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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.InterestManagement;
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import engine.Enum;
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import engine.Enum.DispatchChannel;
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import engine.Enum.GameObjectType;
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import engine.gameManager.GroupManager;
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import engine.gameManager.SessionManager;
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import engine.job.JobScheduler;
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import engine.jobs.RefreshGroupJob;
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import engine.net.AbstractNetMsg;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.LoadCharacterMsg;
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import engine.net.client.msg.LoadStructureMsg;
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import engine.net.client.msg.MoveToPointMsg;
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import engine.net.client.msg.UnloadObjectsMsg;
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import engine.objects.*;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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import java.util.HashSet;
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import static engine.math.FastMath.sqr;
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public enum InterestManager implements Runnable {
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INTERESTMANAGER;
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private static long lastTime;
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InterestManager() {
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Logger.info(" Interest Management thread is running.");
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}
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public static void forceLoad(AbstractWorldObject awo) {
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AbstractNetMsg msg = null;
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LoadStructureMsg lsm;
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LoadCharacterMsg lcm;
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NPC npc;
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Corpse corpse;
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HashSet<AbstractWorldObject> toUpdate;
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switch (awo.getObjectType()) {
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case Building:
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lsm = new LoadStructureMsg();
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lsm.addObject((Building) awo);
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msg = lsm;
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break;
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case Corpse:
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corpse = (Corpse) awo;
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lcm = new LoadCharacterMsg(corpse, false);
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msg = lcm;
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break;
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case NPC:
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npc = (NPC) awo;
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lcm = new LoadCharacterMsg(npc, false);
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msg = lcm;
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break;
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default:
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return;
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}
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toUpdate = WorldGrid.getObjectsInRangePartial(awo.getLoc(), MBServerStatics.CHARACTER_LOAD_RANGE, MBServerStatics.MASK_PLAYER);
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boolean send;
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for (AbstractWorldObject tar : toUpdate) {
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PlayerCharacter player = (PlayerCharacter) tar;
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HashSet<AbstractWorldObject> loadedStaticObjects = player.getLoadedStaticObjects();
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send = false;
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if (!loadedStaticObjects.contains(awo)) {
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loadedStaticObjects.add(awo);
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send = true;
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}
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if (send) {
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Dispatch dispatch = Dispatch.borrow(player, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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}
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}
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}
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public static void HandleSpecialUnload(Building building, ClientConnection origin) {
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if (Regions.FurnitureRegionMap.get(building.getObjectUUID()) == null)
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return;
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Regions buildingRegion = Regions.FurnitureRegionMap.get(building.getObjectUUID());
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if (!buildingRegion.isOutside())
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return;
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MoveToPointMsg moveMsg = new MoveToPointMsg(building);
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if (origin != null)
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origin.sendMsg(moveMsg);
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}
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public static void reloadCharacter(AbstractCharacter absChar) {
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UnloadObjectsMsg uom = new UnloadObjectsMsg();
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uom.addObject(absChar);
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LoadCharacterMsg lcm = new LoadCharacterMsg(absChar, false);
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HashSet<AbstractWorldObject> toSend = WorldGrid.getObjectsInRangePartial(absChar.getLoc(), MBServerStatics.CHARACTER_LOAD_RANGE,
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MBServerStatics.MASK_PLAYER);
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PlayerCharacter pc = null;
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if (absChar.getObjectType().equals(GameObjectType.PlayerCharacter))
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pc = (PlayerCharacter) absChar;
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for (AbstractWorldObject awo : toSend) {
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PlayerCharacter pcc = (PlayerCharacter) awo;
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if (pcc == null)
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continue;
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ClientConnection cc = SessionManager.getClientConnection(pcc);
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if (cc == null)
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continue;
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if (pcc.getObjectUUID() == absChar.getObjectUUID())
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continue;
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else {
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if (pc != null)
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if (pcc.getSeeInvis() < pc.getHidden())
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continue;
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if (!cc.sendMsg(uom)) {
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String classType = uom.getClass().getSimpleName();
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Logger.error("Failed to send message ");
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}
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if (!cc.sendMsg(lcm)) {
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String classType = lcm.getClass().getSimpleName();
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Logger.error("Failed to send message");
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}
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}
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}
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}
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@Override
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public void run() {
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beginLoadJob();
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}
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private void beginLoadJob() {
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InterestManager.lastTime = System.currentTimeMillis();
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while (true) {
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try {
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updateAllPlayers();
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} catch (Exception e) {
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Logger.error("InterestManager.BeginLoadJob:updateAllPlayers", e);
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}
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try {
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Thread.sleep(advanceOneSecond());
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} catch (Exception e) {
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Logger.error("InterestManager.BeginLoadJob:advanceOneSecond", e);
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}
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}
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}
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private long advanceOneSecond() {
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long curTime = System.currentTimeMillis();
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long dur = 1000 + this.lastTime - curTime;
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if (dur < 0) {
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// Last update took more then one second, not good...
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Logger.warn("LoadJob took more then one second to complete.");
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this.lastTime = curTime + 100;
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return 100;
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}
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this.lastTime += 1000;
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return dur;
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}
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// Forces the loading of static objects (corpses and buildings).
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// Needed to override threshold limits on loading statics
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private void updateAllPlayers() {
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// get all players
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for (PlayerCharacter playerCharacter : SessionManager.getAllActivePlayerCharacters()) {
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if (playerCharacter == null)
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continue;
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ClientConnection origin = playerCharacter.getClientConnection();
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if (origin == null)
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continue;
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if (!playerCharacter.isEnteredWorld())
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continue;
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if (playerCharacter.getTeleportLock().readLock().tryLock()) {
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try {
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updateStaticList(playerCharacter, origin);
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updateMobileList(playerCharacter, origin);
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} catch (Exception e) {
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Logger.error(e);
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} finally {
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playerCharacter.getTeleportLock().readLock().unlock();
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}
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}
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}
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}
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private void updateStaticList(PlayerCharacter player, ClientConnection origin) {
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// Only update if we've moved far enough to warrant it
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float distanceSquared = player.getLoc().distanceSquared2D(player.getLastStaticLoc());
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if (distanceSquared > sqr(25))
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player.setLastStaticLoc(player.getLoc());
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else if (player.dirtyLoad.get() == false)
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return;
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// Get Statics in range
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HashSet<AbstractWorldObject> toLoad = WorldGrid.getObjectsInRangePartial(player.getLoc(), MBServerStatics.STRUCTURE_LOAD_RANGE,
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MBServerStatics.MASK_STATIC);
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// get list of obects loaded that need removed
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HashSet<AbstractWorldObject> loadedStaticObjects = player.getLoadedStaticObjects();
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HashSet<AbstractWorldObject> toRemove = null;
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toRemove = new HashSet<>(loadedStaticObjects);
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toRemove.removeAll(toLoad);
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// unload static objects now out of range
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if (toRemove.size() > 0) {
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UnloadObjectsMsg uom = new UnloadObjectsMsg();
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for (AbstractWorldObject obj : toRemove) {
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if (obj.getObjectType().equals(GameObjectType.Building))
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InterestManager.HandleSpecialUnload((Building) obj, origin);
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if (obj != null && !obj.equals(player))
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uom.addObject(obj);
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}
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Dispatch dispatch = Dispatch.borrow(player, uom);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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}
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loadedStaticObjects.removeAll(toRemove);
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// remove any object to load that are already loaded
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toLoad.removeAll(loadedStaticObjects);
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LoadStructureMsg lsm = new LoadStructureMsg();
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LoadCharacterMsg lcm = null;
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ArrayList<LoadCharacterMsg> lcmList = new ArrayList<>();
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for (AbstractWorldObject awo : toLoad) {
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if (awo.getObjectType().equals(GameObjectType.Building))
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lsm.addObject((Building) awo);
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else if (awo.getObjectType().equals(GameObjectType.Corpse)) {
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Corpse corpse = (Corpse) awo;
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lcm = new LoadCharacterMsg(corpse, PlayerCharacter.hideNonAscii());
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Dispatch dispatch = Dispatch.borrow(player, lcm);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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} else if (awo.getObjectType().equals(GameObjectType.NPC)) {
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NPC npc = (NPC) awo;
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lcm = new LoadCharacterMsg(npc, PlayerCharacter.hideNonAscii());
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lcmList.add(lcm);
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}
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}
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if (lsm.getStructureList().size() > 0) {
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Dispatch dispatch = Dispatch.borrow(player, lsm);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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}
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for (LoadCharacterMsg lc : lcmList) {
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Dispatch dispatch = Dispatch.borrow(player, lc);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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}
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loadedStaticObjects.addAll(toLoad);
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player.dirtyLoad.set(false);
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}
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private void updateMobileList(PlayerCharacter player, ClientConnection origin) {
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if (player == null)
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return;
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// Get list of players in range
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// TODO for now use a generic getALL list, later tie into Quad Tree
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HashSet<AbstractWorldObject> toLoad = WorldGrid.getObjectsInRangePartial(player.getLoc(), MBServerStatics.CHARACTER_LOAD_RANGE,
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MBServerStatics.MASK_MOBILE);
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HashSet<AbstractWorldObject> toRemove = new HashSet<>();
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HashSet<AbstractWorldObject> toLoadToPlayer = new HashSet<>();
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for (AbstractWorldObject loadedObject : toLoad) {
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switch (loadedObject.getObjectType()) {
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case PlayerCharacter:
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PlayerCharacter loadedPlayer = (PlayerCharacter) loadedObject;
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if (loadedPlayer.getObjectUUID() == player.getObjectUUID())
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continue;
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if (player.getSeeInvis() < loadedPlayer.getHidden())
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continue;
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if (loadedPlayer.safemodeInvis())
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continue;
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if (player.getLoadedObjects().contains(loadedPlayer))
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continue;
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if (!loadedPlayer.isInWorldGrid())
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continue;
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toLoadToPlayer.add(loadedPlayer);
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break;
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//not playerCharacter, mobs,npcs and corpses cant be invis or safemode, just add normaly
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default:
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if (player.getLoadedObjects().contains(loadedObject))
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continue;
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if (!loadedObject.isInWorldGrid())
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continue;
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toLoadToPlayer.add(loadedObject);
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break;
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}
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}
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float unloadDistance = MBServerStatics.CHARACTER_LOAD_RANGE;
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for (AbstractWorldObject playerLoadedObject : player.getLoadedObjects()) {
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if (playerLoadedObject.getObjectType().equals(GameObjectType.PlayerCharacter)) {
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PlayerCharacter loadedPlayer = (PlayerCharacter) playerLoadedObject;
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if (player.getSeeInvis() < loadedPlayer.getHidden())
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toRemove.add(playerLoadedObject);
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else if (loadedPlayer.safemodeInvis())
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toRemove.add(playerLoadedObject);
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}
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if (!playerLoadedObject.isInWorldGrid())
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toRemove.add(playerLoadedObject);
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else if (playerLoadedObject.getLoc().distanceSquared2D(player.getLoc()) > unloadDistance * unloadDistance)
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toRemove.add(playerLoadedObject);
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}
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player.getLoadedObjects().addAll(toLoadToPlayer);
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player.getLoadedObjects().removeAll(toRemove);
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// get list of obects loaded to remove
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// unload objects now out of range
|
|
|
|
|
|
|
|
if (toRemove.size() > 0) {
|
|
|
|
|
|
|
|
UnloadObjectsMsg uom = new UnloadObjectsMsg();
|
|
|
|
|
|
|
|
for (AbstractWorldObject obj : toRemove) {
|
|
|
|
|
|
|
|
try {
|
|
|
|
if (obj != null)
|
|
|
|
if (obj.equals(player)) // don't unload self
|
|
|
|
continue;
|
|
|
|
|
|
|
|
uom.addObject(obj);
|
|
|
|
|
|
|
|
if (obj.getObjectType() == GameObjectType.Mob)
|
|
|
|
((Mob) obj).playerAgroMap.remove(player.getObjectUUID());
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error("UnloadCharacter", obj.getObjectUUID() + " " + e.getMessage());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!uom.getObjectList().isEmpty()) {
|
|
|
|
Dispatch dispatch = Dispatch.borrow(player, uom);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
LoadCharacterMsg lcm = null;
|
|
|
|
ArrayList<AbstractWorldObject> players = new ArrayList<>();
|
|
|
|
ArrayList<AbstractWorldObject> addToList = new ArrayList<>();
|
|
|
|
|
|
|
|
for (AbstractWorldObject awo : toLoadToPlayer) {
|
|
|
|
|
|
|
|
|
|
|
|
try {
|
|
|
|
if (awo.equals(player)) // dont load yourself
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if ((awo.getObjectTypeMask() & MBServerStatics.MASK_PLAYER) != 0) {
|
|
|
|
|
|
|
|
// object to load is a player
|
|
|
|
|
|
|
|
PlayerCharacter awopc = (PlayerCharacter) awo;
|
|
|
|
|
|
|
|
// dont load if invis
|
|
|
|
|
|
|
|
if (player.getSeeInvis() < awopc.getHidden())
|
|
|
|
continue;
|
|
|
|
|
|
|
|
lcm = new LoadCharacterMsg(awopc, PlayerCharacter.hideNonAscii());
|
|
|
|
players.add(awo);
|
|
|
|
|
|
|
|
// check if in a group with the person being loaded
|
|
|
|
// and if so set updateGroup flag
|
|
|
|
|
|
|
|
if (GroupManager.getGroup(player) != null
|
|
|
|
&& GroupManager.getGroup(player) == GroupManager.getGroup(awopc))
|
|
|
|
|
|
|
|
// submit a job as for some reason the client needs a delay
|
|
|
|
// with group updates
|
|
|
|
// as it wont update if we do RefreshGroup directly after
|
|
|
|
// sending the lcm below
|
|
|
|
|
|
|
|
JobScheduler.getInstance().scheduleJob(new RefreshGroupJob(player, awopc), MBServerStatics.LOAD_OBJECT_DELAY);
|
|
|
|
|
|
|
|
} else if ((awo.getObjectTypeMask() & MBServerStatics.MASK_MOB) != 0) {
|
|
|
|
Mob awonpc = (Mob) awo;
|
|
|
|
|
|
|
|
if (!awonpc.isAlive() && (awonpc.isPet() || awonpc.isSiege() || awonpc.isNecroPet() || awonpc.isPlayerGuard()))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
//removed, interest manager should still load mob corpses
|
|
|
|
|
|
|
|
if (awonpc.despawned == true)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
awonpc.playerAgroMap.put(player.getObjectUUID(), false);
|
|
|
|
((Mob) awonpc).setCombatTarget(null);
|
|
|
|
lcm = new LoadCharacterMsg(awonpc, PlayerCharacter.hideNonAscii());
|
|
|
|
|
|
|
|
} else if ((awo.getObjectTypeMask() & MBServerStatics.MASK_NPC) != 0) {
|
|
|
|
NPC awonpc = (NPC) awo;
|
|
|
|
lcm = new LoadCharacterMsg(awonpc, PlayerCharacter.hideNonAscii());
|
|
|
|
} else if ((awo.getObjectTypeMask() & MBServerStatics.MASK_PET) != 0) {
|
|
|
|
Mob awonpc = (Mob) awo;
|
|
|
|
|
|
|
|
if (!awonpc.isAlive())
|
|
|
|
continue;
|
|
|
|
|
|
|
|
awonpc.playerAgroMap.put(player.getObjectUUID(), false);
|
|
|
|
|
|
|
|
if ((awonpc.agentType.equals(Enum.AIAgentType.MOBILE)))
|
|
|
|
((Mob) awonpc).setCombatTarget(null);
|
|
|
|
|
|
|
|
lcm = new LoadCharacterMsg(awonpc, PlayerCharacter.hideNonAscii());
|
|
|
|
}
|
|
|
|
|
|
|
|
addToList.add(awo);
|
|
|
|
|
|
|
|
if (lcm != null) {
|
|
|
|
Dispatch dispatch = Dispatch.borrow(player, lcm);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(awo.getObjectUUID() + " " + e.getMessage());
|
|
|
|
}
|
|
|
|
//Delaying character loading to reduce bandwidth consumption
|
|
|
|
}
|
|
|
|
|
|
|
|
// send effects for all players being loaded
|
|
|
|
// do it on a timer otherwise we may get failures as te client needs
|
|
|
|
// time to process lcm
|
|
|
|
//Added effects to LoadCharacter Serialization.
|
|
|
|
//JobScheduler.getInstance().scheduleJob(new LoadEffectsJob(players, origin), MBServerStatics.LOAD_OBJECT_DELAY);
|
|
|
|
}
|
|
|
|
|
|
|
|
public synchronized void HandleLoadForEnterWorld(PlayerCharacter player) {
|
|
|
|
|
|
|
|
if (player == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
ClientConnection origin = player.getClientConnection();
|
|
|
|
|
|
|
|
if (origin == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
//Update static list
|
|
|
|
|
|
|
|
try {
|
|
|
|
player.dirtyLoad.set(true);
|
|
|
|
updateStaticList(player, origin);
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error("InterestManager.updateAllStaticPlayers: " + player.getObjectUUID(), e);
|
|
|
|
}
|
|
|
|
|
|
|
|
//Update mobile list
|
|
|
|
|
|
|
|
try {
|
|
|
|
updateMobileList(player, origin);
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error("InterestManager.updateAllMobilePlayers: " + player.getObjectUUID(), e);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public synchronized void HandleLoadForTeleport(PlayerCharacter playerCharacter) {
|
|
|
|
|
|
|
|
if (playerCharacter == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
ClientConnection origin = playerCharacter.getClientConnection();
|
|
|
|
|
|
|
|
if (origin == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
//Update static list
|
|
|
|
|
|
|
|
try {
|
|
|
|
playerCharacter.dirtyLoad.set(true);
|
|
|
|
updateStaticList(playerCharacter, origin);
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error("InterestManager.updateAllStaticPlayers: " + playerCharacter.getObjectUUID(), e);
|
|
|
|
}
|
|
|
|
|
|
|
|
//Update mobile list
|
|
|
|
|
|
|
|
try {
|
|
|
|
updateMobileList(playerCharacter, origin);
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error("InterestManager.updateAllMobilePlayers: " + playerCharacter.getObjectUUID(), e);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void setObjectDirty(AbstractWorldObject abstractWorldObject) {
|
|
|
|
|
|
|
|
HashSet<AbstractWorldObject> playerList = WorldGrid.getObjectsInRangePartial(abstractWorldObject.getLoc(), 128, MBServerStatics.MASK_PLAYER);
|
|
|
|
|
|
|
|
if (playerList.isEmpty())
|
|
|
|
return;
|
|
|
|
|
|
|
|
for (AbstractWorldObject playerObject : playerList) {
|
|
|
|
|
|
|
|
PlayerCharacter playerCharacter = (PlayerCharacter) playerObject;
|
|
|
|
playerCharacter.dirtyLoad.set(true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|