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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.Enum;
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import engine.exception.MsgSendException;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.MovementManager;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.MoveToPointMsg;
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import engine.objects.*;
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public class MoveToPointHandler extends AbstractClientMsgHandler {
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public MoveToPointHandler() {
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super(MoveToPointMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg,
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ClientConnection origin) throws MsgSendException {
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MoveToPointMsg msg = (MoveToPointMsg) baseMsg;
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PlayerCharacter pc = (origin != null) ? (origin.getPlayerCharacter()) : null;
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if (pc == null)
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return false;
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AbstractWorldObject target = pc.combatTarget;
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Enum.GameObjectType targetType;
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if(target != null) {
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switch (target.getObjectType()) {
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case Building:
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target = BuildingManager.getBuilding(msg.getTargetID());
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if (target == null)
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return true;// early exit for no building pulled
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Building targetBuilding = (Building) target;
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if (!targetBuilding.isVulnerable() || targetBuilding.getRank() < 0)
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return true;// cannot attack destroyed building or protected building
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break;
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case NPC:
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return true;//cannot attack anything other than the 3 above
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}
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}
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MovementManager.movement(msg, pc);
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return true;
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}
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}
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