseScore && target.getObjectType() == GameObjectType.Mob)
hitChance = 10;
else {
float dif = attackScore / defenseScore;
if (dif <= 0.8f)
hitChance = 4;
else
hitChance = ((int)(450 * (dif - 0.8f)) + 4);
if (target.getObjectType() == GameObjectType.Building)
hitChance = 100;
}
return ThreadLocalRandom.current().nextInt(100) > hitChance;
}
public static boolean triggerBlock(Mob agent,AbstractWorldObject ac) {
return triggerPassive(agent,ac, "Block");
}
public static boolean triggerParry(Mob agent,AbstractWorldObject ac) {
return triggerPassive(agent,ac, "Parry");
}
public static boolean triggerDodge(Mob agent,AbstractWorldObject ac) {
return triggerPassive(agent,ac, "Dodge");
}
public static boolean triggerPassive(Mob agent,AbstractWorldObject ac, String type) {
float chance = 0;
if (AbstractWorldObject.IsAbstractCharacter(ac))
chance = ((AbstractCharacter)ac).getPassiveChance(type, agent.getLevel(), true);
if (chance > 75f)
chance = 75f;
if (agent.isSiege() && AbstractWorldObject.IsAbstractCharacter(ac))
chance = 100;
return ThreadLocalRandom.current().nextInt(100) < chance;
}
public static void combatCycle(Mob agent,AbstractWorldObject target, boolean mainHand, ItemBase wb) {
if (!agent.isAlive() || !target.isAlive()) return;
if (target.getObjectType() == GameObjectType.PlayerCharacter)
if (!((PlayerCharacter)target).isActive())
return;
int anim = 75;
float speed = 30f;
if (mainHand)
speed = agent.getSpeedHandOne();
else
speed = agent.getSpeedHandTwo();
DamageType dt = DamageType.Crush;
if (agent.isSiege())
dt = DamageType.Siege;
if (wb != null) {
anim = CombatManager.getSwingAnimation(wb, null,mainHand);
dt = wb.getDamageType();
} else if (!mainHand)
return;
Resists res = null;
PlayerBonuses bonus = null;
switch(target.getObjectType()){
case Building:
res = ((Building)target).getResists();
break;
case PlayerCharacter:
res = ((PlayerCharacter)target).getResists();
bonus = ((PlayerCharacter)target).getBonuses();
break;
case Mob:
Mob mob = (Mob)target;
res = mob.getResists();
bonus = ((Mob)target).getBonuses();
break;
}
//must not be immune to all or immune to attack
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.ImmuneToAttack))
if (res != null &&(res.immuneToAll() || res.immuneToAttacks() || res.immuneTo(dt)))
return;
int passiveAnim = CombatManager.getSwingAnimation(wb, null,mainHand);
if(canSwing(agent)) {
if(triggerDefense(agent,target))
swingIsMiss(agent,target, passiveAnim);
else if(triggerDodge(agent,target))
swingIsDodge(agent,target, passiveAnim);
else if(triggerParry(agent,target))
swingIsParry(agent,target, passiveAnim);
else if(triggerBlock(agent,target))
swingIsBlock(agent,target, passiveAnim);
else
//check for a cast here?
//agent.mobPowers = DbManager.MobBaseQueries.LOAD_STATIC_POWERS(agent.getMobBaseID());
if(agent.mobPowers.size() > 0 && agent.mobPowers != null)
{
//get cast chance 33% cast 67% mele
int random = ThreadLocalRandom.current().nextInt(agent.mobPowers.size() * 3);
//allow casting of spell
if(random <= agent.mobPowers.size())
{
int powerToken;
int powerRank;
//cast a spell
Map<Integer,Integer> entries = agent.mobPowers;
int count = 0;
for(Map.Entry<Integer,Integer> entry : entries.entrySet())
{
count += 1;
if(count == random)
{
powerToken = entry.getKey();
//powerRank = entry.getValue();
switch(agent.getLevel())
{
default:
powerRank = 1;
break;
case 10:
powerRank = 5;
break;
case 20:
powerRank = 10;
break;
case 30:
powerRank = 15;
break;
case 40:
powerRank = 25;
break;
case 50:
powerRank = 30;
break;
case 60:
powerRank = 35;
break;
case 70:
powerRank = 40;
break;
}
System.out.println(agent.getMobBase().getFirstName() + " is casting: " + PowersManager.getPowerByToken(powerToken).skillName);
PowersManager.applyPower(agent,target,target.getLoc(),powerToken,powerRank, false);
}
}
return;
}
}
//finished with casting check
swingIsDamage(agent,target, determineDamage(agent,target, mainHand, speed, dt), anim);
if (agent.getWeaponPower() != null)
agent.getWeaponPower().attack(target, MBServerStatics.ONE_MINUTE);
}
if (target.getObjectType().equals(GameObjectType.PlayerCharacter)){
PlayerCharacter player = (PlayerCharacter)target;
if (player.getDebug(64)){
ChatManager.chatSayInfo(player, "Debug Combat: Mob UUID " + agent.getObjectUUID() + " || Building ID = " + agent.getBuildingID() + " || Floor = " + agent.getInFloorID() + " || Level = " + agent.getInBuilding() );//combat debug
}
}
//SIEGE MONSTERS DO NOT ATTACK GUARDSs
if (target.getObjectType() == GameObjectType.Mob)
if (((Mob)target).isSiege())
return;
//handle the retaliate
if (AbstractWorldObject.IsAbstractCharacter(target))
CombatManager.handleRetaliate((AbstractCharacter)target, agent);
if (target.getObjectType() == GameObjectType.Mob){
Mob targetMob = (Mob)target;
if (targetMob.isSiege())
return;
if (System.currentTimeMillis() < targetMob.getTimeStamp("CallForHelp"))
return;
CallForHelp(targetMob);
targetMob.getTimestamps().put("CallForHelp", System.currentTimeMillis() + 60000);
}
}
public static void CallForHelp(Mob aiAgent) {
Set<Mob> zoneMobs = aiAgent.getParentZone().zoneMobSet;
AbstractWorldObject target = aiAgent.getCombatTarget();
if (target == null) {
return;
}
int count = 0;
for (Mob mob: zoneMobs){
if (!mob.isAlive())
continue;
if (mob.isSiege() || mob.isPet() || !Enum.MobFlagType.AGGRESSIVE.elementOf(mob.getMobBase().getFlags()))
continue;
if (count == 5)
continue;
if (mob.getCombatTarget() != null)
continue;
if (!aiAgent.isPlayerGuard() && mob.isPlayerGuard())
continue;
if (aiAgent.isPlayerGuard() && !mob.isPlayerGuard() )
continue;
if (target.getObjectType() == GameObjectType.PlayerCharacter){
if (!MovementUtilities.inRangeToAggro(mob, (PlayerCharacter)target))
continue;
count++;
}else{
if (count == 5)
continue;
if (aiAgent.getLoc().distanceSquared2D(target.getLoc()) > sqr(aiAgent.getAggroRange()))
continue;
count++;
}
if (mob.getState() == STATE.Awake || mob.getState() == STATE.Patrol){
mob.setCombatTarget(target);
mob.setState(STATE.Attack);
}
}
}
public static float determineDamage(Mob agent,AbstractWorldObject target, boolean mainHand, float speed, DamageType dt) {
float min = (mainHand) ? agent.getMinDamageHandOne() : agent.getMinDamageHandTwo();
float max = (mainHand) ? agent.getMaxDamageHandOne() : agent.getMaxDamageHandTwo();
if(agent.isSummonedPet() == true)
{
min = 40 * (1 + (agent.getLevel()/10));
max = 60 * (1 + (agent.getLevel()/8));
//check if we have powers to cast
if(agent.mobPowers.isEmpty() == false) {
//check for power usage
Random random = new Random();
int value = random.nextInt(0 + (agent.mobPowers.size() + (agent.mobPowers.size() * 5))) + 0;
if (value <= agent.mobPowers.size())
{
//do power
int powerId = agent.mobPowers.get(value);
PowersManager.runPowerAction(agent,target,target.getLoc(),new ActionsBase(),40, PowersManager.getPowerByToken(powerId));
}
else
{
//do mele damage
float range = max - min;
float damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
if (AbstractWorldObject.IsAbstractCharacter(target))
if (((AbstractCharacter) target).isSit())
damage *= 2.5f; //increase damage if sitting
if (AbstractWorldObject.IsAbstractCharacter(target))
return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0);
if (target.getObjectType() == GameObjectType.Building) {
Building building = (Building) target;
Resists resists = building.getResists();
return damage * (1 - (resists.getResist(dt, 0) / 100));
}
}
}
}
float range = max - min;
float damage = min + ((ThreadLocalRandom.current().nextFloat()*range)+(ThreadLocalRandom.current().nextFloat()*range))/2;
//DAMAGE FORMULA FOR PET
if (AbstractWorldObject.IsAbstractCharacter(target))
if (((AbstractCharacter)target).isSit())
damage *= 2.5f; //increase damage if sitting
if (AbstractWorldObject.IsAbstractCharacter(target))
return ((AbstractCharacter)target).getResists().getResistedDamage(agent,(AbstractCharacter)target, dt, damage, 0);
if (target.getObjectType() == GameObjectType.Building){
Building building = (Building)target;
Resists resists = building.getResists();
return damage * (1 - (resists.getResist(dt, 0) / 100));
}
return damage;
}
public static boolean RunAIRandom(){
int random = ThreadLocalRandom.current().nextInt(4);
return random == 0;
}
}