Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.InterestManagement;
import engine.Enum;
import engine.gameManager.ConfigManager;
import engine.gameManager.DbManager;
import engine.gameManager.ZoneManager;
import engine.math.Bounds;
import engine.math.FastMath;
import engine.math.Vector2f;
import engine.math.Vector3fImmutable;
import engine.objects.Zone;
import org.pmw.tinylog.Logger;
import javax.imageio.ImageIO;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Path;
import java.nio.file.Paths;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.HashMap;
import java.util.stream.Stream;
import static java.lang.Math.abs;
public class HeightMap {
// Class variables
public static final HashMap<Integer, HeightMap> heightmapByLoadNum = new HashMap<>();
public static final HashMap<String, int[][]> _pixelData = new HashMap<>();
// Heightmap data for all zones.
public static float SCALEVALUE = 1.0f / 255;
// Bootstrap Tracking
public static int heightMapsCreated = 0;
public static HeightMap PlayerCityHeightMap;
// Heightmap data for this heightmap
public final int heightMapID;
public final int maxHeight;
public final int fullExtentsX;
public final int fullExtentsY;
public final int zoneLoadID;
public BufferedImage heightmapImage;
public float bucketWidthX;
public float bucketWidthY;
public float seaLevel = 0;
public int[][] pixelColorValues;
public float zone_minBlend;
public float zone_maxBlend;
public HeightMap(ResultSet rs) throws SQLException {
this.heightMapID = rs.getInt("heightMapID");
this.maxHeight = rs.getInt("maxHeight");
int halfExtentsX = rs.getInt("xRadius");
int halfExtentsY = rs.getInt("zRadius");
this.zoneLoadID = rs.getInt("zoneLoadID");
this.seaLevel = rs.getFloat("seaLevel");
this.zone_minBlend = rs.getFloat("outsetZ");
this.zone_maxBlend = rs.getFloat("outsetX");
// Cache the full extents to avoid the calculation
this.fullExtentsX = halfExtentsX * 2;
this.fullExtentsY = halfExtentsY * 2;
this.heightmapImage = null;
File imageFile = new File(ConfigManager.DEFAULT_DATA_DIR + "heightmaps/" + this.heightMapID + ".bmp");
// early exit if no image file was found. Will log in caller.
if (!imageFile.exists())
return;
// load the heightmap image.
try {
this.heightmapImage = ImageIO.read(imageFile);
} catch (IOException e) {
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Logger.error("***Error loading heightmap data for heightmap " + this.heightMapID + e);
}
// Calculate the data we do not load from table
float numOfBucketsX = this.heightmapImage.getWidth() - 1;
float calculatedWidthX = this.fullExtentsX / numOfBucketsX;
this.bucketWidthX = calculatedWidthX;
float numOfBucketsY = this.heightmapImage.getHeight() - 1;
float calculatedWidthY = this.fullExtentsY / numOfBucketsY;
this.bucketWidthY = calculatedWidthY;
// Generate pixel array from image data
generatePixelData(this);
HeightMap.heightmapByLoadNum.put(this.zoneLoadID, this);
heightMapsCreated++;
}
//Created for PlayerCities
public HeightMap() {
this.heightMapID = 999999;
this.maxHeight = 5; // for real...
int halfExtentsX = (int) Enum.CityBoundsType.ZONE.halfExtents;
int halfExtentsY = (int) Enum.CityBoundsType.ZONE.halfExtents;
this.zoneLoadID = 0;
this.seaLevel = 0;
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this.zone_minBlend = 0;
this.zone_maxBlend = 0;
// Cache the full extents to avoid the calculation
this.fullExtentsX = halfExtentsX * 2;
this.fullExtentsY = halfExtentsY * 2;
this.heightmapImage = null;
// Calculate the data we do not load from table
this.bucketWidthX = halfExtentsX;
this.bucketWidthY = halfExtentsY;
this.pixelColorValues = new int[this.fullExtentsX][this.fullExtentsY];
for (int y = 0; y < this.fullExtentsY; y++) {
for (int x = 0; x < this.fullExtentsX; x++) {
pixelColorValues[x][y] = 255;
}
}
}
public HeightMap(Zone zone) {
this.heightMapID = 999999;
this.maxHeight = 0;
int halfExtentsX = (int) zone.bounds.getHalfExtents().x;
int halfExtentsY = (int) zone.bounds.getHalfExtents().y;
this.zoneLoadID = 0;
this.seaLevel = 0;
// Cache the full extents to avoid the calculation
this.fullExtentsX = halfExtentsX * 2;
this.fullExtentsY = halfExtentsY * 2;
this.heightmapImage = null;
// Calculate the data we do not load from table
this.bucketWidthX = halfExtentsX;
this.bucketWidthY = halfExtentsY;
this.pixelColorValues = new int[this.fullExtentsX][this.fullExtentsY];
for (int y = 0; y < this.fullExtentsY; y++) {
for (int x = 0; x < this.fullExtentsX; x++) {
pixelColorValues[x][y] = 0;
}
}
}
public static void GeneratePlayerCityHeightMap() {
HeightMap.PlayerCityHeightMap = new HeightMap();
}
public static void GenerateCustomHeightMap(Zone zone) {
HeightMap heightMap = new HeightMap(zone);
HeightMap.heightmapByLoadNum.put(zone.zoneTemplate, heightMap);
}
public static Zone getNextZoneWithTerrain(Zone zone) {
Zone nextZone = zone;
if (zone.getHeightMap() != null)
return zone;
if (zone.equals(ZoneManager.getSeaFloor()))
return zone;
while (nextZone.getHeightMap() == null)
nextZone = nextZone.parent;
return nextZone;
}
public static float getWorldHeight(Zone currentZone, Vector3fImmutable worldLoc) {
Zone heightMapZone;
// Seafloor is rather flat.
if (currentZone == ZoneManager.getSeaFloor())
return currentZone.worldAltitude;
// Retrieve the next zone with a heightmap attached.
// Zones without a heightmap use the next zone up the
// tree to calculate heights from.
heightMapZone = getNextZoneWithTerrain(currentZone);
// Transform world loc into zone space coordinate system
Vector2f zoneLoc = ZoneManager.worldToZoneSpace(worldLoc, heightMapZone);
// Interpolate height for this position using pixel array.
float interpolatedTerrainHeight = heightMapZone.getHeightMap().getInterpolatedTerrainHeight(zoneLoc);
interpolatedTerrainHeight += heightMapZone.worldAltitude;
// Heightmap blending is based on distance to edge of zone.
if (Bounds.collide(worldLoc, heightMapZone.blendBounds) == true)
return interpolatedTerrainHeight;
// We will need the parent height if we got this far into the method
return interpolatePLANAR(worldLoc, heightMapZone, zoneLoc, interpolatedTerrainHeight);
}
private static float interpolatePLANAR(Vector3fImmutable worldLoc, Zone heightMapZone, Vector2f zoneLoc, float interpolatedTerrainHeight) {
// zones of type PLANAR
Zone parentZone;
float interpolatedParentTerrainHeight;
parentZone = HeightMap.getNextZoneWithTerrain(heightMapZone.parent);
interpolatedParentTerrainHeight = HeightMap.getWorldHeight(parentZone, worldLoc);
interpolatedParentTerrainHeight += parentZone.worldAltitude;
Bounds blendBounds = Bounds.borrow();
zoneLoc.x = abs(zoneLoc.x);
zoneLoc.y = abs(zoneLoc.x);
blendBounds.setBounds(new Vector2f(heightMapZone.absX, heightMapZone.absZ), zoneLoc, 0.0f);
float maxBlendArea = (heightMapZone.blendBounds.getHalfExtents().x) *
(heightMapZone.blendBounds.getHalfExtents().y);
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float currentArea = (blendBounds.getHalfExtents().x) *
(blendBounds.getHalfExtents().y);
float zoneArea = (heightMapZone.bounds.getHalfExtents().x) *
(heightMapZone.bounds.getHalfExtents().y);
blendBounds.release();
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float blendDelta = zoneArea - maxBlendArea;
float currentDelta = zoneArea - currentArea;
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float percentage;
if (currentDelta != 0 && blendDelta != 0)
percentage = currentDelta / blendDelta;
else
percentage = 0.0f;
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interpolatedTerrainHeight = FastMath.LERP(percentage, interpolatedTerrainHeight, interpolatedParentTerrainHeight);
return interpolatedTerrainHeight;
}
public static float getWorldHeight(Vector3fImmutable worldLoc) {
Zone currentZone = ZoneManager.findSmallestZone(worldLoc);
if (currentZone == null)
return 0;
return getWorldHeight(currentZone, worldLoc);
}
public static void loadAlHeightMaps() {
// Load the heightmaps into staging hashmap keyed by HashMapID
DbManager.HeightMapQueries.LOAD_ALL_HEIGHTMAPS();
//generate static player city heightmap.
HeightMap.GeneratePlayerCityHeightMap();
// Clear all heightmap image data as it's no longer needed.
for (HeightMap heightMap : HeightMap.heightmapByLoadNum.values()) {
heightMap.heightmapImage = null;
}
Logger.info(HeightMap.heightmapByLoadNum.size() + " Heightmaps cached.");
// Load pixel data for heightmaps
try (Stream<Path> filePathStream = Files.walk(Paths.get(ConfigManager.DEFAULT_DATA_DIR + "heightmaps/TARGA/"))) {
filePathStream.forEach(filePath -> {
if (Files.isRegularFile(filePath)) {
File imageFile = filePath.toFile();
try {
BufferedImage heightmapImage = ImageIO.read(imageFile);
// Generate pixel for this heightmap. RPG channels are all the same
// in this greyscale TGA heightmap. We will choose red.
int[][] colorData = new int[heightmapImage.getWidth()][heightmapImage.getHeight()];
for (int y = 0; y < heightmapImage.getHeight(); y++) {
for (int x = 0; x < heightmapImage.getWidth(); x++) {
Color color = new Color(heightmapImage.getRGB(x, y));
colorData[x][y] = color.getRed();
}
}
// Insert color data into lookup table
_pixelData.put(imageFile.getName().substring(0, imageFile.getName().lastIndexOf(".")), colorData);
} catch (IOException e) {
Logger.error(e);
}
}
});
} catch (IOException e) {
Logger.error(e);
}
}
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private static void generatePixelData(HeightMap heightMap) {
Color color;
// Generate altitude lookup table for this heightmap
heightMap.pixelColorValues = new int[heightMap.heightmapImage.getWidth()][heightMap.heightmapImage.getHeight()];
for (int y = 0; y < heightMap.heightmapImage.getHeight(); y++) {
for (int x = 0; x < heightMap.heightmapImage.getWidth(); x++) {
color = new Color(heightMap.heightmapImage.getRGB(x, y));
heightMap.pixelColorValues[x][y] = color.getRed();
}
}
}
public Vector2f getGridSquare(Vector2f zoneLoc) {
// Clamp values.
if (zoneLoc.x < 0)
zoneLoc.setX(0);
if (zoneLoc.x >= this.fullExtentsX)
zoneLoc.setX(this.fullExtentsX);
if (zoneLoc.y < 0)
zoneLoc.setY(0);
if (zoneLoc.y > this.fullExtentsY)
zoneLoc.setY(this.fullExtentsY);
// Flip Y coordinates
zoneLoc.setY(this.fullExtentsY - zoneLoc.y);
float xBucket = (zoneLoc.x / this.bucketWidthX);
float yBucket = (zoneLoc.y / this.bucketWidthY);
return new Vector2f(xBucket, yBucket);
}
public float getInterpolatedTerrainHeight(Vector2f zoneLoc) {
float interpolatedHeight;
Vector2f gridSquare = getGridSquare(zoneLoc);
int gridX = (int) gridSquare.x;
int gridY = (int) gridSquare.y;
//get 4 surrounding vertices from the pixel array.
float topLeftHeight;
float topRightHeight;
float bottomLeftHeight;
float bottomRightHeight;
topLeftHeight = pixelColorValues[gridX][gridY];
topRightHeight = pixelColorValues[gridX + 1][gridY];
bottomLeftHeight = pixelColorValues[gridX][gridY + 1];
bottomRightHeight = pixelColorValues[gridX + 1][gridY + 1];
// Interpolate between the 4 vertices
float offsetX = (gridSquare.x - gridX);
float offsetY = gridSquare.y - gridY;
interpolatedHeight = topRightHeight * (1 - offsetY) * (offsetX);
interpolatedHeight += (bottomRightHeight * offsetY * offsetX);
interpolatedHeight += (bottomLeftHeight * (1 - offsetX) * offsetY);
interpolatedHeight += (topLeftHeight * (1 - offsetX) * (1 - offsetY));
interpolatedHeight *= (float) this.maxHeight * SCALEVALUE; // Scale height
return interpolatedHeight;
}
}