Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.objects;
import engine.Enum;
import engine.Enum.DispatchChannel;
import engine.Enum.ItemContainerType;
import engine.gameManager.ConfigManager;
import engine.gameManager.DbManager;
import engine.gameManager.NPCManager;
import engine.gameManager.SessionManager;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.ClientMessagePump;
import engine.net.client.msg.*;
import engine.util.ByteUtils;
import org.pmw.tinylog.Logger;
import java.io.UnsupportedEncodingException;
import java.security.MessageDigest;
import java.security.NoSuchAlgorithmException;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.concurrent.ConcurrentHashMap;
public class Account extends AbstractGameObject {
public static ConcurrentHashMap<String, Integer> AccountsMap = new ConcurrentHashMap<>();
private final String uname;
public String discordAccount;
public HashMap<Integer, PlayerCharacter> characterMap = new HashMap<>();
public Item vaultGold = null;
public long lastPasswordCheck = 0;
public Enum.AccountStatus status;
private String passwd;
private int lastCharIDUsed;
private String salt;
private byte loginAttempts = 0;
private long lastLoginFailure = System.currentTimeMillis();
private ArrayList<Item> vault = new ArrayList<>();
public Account(ResultSet resultSet) throws SQLException {
super(resultSet);
this.uname = resultSet.getString("acct_uname");
this.passwd = resultSet.getString("acct_passwd");
this.lastCharIDUsed = resultSet.getInt("acct_lastCharUID");
this.salt = resultSet.getString("acct_salt");
this.discordAccount = resultSet.getString("discordAccount");
this.status = Enum.AccountStatus.valueOf(resultSet.getString("status"));
}
public ArrayList<Item> getVault() {
return vault;
}
public String getUname() {
return uname;
}
public String getPasswd() {
return passwd;
}
public String getSalt() {
return salt;
}
public int getLastCharIDUsed() {
return lastCharIDUsed;
}
public void setLastCharIDUsed(int lastCharIDUsed) {
this.lastCharIDUsed = lastCharIDUsed;
}
public byte getLoginAttempts() {
return loginAttempts;
}
public long getLastLoginFailure() {
return this.lastLoginFailure;
}
public void setLastLoginFailure() {
this.lastLoginFailure = System.currentTimeMillis();
}
public void setLastCharacter(int uuid) {
this.lastCharIDUsed = uuid;
// this.updateDatabase();
}
public void incrementLoginAttempts() {
++this.loginAttempts;
this.setLastLoginFailure();
}
public void resetLoginAttempts() {
this.loginAttempts = 0;
}
/*
* on successfully matching the password, this method additionally calls to
* associateIpToAccount for IPAddress tracking. dokks
*/
public boolean passIsValid(String pw, String ip, String machineID) throws IllegalArgumentException {
boolean result = false;
// see if it was entered in plain text first, if the plain text matches,
// hash it and save to the database.
try {
pw = ByteUtils.byteArrayToSafeStringHex(MessageDigest
.getInstance("md5").digest(pw.getBytes("UTF-8")))
+ salt;
pw = ByteUtils.byteArrayToSafeStringHex(MessageDigest
.getInstance("md5").digest(pw.getBytes()));
result = this.passwd.equals(pw);
} catch (NoSuchAlgorithmException | UnsupportedEncodingException e) {
Logger.error(e.toString());
}
if (result) {
// TODO: should use an executor here so that we can
// fire and forget this update.
// this is a valid user, so let's also update the
// database with login time and IP.
if ((ip == null) || (ip.length() == 0)) {
throw new IllegalArgumentException();
}
}
return result;
}
public ClientConnection getClientConnection() {
return SessionManager.getClientConnection(this);
}
public PlayerCharacter getPlayerCharacter() {
return SessionManager.getPlayerCharacter(this);
}
@Override
public void updateDatabase() {
DbManager.AccountQueries.updateDatabase(this);
}
//this should be called to handle any after load functions.
public void runAfterLoad() {
try {
if (ConfigManager.serverType.equals(Enum.ServerType.LOGINSERVER)) {
ArrayList<PlayerCharacter> playerList = DbManager.PlayerCharacterQueries.GET_CHARACTERS_FOR_ACCOUNT(this.getObjectUUID());
for (PlayerCharacter player : playerList) {
PlayerCharacter.initializePlayer(player);
this.characterMap.putIfAbsent(player.getObjectUUID(), player);
}
playerList.clear();
}
if (ConfigManager.serverType.equals(Enum.ServerType.WORLDSERVER)) {
this.vault = DbManager.ItemQueries.GET_ITEMS_FOR_ACCOUNT(this.getObjectUUID());
for (Item item : this.vault) {
if (item.getItemBase().getUUID() == 7) {
this.vaultGold = item;
}
}
if (this.vaultGold == null) {
this.vaultGold = Item.newGoldItem(this.getObjectUUID(), ItemBase.getItemBase(7), ItemContainerType.VAULT);
if (this.vaultGold != null)
this.vault.add(this.vaultGold);
}
}
} catch (Exception e) {
Logger.error(e);
}
}
public synchronized void transferItemFromInventoryToVault(ItemToVaultMsg msg, ClientConnection origin) {
PlayerCharacter player = origin.getPlayerCharacter();
Dispatch dispatch;
if (player == null)
return;
if (!NPCManager.NPCVaultBankRangeCheck(player, origin, "vault")) {
ClientMessagePump.forceTransferFromVaultToInventory(msg, origin, "You are out of range of the vault.");
return;
}
int uuid = msg.getUUID();
Item item = Item.getFromCache(uuid);
if (item == null) {
ClientMessagePump.forceTransferFromVaultToInventory(msg, origin, "Can't find the item.");
return;
}
//dupe check
if (!item.validForInventory(origin, player, player.charItemManager))
return;
if (item.containerType == Enum.ItemContainerType.INVENTORY && player.charItemManager.isVaultOpen()) {
if (!player.charItemManager.hasRoomVault(item.template.item_wt)) {
ClientMessagePump.forceTransferFromVaultToInventory(msg, origin, "There is no room in your vault.");
return;
}
if (player.charItemManager.moveItemToVault(item)) {
this.vault.add(item);
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
} else
ClientMessagePump.forceTransferFromVaultToInventory(msg, origin, "Failed to transfer item.");
}
}
public synchronized void transferItemFromVaultToInventory(ItemFromVaultMsg msg, ClientConnection origin) {
PlayerCharacter player = origin.getPlayerCharacter();
Dispatch dispatch;
if (player == null)
return;
if (!NPCManager.NPCVaultBankRangeCheck(player, origin, "vault")) {
ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "You are out of range of the vault.");
return;
}
CharacterItemManager itemManager = player.charItemManager;
if (itemManager == null) {
ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "Can't find your item manager.");
return;
}
Item item = Item.getFromCache(msg.getUUID());
if (item == null) {
ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "Can't find the item.");
return;
}
//dupe check
if (!item.validForVault(origin, player, itemManager))
return;
if (item.containerType == Enum.ItemContainerType.VAULT && itemManager.isVaultOpen()) {
if (!itemManager.hasRoomInventory(item.template.item_wt)) {
ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "There is no room in your inventory.");
return;
}
if (itemManager.moveItemToInventory(item)) {
this.vault.remove(item);
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
} else
ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "Failed to transfer item.");
}
}
public synchronized void transferGoldFromVaultToInventory(GoldFromVaultMsg msg, ClientConnection origin) {
PlayerCharacter player = origin.getPlayerCharacter();
Dispatch dispatch;
if (player == null)
return;
Account account = player.getAccount();
if (account == null)
return;
if (!NPCManager.NPCVaultBankRangeCheck(player, origin, "vault"))
return;
NPC npc = player.getLastNPCDialog();
if (npc == null)
return;
CharacterItemManager itemManager = player.charItemManager;
if (itemManager == null)
return;
if (itemManager.isVaultOpen() == false)
return;
if (itemManager.moveGoldToInventory(itemManager.getGoldVault(), msg.getAmount()) == false)
return;
OpenVaultMsg open = new OpenVaultMsg(player, npc);
ShowVaultInventoryMsg show = new ShowVaultInventoryMsg(player, account, npc); // 37??
UpdateGoldMsg ugm = new UpdateGoldMsg(player);
ugm.configure();
dispatch = Dispatch.borrow(player, ugm);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
UpdateVaultMsg uvm = new UpdateVaultMsg(account);
dispatch = Dispatch.borrow(player, uvm);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
dispatch = Dispatch.borrow(player, open);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
dispatch = Dispatch.borrow(player, show);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
}
public synchronized void transferGoldFromInventoryToVault(GoldToVaultMsg msg, ClientConnection origin) {
PlayerCharacter player = origin.getPlayerCharacter();
Dispatch dispatch;
if (player == null)
return;
Account account = player.getAccount();
if (account == null)
return;
if (!NPCManager.NPCVaultBankRangeCheck(player, origin, "vault"))
return;
CharacterItemManager itemManager = player.charItemManager;
if (itemManager == null)
return;
NPC npc = player.getLastNPCDialog();
if (npc == null)
return;
// Cannot have bank and vault open concurrently
// Dupe prevention
if (itemManager.isVaultOpen() == false)
return;
// Something went horribly wrong. Should be log this?
if (itemManager.moveGoldToVault(itemManager.getGoldInventory(), msg.getAmount()) == false)
return;
UpdateGoldMsg ugm = new UpdateGoldMsg(player);
ugm.configure();
dispatch = Dispatch.borrow(player, ugm);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
UpdateVaultMsg uvm = new UpdateVaultMsg(account);
dispatch = Dispatch.borrow(player, uvm);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
OpenVaultMsg open = new OpenVaultMsg(player, npc);
dispatch = Dispatch.borrow(player, open);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
//
//
ShowVaultInventoryMsg show = new ShowVaultInventoryMsg(player, account, npc); // 37??
dispatch = Dispatch.borrow(player, show);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
}
}