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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.exception.MsgSendException;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.SessionManager;
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import engine.mbEnums.DispatchChannel;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.GuildTreeStatusMsg;
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import engine.objects.Building;
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import engine.objects.PlayerCharacter;
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public class GuildTreeStatusMsgHandler extends AbstractClientMsgHandler {
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public GuildTreeStatusMsgHandler() {
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super(GuildTreeStatusMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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GuildTreeStatusMsg msg = (GuildTreeStatusMsg) baseMsg;
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PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
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Dispatch dispatch;
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if (player == null)
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return true;
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if (origin.guildtreespam > System.currentTimeMillis())
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return true;
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origin.guildtreespam = System.currentTimeMillis() + 5000;
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Building building = BuildingManager.getBuildingFromCache(msg.getTargetID());
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if (building == null)
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return true;
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GuildTreeStatusMsg guildTreeStatusMsg = new GuildTreeStatusMsg(building, player);
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guildTreeStatusMsg.configure();
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dispatch = Dispatch.borrow(player, guildTreeStatusMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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return true;
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}
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}
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