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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.objects;
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import engine.Enum;
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import engine.Enum.DispatchChannel;
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import engine.Enum.ItemContainerType;
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import engine.gameManager.ConfigManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.NPCManager;
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import engine.gameManager.SessionManager;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.ClientMessagePump;
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import engine.net.client.msg.*;
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import engine.util.ByteUtils;
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import org.pmw.tinylog.Logger;
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import java.io.UnsupportedEncodingException;
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import java.security.MessageDigest;
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import java.security.NoSuchAlgorithmException;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.concurrent.ConcurrentHashMap;
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public class Account extends AbstractGameObject {
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public static ConcurrentHashMap<String, Integer> AccountsMap = new ConcurrentHashMap<>();
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private final String uname;
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public String discordAccount;
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public HashMap<Integer, PlayerCharacter> characterMap = new HashMap<>();
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public Item vaultGold = null;
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public long lastPasswordCheck = 0;
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public Enum.AccountStatus status;
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private String passwd;
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private int lastCharIDUsed;
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private String salt;
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private byte loginAttempts = 0;
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private long lastLoginFailure = System.currentTimeMillis();
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private ArrayList<Item> vault = new ArrayList<>();
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public Account(ResultSet resultSet) throws SQLException {
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super(resultSet);
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this.uname = resultSet.getString("acct_uname");
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this.passwd = resultSet.getString("acct_passwd");
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this.lastCharIDUsed = resultSet.getInt("acct_lastCharUID");
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this.salt = resultSet.getString("acct_salt");
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this.discordAccount = resultSet.getString("discordAccount");
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this.status = Enum.AccountStatus.valueOf(resultSet.getString("status"));
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}
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public ArrayList<Item> getVault() {
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return vault;
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}
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public String getUname() {
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return uname;
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}
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public String getPasswd() {
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return passwd;
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}
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public String getSalt() {
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return salt;
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}
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public int getLastCharIDUsed() {
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return lastCharIDUsed;
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}
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public void setLastCharIDUsed(int lastCharIDUsed) {
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this.lastCharIDUsed = lastCharIDUsed;
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}
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public byte getLoginAttempts() {
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return loginAttempts;
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}
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public long getLastLoginFailure() {
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return this.lastLoginFailure;
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}
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public void setLastLoginFailure() {
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this.lastLoginFailure = System.currentTimeMillis();
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}
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public void setLastCharacter(int uuid) {
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this.lastCharIDUsed = uuid;
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// this.updateDatabase();
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}
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public void incrementLoginAttempts() {
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++this.loginAttempts;
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this.setLastLoginFailure();
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}
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public void resetLoginAttempts() {
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this.loginAttempts = 0;
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}
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/*
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* on successfully matching the password, this method additionally calls to
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* associateIpToAccount for IPAddress tracking. dokks
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*/
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public boolean passIsValid(String pw, String ip, String machineID) throws IllegalArgumentException {
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boolean result = false;
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// see if it was entered in plain text first, if the plain text matches,
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// hash it and save to the database.
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try {
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pw = ByteUtils.byteArrayToSafeStringHex(MessageDigest
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.getInstance("md5").digest(pw.getBytes("UTF-8")))
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+ salt;
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pw = ByteUtils.byteArrayToSafeStringHex(MessageDigest
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.getInstance("md5").digest(pw.getBytes()));
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result = this.passwd.equals(pw);
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} catch (NoSuchAlgorithmException | UnsupportedEncodingException e) {
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Logger.error(e.toString());
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}
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if (result) {
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// TODO: should use an executor here so that we can
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// fire and forget this update.
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// this is a valid user, so let's also update the
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// database with login time and IP.
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if ((ip == null) || (ip.length() == 0)) {
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throw new IllegalArgumentException();
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}
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}
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return result;
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}
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public ClientConnection getClientConnection() {
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return SessionManager.getClientConnection(this);
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}
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public PlayerCharacter getPlayerCharacter() {
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return SessionManager.getPlayerCharacter(this);
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}
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@Override
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public void updateDatabase() {
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DbManager.AccountQueries.updateDatabase(this);
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}
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//this should be called to handle any after load functions.
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public void runAfterLoad() {
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try {
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if (ConfigManager.serverType.equals(Enum.ServerType.LOGINSERVER)) {
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ArrayList<PlayerCharacter> playerList = DbManager.PlayerCharacterQueries.GET_CHARACTERS_FOR_ACCOUNT(this.getObjectUUID());
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for (PlayerCharacter player : playerList) {
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PlayerCharacter.initializePlayer(player);
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this.characterMap.putIfAbsent(player.getObjectUUID(), player);
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}
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playerList.clear();
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}
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if (ConfigManager.serverType.equals(Enum.ServerType.WORLDSERVER)) {
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this.vault = DbManager.ItemQueries.GET_ITEMS_FOR_ACCOUNT(this.getObjectUUID());
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for (Item item : this.vault) {
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if (item.getItemBase().getUUID() == 7) {
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this.vaultGold = item;
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}
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}
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if (this.vaultGold == null) {
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this.vaultGold = Item.newGoldItem(this.getObjectUUID(), ItemBase.getItemBase(7), ItemContainerType.VAULT);
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if (this.vaultGold != null)
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this.vault.add(this.vaultGold);
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}
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}
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} catch (Exception e) {
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Logger.error(e);
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}
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}
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public synchronized void transferItemFromInventoryToVault(ItemToVaultMsg msg, ClientConnection origin) {
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PlayerCharacter player = origin.getPlayerCharacter();
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Dispatch dispatch;
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if (player == null)
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return;
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if (!NPCManager.NPCVaultBankRangeCheck(player, origin, "vault")) {
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ClientMessagePump.forceTransferFromVaultToInventory(msg, origin, "You are out of range of the vault.");
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return;
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}
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int uuid = msg.getUUID();
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Item item = Item.getFromCache(uuid);
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if (item == null) {
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ClientMessagePump.forceTransferFromVaultToInventory(msg, origin, "Can't find the item.");
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return;
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}
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//dupe check
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if (!item.validForInventory(origin, player, player.charItemManager))
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return;
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if (item.containerType == Enum.ItemContainerType.INVENTORY && player.charItemManager.isVaultOpen()) {
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if (!player.charItemManager.hasRoomVault(item.template.item_wt)) {
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ClientMessagePump.forceTransferFromVaultToInventory(msg, origin, "There is no room in your vault.");
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return;
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}
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if (player.charItemManager.moveItemToVault(item)) {
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this.vault.add(item);
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dispatch = Dispatch.borrow(player, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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} else
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ClientMessagePump.forceTransferFromVaultToInventory(msg, origin, "Failed to transfer item.");
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}
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}
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public synchronized void transferItemFromVaultToInventory(ItemFromVaultMsg msg, ClientConnection origin) {
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PlayerCharacter player = origin.getPlayerCharacter();
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Dispatch dispatch;
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if (player == null)
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return;
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if (!NPCManager.NPCVaultBankRangeCheck(player, origin, "vault")) {
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ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "You are out of range of the vault.");
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return;
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}
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CharacterItemManager itemManager = player.charItemManager;
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if (itemManager == null) {
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ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "Can't find your item manager.");
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return;
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}
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Item item = Item.getFromCache(msg.getUUID());
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if (item == null) {
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ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "Can't find the item.");
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return;
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}
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//dupe check
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if (!item.validForVault(origin, player, itemManager))
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return;
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if (item.containerType == Enum.ItemContainerType.VAULT && itemManager.isVaultOpen()) {
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if (!itemManager.hasRoomInventory(item.template.item_wt)) {
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ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "There is no room in your inventory.");
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return;
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}
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if (itemManager.moveItemToInventory(item)) {
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this.vault.remove(item);
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dispatch = Dispatch.borrow(player, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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} else
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ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "Failed to transfer item.");
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}
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}
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public synchronized void transferGoldFromVaultToInventory(GoldFromVaultMsg msg, ClientConnection origin) {
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PlayerCharacter player = origin.getPlayerCharacter();
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Dispatch dispatch;
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if (player == null)
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return;
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Account account = player.getAccount();
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if (account == null)
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return;
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if (!NPCManager.NPCVaultBankRangeCheck(player, origin, "vault"))
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return;
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NPC npc = player.getLastNPCDialog();
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if (npc == null)
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return;
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CharacterItemManager itemManager = player.charItemManager;
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if (itemManager == null)
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return;
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if (itemManager.isVaultOpen() == false)
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return;
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if (itemManager.moveGoldToInventory(itemManager.getGoldVault(), msg.getAmount()) == false)
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return;
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OpenVaultMsg open = new OpenVaultMsg(player, npc);
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ShowVaultInventoryMsg show = new ShowVaultInventoryMsg(player, account, npc); // 37??
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UpdateGoldMsg ugm = new UpdateGoldMsg(player);
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ugm.configure();
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dispatch = Dispatch.borrow(player, ugm);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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UpdateVaultMsg uvm = new UpdateVaultMsg(account);
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dispatch = Dispatch.borrow(player, uvm);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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dispatch = Dispatch.borrow(player, open);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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dispatch = Dispatch.borrow(player, show);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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}
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public synchronized void transferGoldFromInventoryToVault(GoldToVaultMsg msg, ClientConnection origin) {
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PlayerCharacter player = origin.getPlayerCharacter();
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Dispatch dispatch;
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if (player == null)
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return;
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Account account = player.getAccount();
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if (account == null)
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return;
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if (!NPCManager.NPCVaultBankRangeCheck(player, origin, "vault"))
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return;
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CharacterItemManager itemManager = player.charItemManager;
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if (itemManager == null)
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return;
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NPC npc = player.getLastNPCDialog();
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if (npc == null)
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return;
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// Cannot have bank and vault open concurrently
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// Dupe prevention
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if (itemManager.isVaultOpen() == false)
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return;
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// Something went horribly wrong. Should be log this?
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if (itemManager.moveGoldToVault(itemManager.getGoldInventory(), msg.getAmount()) == false)
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return;
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UpdateGoldMsg ugm = new UpdateGoldMsg(player);
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ugm.configure();
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dispatch = Dispatch.borrow(player, ugm);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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UpdateVaultMsg uvm = new UpdateVaultMsg(account);
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dispatch = Dispatch.borrow(player, uvm);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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OpenVaultMsg open = new OpenVaultMsg(player, npc);
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dispatch = Dispatch.borrow(player, open);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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//
|
|
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//
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ShowVaultInventoryMsg show = new ShowVaultInventoryMsg(player, account, npc); // 37??
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dispatch = Dispatch.borrow(player, show);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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|
}
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}
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