Public Repository for the Magicbane Shadowbane Emulator
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

141 lines
4.9 KiB

// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.handlers;
import engine.exception.MsgSendException;
import engine.gameManager.ChatManager;
import engine.gameManager.DbManager;
import engine.mbEnums;
import engine.mbEnums.GameObjectType;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ChangeGuildLeaderMsg;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.guild.GuildInfoMsg;
import engine.net.client.msg.guild.GuildListMsg;
import engine.objects.City;
import engine.objects.Guild;
import engine.objects.GuildStatusController;
import engine.objects.PlayerCharacter;
public class ChangeGuildLeaderHandler extends AbstractClientMsgHandler {
public ChangeGuildLeaderHandler() {
super(ChangeGuildLeaderMsg.class);
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
ChangeGuildLeaderMsg msg;
PlayerCharacter sourcePlayer;
PlayerCharacter targetPlayer;
City city;
msg = (ChangeGuildLeaderMsg) baseMsg;
sourcePlayer = origin.getPlayerCharacter();
if (sourcePlayer == null)
return true;
if (GuildStatusController.isGuildLeader(sourcePlayer.getGuildStatus()) == false)
return true;
Guild glGuild = sourcePlayer.getGuild();
if (glGuild == null)
return true;
if (!glGuild.isGuildLeader(sourcePlayer.getObjectUUID()))
return true;
targetPlayer = (PlayerCharacter) DbManager.getObject(GameObjectType.PlayerCharacter, msg.getTargetID());
if (targetPlayer == null)
return true;
if (GuildStatusController.isGuildLeader(targetPlayer.getGuildStatus()))
return true;
if (!Guild.sameGuild(sourcePlayer.getGuild(), targetPlayer.getGuild()))
return false;
//updateSource will generate a new promote/demote screen for sourcePlayer
//updateTarget will sync guild info for the target and all players in range
String targetName = null;
boolean isMale = true;
boolean updateTarget;
mbEnums.GuildCharterType t = mbEnums.GuildCharterType.getGuildTypeFromInt(sourcePlayer.getGuild().getCharter());
if (!DbManager.GuildQueries.SET_GUILD_LEADER(targetPlayer.getObjectUUID(), glGuild.getObjectUUID())) {
ChatManager.chatGuildError(sourcePlayer, "Failed to change guild leader!");
return false;
}
glGuild.setGuildLeader(targetPlayer);
if (glGuild.getOwnedCity() != null) {
city = glGuild.getOwnedCity();
if (!city.transferGuildLeader(targetPlayer)) {
ChatManager.chatGuildError(sourcePlayer, "Failed to Transfer City Objects. Contact CCR!");
return false;
}
}
targetPlayer.setGuildLeader(true);
targetPlayer.setInnerCouncil(true);
targetPlayer.setFullMember(true);
targetPlayer.incVer();
targetName = targetPlayer.getFirstName();
updateTarget = true;
ChatManager.chatGuildInfo(sourcePlayer.getGuild(),
targetName + " has been promoted to "
+ "guild leader!");
//These values record a change, not the new value...
//updateOldGuildLeader
sourcePlayer.setInnerCouncil(true);
sourcePlayer.setFullMember(true);
sourcePlayer.setGuildLeader(false);
sourcePlayer.incVer();
GuildInfoMsg guildInfoMsg = new GuildInfoMsg(sourcePlayer, sourcePlayer.getGuild(), 2);
Dispatch dispatch = Dispatch.borrow(sourcePlayer, guildInfoMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
GuildListMsg guildListMsg = new GuildListMsg(sourcePlayer.getGuild());
dispatch = Dispatch.borrow(sourcePlayer, guildListMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
if (targetPlayer != null) {
if (updateTarget)
DispatchMessage.sendToAllInRange(targetPlayer, new GuildInfoMsg(targetPlayer, targetPlayer.getGuild(), 2));
}
return true;
}
}