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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.msg;
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import engine.Enum.GameObjectType;
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import engine.net.AbstractConnection;
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import engine.net.AbstractNetMsg;
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import engine.net.ByteBufferReader;
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import engine.net.ByteBufferWriter;
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import engine.net.client.Protocol;
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import engine.objects.*;
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import java.util.HashSet;
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public class TrackWindowMsg extends ClientNetMsg {
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private int powerToken;
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private PlayerCharacter source = null;
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private HashSet<AbstractCharacter> characters = new HashSet<>();
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/**
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* This is the general purpose constructor.
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*/
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public TrackWindowMsg(int powerToken, HashSet<AbstractCharacter> characters) {
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super(Protocol.ARCTRACKINGLIST);
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this.powerToken = powerToken;
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this.characters = characters;
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}
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public TrackWindowMsg(TrackWindowMsg trackWindowMsg) {
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super(Protocol.ARCTRACKINGLIST);
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this.powerToken = trackWindowMsg.powerToken;
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this.source = trackWindowMsg.source;
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this.characters = trackWindowMsg.characters;
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}
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/**
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* This constructor is used by NetMsgFactory. It attempts to deserialize the
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
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* past the limit) then this constructor Throws that Exception to the
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* caller.
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*/
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public TrackWindowMsg(AbstractConnection origin, ByteBufferReader reader) {
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super(Protocol.ARCTRACKINGLIST, origin, reader);
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}
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/**
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* @see AbstractNetMsg#getPowerOfTwoBufferSize()
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*/
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@Override
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protected int getPowerOfTwoBufferSize() {
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// Larger size for historically larger opcodes
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return (13);
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}
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/**
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* Serializes the subclass specific items to the supplied NetMsgWriter.
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*/
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@Override
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protected void _serialize(ByteBufferWriter writer) {
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writer.putInt(this.powerToken);
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writer.putInt(characters.size());
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for (AbstractCharacter ac : characters) {
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boolean isGroup = false;
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if (this.source != null && ac.getObjectType().equals(GameObjectType.PlayerCharacter)) {
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if (Group.sameGroup((PlayerCharacter) ac, this.source))
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isGroup = true;
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}
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AbstractCharacter.serializeForTrack(ac, writer, isGroup);
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}
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}
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/**
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* Deserializes the subclass specific items from the supplied NetMsgReader.
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*/
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@Override
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protected void _deserialize(ByteBufferReader reader) {
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this.powerToken = reader.getInt();
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int size = reader.getInt();
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for (int i = 0; i < size; i++) {
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int objectType = reader.getInt();
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int objectID = reader.getInt();
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this.source = PlayerCharacter.getFromCache(objectID);
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reader.getString(); //name
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reader.get(); //always 00?
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reader.getInt(); //guildObjectType
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reader.getInt(); //guildID
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reader.get(); //always 01?
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for (int j = 0; j < 5; j++)
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reader.getInt(); //guild tags
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reader.getInt(); //nation ObjectType
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reader.getInt(); //nation ID
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reader.get(); //always 01?
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for (int j = 0; j < 5; j++)
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reader.getInt(); //nation tags
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//Get the Character from it's Object Type and ID
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AbstractCharacter ac = null;
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if (objectType == GameObjectType.PlayerCharacter.ordinal())
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ac = PlayerCharacter.getFromCache(objectID);
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else if (objectType == GameObjectType.NPC.ordinal())
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ac = NPC.getFromCache(objectID);
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else if (objectType == GameObjectType.Mob.ordinal())
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ac = Mob.getFromCache(objectID);
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//If found, add to message list
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if (ac != null)
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characters.add(ac);
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}
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}
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public int getPowerToken() {
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return this.powerToken;
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}
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public void setPowerToken(int value) {
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this.powerToken = value;
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}
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public HashSet<AbstractCharacter> getCharacters() {
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return this.characters;
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}
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public void setCharacters(HashSet<AbstractCharacter> value) {
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this.characters = value;
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}
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public void addCharacter(PlayerCharacter value) {
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if (value != null)
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this.characters.add(value);
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}
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public void clearChracters() {
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this.characters.clear();
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}
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public void setSource(PlayerCharacter value) {
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this.source = value;
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}
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}
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