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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.powers.effectmodifiers;
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import engine.Enum;
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import engine.jobs.AbstractEffectJob;
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import engine.objects.*;
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import engine.powers.DamageShield;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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public class DamageShieldEffectModifier extends AbstractEffectModifier {
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public DamageShieldEffectModifier(ResultSet rs) throws SQLException {
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super(rs);
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}
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@Override
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protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
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}
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@Override
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public void applyBonus(AbstractCharacter ac, int trains) {
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float amount;
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boolean usePercent;
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if (this.percentMod != 0) {
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amount = this.percentMod;
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usePercent = true;
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} else {
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amount = this.minMod;
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usePercent = false;
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}
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if (this.ramp > 0f) {
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float mod = this.ramp * trains;
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if (this.useRampAdd)
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amount += mod;
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else
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amount *= (1 + mod);
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}
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Enum.DamageType dt = Enum.DamageType.GetDamageType(this.type);
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if (dt != null) {
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DamageShield ds = new DamageShield(dt, amount, usePercent);
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PlayerBonuses bonus = ac.getBonuses();
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if (bonus != null)
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bonus.addDamageShield(this, ds);
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}
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}
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@Override
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public void applyBonus(Item item, int trains) {
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}
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@Override
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public void applyBonus(Building building, int trains) {
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}
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}
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