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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.objects;
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import engine.Enum;
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import engine.Enum.*;
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import engine.exception.SerializationException;
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import engine.gameManager.ConfigManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.PowersManager;
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import engine.net.ByteBufferReader;
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import engine.net.ByteBufferWriter;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.DeleteItemMsg;
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import engine.powers.EffectsBase;
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import engine.powers.effectmodifiers.AbstractEffectModifier;
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import engine.powers.poweractions.AbstractPowerAction;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.locks.ReentrantLock;
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public class Item extends AbstractWorldObject {
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private static ConcurrentHashMap<String, Integer> enchantValues = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private short durabilityMax;
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private byte chargesMax;
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private final ConcurrentHashMap<AbstractEffectModifier, Float> bonuses = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private final ArrayList<String> effectNames = new ArrayList<>();
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public Enum.ItemContainerType containerType;
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public ReentrantLock lootLock = new ReentrantLock();
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public int ownerID; //may be character, account, npc, mob
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private int flags; //1 = isIDed
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private int numberOfItems;
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public float durabilityCurrent;
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public int chargesRemaining;
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private byte equipSlot;
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private boolean canDestroy;
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private boolean isRandom = false;
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private int value;
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public OwnerType ownerType;
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public int templsteID;
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private AbstractWorldObject lastOwner;
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private long dateToUpgrade;
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private String customName = "";
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private int magicValue;
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public ItemTemplate template;
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public String name;
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/**
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* In Memory constructor
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*/
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public Item(int templateID) {
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super();
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this.template = ItemTemplate.itemTemplates.get(templateID);
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this.chargesRemaining = this.template.item_initial_charges;
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this.durabilityCurrent = this.template.combat_health_full;
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this.equipSlot = 0;
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loadEnchantments();
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bakeInStats();
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}
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public Item(ItemBase itemBase, int ownerID,
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OwnerType ownerType, byte chargesMax, byte chargesRemaining,
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short durabilityCurrent, short durabilityMax, boolean canDestroy,
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boolean rentable, Enum.ItemContainerType containerType, byte equipSlot,
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String name) {
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super();
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this.templsteID = itemBase.getUUID();
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this.ownerID = ownerID;
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this.ownerType = ownerType;
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if (itemBase.getType().getValue() == 20) {
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this.chargesMax = chargesMax;
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this.chargesRemaining = chargesRemaining;
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} else {
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this.chargesMax = (byte) itemBase.getNumCharges();
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this.chargesRemaining = (byte) itemBase.getNumCharges();
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}
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this.durabilityMax = (short) itemBase.getDurability();
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this.durabilityCurrent = (short) itemBase.getDurability();
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this.containerType = containerType;
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this.canDestroy = canDestroy;
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this.equipSlot = equipSlot;
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this.flags = 1;
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this.value = this.magicValue;
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this.customName = name;
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loadEnchantments();
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bakeInStats();
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}
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/**
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* Normal Constructor
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*/
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public Item(ItemBase itemBase, int ownerID,
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OwnerType ownerType, byte chargesMax, byte chargesRemaining,
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short durabilityCurrent, short durabilityMax, boolean canDestroy,
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boolean rentable, boolean inBank, boolean inVault,
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boolean inInventory, boolean isEquipped, byte equipSlot,
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ArrayList<EnchantmentBase> enchants, int newUUID) {
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super(newUUID);
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this.templsteID = itemBase.getUUID();
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this.ownerID = ownerID;
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this.ownerType = ownerType;
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this.customName = "";
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this.chargesMax = (byte) itemBase.getNumCharges();
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this.chargesRemaining = (byte) itemBase.getNumCharges();
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this.durabilityMax = (short) itemBase.getDurability();
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this.durabilityCurrent = (short) itemBase.getDurability();
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this.canDestroy = canDestroy;
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this.equipSlot = equipSlot;
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this.flags = 1;
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this.value = this.magicValue;
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loadEnchantments();
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bakeInStats();
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}
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/**
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* ResultSet Constructor
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*/
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public Item(ResultSet rs) throws SQLException {
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super(rs);
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this.templsteID = rs.getInt("item_itemBaseID");
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// Set container enumeration
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String container = rs.getString("item_container");
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switch (container) {
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case "inventory":
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this.containerType = Enum.ItemContainerType.INVENTORY;
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break;
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case "bank":
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this.containerType = Enum.ItemContainerType.BANK;
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break;
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case "vault":
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this.containerType = Enum.ItemContainerType.VAULT;
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break;
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case "equip":
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this.containerType = Enum.ItemContainerType.EQUIPPED;
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break;
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case "forge":
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this.containerType = Enum.ItemContainerType.FORGE;
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break;
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case "warehouse":
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this.containerType = Enum.ItemContainerType.FORGE;
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break;
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}
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this.ownerID = rs.getInt("parent");
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if (this.getItemBase() != null)
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this.chargesMax = (byte) this.getItemBase().getNumCharges();
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else
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this.chargesMax = 0;
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this.chargesRemaining = rs.getByte("item_chargesRemaining");
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this.durabilityCurrent = rs.getShort("item_durabilityCurrent");
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this.durabilityMax = rs.getShort("item_durabilityMax");
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DbObjectType ownerType;
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ownerType = DbManager.BuildingQueries.GET_UID_ENUM(this.ownerID);
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switch (ownerType) {
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case CHARACTER:
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this.ownerType = OwnerType.PlayerCharacter;
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break;
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case NPC:
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this.ownerType = OwnerType.Npc;
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break;
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case ACCOUNT:
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this.ownerType = OwnerType.Account;
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break;
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}
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this.canDestroy = true;
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this.equipSlot = rs.getByte("item_equipSlot");
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this.numberOfItems = rs.getInt("item_numberOfItems");
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this.flags = rs.getInt("item_flags");
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this.dateToUpgrade = rs.getLong("item_dateToUpgrade");
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this.value = rs.getInt("item_value");
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this.customName = rs.getString("item_name");
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}
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public static void _serializeForClientMsg(Item item, ByteBufferWriter writer)
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throws SerializationException {
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Item._serializeForClientMsg(item, writer, true);
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}
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public static void serializeForClientMsgWithoutSlot(Item item, ByteBufferWriter writer) {
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Item._serializeForClientMsg(item, writer, false);
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}
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public static void serializeForClientMsgForVendor(Item item, ByteBufferWriter writer, float percent) {
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Item._serializeForClientMsg(item, writer, true);
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int baseValue = item.magicValue;
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writer.putInt(baseValue);
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writer.putInt((int) (baseValue * percent));
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}
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public static void serializeForClientMsgForVendorWithoutSlot(Item item, ByteBufferWriter writer, float percent) {
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Item._serializeForClientMsg(item, writer, false);
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writer.putInt(item.getValue());
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writer.putInt(item.getValue());
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}
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public static void _serializeForClientMsg(Item item, ByteBufferWriter writer,
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boolean includeSlot) {
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if (includeSlot)
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writer.putInt(item.equipSlot);
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writer.putInt(0); // Pad
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writer.putInt(item.getItemBase().getUUID());
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writer.putInt(item.getObjectType().ordinal());
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writer.putInt(item.getObjectUUID());
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// Unknown statics
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for (int i = 0; i < 3; i++) {
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writer.putInt(0); // Pad
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}
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for (int i = 0; i < 4; i++) {
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writer.putInt(0x3F800000); // Static
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}
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for (int i = 0; i < 5; i++) {
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writer.putInt(0); // Pad
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}
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for (int i = 0; i < 2; i++) {
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writer.putInt(0xFFFFFFFF); // Static
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}
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// Handle Hair / Beard / horns Color.
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boolean isHair = (item.equipSlot == (byte) MBServerStatics.SLOT_HAIRSTYLE);
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boolean isBeard = (item.equipSlot == (byte) MBServerStatics.SLOT_BEARDSTYLE);
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int itemColor = 0;
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if (isHair || isBeard) {
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PlayerCharacter pc = PlayerCharacter.getFromCache(item.ownerID);
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if (pc != null)
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if (isHair)
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itemColor = pc.getHairColor();
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else if (isBeard)
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itemColor = pc.getBeardColor();
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}
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writer.putInt(itemColor);
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writer.put((byte) 1); // End Datablock byte
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if (item.customName.isEmpty() || item.customName.isEmpty()) {
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writer.putInt(0);
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} else
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writer.putString(item.customName); // Unknown. pad?
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writer.put((byte) 1); // End Datablock byte
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writer.putFloat((float) item.durabilityMax);
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writer.putFloat((float) item.durabilityCurrent);
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writer.put((byte) 1); // End Datablock byte
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writer.putInt(0); // Pad
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writer.putInt(0); // Pad
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if (item.getItemBase().equals(ItemBase.GOLD_ITEM_BASE)) {
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if (item.getOwner() != null && item.getOwner().getObjectType() == GameObjectType.PlayerCharacter) {
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PlayerCharacter player = (PlayerCharacter) item.getOwner();
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int tradingAmount = player.getCharItemManager().getGoldTrading();
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writer.putInt(item.numberOfItems - tradingAmount);
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} else
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writer.putInt(item.numberOfItems); // Amount of gold
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} else
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writer.putInt(item.getItemBase().getBaseValue());
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writer.putInt(item.getValue());
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int effectsSize = item.effects.size();
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ArrayList<Effect> effs = null;
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Effect nextE = null;
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if (effectsSize > 0 && item.isID()) {
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effs = new ArrayList<>(item.effects.values());
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//Don't send effects that have a token of 1
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Iterator<Effect> efi = effs.iterator();
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while (efi.hasNext()) {
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nextE = efi.next();
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if (nextE.getEffectToken() == 1 || nextE.bakedInStat())
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efi.remove();
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}
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} else
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effs = new ArrayList<>();
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int effectsToSendSize = effs.size();
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writer.putInt(effectsToSendSize);
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for (int i = 0; i < effectsToSendSize; i++) {
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effs.get(i).serializeForItem(writer, item);
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}
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writer.putInt(0x00000000);
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if (effectsSize > 0)
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if (item.isID())
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writer.putInt(36); //Magical, blue name
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else
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writer.putInt(40); //Magical, unidentified
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else if (item.getItemBase().getBakedInStats().size() > 0)
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writer.putInt(36); //Magical, blue name
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else
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writer.putInt(4); //Non-Magical, grey name
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writer.putInt(item.chargesRemaining);
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writer.putInt(0); // Pad
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writer.putInt(item.numberOfItems);
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writer.put((byte) 0);
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if (item.getItemBase().getType().getValue() != 20) {
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writer.putShort((short) 0);
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return;
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}
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writer.put((byte) 1); //
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writer.putInt(0);
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writer.putInt(0);
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if (item.chargesRemaining == 0)
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writer.putInt(1);
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else
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writer.putInt(item.chargesRemaining);
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writer.put((byte) 0);
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}
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public static void SerializeTradingGold(PlayerCharacter player, ByteBufferWriter writer) {
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writer.putInt(0); // Pad
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writer.putInt(7);
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writer.putInt(GameObjectType.Item.ordinal());
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writer.putInt(player.getObjectUUID());
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// Unknown statics
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|
|
for (int i = 0; i < 3; i++) {
|
|
|
|
writer.putInt(0); // Pad
|
|
|
|
}
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
|
|
writer.putInt(0x3F800000); // Static
|
|
|
|
}
|
|
|
|
for (int i = 0; i < 5; i++) {
|
|
|
|
writer.putInt(0); // Pad
|
|
|
|
}
|
|
|
|
for (int i = 0; i < 2; i++) {
|
|
|
|
writer.putInt(0xFFFFFFFF); // Static
|
|
|
|
}
|
|
|
|
|
|
|
|
// Handle Hair / Beard / horns Color.
|
|
|
|
|
|
|
|
int itemColor = 0;
|
|
|
|
writer.putInt(itemColor);
|
|
|
|
|
|
|
|
writer.put((byte) 1); // End Datablock byte
|
|
|
|
writer.putInt(0);
|
|
|
|
writer.put((byte) 1); // End Datablock byte
|
|
|
|
|
|
|
|
writer.putFloat((float) 1);
|
|
|
|
writer.putFloat((float) 1);
|
|
|
|
|
|
|
|
writer.put((byte) 1); // End Datablock byte
|
|
|
|
|
|
|
|
writer.putInt(0); // Pad
|
|
|
|
writer.putInt(0); // Pad
|
|
|
|
|
|
|
|
|
|
|
|
writer.putInt(player.getCharItemManager().getGoldTrading()); // Amount of gold
|
|
|
|
|
|
|
|
|
|
|
|
writer.putInt(0);
|
|
|
|
|
|
|
|
|
|
|
|
writer.putInt(0);
|
|
|
|
|
|
|
|
writer.putInt(0x00000000);
|
|
|
|
|
|
|
|
writer.putInt(4); //Non-Magical, grey name
|
|
|
|
writer.putInt(1);
|
|
|
|
writer.putInt(0); // Pad
|
|
|
|
writer.putInt(player.getCharItemManager().getGoldTrading());
|
|
|
|
writer.put((byte) 0);
|
|
|
|
|
|
|
|
writer.putShort((short) 0);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public static boolean MakeItemForPlayer(ItemBase toCreate, PlayerCharacter reciever, int amount) {
|
|
|
|
|
|
|
|
boolean itemWorked = false;
|
|
|
|
|
|
|
|
Item item = new Item(toCreate.getUUID());
|
|
|
|
|
|
|
|
item.ownerID = reciever.getObjectUUID();
|
|
|
|
item.ownerType = OwnerType.PlayerCharacter;
|
|
|
|
item.containerType = Enum.ItemContainerType.INVENTORY;
|
|
|
|
item.numberOfItems = amount;
|
|
|
|
|
|
|
|
try {
|
|
|
|
item = DbManager.ItemQueries.PERSIST(item);
|
|
|
|
itemWorked = true;
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!itemWorked)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
reciever.getCharItemManager().addItemToInventory(item);
|
|
|
|
reciever.getCharItemManager().updateInventory();
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static Item deserializeFromClientMsg(ByteBufferReader reader,
|
|
|
|
boolean includeSlot) {
|
|
|
|
if (includeSlot)
|
|
|
|
reader.getInt();
|
|
|
|
reader.getInt();
|
|
|
|
int itemBase = reader.getInt(); //itemBase
|
|
|
|
int objectType = reader.getInt(); //object type;
|
|
|
|
int UUID = reader.getInt();
|
|
|
|
for (int i = 0; i < 14; i++) {
|
|
|
|
reader.getInt(); // Pads and statics
|
|
|
|
}
|
|
|
|
int unknown = reader.getInt();
|
|
|
|
|
|
|
|
byte readString = reader.get();
|
|
|
|
if (readString == 1)
|
|
|
|
reader.getString();
|
|
|
|
byte readDurability = reader.get();
|
|
|
|
if (readDurability == 1) {
|
|
|
|
reader.getInt();
|
|
|
|
reader.getInt();
|
|
|
|
}
|
|
|
|
|
|
|
|
byte readEnchants = reader.get();
|
|
|
|
if (readEnchants == 1) {
|
|
|
|
reader.getInt();
|
|
|
|
reader.getInt();
|
|
|
|
reader.getInt();
|
|
|
|
reader.getInt();
|
|
|
|
int enchantSize = reader.getInt();
|
|
|
|
for (int i = 0; i < enchantSize; i++) {
|
|
|
|
reader.getInt(); //effect token
|
|
|
|
reader.getInt(); //trains
|
|
|
|
int type = reader.getInt();
|
|
|
|
reader.get();
|
|
|
|
if (type == 1)
|
|
|
|
reader.getLong(); //item comp
|
|
|
|
else
|
|
|
|
reader.getInt(); //power token
|
|
|
|
reader.getString(); //name
|
|
|
|
reader.getFloat(); //duration
|
|
|
|
}
|
|
|
|
for (int i = 0; i < 5; i++) {
|
|
|
|
reader.getInt();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
reader.get();
|
|
|
|
byte isContract = reader.get();
|
|
|
|
if (isContract == 1) {
|
|
|
|
reader.getInt();
|
|
|
|
reader.getInt();
|
|
|
|
reader.getInt();
|
|
|
|
}
|
|
|
|
reader.get();
|
|
|
|
|
|
|
|
if (UUID == 0 || objectType == 0)
|
|
|
|
return null;
|
|
|
|
if (objectType == GameObjectType.MobLoot.ordinal())
|
|
|
|
return MobLoot.getFromCache(UUID);
|
|
|
|
return Item.getFromCache(UUID);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void putListForVendor(ByteBufferWriter writer, ArrayList<Item> list, NPC vendor) {
|
|
|
|
putList(writer, list, false, vendor.getObjectUUID(), true, vendor);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void putList(ByteBufferWriter writer, ArrayList<Item> list, boolean includeSlot, int ownerID) {
|
|
|
|
putList(writer, list, includeSlot, ownerID, false, null);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void putList(ByteBufferWriter writer, ArrayList<Item> list, boolean includeSlot, int ownerID, boolean forVendor, NPC vendor) {
|
|
|
|
int indexPosition = writer.position();
|
|
|
|
//reserve 4 bytes for index.
|
|
|
|
writer.putInt(0);
|
|
|
|
|
|
|
|
int serialized = 0;
|
|
|
|
for (Item item : list) {
|
|
|
|
|
|
|
|
if (item.getItemBase().getType().equals(ItemType.GOLD))
|
|
|
|
if (item.numberOfItems == 0)
|
|
|
|
continue;
|
|
|
|
try {
|
|
|
|
if (includeSlot && !forVendor)
|
|
|
|
Item._serializeForClientMsg(item, writer);
|
|
|
|
else if (!includeSlot && !forVendor)
|
|
|
|
Item.serializeForClientMsgWithoutSlot(item, writer);
|
|
|
|
|
|
|
|
if (!includeSlot && forVendor) //TODO separate for sell/buy percent
|
|
|
|
|
|
|
|
Item.serializeForClientMsgForVendorWithoutSlot(item, writer, vendor.getSellPercent());
|
|
|
|
|
|
|
|
if (includeSlot && forVendor) //TODO separate for sell/buy percent
|
|
|
|
|
|
|
|
Item.serializeForClientMsgForVendor(item, writer, vendor.getSellPercent());
|
|
|
|
|
|
|
|
} catch (SerializationException se) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
++serialized;
|
|
|
|
}
|
|
|
|
|
|
|
|
writer.putIntAt(serialized, indexPosition);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void putTradingList(PlayerCharacter player, ByteBufferWriter writer, ArrayList<Item> list, boolean includeSlot, int ownerID, boolean forVendor, NPC vendor) {
|
|
|
|
int indexPosition = writer.position();
|
|
|
|
//reserve 4 bytes for index.
|
|
|
|
writer.putInt(0);
|
|
|
|
|
|
|
|
int serialized = 0;
|
|
|
|
for (Item item : list) {
|
|
|
|
|
|
|
|
if (item.getItemBase().getType().equals(ItemType.GOLD))
|
|
|
|
if (item.numberOfItems == 0)
|
|
|
|
continue;
|
|
|
|
try {
|
|
|
|
if (includeSlot && !forVendor)
|
|
|
|
Item._serializeForClientMsg(item, writer);
|
|
|
|
else if (!includeSlot && !forVendor)
|
|
|
|
Item.serializeForClientMsgWithoutSlot(item, writer);
|
|
|
|
|
|
|
|
if (!includeSlot && forVendor) //TODO separate for sell/buy percent
|
|
|
|
|
|
|
|
Item.serializeForClientMsgForVendorWithoutSlot(item, writer, vendor.getSellPercent());
|
|
|
|
|
|
|
|
if (includeSlot && forVendor) //TODO separate for sell/buy percent
|
|
|
|
|
|
|
|
Item.serializeForClientMsgForVendor(item, writer, vendor.getSellPercent());
|
|
|
|
|
|
|
|
} catch (SerializationException se) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
++serialized;
|
|
|
|
}
|
|
|
|
if (player.getCharItemManager().getGoldTrading() > 0) {
|
|
|
|
Item.SerializeTradingGold(player, writer);
|
|
|
|
++serialized;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
writer.putIntAt(serialized, indexPosition);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static Item createItemForPlayer(PlayerCharacter pc, ItemBase ib) {
|
|
|
|
|
|
|
|
Item item = new Item(ib.getUUID());
|
|
|
|
item.ownerID = pc.getObjectUUID();
|
|
|
|
item.ownerType = OwnerType.PlayerCharacter;
|
|
|
|
|
|
|
|
try {
|
|
|
|
item = DbManager.ItemQueries.PERSIST(item);
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e);
|
|
|
|
}
|
|
|
|
return item;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static Item getFromCache(int id) {
|
|
|
|
return (Item) DbManager.getFromCache(GameObjectType.Item, id);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static Item newGoldItem(AbstractWorldObject awo, ItemBase ib, Enum.ItemContainerType containerType) {
|
|
|
|
return newGoldItem(awo, ib, containerType, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
//used for vault!
|
|
|
|
public static Item newGoldItem(int accountID, ItemBase ib, Enum.ItemContainerType containerType) {
|
|
|
|
return newGoldItem(accountID, ib, containerType, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static Item newGoldItem(int accountID, ItemBase ib, Enum.ItemContainerType containerType, boolean persist) {
|
|
|
|
|
|
|
|
int ownerID;
|
|
|
|
OwnerType ownerType;
|
|
|
|
|
|
|
|
ownerID = accountID;
|
|
|
|
ownerType = OwnerType.Account;
|
|
|
|
|
|
|
|
Item newGold = new Item(ib.getUUID());
|
|
|
|
newGold.ownerID = ownerID;
|
|
|
|
newGold.ownerType = ownerType;
|
|
|
|
newGold.containerType = containerType;
|
|
|
|
newGold.numberOfItems = 0;
|
|
|
|
|
|
|
|
if (persist) {
|
|
|
|
try {
|
|
|
|
newGold = DbManager.ItemQueries.PERSIST(newGold);
|
|
|
|
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e);
|
|
|
|
}
|
|
|
|
DbManager.ItemQueries.ZERO_ITEM_STACK(newGold);
|
|
|
|
}
|
|
|
|
|
|
|
|
return newGold;
|
|
|
|
}
|
|
|
|
|
|
|
|
private static Item newGoldItem(AbstractWorldObject awo, ItemBase ib, Enum.ItemContainerType containerType, boolean persist) {
|
|
|
|
|
|
|
|
int ownerID;
|
|
|
|
OwnerType ownerType;
|
|
|
|
|
|
|
|
if (awo.getObjectType().equals(GameObjectType.Mob))
|
|
|
|
return null;
|
|
|
|
|
|
|
|
if (containerType == Enum.ItemContainerType.VAULT) {
|
|
|
|
if (!(awo.getObjectType().equals(GameObjectType.PlayerCharacter))) {
|
|
|
|
Logger.error("AWO is not a PlayerCharacter");
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
ownerID = ((PlayerCharacter) awo).getAccount().getObjectUUID();
|
|
|
|
ownerType = OwnerType.Account;
|
|
|
|
} else {
|
|
|
|
|
|
|
|
ownerID = awo.getObjectUUID();
|
|
|
|
|
|
|
|
switch (awo.getObjectType()) {
|
|
|
|
|
|
|
|
case NPC:
|
|
|
|
ownerType = OwnerType.Npc;
|
|
|
|
break;
|
|
|
|
case PlayerCharacter:
|
|
|
|
ownerType = OwnerType.PlayerCharacter;
|
|
|
|
break;
|
|
|
|
case Mob:
|
|
|
|
ownerType = OwnerType.Mob;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
Logger.error("Unsupported AWO object type.");
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Item newGold = new Item(ib.getUUID());
|
|
|
|
newGold.ownerID = ownerID;
|
|
|
|
newGold.ownerType = ownerType;
|
|
|
|
newGold.containerType = containerType;
|
|
|
|
newGold.numberOfItems = 0;
|
|
|
|
|
|
|
|
if (persist) {
|
|
|
|
try {
|
|
|
|
newGold = DbManager.ItemQueries.PERSIST(newGold);
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e);
|
|
|
|
}
|
|
|
|
DbManager.ItemQueries.ZERO_ITEM_STACK(newGold);
|
|
|
|
}
|
|
|
|
|
|
|
|
return newGold;
|
|
|
|
}
|
|
|
|
|
|
|
|
// This is to be used for trades - the new item is not stored in the database
|
|
|
|
public static Item newGoldItemTemp(AbstractWorldObject awo, ItemBase ib) {
|
|
|
|
return Item.newGoldItem(awo, ib, Enum.ItemContainerType.NONE, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static Item getItem(int UUID) {
|
|
|
|
if (UUID == 0)
|
|
|
|
return null;
|
|
|
|
|
|
|
|
Item item = (Item) DbManager.getFromCache(GameObjectType.Item, UUID);
|
|
|
|
if (item != null)
|
|
|
|
return item;
|
|
|
|
return DbManager.ItemQueries.GET_ITEM(UUID);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void addEnchantValue(String enchant, int value) {
|
|
|
|
Item.enchantValues.put(enchant, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static int getEnchantValue(String enchant) {
|
|
|
|
if (Item.enchantValues.containsKey(enchant))
|
|
|
|
return Item.enchantValues.get(enchant);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
public String getCustomName() {
|
|
|
|
return customName;
|
|
|
|
}
|
|
|
|
|
|
|
|
public ItemBase getItemBase() {
|
|
|
|
return ItemBase.getItemBase(templsteID);
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getTemplsteID() {
|
|
|
|
return this.templsteID;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getOwnerID() {
|
|
|
|
return ownerID;
|
|
|
|
}
|
|
|
|
|
|
|
|
//Only to be used for trading
|
|
|
|
public void setOwnerID(int ownerID) {
|
|
|
|
this.ownerID = ownerID;
|
|
|
|
}
|
|
|
|
|
|
|
|
public AbstractGameObject getOwner() {
|
|
|
|
if (this.ownerType == OwnerType.Npc)
|
|
|
|
return NPC.getFromCache(this.ownerID);
|
|
|
|
else if (this.ownerType == OwnerType.PlayerCharacter)
|
|
|
|
return PlayerCharacter.getFromCache(this.ownerID);
|
|
|
|
else if (this.ownerType == OwnerType.Mob)
|
|
|
|
return Mob.getFromCache(this.ownerID);
|
|
|
|
else if (this.ownerType == OwnerType.Account)
|
|
|
|
return DbManager.AccountQueries.GET_ACCOUNT(this.ownerID);
|
|
|
|
else
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean setOwner(AbstractGameObject owner) {
|
|
|
|
if (owner == null)
|
|
|
|
return false;
|
|
|
|
if (owner.getObjectType().equals(GameObjectType.NPC))
|
|
|
|
this.ownerType = OwnerType.Npc;
|
|
|
|
else if (owner.getObjectType().equals(GameObjectType.PlayerCharacter))
|
|
|
|
this.ownerType = OwnerType.PlayerCharacter;
|
|
|
|
else if (owner.getObjectType().equals(GameObjectType.Mob))
|
|
|
|
this.ownerType = OwnerType.Mob;
|
|
|
|
else if (owner.getObjectType().equals(GameObjectType.Account))
|
|
|
|
this.ownerType = OwnerType.Account;
|
|
|
|
else
|
|
|
|
return false;
|
|
|
|
this.ownerID = owner.getObjectUUID();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public byte getChargesMax() {
|
|
|
|
return chargesMax;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setDurabilityCurrent(float value) {
|
|
|
|
this.durabilityCurrent = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public short getDurabilityMax() {
|
|
|
|
return durabilityMax;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isCanDestroy() {
|
|
|
|
return canDestroy;
|
|
|
|
}
|
|
|
|
|
|
|
|
public byte getEquipSlot() {
|
|
|
|
return equipSlot;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public int getNumOfItems() {
|
|
|
|
return this.numberOfItems;
|
|
|
|
}
|
|
|
|
|
|
|
|
public synchronized void setNumOfItems(int numberOfItems) {
|
|
|
|
this.numberOfItems = numberOfItems;
|
|
|
|
}
|
|
|
|
|
|
|
|
public ConcurrentHashMap<AbstractEffectModifier, Float> getBonuses() {
|
|
|
|
return this.bonuses;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void clearBonuses() {
|
|
|
|
this.bonuses.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getBonus(ModType modType, SourceType sourceType) {
|
|
|
|
|
|
|
|
int amount = 0;
|
|
|
|
for (AbstractEffectModifier modifier : this.getBonuses().keySet()) {
|
|
|
|
if (modifier.getPercentMod() != 0)
|
|
|
|
continue;
|
|
|
|
if (modifier.modType.equals(modType) == false || modifier.sourceType.equals(sourceType) == false)
|
|
|
|
continue;
|
|
|
|
amount += this.bonuses.get(modifier);
|
|
|
|
}
|
|
|
|
return amount;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getBonusPercent(ModType modType, SourceType sourceType) {
|
|
|
|
|
|
|
|
int amount = 0;
|
|
|
|
for (AbstractEffectModifier modifier : this.getBonuses().keySet()) {
|
|
|
|
|
|
|
|
if (modifier.getPercentMod() == 0)
|
|
|
|
continue;
|
|
|
|
if (modifier.modType.equals(modType) == false || modifier.sourceType.equals(sourceType) == false)
|
|
|
|
continue;
|
|
|
|
amount += this.bonuses.get(modifier);
|
|
|
|
}
|
|
|
|
return amount;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isID() {
|
|
|
|
return ((this.flags & 1) > 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setIsID(boolean value) {
|
|
|
|
if (value)
|
|
|
|
this.flags |= 1;
|
|
|
|
else
|
|
|
|
this.flags &= ~1;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setIsComplete(boolean value) {
|
|
|
|
if (value)
|
|
|
|
this.flags |= 2;
|
|
|
|
else
|
|
|
|
this.flags &= ~2;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isComplete() {
|
|
|
|
return this.dateToUpgrade < System.currentTimeMillis() + 1000;
|
|
|
|
}
|
|
|
|
|
|
|
|
public String getContainerInfo() {
|
|
|
|
String ret = "OwnerID: " + this.ownerID + ", container: ";
|
|
|
|
ret += this.containerType.toString();
|
|
|
|
ret += "Equip Slot: " + this.equipSlot;
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getFlags() {
|
|
|
|
return this.flags;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setFlags(int value) {
|
|
|
|
this.flags = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void addBonus(AbstractEffectModifier key, float amount) {
|
|
|
|
if (this.bonuses.containsKey(key))
|
|
|
|
this.bonuses.put(key, (this.bonuses.get(key) + amount));
|
|
|
|
else
|
|
|
|
this.bonuses.put(key, amount);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void multBonus(AbstractEffectModifier key, float amount) {
|
|
|
|
if (this.bonuses.containsKey(key))
|
|
|
|
this.bonuses.put(key, (this.bonuses.get(key) * amount));
|
|
|
|
else
|
|
|
|
this.bonuses.put(key, amount);
|
|
|
|
}
|
|
|
|
|
|
|
|
public synchronized void decrementChargesRemaining() {
|
|
|
|
this.chargesRemaining -= 1;
|
|
|
|
if (this.chargesRemaining < 0)
|
|
|
|
this.chargesRemaining = 0;
|
|
|
|
DbManager.ItemQueries.UPDATE_REMAINING_CHARGES(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
protected void validateItemContainer() {
|
|
|
|
|
|
|
|
if (this.containerType == Enum.ItemContainerType.NONE)
|
|
|
|
|
|
|
|
if (this.ownerID != 0)
|
|
|
|
// Item has an owner, just somehow the flags got messed up.
|
|
|
|
// Default to bank.
|
|
|
|
// TODO NEED LOG EVENT HERE.
|
|
|
|
this.containerType = Enum.ItemContainerType.BANK;
|
|
|
|
else
|
|
|
|
// This item is on the ground. Nothing to worry about.
|
|
|
|
this.zeroItem();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Removes all ownership of item and 'orphans' it.
|
|
|
|
protected synchronized void junk() {
|
|
|
|
|
|
|
|
DbManager.ItemQueries.UPDATE_OWNER(this, 0, false, false, false, ItemContainerType.NONE, 0);
|
|
|
|
this.zeroItem();
|
|
|
|
|
|
|
|
//TODO do we want to delete the item here?
|
|
|
|
this.lastOwner = null;
|
|
|
|
//cleanup item from server.
|
|
|
|
this.removeFromCache();
|
|
|
|
}
|
|
|
|
|
|
|
|
public synchronized void zeroItem() {
|
|
|
|
this.ownerID = 0;
|
|
|
|
|
|
|
|
this.ownerType = null;
|
|
|
|
this.containerType = Enum.ItemContainerType.NONE;
|
|
|
|
this.equipSlot = MBServerStatics.SLOT_UNEQUIPPED;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected synchronized boolean moveItemToInventory(PlayerCharacter pc) {
|
|
|
|
if (!DbManager.ItemQueries.UPDATE_OWNER(this,
|
|
|
|
pc.getObjectUUID(), //tableID
|
|
|
|
false, //isNPC
|
|
|
|
true, //isPlayer
|
|
|
|
false, //isAccount
|
|
|
|
ItemContainerType.INVENTORY,
|
|
|
|
0)) //Slot
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
this.zeroItem();
|
|
|
|
this.ownerID = pc.getObjectUUID();
|
|
|
|
this.ownerType = OwnerType.PlayerCharacter;
|
|
|
|
this.containerType = ItemContainerType.INVENTORY;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected synchronized boolean moveItemToInventory(NPC npc) {
|
|
|
|
if (npc.isStatic()) {
|
|
|
|
if (!DbManager.ItemQueries.UPDATE_OWNER(this, 0, false, false, false, ItemContainerType.INVENTORY, 0))
|
|
|
|
return false;
|
|
|
|
} else if (!DbManager.ItemQueries.UPDATE_OWNER(this,
|
|
|
|
npc.getObjectUUID(), //UUID
|
|
|
|
true, //isNPC
|
|
|
|
false, //isPlayer
|
|
|
|
false, //isAccount
|
|
|
|
ItemContainerType.INVENTORY,
|
|
|
|
0)) //Slot
|
|
|
|
|
|
|
|
return false;
|
|
|
|
this.zeroItem();
|
|
|
|
this.ownerID = npc.getObjectUUID();
|
|
|
|
this.ownerType = OwnerType.Npc;
|
|
|
|
this.containerType = Enum.ItemContainerType.INVENTORY;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected synchronized boolean moveItemToInventory(Corpse corpse) {
|
|
|
|
if (!DbManager.ItemQueries.UPDATE_OWNER(this,
|
|
|
|
0, //no ID for corpse
|
|
|
|
false, //isNPC
|
|
|
|
true, //isPlayer
|
|
|
|
false, //isAccount
|
|
|
|
ItemContainerType.INVENTORY,
|
|
|
|
0)) //Slot
|
|
|
|
|
|
|
|
return false;
|
|
|
|
this.zeroItem();
|
|
|
|
this.ownerID = 0;
|
|
|
|
this.ownerType = null;
|
|
|
|
this.containerType = Enum.ItemContainerType.INVENTORY;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected synchronized boolean moveItemToBank(PlayerCharacter pc) {
|
|
|
|
if (!DbManager.ItemQueries.UPDATE_OWNER(this,
|
|
|
|
pc.getObjectUUID(), //UUID
|
|
|
|
false, //isNPC
|
|
|
|
true, //isPlayer
|
|
|
|
false, //isAccount
|
|
|
|
ItemContainerType.BANK,
|
|
|
|
0)) //Slot
|
|
|
|
|
|
|
|
return false;
|
|
|
|
this.zeroItem();
|
|
|
|
this.ownerID = pc.getObjectUUID();
|
|
|
|
this.ownerType = OwnerType.PlayerCharacter;
|
|
|
|
this.containerType = Enum.ItemContainerType.BANK;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected synchronized boolean moveItemToBank(NPC npc) {
|
|
|
|
if (!DbManager.ItemQueries.UPDATE_OWNER(this,
|
|
|
|
npc.getObjectUUID(), //UUID
|
|
|
|
true, //isNPC
|
|
|
|
false, //isPlayer
|
|
|
|
false, //isAccount
|
|
|
|
ItemContainerType.BANK,
|
|
|
|
0)) //Slot
|
|
|
|
|
|
|
|
return false;
|
|
|
|
this.zeroItem();
|
|
|
|
this.ownerID = npc.getObjectUUID();
|
|
|
|
this.ownerType = OwnerType.Npc;
|
|
|
|
this.containerType = Enum.ItemContainerType.BANK;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected synchronized boolean moveItemToVault(Account a) {
|
|
|
|
if (!DbManager.ItemQueries.UPDATE_OWNER(this,
|
|
|
|
a.getObjectUUID(), //UUID
|
|
|
|
false, //isNPC
|
|
|
|
false, //isPlayer
|
|
|
|
true, //isAccount
|
|
|
|
ItemContainerType.VAULT,
|
|
|
|
0)) //Slot
|
|
|
|
|
|
|
|
return false;
|
|
|
|
this.zeroItem();
|
|
|
|
this.ownerID = a.getObjectUUID();
|
|
|
|
this.ownerType = OwnerType.Account;
|
|
|
|
this.containerType = Enum.ItemContainerType.VAULT;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected synchronized boolean equipItem(PlayerCharacter pc, byte slot) {
|
|
|
|
|
|
|
|
if (!DbManager.ItemQueries.UPDATE_OWNER(this,
|
|
|
|
pc.getObjectUUID(), //tableID
|
|
|
|
false, //isNPC
|
|
|
|
true, //isPlayer
|
|
|
|
false, //isAccount
|
|
|
|
ItemContainerType.EQUIPPED,
|
|
|
|
slot)) //Slot
|
|
|
|
|
|
|
|
return false;
|
|
|
|
this.zeroItem();
|
|
|
|
this.ownerID = pc.getObjectUUID();
|
|
|
|
this.ownerType = OwnerType.PlayerCharacter;
|
|
|
|
this.containerType = Enum.ItemContainerType.EQUIPPED;
|
|
|
|
this.equipSlot = slot;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected synchronized boolean equipItem(NPC npc, byte slot) {
|
|
|
|
if (!DbManager.ItemQueries.UPDATE_OWNER(this,
|
|
|
|
npc.getObjectUUID(), //UUID
|
|
|
|
true, //isNPC
|
|
|
|
false, //isPlayer
|
|
|
|
false, //isAccount
|
|
|
|
ItemContainerType.EQUIPPED,
|
|
|
|
slot)) //Slot
|
|
|
|
|
|
|
|
return false;
|
|
|
|
this.zeroItem();
|
|
|
|
this.ownerID = npc.getObjectUUID();
|
|
|
|
this.ownerType = OwnerType.Npc;
|
|
|
|
this.containerType = Enum.ItemContainerType.EQUIPPED;
|
|
|
|
this.equipSlot = slot;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected synchronized boolean equipItem(Mob npc, byte slot) {
|
|
|
|
|
|
|
|
this.zeroItem();
|
|
|
|
this.ownerID = npc.getObjectUUID();
|
|
|
|
this.ownerType = OwnerType.Mob;
|
|
|
|
this.containerType = Enum.ItemContainerType.EQUIPPED;
|
|
|
|
this.equipSlot = slot;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final int getMagicValue() {
|
|
|
|
return this.magicValue;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getBaseValue() {
|
|
|
|
if (this.getItemBase() != null)
|
|
|
|
return this.getItemBase().getBaseValue();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
public AbstractWorldObject getLastOwner() {
|
|
|
|
return this.lastOwner;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setLastOwner(AbstractWorldObject value) {
|
|
|
|
this.lastOwner = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public String getName() {
|
|
|
|
|
|
|
|
if (this.customName.isEmpty() == false)
|
|
|
|
return this.customName;
|
|
|
|
|
|
|
|
ItemTemplate template = ItemTemplate.itemTemplates.get(this.getTemplsteID());
|
|
|
|
return template.item_base_name;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setName(String name) {
|
|
|
|
this.customName = name;
|
|
|
|
}
|
|
|
|
|
|
|
|
private void bakeInStats() {
|
|
|
|
|
|
|
|
EffectsBase effect;
|
|
|
|
|
|
|
|
if (ConfigManager.serverType.equals(Enum.ServerType.LOGINSERVER))
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (this.getItemBase() != null)
|
|
|
|
|
|
|
|
for (Integer token : this.getItemBase().getBakedInStats().keySet()) {
|
|
|
|
|
|
|
|
effect = PowersManager.getEffectByToken(token);
|
|
|
|
|
|
|
|
if (effect == null) {
|
|
|
|
Logger.error("missing effect of token " + token);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
AbstractPowerAction apa = PowersManager.getPowerActionByIDString(effect.getIDString());
|
|
|
|
apa.applyBakedInStatsForItem(this, this.getItemBase().getBakedInStats().get(token));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void loadEnchantments() {
|
|
|
|
//dont load mobloot enchantments, they arent in db.
|
|
|
|
if (this.getObjectType().equals(GameObjectType.MobLoot)) {
|
|
|
|
this.magicValue = this.getItemBase().getBaseValue() + calcMagicValue();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
ConcurrentHashMap<String, Integer> enchantList = DbManager.EnchantmentQueries.GET_ENCHANTMENTS_FOR_ITEM(this.getObjectUUID());
|
|
|
|
|
|
|
|
for (String enchant : enchantList.keySet()) {
|
|
|
|
AbstractPowerAction apa = PowersManager.getPowerActionByIDString(enchant);
|
|
|
|
if (apa != null) {
|
|
|
|
apa.applyEffectForItem(this, enchantList.get(enchant));
|
|
|
|
this.effectNames.add(enchant);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
this.magicValue = this.getItemBase().getBaseValue() + calcMagicValue();
|
|
|
|
}
|
|
|
|
|
|
|
|
public HashMap<Integer, Integer> getBakedInStats() {
|
|
|
|
if (this.getItemBase() != null)
|
|
|
|
return this.getItemBase().getBakedInStats();
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void clearEnchantments() {
|
|
|
|
|
|
|
|
//Clear permanent enchantment out of database
|
|
|
|
DbManager.EnchantmentQueries.CLEAR_ENCHANTMENTS((long) this.getObjectUUID());
|
|
|
|
|
|
|
|
for (String name : this.getEffects().keySet()) {
|
|
|
|
Effect eff = this.getEffects().get(name);
|
|
|
|
if (!eff.bakedInStat())
|
|
|
|
this.endEffect(name);
|
|
|
|
}
|
|
|
|
this.effectNames.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void addPermanentEnchantment(String enchantID, int rank) {
|
|
|
|
AbstractPowerAction apa = PowersManager.getPowerActionByIDString(enchantID);
|
|
|
|
if (apa == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
DbManager.EnchantmentQueries.CREATE_ENCHANTMENT_FOR_ITEM((long) this.getObjectUUID(), enchantID, rank);
|
|
|
|
apa.applyEffectForItem(this, rank);
|
|
|
|
this.effectNames.add(enchantID);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void addPermanentEnchantmentForDev(String enchantID, int rank) {
|
|
|
|
AbstractPowerAction apa = PowersManager.getPowerActionByIDString(enchantID);
|
|
|
|
if (apa == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
DbManager.EnchantmentQueries.CREATE_ENCHANTMENT_FOR_ITEM((long) this.getObjectUUID(), enchantID, rank);
|
|
|
|
apa.applyEffectForItem(this, rank);
|
|
|
|
this.effectNames.add(enchantID);
|
|
|
|
}
|
|
|
|
|
|
|
|
protected int calcMagicValue() {
|
|
|
|
int ret = 0;
|
|
|
|
for (String enchant : this.effectNames) {
|
|
|
|
ret += Item.getEnchantValue(enchant + 'A');
|
|
|
|
}
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void addToCache() {
|
|
|
|
DbManager.addToCache(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void updateDatabase() {
|
|
|
|
//DbManager.ItemQueries.updateDatabase(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void runAfterLoad() {
|
|
|
|
loadEnchantments();
|
|
|
|
bakeInStats();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public ArrayList<String> getEffectNames() {
|
|
|
|
return effectNames;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean validForItem(long flags) {
|
|
|
|
if (this.getItemBase() == null)
|
|
|
|
return false;
|
|
|
|
return this.getItemBase().validSlotFlag(flags);
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean validForInventory(ClientConnection origin, PlayerCharacter pc, CharacterItemManager charItemMan) {
|
|
|
|
|
|
|
|
if (origin == null || pc == null || charItemMan == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (ownerID != pc.getObjectUUID()) {
|
|
|
|
Logger.warn("Inventory Item " + this.getObjectUUID() + " not owned by Character " + charItemMan.getOwner().getObjectUUID());
|
|
|
|
charItemMan.updateInventory();
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!charItemMan.inventoryContains(this)) {
|
|
|
|
charItemMan.updateInventory();
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean validForBank(ClientConnection origin, PlayerCharacter pc, CharacterItemManager charItemMan) {
|
|
|
|
if (origin == null || pc == null || charItemMan == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (!charItemMan.bankContains(this))
|
|
|
|
return false;
|
|
|
|
else if (ownerID != pc.getObjectUUID()) {
|
|
|
|
Logger.warn("Bank Item " + this.getObjectUUID() + " not owned by Character " + charItemMan.getOwner().getObjectUUID());
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean validForEquip(ClientConnection origin, PlayerCharacter pc, CharacterItemManager charItemMan) {
|
|
|
|
if (origin == null || pc == null || charItemMan == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (!charItemMan.equippedContains(this))
|
|
|
|
return false;
|
|
|
|
else if (ownerID != pc.getObjectUUID()) {
|
|
|
|
//duped item, cleanup
|
|
|
|
Logger.warn("Duped item id "
|
|
|
|
+ this.getObjectUUID() + " removed from PC " + pc.getObjectUUID() + '.');
|
|
|
|
DeleteItemMsg deleteItemMsg = new DeleteItemMsg(this.getObjectType().ordinal(), this.getObjectUUID());
|
|
|
|
charItemMan.cleanupDupe(this);
|
|
|
|
Dispatch dispatch = Dispatch.borrow(pc, deleteItemMsg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean validForVault(ClientConnection origin, PlayerCharacter pc, CharacterItemManager charItemMan) {
|
|
|
|
if (origin == null || pc == null || charItemMan == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (pc.getAccount() == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (!pc.getAccount().getVault().contains(this))
|
|
|
|
return false;
|
|
|
|
else if (ownerID != pc.getAccount().getObjectUUID()) {
|
|
|
|
//duped item, cleanup
|
|
|
|
Logger.warn("Duped item id "
|
|
|
|
+ this.getObjectUUID() + " removed from PC " + pc.getObjectUUID() + '.');
|
|
|
|
DeleteItemMsg deleteItemMsg = new DeleteItemMsg(this.getObjectType().ordinal(), this.getObjectUUID());
|
|
|
|
charItemMan.cleanupDupe(this);
|
|
|
|
Dispatch dispatch = Dispatch.borrow(pc, deleteItemMsg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public long getDateToUpgrade() {
|
|
|
|
return dateToUpgrade;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setDateToUpgrade(long dateToUpgrade) {
|
|
|
|
this.dateToUpgrade = dateToUpgrade;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return the value
|
|
|
|
*/
|
|
|
|
public int getValue() {
|
|
|
|
|
|
|
|
if (this.value == 0)
|
|
|
|
if (this.isID()) {
|
|
|
|
return this.getMagicValue();
|
|
|
|
} else
|
|
|
|
return this.getBaseValue();
|
|
|
|
|
|
|
|
return this.value;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @param value the value to set
|
|
|
|
*/
|
|
|
|
public void setValue(int value) {
|
|
|
|
this.value = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isRandom() {
|
|
|
|
return isRandom;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setRandom(boolean isRandom) {
|
|
|
|
this.isRandom = isRandom;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isCustomValue() {
|
|
|
|
if (this.value == 0)
|
|
|
|
return false;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|