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292 lines
8.0 KiB
292 lines
8.0 KiB
3 years ago
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.db.handlers;
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import engine.Enum.GameObjectType;
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import engine.gameManager.DbManager;
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import engine.objects.*;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.ArrayList;
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import java.util.HashMap;
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public class dbMobBaseHandler extends dbHandlerBase {
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public dbMobBaseHandler() {
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this.localClass = MobBase.class;
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this.localObjectType = engine.Enum.GameObjectType.valueOf(this.localClass.getSimpleName());
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}
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public MobBase GET_MOBBASE(int id, boolean forceDB) {
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if (id == 0)
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return null;
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MobBase mobBase = (MobBase) DbManager.getFromCache(GameObjectType.MobBase, id);
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if ( mobBase != null)
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return mobBase;
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prepareCallable("SELECT * FROM `static_npc_mobbase` WHERE `ID`=?");
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setInt(1, id);
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return (MobBase) getObjectSingle(id, forceDB, true);
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}
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public ArrayList<MobBase> GET_ALL_MOBBASES() {
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prepareCallable("SELECT * FROM `static_npc_mobbase`;");
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return getObjectList();
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}
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public void SET_AI_DEFAULTS() {
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prepareCallable("SELECT * FROM `static_ai_defaults`");
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try {
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ResultSet rs = executeQuery();
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while (rs.next()) {
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MBServerStatics.AI_BASE_AGGRO_RANGE = rs.getInt("aggro_range");
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MBServerStatics.AI_PATROL_DIVISOR = rs.getInt("patrol_chance");
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MBServerStatics.AI_DROP_AGGRO_RANGE = rs.getInt("drop_aggro_range");
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MBServerStatics.AI_POWER_DIVISOR = rs.getInt("cast_chance");
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MBServerStatics.AI_RECALL_RANGE = rs.getInt("recall_range");
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MBServerStatics.AI_PET_HEEL_DISTANCE = rs.getInt("pet_heel_distance");
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}
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rs.close();
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} catch (SQLException e) {
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Logger.error( e.getMessage());
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} finally {
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closeCallable();
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}
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}
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public boolean UPDATE_AI_DEFAULTS() {
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prepareCallable("UPDATE `static_ai_defaults` SET `aggro_range` = ?,`patrol_chance`= ?,`drop_aggro_range`= ?,`cast_chance`= ?,`recall_range`= ? WHERE `ID` = 1");
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setInt(1, MBServerStatics.AI_BASE_AGGRO_RANGE);
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setInt(2, MBServerStatics.AI_PATROL_DIVISOR);
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setInt(3, MBServerStatics.AI_DROP_AGGRO_RANGE);
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setInt(4, MBServerStatics.AI_POWER_DIVISOR);
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setInt(5, MBServerStatics.AI_RECALL_RANGE);
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return (executeUpdate() > 0);
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}
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public boolean UPDATE_FLAGS(int mobBaseID, long flags) {
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prepareCallable("UPDATE `static_npc_mobbase` SET `flags` = ? WHERE `ID` = ?");
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setLong(1, flags);
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setInt(2, mobBaseID);
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return (executeUpdate() > 0);
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}
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public HashMap<Integer, Integer> LOAD_STATIC_POWERS(int mobBaseUUID) {
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HashMap<Integer, Integer> powersList = new HashMap<>();
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prepareCallable("SELECT * FROM `static_npc_mobbase_powers` WHERE `mobbaseUUID`=?");
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setInt(1, mobBaseUUID);
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try {
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ResultSet rs = executeQuery();
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while (rs.next()) {
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powersList.put(rs.getInt("token"), rs.getInt("rank"));
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}
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rs.close();
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} catch (SQLException e) {
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Logger.error( e.getMessage());
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} finally {
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closeCallable();
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}
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return powersList;
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}
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public ArrayList<MobBaseEffects> LOAD_STATIC_EFFECTS(int mobBaseUUID) {
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ArrayList<MobBaseEffects> effectsList = new ArrayList<>();
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prepareCallable("SELECT * FROM `static_npc_mobbase_effects` WHERE `mobbaseUUID` = ?");
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setInt(1, mobBaseUUID);
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try {
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ResultSet rs = executeQuery();
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while (rs.next()) {
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MobBaseEffects mbs = new MobBaseEffects(rs);
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effectsList.add(mbs);
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}
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rs.close();
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} catch (SQLException e) {
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Logger.error( e.getMessage());
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} finally {
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closeCallable();
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}
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return effectsList;
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}
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public ArrayList<MobBaseEffects> GET_RUNEBASE_EFFECTS(int runeID) {
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ArrayList<MobBaseEffects> effectsList = new ArrayList<>();
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prepareCallable("SELECT * FROM `static_npc_mobbase_effects` WHERE `mobbaseUUID` = ?");
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setInt(1, runeID);
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try {
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ResultSet rs = executeQuery();
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while (rs.next()) {
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MobBaseEffects mbs = new MobBaseEffects(rs);
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effectsList.add(mbs);
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}
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rs.close();
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} catch (SQLException e) {
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Logger.error (e.getMessage());
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} finally {
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closeCallable();
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}
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return effectsList;
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}
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public MobBaseStats LOAD_STATS(int mobBaseUUID) {
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MobBaseStats mbs = MobBaseStats.GetGenericStats();
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prepareCallable("SELECT * FROM `static_npc_mobbase_stats` WHERE `mobbaseUUID` = ?");
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setInt(1, mobBaseUUID);
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try {
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ResultSet rs = executeQuery();
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while (rs.next()) {
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mbs = new MobBaseStats(rs);
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}
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} catch (SQLException e) {
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Logger.error(e.getErrorCode() + ' ' + e.getMessage(), e);
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} finally {
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closeCallable();
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}
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return mbs;
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}
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public boolean ADD_MOBBASE_POWER(int mobBaseUUID, int token, int rank) {
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prepareCallable("INSERT INTO `static_npc_mobbase_powers` (`mobbaseUUID`, `token`, `rank`) VALUES (?, ?, ?);");
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setInt(1, mobBaseUUID);
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setInt(2, token);
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setInt(3, rank);
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return (executeUpdate() > 0);
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}
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public boolean ADD_MOBBASE_RUNE(int mobBaseUUID, int runeID) {
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prepareCallable("INSERT INTO `static_npc_mobbase_runes` (`mobbaseUUID`, `runeID`) VALUES (?, ?);");
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setInt(1, mobBaseUUID);
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setInt(2, runeID);
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return (executeUpdate() > 0);
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}
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public boolean RENAME_MOBBASE(int ID, String newName) {
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prepareCallable("UPDATE `static_npc_mobbase` SET `name`=? WHERE `ID`=?;");
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setString(1, newName);
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setInt(2, ID);
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return (executeUpdate() > 0);
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}
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public void LOAD_ALL_MOBBASE_LOOT(int mobBaseID) {
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if (mobBaseID == 0)
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return;
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ArrayList<MobLootBase> mobLootList = new ArrayList<>();
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prepareCallable("SELECT * FROM `static_mob_loottable` WHERE `mobBaseID` = ?");
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setInt(1,mobBaseID);
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try {
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ResultSet rs = executeQuery();
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//shrines cached in rs for easy cache on creation.
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while (rs.next()) {
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MobLootBase mobLootBase = new MobLootBase(rs);
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mobLootList.add(mobLootBase);
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}
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MobLootBase.MobLootSet.put(mobBaseID, mobLootList);
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} catch (SQLException e) {
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Logger.error( e.getErrorCode() + ' ' + e.getMessage(), e);
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} finally {
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closeCallable();
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}
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}
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public void LOAD_ALL_MOBBASE_SPEEDS(MobBase mobBase) {
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if (mobBase.getLoadID() == 0)
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return;
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ArrayList<MobLootBase> mobLootList = new ArrayList<>();
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prepareCallable("SELECT * FROM `static_npc_mobbase_race` WHERE `mobbaseID` = ?");
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setInt(1,mobBase.getLoadID());
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try {
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ResultSet rs = executeQuery();
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//shrines cached in rs for easy cache on creation.
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while (rs.next()) {
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float walk = rs.getFloat("walkStandard");
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float walkCombat = rs.getFloat("walkCombat");
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float run = rs.getFloat("runStandard");
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float runCombat = rs.getFloat("runCombat");
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mobBase.updateSpeeds(walk, walkCombat, run, runCombat);
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}
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} catch (SQLException e) {
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Logger.error(e.getErrorCode() + ' ' + e.getMessage(), e);
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} finally {
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closeCallable();
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}
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}
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public HashMap<Integer, MobbaseGoldEntry> LOAD_GOLD_FOR_MOBBASE() {
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HashMap<Integer, MobbaseGoldEntry> goldSets;
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MobbaseGoldEntry goldSetEntry;
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int mobbaseID;
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goldSets = new HashMap<>();
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int recordsRead = 0;
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prepareCallable("SELECT * FROM static_npc_mobbase_gold");
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try {
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ResultSet rs = executeQuery();
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while (rs.next()) {
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recordsRead++;
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mobbaseID = rs.getInt("mobbaseID");
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goldSetEntry = new MobbaseGoldEntry(rs);
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goldSets.put(mobbaseID, goldSetEntry);
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}
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Logger.info("read: " + recordsRead + " cached: " + goldSets.size());
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} catch (SQLException e) {
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Logger.error(e.getErrorCode() + ' ' + e.getMessage(), e);
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} finally {
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closeCallable();
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}
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return goldSets;
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}
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}
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