Public Repository for the Magicbane Shadowbane Emulator
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.gameManager;
import engine.loot.WorkOrder;
import engine.objects.PlayerCharacter;
import org.pmw.tinylog.Logger;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.DelayQueue;
import java.util.concurrent.atomic.AtomicInteger;
public enum ForgeManager implements Runnable {
FORGE_MANAGER;
private static final BlockingQueue<WorkOrder> workOrders = new DelayQueue();
public static final AtomicInteger wordOrderCounter = new AtomicInteger(0);
@Override
public void run() {
while (true) {
try {
WorkOrder workOrder = workOrders.take();
// Fulfill workOrder
for (int i = 0; i < workOrder.slotCount; ++i) {
// Create workOrder items; one for each slot
// assigned to this workOrder.
// if Prefix and suffix are null random roll item
// otherwise roll what was asked for
}
if (workOrder.total_to_produce == 0) {
workOrder.runCompleted = true;
Logger.info("Workorder has completed: " + workOrder.workOrderID);
// Remove this workOrder from any slots on vendor
continue;
}
// Resubmit workOrder
workOrder.completionTime = System.currentTimeMillis() + 10000;
workOrder.total_to_produce = workOrder.total_to_produce - 1;
workOrders.add(workOrder);
Logger.info("Workorder has cycled: " + workOrder.workOrderID);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
public static void start() {
Thread messageDispatcher;
messageDispatcher = new Thread(FORGE_MANAGER);
messageDispatcher.setName("Forge Manager");
messageDispatcher.start();
}
public static void submit(WorkOrder workOrder) {
workOrder.workOrderID = wordOrderCounter.incrementAndGet();
workOrder.completionTime = System.currentTimeMillis() + 10000;
// 0 signifies single item roll. > 0 signifies multiple item roll.
workOrder.total_to_produce = Math.max(1, workOrder.total_to_produce);
workOrders.add(workOrder);
}
public static boolean validate(PlayerCharacter playerCharacter, WorkOrder workOrder) {
return true;
}
}